GT5 Latest News & Discussion

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Regarding damage, I think the most important aspect is mechanical damage as it truly affects the gameplay and the visual damage is needed for more immersion and perhaps making you immediately aware mechanical damage affecting the handling is about to ensue ( and it hopefully looks great or at least somewhat convincing ).

About manufacturers not wanting damage to be fully accurate, I think a lot today would perhaps not even mind their more recent cars showing accurate damage as most large manufacturers today get quite high NCAP ratings for mainstream cars they build these days ( and even proudly show crash tests ).
It will perhaps only take one manufacturer included to veto and to maintain consistency the damage level is lowered overall ( if not, the hardware may not even be sufficient to depict fully accurate damage at all ).

It might not be the current models sold the manufacturers are very worried about but the stuff included in the game they sold years ago when safety wasn't receiving the same priority ( apart from the Swedish cars to an extend perhaps ) it is now like the following example makes painfully clear ( not included in GT5 but if it were I can see VW objecting to it ).;)



At least the load is secure.......

Edit, at high speed crashes most modern cars wouldn't be that better of I guess which in effect makes my argument pretty pointless.....:ouch:.
 
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@hardvibes

Hell yes, GT2. I tested that 2 times only many years back and the results were quite "good", on Tahiti Road I didn't break properly (didn't break at all :P) on the first corner and ended slamming the car on the barrier, front axle went kaput and the car unresponsive. Race was over for me :(

Anyway, Alba (or was it antoher person?) gave some impressions on the car suffering mechanical damage (some months back, don't remember which event) and I remember Kaz saying the race could be over with a single accident (or something along those lines, don't remember exactly), so no worries, I think PD got us covered on both ends.

@analog

What if the cargo was tofu?
 
zod
Do they have to? They know about the structure of a car and physics and they have the time and ressources to work on it until it's perfect. Shouldn't people have more confidence in Polyphony's skills since they are the ones who developed the best racing games of the last 10 years?

I'm not having a pop but their only just getting the AI up to scratch.
People think PD **** diamonds.
 
Hot pursuit has real life cars. I'm sure the damage will be extensive in that.

While Criterion undoubtedly uses production cars in NFS:HP, the difference between what you get in that game and GT5 are worlds apart. NFS (except for SHIFT) uses just the physical aspect of the cars with no adherence to actual performance etc. There's no relationship between the developer and the car manufacturers other than the licensing (which in the case of NFS is through EA not Criterion). PD on the other hand needs the full co-operation from the manufacturers and as with all relationship, there's a bit of give and take- negotiations and middle ground where both parties can agree upon.
 
You know what?

Go download Maya and Photoshop.

Make a Mercedes SLS or CLS or something.

Then fly yourself to Germany and tell Mercedes you want to mod their precious new car into this:
http://www.youtube.com/watch?v=j6LPxAj7D1w

I guarantee, they won't give a toss if you think the damage is good (though it is really good), because they'll be too busy requisitioning the forms required to boot your sorry behind out of their building and back onto the curb, while laughing in regulation Mercedes fashion.

There is NO WAY ON EARTH a car manufacturer will agree to that kind of damage. Apart from Volvo, but then you wouldn't be able to tell THAT apart from existing GT5 damage.

No racing sim is going to match Burnout of GTA for damage. It's just a fact of life, everyone needs to shut their traps and deal with it.

That is a BS excuse. If it really came down to companies not wanting real damage then PD should just use fake car names modeled after real cars. Tokyo Xtreme Racer style. Who really cares if it has a Ferrari logo on it? IT'S A VIDEO GAME.
 
What about outdated or old car models from the 1970s-80s-90s? Since they're old don't you think the manufacturers wouldn't care how those cars are displayed being damage by a piece of software?

That is a BS excuse. If it really came down to companies not wanting real damage then PD should just use fake car names modeled after real cars. Tokyo Xtreme Racer style. Who really cares if it has a Ferrari logo on it? IT'S A VIDEO GAME.

And there goes the feel of collecting some of the finest automobiles and being able to own and drive them... >___>
 
That is a BS excuse. If it really came down to companies not wanting real damage then PD should just use fake car names modeled after real cars. Tokyo Xtreme Racer style. Who really cares if it has a Ferrari logo on it? IT'S A VIDEO GAME.

Because alot of people care. Maybe you don't care, but having real manufacturers is a good selling point. If everybody thought like you then gamedevelopers would never pay lots of cash for the licenses would they?
 
That is a BS excuse. If it really came down to companies not wanting real damage then PD should just use fake car names modeled after real cars. Tokyo Xtreme Racer style. Who really cares if it has a Ferrari logo on it? IT'S A VIDEO GAME.

What? You must be mad. Your suggestion certainly works in games like burnout and GTA but GT is all about collecting and driving real cars (I mean their virtual counterparts, obviously). Turning them into "Berraris" and "Vamborghinis" would completely ruin the game.
 
That is a BS excuse. If it really came down to companies not wanting real damage then PD should just use fake car names modeled after real cars. Tokyo Xtreme Racer style. Who really cares if it has a Ferrari logo on it? IT'S A VIDEO GAME.
Except that's a quick way to piss off manufacturers, esp. Ferrari who will not hesitate to sue anyone trying to copy their designs & rename them to get around paying license fees.
 
That is a BS excuse. If it really came down to companies not wanting real damage then PD should just use fake car names modeled after real cars. Tokyo Xtreme Racer style. Who really cares if it has a Ferrari logo on it? IT'S A VIDEO GAME.

Interesting thought, however I believe that having real car models is one of GT's main strengths, and PD has certainly treated it as such, as has Turn 10.
 
Except that's a quick way to piss off manufacturers, esp. Ferrari who will not hesitate to sue anyone trying to copy their designs & rename them to get around paying license fees.

Yep, you can't just rename the cars. A F40 with another name is still a F40. Ferrari can sue your ass for stealing their design. Cars would have to look significantly different.
 
That is a BS excuse. If it really came down to companies not wanting real damage then PD should just use fake car names modeled after real cars. Tokyo Xtreme Racer style. Who really cares if it has a Ferrari logo on it? IT'S A VIDEO GAME.

That's a BS solution to be frank, hopefully ( it must be ) it's not a serious suggestion but just a pointless statement to provoke a reaction ( which worked ).
Or are you really serious to suggest we might be satisfied with something like this?

Ferrari-NSX-Replica-0.JPG
 
why there isnt any thread about TGS ?! only 18 days ...

Wow it is that close.If you would like to start a thread for it feel freee to ask a mod,I am sure some of the japanese memmbers in gtplanet will go.I know this might seem strange but I hope to see standard cars more than any new stuff.
 
I've heard rumours saying a mysterious previously unknown virus is expected to go airborne in November........


True....antidotes include (among other things) copius amounts of Red Bull and Logitec.......
 
About using generic cars: That would completely destroy GT's purpose which is to be a catalog of all cars throughout history, an encyclopedia of car design and racing, and a way to drive the worlds most interesting cars without having to be a millionaire. Generic cars make all of this impossible.
 
Agree with dylansan, the asociated brands are one the most tasty ingredients in the whole recipe, driving an unusual car around a twisty track is something almost impossible to do in real life if you aren't vomiting money. GT is like a placebo for that, no matter if the performance figures, sound or visual are spot on or not, the atmosphere of driving a virtual Ginetta makes you feel special and inserted into the race context, I don't feel that when I'm driving Ikusa GT(R34) or a Vegas(Buick GNX) on Burnout Paradise. See?
 
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Wow it is that close.If you would like to start a thread for it feel freee to ask a mod,I am sure some of the japanese memmbers in gtplanet will go.I know this might seem strange but I hope to see standard cars more than any new stuff.

Not strange at all, I'm with you on that.
 
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