I have a newish PS3 slim and a fresh copy of GT5P and I have noticed screen tearing. Does it matter if you have an HD compatible TV? My display runs at 1080P and I have noticed screen tearing. Not just GT5P but other games as well.
Thanks for reminding me!
I run at 720p, that could also be a really big factor, Never really skips frames or has screen tear..
Edit: Also sorta answers your question, dravonic..
Regarding people who say the Frames drop, This video, http://www.youtube.com/watch?v=kQGlbGaQd5g , does agree with you... However, It never drops to 30 fps. Unless you know the difference between 55fps, and 60fps, (Which is quite unbelievable) then its unnoticeable. So you may be right, but its not really legitimate.
Thanks for reminding me!
I run at 720p, that could also be a really big factor, Never really skips frames or has screen tear..
Edit: Also sorta answers your question, dravonic..
Regarding people who say the Frames drop, This video, http://www.youtube.com/watch?v=kQGlbGaQd5g , does agree with you... However, It never drops to 30 fps. Unless you know the difference between 55fps, and 60fps, (Which is quite unbelievable) then its unnoticeable. So you may be right, but its not really legitimate.
It may look better, but that doesn't mean it has to be locked in at 60FPS as you believed. Most of these games aren't making their graphics & details part of their presentations anyways like GT or Forza does.Surely it can look good at 30fps but it will look even better at 60fps and there is really nothing to discuss beyond that...Racing game is a "motion-enhanced" game - more fps = really better.
Most likely 1280x1020p. The visual difference is negligible, most people wouldn't be able to tell the difference unless you paused the game and walked right up to the TV.Do we know if we will get true 1920x1080p or just 1280x1080p resolution like in GT5?
Most likely 1280x1020p. The visual difference is negligible, most people wouldn't be able to tell the difference unless you paused the game and walked right up to the TV.
Regarding people who say the Frames drop, This video, http://www.youtube.com/watch?v=kQGlbGaQd5g , does agree with you... However, It never drops to 30 fps. Unless you know the difference between 55fps, and 60fps, (Which is quite unbelievable) then its unnoticeable. So you may be right, but its not really legitimate.
It may look better, but that doesn't mean it has to be locked in at 60FPS as you believed. Most of these games aren't making their graphics & details part of their presentations anyways like GT or Forza does.
Most likely 1280x1020p. The visual difference is negligible, most people wouldn't be able to tell the difference unless you paused the game and walked right up to the TV.
So you'll be happy with GT5 running at 640 x 360 @ 120fps?The difference can be seen. The only 60fps racing game on PS3 rendering always in 1920*1080 is Ridge Racer 7 and it's looking more clear than GT5P.
However frame rate is more important than resolution, especially for racing games.
Nice, pretty acurate and the burnouts look accurate as well, over-revving the engine sounds good GT5 is much improved in the sound area by virtue of that video
Anybody the sound of the M5. WOW
Anybody the sound of the M5. WOW
Fix failfixed
You only need the video code (the letters after the first = sign, and not including extra code such as &hd=1) inserted in Youtube tags. Click 'Edit' on your post to see what I meanHow do I show the video?
Not happy but I would prefer this to 1080p and unsteady 15fpsSo you'll be happy with GT5 running at 640 x 360 @ 120fps?
[media=youtube]fGTP3zZ22vA[/media]
A CRT is faster than a LCD (response time). Just think of all the ghosting issues the new 3D LCDs have. I'd say a CRT is the best display to see differences in frame rates.I can see differences up to 100 fps on a good flat-panel. On a CRT, that tops out around 30, due to the "lag" in the phosphor-luminescent pixels.
Because some games are optimized to run better at 30 than 60. The game isn't as fluid, but it gets the job done.Why not 60?There is no other options at HDTV resolution.30 or 60.Surely you can go variable frame-rate but it's not serious in racing sims.
Fix fail
I'm sure PD will probably have some technology to make sure it renders full frames other than Visual Sync. I'd prefer my game to run at 55-60fps with a little tearing than jump down to 30fps every time it went under 60.
If they did something like simulate the completed frame response to the drawing part of the engine, they could have it tear free at any multiple of any number, rather than just 60. I don't quite know how this stuff works but I'm sure PD will choose the right option.
Anybody the sound of the M5. WOW
WOW?
It is a high pitched whine just like in every other GT game. Sure it is improved, still but far from realistic. And the sound didn't seem to change from cockpit to external which is a big no-no.
WOW?
It is a high pitched whine just like in every other GT game. Sure it is improved, still but far from realistic. And the sound didn't seem to change from cockpit to external which is a big no-no.
WOW?
It is a high pitched whine just like in every other GT game.
Anybody the sound of the M5. WOW