Don't you mean to say 200? After all, that is the number of cars being recreated for this game. The rest are simply ported over from past titles and presumably confined to their game mode. I wouldn't want any less than 200 vehicles in my Gran Turismo game. 👎
Yes, but "better" is subjective and based entirely on your limited (no insult intended) experience, which is probably dominated by games such as NFS and Forza...![]()
Some people need to get out a little bit more. The same argument goes around in circles and it can't possibly be concluded on a forum due to so many variables.
I've said before and i'll happilly demonstrate to anyone in person, GT5P actually sounded ok on a decent sound system, and by decent i mean real speakers and a real amplifier, the engine sounds drive emotion as long as you play them loud enough, ie, at levels you would experience if you were actually racing.
GT5 looks to have improved sounds, first hand experience of demo setups back this up.
Anyone putting all thier faith in:
crappy computer speakers;
playing exceptionally compressed youtube videos;
through a web standard, flash, which isn't exactly known for it's high fidelity;
through cheap soundcards;
recorded at a varying range of quality;
by a massive variation of recording equipment,
at poor positioning to the stereo of the speakers,
in a noisy enviroment;
by a TV that isn't capable of playing a fraction of what the ps3 can output, and is also desgned to be placed in a living room enviroment, close to the walls;
cannot possibly make any factual statement if the game will sound like it should when i take it home and play it on my system.
Based on some of the statements in here, i could use the same logic to say GT5's graphics are crap because of the quality of my camera phone taking video footage from a black and white tv, pointed directly into the sun over a coax lead because if doesn't even have scart.
/rant.
No, GT life contains 1000 cars. The premium and standard cars will not be split over two different game modes. What would be the point of them being in the game? Considering they had to re-mix the sounds for all of these cars, and implement the data gathered into the new physics engine etc. Porting is a lot of work you know.
I'm sure PD will probably have some technology to make sure it renders full frames other than Visual Sync. I'd prefer my game to run at 55-60fps with a little tearing than jump down to 30fps every time it went under 60.
If they did something like simulate the completed frame response to the drawing part of the engine, they could have it tear free at any multiple of any number, rather than just 60. I don't quite know how this stuff works but I'm sure PD will choose the right option.
Some people need to get out a little bit more. The same argument goes around in circles and it can't possibly be concluded on a forum due to so many variables.
I've said before and i'll happilly demonstrate to anyone in person, GT5P actually sounded ok on a decent sound system, and by decent i mean real speakers and a real amplifier, the engine sounds drive emotion as long as you play them loud enough, ie, at levels you would experience if you were actually racing.
GT5 looks to have improved sounds, first hand experience of demo setups back this up.
Anyone putting all thier faith in:
crappy computer speakers;
playing exceptionally compressed youtube videos;
through a web standard, flash, which isn't exactly known for it's high fidelity;
through cheap soundcards;
recorded at a varying range of quality;
by a massive variation of recording equipment,
at poor positioning to the stereo of the speakers,
in a noisy enviroment;
by a TV that isn't capable of playing a fraction of what the ps3 can output, and is also desgned to be placed in a living room enviroment, close to the walls;
cannot possibly make any factual statement if the game will sound like it should when i take it home and play it on my system.
Based on some of the statements in here, i could use the same logic to say GT5's graphics are crap because of the quality of my camera phone taking video footage from a black and white tv, pointed directly into the sun over a coax lead because if doesn't even have scart.
/rant.
The whole argument is flawed on the basis that most people don't have a decent audio system, and games like Forza and Shift sound better to me.
Yes that's all fair and well but look at this. This video is from PGR4, considered by many to have very impressive sound. This video is recorded off-screen, then uploaded to youtube which is then compressed. I played it through my Logitech Z-2300 2.1 channel computer speakers (which are pretty basic but more than good enough for computer use) through a Auzentech Prelude soundcard and the onboard soundcard too. It still sounds great. I then plugged in my cheap set of earphones, again sounded great. Then downloaded the video (and many others from same user) and transferred them onto a usb stick. Played them through my cheap Sony SDTV stereo speakers and it still sounded great. No matter where and what I used to play it, it still sounded great.
I used to own this game when I had a 360 and believe me, when you turn the volume up to ridiculous levels it sounds incredible, but I could still enjoy it at a low volume with crappy $10 headphones. In my opinion GT sound is still very poor, it is improving yes...slowly, but no matter what excuses I hear about it, I remain unconvinced. This is my opinion and please don't take it as a form of arguing or anything of the sort. Just putting in my 2 cents
....
Ok, note to self... After you buy a PS3 and GT5 don't forget to buy real speakers and a real amplifier, or the cars will sound like a psp game... Thanks i think i'm ready for november now![]()
OT-> Um guys, there is a sound thread that you guys can bicker here:
https://www.gtplanet.net/forum/showthread.php?t=119772
BT-> Moving on...what or how could PD can top the awesomeness they presented in E3 and Gamescom in TGS? Spa? Grindelwald? SSR11? More GoKart features? Keep the thread going fellas!
Aloha62_2: I agree with you there but I think the Japanese are more loyal to their staff and especially cause it's such a small team, they probably feel like a family. I can't see them firing the sound team for another, I could be wrong though. That's just the feeling I get when I see scenes from P.D.
PGR was designed for mass consumption, to be ok on everything, perfect on none.
GT5 has been designed to sound best on the best system, unfortunately PD may miss out some of the mass public, but generally, if you care about sounds you'll have a decent sound system already.
WOW?
It is a high pitched whine just like in every other GT game. Sure it is improved, still but far from realistic. And the sound didn't seem to change from cockpit to external which is a big no-no.
BT-> Moving on...what or how could PD can top the awesomeness they presented in E3 and Gamescom in TGS? Spa? Grindelwald? SSR11? More GoKart features? Keep the thread going fellas!
Extra note; The best way to play GT5 would be on the systems they use to design the game. Have a look at the messy setup shown in the tour around PD's studio when Kaz drove the ring. Note: Seperate speakers placed around the seat, and a seperate amplifier. PD probably could spend more time developing a 'better stereo soundtrack', but at the same time, do you expect them to focus time on developing graphics for non-HD users?
^ We just have to wait for TGS for everything to explode.This is not really news, but I found some additional information known through interviews at the E3 that I didn't know, on the japanese BBS 2ch:
^ Thanks for the video, (although its been removed now).👍
Nurburgring Load time video.
GT4, GT5, Forza 2, Forza 3, and PGR4 all in the comparison
=vid=
^ Yes, I do drove two distinct Honda B and K series engines in both GT and in real life. I can give you an inital explaination between the two.Any one seen realistic Vtec kick in on the hondas yet? The Integra in prologue had realistic sound but it lacked the infamous "V-tech Yo" step up. If GT5 has that, then I'll be in heaven lol. The Zonda's sound does seem good albeit questionable due to the nature of the recording. Oh well who cares now we've got skidmarks and reverse lights![]()
^ I want to see more tracks than cars this time around. This 20/70 is driving me nuts!Well, this may sound bizarre, but I hope to see more premium kei cars at TGS.I can't get enough!
Also, I expect something weather-related.
umm...no, both are design to work on everything, it's just that one does and the other doesn't.
I think those sounds are all ok, they not that raw but hey try to play the real zonda R sound to your girlfiend or wife and you will see what you get![]()
What does this have to do with GT5 news and discussion ?
Well when it comes to sound design, it's been designed poorly. Good sound design will sound good on no matter what speaker/system. Only those expensive sound systems will enhance it and make it sound better. That is why there is such things. For better quality. When it comes to music, music producers and sound engineers have to master the track for it to sound good on ALL systems. For example I'm an amateur producer myself, mainly in the uplifting trance genre but I know that if it's not mastered correctly a record label wont go anywhere near it. They require it to have a good mix, so it sounds good wherever it's played. Some labels even do it themselves. This goes for all genre's. High quality sound systems just enhance the sound, to a "studio" type quality. So if PD have designed GT to only sound good on an expensive system, that equals poor mixing & mastering and overall bad design. In other words a bad idea.
It may well be a bad idea, but then as an amateur producer you must also know that most of the latest popular music is designed for car speakers and headphones. Radio stations may use hardware to add there own 'pop' or 'sparkle' to the signal, but overall it's designed to play on pretty basic hardware. A top of the range sound system will actually sound worse than basic speakers for some music, just because the original is crap.
Pop music, especially sold online via itunes etc, generally has little or no real bass and no real precision at high ranges, its destined for crap headphones and so is designed that way.
From what we have seen of PD's studio, GT5 has obviously been designed for surround sound, it may sound ok in stereo, but it was never designed to be played that way.
Erhm ok, I know this is off topic but several years ago I did a(n) (almost) perfect race in GT4 (much faster opponents and not touching the wall or any car once) and ultimately wanted to share it here on GtPlanet when I got an account, just never had the oppertunity to do so, untill now. I'm posting it here because the GT4 section is dead and because I would like to share it with as many as possible, some comments on youtube would be nice.
damn it looks beautiful (never played GT4 .. PS3 is my first PS)