Sequel??? You're having a laugh, PD need to ditch the GT approach, its past its lifespan, because it seems that only the hardcore on this forum wants a simulator. All the reviews are marking it down just because it doesn't have that cheesy street racing sheen, doesn't race through traffic or they're whining because its not easy/arcadey enough for them.
Next GT should be held back until the next Playstation is out, until then PD should not release so much as a whisper of the next game, until it is COMPLETE and TESTED so there are no RIDICULOUS FLAWS.
My main gripes as with most people :
- Bias towards the JPN marks, lack of updates in most marks' car lists (no new Panoz since GT3... WTF?!!!)
- Too many notably absent cars/makes, basically the whole car list is inconsistent and incomplete on a shambolic scale.
- Yes its all good having a thick spread of cars on NASCAR and SuperGT's 500 class, but what about the GT300 class? SuperGT isn't internationally known, the world would prefer to have a thick spread on GT1, GT2, GT3, DTM, V8, etc. some series/categories are pathetically represented in this game, only a handfull of cars from DTM (not even the same years/eras. Only TWO, yes, TWO cars from the GT1 category, even then, they are outdated and obsolete cars (C5-R Corvette and Oreca Viper) and yes fine, theres plenty of Le Mans lead category class cars, but they are from different eras spread thinly with HUGE absences (only one Jag, Sauber and Peugeot???), hence not feasibly competitive against each other... what chance does the Oreca R8 have against the R10, and what chance does the R10 have against the 908's???
- Having things like damage and AI only revealed untill later in the game is a STUPID idea, we're in an age where most things in a game relating to difficulty and damage should be accessible right away, the levelling system is a STUPID idea and whoever thought of it is a complete and utter MORON. Levelling is something that only works in RPGs and platform games, and you dont see no plumber looking for fecking mushrooms or any funky hairstyled magician casting.... or any sign of Kazuya or Jin for that matter (jibe at recent Tekken games) spells in GT5!!!
- AI is still weak, even when you race properly its still too weak, GT should look at driving to make an AI that evolves as the race goes on, i.e. copying your racing lines, actively seeking a way past (having half goes at overtakes like real drivers do) and more importantly, mimicking and being modelled upon existing driving styles of real life drivers.
- In arcade mode or races with AI, match CPU cars in a field that is RELEVANTLY competitive to the car you have chosen... why the hell are tuner and rally cars being loaded to race against GT300 class cars? Also... Group C and LMP cars should not be raced with each other, if you haven't got enough cars to have a proper LMP race and a proper Group C race... GET MORE IN THE GAME.