GT5 Latest News & Discussion

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All of this and GT5 will truly be one of the most epic racing games ever. :D

Correction.

All of this and GT5 will truly be one of the most epic racing games ever. :D
 
The last big is awesome, loved the ability of turning normal cars into racers from GT2.
 
"For B spec mode, the driver growth component has been made more detailed. GT5 adds in elements of driver personality, physical strength and mental strength. Drivers may get tired during long drives and becoming more mistake prone. Driver management has become more important for GT5."

🤬 yeah! I'm willing to play B-Spec for the first ime.
 
Monza in GT5: i`ll never play other game anymore
 
Kazunori lost his mind..lol
 
Damn!the video in gamersyde doesn't work!!:sick:
the same for you?
 
My prayers have been answered- RACING MODIFY! That is what I wanted to hear! We can modify some cars into race cars like in GT2! Great, great news!
 
It's a shame we won't be able to see any hint of the (R) Mod back in action until maybe TGS. I suppose Prologue's Tuned cars are a hint in the right direction, though. The fact they're making a return is HUGE NEWS.

R Mods > Karts
 
"For B spec mode, the driver growth component has been made more detailed. GT5 adds in elements of driver personality, physical strength and mental strength. Drivers may get tired during long drives and becoming more mistake prone. Driver management has become more important for GT5."

🤬 yeah! I'm willing to play B-Spec for the first ime.

I have a feeling it's not just 1 B-Spec driver anymore, but a team of 3-4 drivers including yourself. Each B-Spec will be different etc, so you have to plan driving stints based on fatigue and what not for endurance races
 
Need some Youtube vids of the karting guys. Some of us can't view the OP.
 
Following months of speculation, Polyphony's Kazunori Yamauch finally unveiled Gran Turismo 5's track editor, known officially as the course maker.

Rather than being a fully featured editor – a feature that, Yamauchi confessed, was tinkered with but deemed to complex – the course maker allows players to select certain set parameters to create a track. A theme can be selected, with the Belgian High Fens or Toscana two examples, and the individual track sectors are then defined.

Sectors are edited individually, with frequency of curves, sharpness of corners, degree of topography and banking angle are set with a series of sliders.

Yamauchi created one for the purpose of the demo, a 10km run through the Belgian High Fens. It was sparse but not without sparkle, with rolling hills and fields and the occasional environmental feature like a small village giving it the feeling of a long and winding country road.

Karts were also confirmed for Gran Turismo 5, and Yamauchi revealed that originally this was a feature intended for Gran Turismo 6 – but after it leaked Polyphony decided to put it in this iteration.

We'll have full impressions of Gran Turismo 5 for you later today.
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10km, nice to see we can make pretty long tracks!
 
I'm hoping the course maker will allow point to point courses as well as circuits because I plan to use the WRC cars a lot and I like point to point more.
 
This all are really really good news... It will surely be the best racing game we´ve ever seen with an content that is mindblowing and other companies would make 10 games out of this content...
 
Karts are looking great 👍

 
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