GT5 Latest News & Discussion

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zod
We haven't seen the final damage model yet, so why are you already complaining? And I hope you know that the damage in Forza doesn't look much better 👎
Plus it's pretty ignorant to say that Forza is the better game just because the damage in those off-screen videos doesn't look good enough for you.


Long live Forza, huh?


:yuck::sly::sly::sly:
They'r absolutly no difference... LOL
 
I wonder if you will have to pay to repair your car to add to the realism (but some will complain), or will cars just refresh back to their showroom condition after each race? I personally would like to have to repair cars just to add to the whole experience.

Also any chance of cars actually accumalating dirt? The car wash feature in earlier GTs seemed like a waste with cars not actually getting dirty. Nothign to really complain about though they would be nice additions
 
I see cars refreshing. I think some people are expecting to much, for it to be to real. Also I am expecting more than what Forza shows but in a similar crash I am expecting more crumple in the body panels and panels falling off which would be great, and wheels becoming warped and wobbling. But I don't see wheels coming off.

Cars will get dirty during the race, and hopefully they will stay dirty until we wash them :)
 
Now that I see this video again:



If they can do almost the same but with the GT5 engine, with Moon Over The Castle and adding some weather effects, some damage and a little of NASCAR and WRC it would be a wonderful intro for GT5 :O:O.
 
Forza's damage realy sucks! Even GTA 4's damage is ten time's better!
GTA4's damage is 2x+ better than almost anything else besides Codies, which is easy for Rockstar when you don't have to worry about manufacturers....
Yeah as I said INCLUDING MODS AND 90+ TRACKS.
Coiler said 10GB installs are nothing special to PC games. You then agreed using your install of GTR2 as an example by saying it held 20GB worth of content.

What you didn't stop to think was that GT5 is shipping with 10GB worth of content from PD. GTR2 didn't. It isn't one of those games Coiler was referring to in the PC market, so the question is why you brought it up b/c almost any PC game can be suddenly turned into a game taking up 10GB of content when you start modding it.
For a 4 year old game, yeah I do think. :rolleyes:
Obviously not for stating something so obvious.
I heard everything is bigger in Texas, I didn't know it included the illiteracy rate. :dunce:
The literacy rate here is fine. But wherever 514 is needs to take one of its pupils & teach them reading comprehension again.
 
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Forza 3 damage looks the same as in GT5 . But I think GT5 might have more advance damage for bent suspension as Kaz said. FM3 does not have it, it does have steering problems but if you look at the wheels they will never be bended.

But that is what KAZ said, we do not know till we see it.
 
The fact the damage is pre-canned in Forza 3 is a little annoying, I have a feeling the same will be the case for standard models in GT5 and, probably, the superficial damage for the premiums. I truly believe the Premium cars will have a much better level of "parts falling off".

Just need hot breaks now!
 
Just thought I'd share this with you guys if anyone cares. (Already posted in the fan-made topic 👍)

[YOUTUBEHD]Qhke6zu0z6E[/YOUTUBEHD]
 

What do you expect. Kaz never gives a full answer to any question. We just get partial answers and are left to speculate his meaning in the forums.I guess it is good since it gives us something to do to kill the time while we wait. It would be cool if we could pick and choose the elements to be shown on the HUD.
 
I wonder if you will have to pay to repair your car to add to the realism (but some will complain), or will cars just refresh back to their showroom condition after each race? I personally would like to have to repair cars just to add to the whole experience.

Also any chance of cars actually accumalating dirt? The car wash feature in earlier GTs seemed like a waste with cars not actually getting dirty. Nothign to really complain about though they would be nice additions

If I remember correctly Kaz sayd that his main goal was to let people drive as many cars as posible.
So I assume that the repairs will be free of charge otherwise some people will just be paying repair bills instead of buying cars:sly:
 
If I remember correctly Kaz sayd that his main goal was to let people drive as many cars as posible.
So I assume that the repairs will be free of charge otherwise some people will just be paying repair bills instead of buying cars:sly:

Or if the car is damaged then there could be a percentage of your prize money from race/championship deducted to repair the car automatically. I played Forza 2 and it did the damage repair this way (I never played Forza 3 so don't know how they dealt with it; probably in the same way I should imagine). I thought it was quite a good feature.

Also if you're doing a championship or qualifying and total the car maybe having to prioritise the repair would be cool. Or maybe the car being so damaged that you cannot compete...like Alonso binning the car in Practice 2 in Monaco and missing qualifying...would be pretty tidy I think.
 
Oh my god! The drafting at the end!! :lol:

:lol::lol::lol::lol::lol:
That was nuts!!!

Anyway, on to something I've been wanting to say.

I think it's funny how people always bring up Burnout has amazing damage, yet doesn't realize they have fake cars. NFS: Hot Pursuit is being made by the same developers and the damage looks on par with Forza... no better. That's how much real cars reduces the amount of damage able to be done.
 
Anyway, on to something I've been wanting to say.

I think it's funny how people always bring up Burnout has amazing damage, yet doesn't realize they have fake cars. NFS: Hot Pursuit is being made by the same developers and the damage looks on par with Forza... no better. That's how much real cars reduces the amount of damage able to be done.

When someone say that Burnout has amazing damage model he mean just damage model.Licensing issues is another question.
Burnout have best damage so far (in par with Carmageddon).It is so good that you actually don't notice "something wrong" in it, almost perfect.
 
But thats the point. People should pay for damaging their car like in real life.

I think your right, but PD wants to apeal to a large audience, The real GT fantic should be able to play it but also the casual gamer that picks up a controller every now and than.

It's a challange to make a game that is both realistic and fun for everyone.
up till now PD has been able to do this, I love the GT games turning all driving ades off. And a friend of mine who is not that in to racing games enjoys the same games with a little more help ;)

long storry short: I don't realy care if you'll haveto pay for damage, I'll try to drive as clean as posible anyway:)
 
I think it's funny how people always bring up Burnout has amazing damage, yet doesn't realize they have fake cars. NFS: Hot Pursuit is being made by the same developers and the damage looks on par with Forza... no better. That's how much real cars reduces the amount of damage able to be done.
I think it's funny how people seem to think that it's easier to model damage on fictional cars as opposed to cars modelled on real life. The only difference is the complexity of the car model and the damage engine, not whether the car really exists or not.

Also, you crash your real car at 150mph head on into another car and see what the end result is like. I can guarantee it will look more like Burnout than it does Forza. The real problem is the manufacturers of those real cars do not want their cars to be seen getting destroyed in-game, not because real cars magically reduce the amount of damage that can be done.

It's called licensiing, and it's something that the creators of Burnout are not limited by.
 
When someone say that Burnout has amazing damage model he mean just damage model.Licensing issues is another question.
Burnout have best damage so far (in par with Carmageddon).It is so good that you actually don't notice "something wrong" in it, almost perfect.

Well yeah, of course.

The physical damage model is amazing, but if you look at NFS: HP which is being made with the same engine, the damage is significantly reduced because of the licensing. Companies don't want to see their Zonda or Porsche smashed.

I think it's funny how people seem to think that it's easier to model damage on fictional cars as opposed to cars modelled on real life. The only difference is the complexity of the car model and the damage engine, not whether the car really exists or not.

Also, you crash your real car at 150mph head on into another car and see what the end result is like. I can guarantee it will look more like Burnout than it does Forza. The real problem is the manufacturers of those real cars do not want their cars to be seen getting destroyed in-game, not because real cars magically reduce the amount of damage that can be done.

It's called licensiing, and it's something that the creators of Burnout are not limited by.

Yeah, that's exactly what I meant. Here is a video of damage in the new NFS, just to show how much those SAME DEVELOPERS had to dumb down the damage.



Now comparing it to this, which uses the exact same engine, BUT OLDER.



Burnout has better damage simply because the cars are fake, meaning they don't have companies like Chevy, Mercedes, breathing down their necks about how much damage they have.
 
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