@
Famine.
I have a few questions for you...
On the recent Inside Sim Racing video (@
https://www.gtplanet.net/insidesimracing-gt5-special-yamauchi-interview-gameplay-impressions-more/), the topic of "jagged" shadows, door mirror reflections (not animated + no shadows) and bonnet reflections looking "pixelated" came up (29m20s). The shadows look more "blocky" to me in the interior view than bumper cam view. It seems clear this is a case of where the textures are being scaled up. I've been trying to get a good idea from various YouTube videos but I can't really make out the reflections on the bonnet well enough with YT video quality (even @ 720p). Is it a similar "blocky" effect to the shadows or something else because Venari talks about both looking "pixelated"? Do you / Venari have any high resolution photos showing the bonnet reflections? A buddy of mine says he thinks it's a simple (last-gen-like) cube map effect which is worse than Forza 3's reflections I haven't been able to confirm or actually look into the point he's making (yet), but some really good photos would obviously make for a more clear comparison.
Also, any chance you can confirm how bad the pop-in is for skid marks? Is it a problem with pop-in or is it a problem with not displaying the skid marks at all and then suddenly displaying them?
A little more info on "performance" damage would also be most welcome.
Thanks.