GT5 Review scores (Update :Average metacritic score)

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I didnt mean to be upset about it, but I mean you both have had nothing good to say about the game. Just try it out, and I dont know, you might like it.
 
No, I am just finally fed up about your 100s of comments of whining about a game that you have no intention of buying. You are wasting your time here, since many people unlike you will enjoy this game. You dont like the game, we got that 100s of comments ago.

You realize I am posting here between license tests? I am currently reliving my hatred of how GT beats it into you that 26.303 is not 26.300.

So are you done being wrong about stuff yet? If you are so tired of me why don't YOU go play some GT5?
 
You realize I am posting here between license tests? I am currently reliving my hatred of how GT beats it into you that 26.303 is not 26.300.

So are you done being wrong about stuff yet? If you are so tired of me why don't YOU go play some GT5?

lol at assuming what I am and am not doing. I did get a little too heated. I know you probably like the game, but the game is already done. Try focusing on the good of the game now.
 
lol at assuming what I am and am not doing. I did get a little too heated. I know you probably like the game, but the game is already done. Try focusing on the good of the game now.

Well to be fair, it kind of shows you how silly that line was right?

The problem is it's not done... and you have to know that often times the most dedicated fans of something are it's biggest critics. I wouldn't be so dissapointed if I didn't care so much about the GT series.
 
I was browsing the forums and I felt that I should put my two cents in. I am not a fan-boy of the GT series as this is the first one I have bought, but I have spent a considerable amount of time with the Papyrus Nascar series on the pc, Fonza and NFS on the PS3. I have to admit that the first three to four hours I was starting to wonder about my decision to buy the game due to the long loading times (and yes, I did the long install), confusing menus or the graphics on the standard cars.

Now after about 10 hours of game play I am completely hooked, I don't know know where or when the transition happened, but at some point I felt a real connection to the cars I was purchasing and the upgrades that I was making.

In all the racing games I have played I have hardly ever watched a replay, but in this game I find myself watching almost everyone. The graphics are just awesome and I am amazed at how the car looks going through the turns and I find myself praising the great moves that I made.

I take game scoring personal, I always look at how the game impacts me and my experience with it. Most people that are reviewing a game are doing the job that they are hired and paid to do. GT5 does a wonderful job of sucking you in and pushing you to race so you can see what is around the next corner. Why else would you race with a VW van multiple times to get a gold.

One of the reviewers put it best when he said it was like "Car Porn", I just can't stop watching it!!

For what ever it is worth, if you are a motor head you will love this game.
 
Well to be fair, it kind of shows you how silly that line was right?

The problem is it's not done... and you have to know that often times the most dedicated fans of something are it's biggest critics. I wouldn't be so dissapointed if I didn't care so much about the GT series.

Of course you know that I am going to disagree about you saying its not "done", but nonetheless, think about all of the tons of content this game has, and I really hope you do have a blast playing the game :)
 
I was browsing the forums and I felt that I should put my two cents in. I am not a fan-boy of the GT series as this is the first one I have bought, but I have spent a considerable amount of time with the Papyrus Nascar series on the pc, Fonza and NFS on the PS3. I have to admit that the first three to four hours I was starting to wonder about my decision to buy the game due to the long loading times (and yes, I did the long install), confusing menus or the graphics on the standard cars.

Now after about 10 hours of game play I am completely hooked, I don't know know where or when the transition happened, but at some point I felt a real connection to the cars I was purchasing and the upgrades that I was making.

In all the racing games I have played I have hardly ever watched a replay, but in this game I find myself watching almost everyone. The graphics are just awesome and I am amazed at how the car looks going through the turns and I find myself praising the great moves that I made.

I take game scoring personal, I always look at how the game impacts me and my experience with it. Most people that are reviewing a game are doing the job that they are hired and paid to do. GT5 does a wonderful job of sucking you in and pushing you to race so you can see what is around the next corner. Why else would you race with a VW van multiple times to get a gold.

One of the reviewers put it best when he said it was like "Car Porn", I just can't stop watching it!!

For what ever it is worth, if you are a motor head you will love this game.


Your post reminds me of the destructoid review. Its a great review

http://www.destructoid.com/review-gran-turismo-5-188383.phtml
 
Of course you know that I am going to disagree about you saying its not "done", but nonetheless, think about all of the tons of content this game has, and I really hope you do have a blast playing the game :)

Lots of content doesn't necessarily mean finished...
 
Well to be fair, it kind of shows you how silly that line was right?

The problem is it's not done... and you have to know that often times the most dedicated fans of something are it's biggest critics. I wouldn't be so dissapointed if I didn't care so much about the GT series.

I agree with you on being the biggest critics... but shouldn't we all reconsider our expectations? ... during the 6 year wait ... we made up our own requirements ... which haven't been met .. TRUE! ...but he did do a great job .. and i still get the GT-feel from it ... :)

Let's hope for good updates the next months ... and powerful servers ;)

@SmokeStarter ... nice words!
 
please, would you guys forgive me if I do quote my own old, pre-release post, but it looks like somebody needs to read it again and to think a little while about it:

I really don't get the point with this thread. I mean, I understand many people are frustrated 'cause they bought the ps3 in 2006 and they had to wait 5 years to get their favourite game running on it, and still the cars do not fly, no airplanes or motorbike are included, not even boats, trains or roller skates. Expectation can play bad tricks on people's minds. And since the reviewers are people too, I don't expect them to push GT5 to the highest score ever seen, but that I don't care actually.
With just something more than a week to go I believe that hype is getting so high that it's clouding your minds, keeping you away from being objective.

Fact: We are speaking about PS3. It seems sometimes that's easy to forget. PS3 is a dependable, well built machine which is FIVE years old. Most of us do not have such an old PC, and even if we did, we wouldn't be able to run the newest games on it. I must be sincere and say that when I see a premium car running on the 'ring, kicking 1080p @60fps, the first thing that passes through my mind is not "how comes there are only 220 premiums", but "how the hell did those guy manage the ps3 to produce such a beutiful output". There are big time games running on 2000 dollars PC that are UNABLE to produce such a result.

Fact: Sure, I would have liked if there were 12.400 premium cars and 450 tracks, all with full weather and night options available. And, since I am italian, I would also have liked if there were 130 fiat, 240 alfa romeo, 95 lancia, all the ferraris and lambos, 86 maserati, 24 De Tomaso, 54 Abarth, 43 Autobianchi, Imola, Mugello, Adria, Vairano, Enna, Misano. I also like german cars and tracks, but there's not enough room in this post to have them listed. Not happy? That's what we could do: we could steal a SGI workstation from the NASA, then kidnap Kazunori and make him work like a slave for 3 years. When he's done with his work on the NASA workstation, I bet my ass that someone will still be complaining because cars do not pop out off the screen and become real.

Fact: Gran Turismo creates a lot of expectations because it is a MILESTONE for what concerns racing videogames, and videogames in general. Today, november 16th 2010, they could come out with GT4 as it is, just upscaled for the ps3, and it still would be the best racing game available on a console. I can hear someone crying out someting like "Forza"??? Say what??? Forza is a cheap copy of gran turismo, it has been conceived because of gran turismo, but still couldn't be able to steal the inner spirit of THE game. There's something odd about forza that makes it eventually boring after two or three weeks spent playing at it. I've been playing to GT4 for 18 months and still completed just slightly more than 50%. I would still be playing at it if my ps2 was still working.

That they're going to rate it down 'cause of standard cars? WTF! Think again. Standard cars are Forza2 cars (that is, forza 3 less cockpit) with GT5 physics. They could have given forza style cockpit to all the cars, they didn't, because they want you to have someting different. PD main goal, since GT1 which I was playing when I was 14, is to astonish us. In my opinion, as I see premium cars running on a simple PS3, they made it once again.

Bad rates for the tracks? It has slightly more tracks than gt3 (which scored 96), plus the ring, le mans, weather effects, night and day transition, AND the editor. That being said, I still believe there will be more tracks than those published on that bogus list.

You guys stop whining. If you have a minute, then spend it reviewing the PS3 numbers. Then watch some GT5 videos. The result, if you share some common sense, will be that PD, once again, reached the hardware absolute ceiling. And that my friends, that takes a long time to be done.
 
People blow things out of proportion and when they don't get their fantasy they get mad. GT5 is at the mercy of the limitations of the current gen of consoles, that being the PS3. When the PS4 is around, which I'm sure won't be more than 3 or 4 years from now, and GT6 comes out, we'll be playing a much more polished game, if that's even possible. Maybe standards will be in, maybe they'll all be premium, maybe the track editor will be better, maybe they'll have more real world tracks. The thing is, you can't hype up something you know only so much about, then be disappointed with the final product. No one is bashing NFS Shift and it's patches and add on content. Or Forza and Shift with pre-rendered damage. Regardless of whether or not the damage is perfect, who goes around and throws their car in the wall on purpose to see the cool looking damage with a bumper that falls off? That's not real life, that's real stupid. GT is a sim and a game, not just for die hards, it has to appeal to a broad audience. So when you drive your car and get hit or spun out, it's not going to end your game, or end your life/career. Think logically.
 
Everyone should read "Fogerty_Jr's" post.

Most of this thread seems to be whine about damage and "standard" cars.
-The damage should have been left out, i couldnt care less for it. We did fine without it in every other GT game.
-Standard cars, you'll en up using the premiums anyways. The thing that matters in GT is the physics and the tons upon tons of hours of gameplay you get.

I think there's allot of newcomers to the GT series.
There is one thing i learnt from my gaming years, and that's not to expect too much. You seem to expect way too much from a videogame, nobody is perfect, not even "Polyphony Digital Inc" lol.

But what else is there to expect when a massive game like this releases :)
 
No one is bashing NFS Shift and it's patches and add on content. Or Forza and Shift with pre-rendered damage.

Shift doesn't use 'pre rendered' damage. It uses two files, one containing the normal state of the model, one containing the maximum damage state of the model, which is model A with the vertices moved, and any collisions makes model A look more like model B. But that's purely based on where collisions happened and how hard they were (based on a configurable 'sphere of influence' to determine the extent of any collision), and any state of damage is totally unique to the circumstances under which it occurred.

I distinctly remember you in particular ridiculing stock Shift for its collision physics, claiming that nothing where cars fly into the air undamaged could ever possibly claim to be a sim. Until GT5 came out and did .. pretty much the same thing. And then, only an idiot would determine their opinion of a game based on its crash physics :)
 
Some reviews update: http://www.gamerankings.com/ps3/941103-gran-turismo-5/index.html shows 88.88% based on 8 reviews, http://www.metacritic.com/game/playstation-3/gran-turismo-5 shows 87 out of 100 based on 13 Critics. It's just a small portion of what is going to be written in next days about GT5. The trend seems positive. And what more - it's quite difficult to criticise Forza Motorsport 3 because it's just a bet on a certainty. On the other side, GT5 has much higher ambitions, goes to new directions, is on the edge of what today's mainstream technology can offer. Unfortunately, most of the bad things are present in some form. On the other side, FM3 does not even try to reach such heights and most of the progressive features are absent completely, which makes it harder to criticise. Actually, I'm satisfied with GT5's average score, but I do not agree with FM3's score, which is absurdly high and represents today's low requirements from the reviewers position in global (another great example is CoD series, which offers very little features, but is intense and reviewers are not able to see how it could be better, because they can't imagine what's not in the game).

Forza 3 is a great game. Yes, a game. But Gran Turismo 5 is on the edge of today's games and seems more like a serious virtual reality.

I would like to highlight one thing - I'm not a console owner yet and I can freely choose X360 or PS3. But I'm buying PS3 in few weeks, because unlike most of the american reviewers, I can appreciate what PD at least tried. And they were successful in most parts in my opinion.

It's sad some of the editors do not share my excitement. Although I'm not blind, it's clear GT5 has it's weak points.
 
Some reviews update: http://www.gamerankings.com/ps3/941103-gran-turismo-5/index.html shows 88.88% based on 8 reviews, http://www.metacritic.com/game/playstation-3/gran-turismo-5 shows 87 out of 100 based on 13 Critics. It's just a small portion of what is going to be written in next days about GT5. The trend seems positive. And what more - it's quite difficult to criticise Forza Motorsport 3 because it's just a bet on a certainty. On the other side, GT5 has much higher ambitions, goes to new directions, is on the edge of what today's mainstream technology can offer. Unfortunately, most of the bad things are present in some form. On the other side, FM3 does not even try to reach such heights and most of the progressive features are absent completely, which makes it harder to criticise. Actually, I'm satisfied with GT5's average score, but I do not agree with FM3's score, which is absurdly high and represents today's low requirements from the reviewers position in global (another great example is CoD series, which offers very little features, but is intense and reviewers are not able to see how it could be better, because they can't imagine what's not in the game).

Forza 3 is a great game. Yes, a game. But Gran Turismo 5 is on the edge of today's games and seems more like a serious virtual reality.

I would like to highlight one thing - I'm not a console owner yet and I can freely choose X360 or PS3. But I'm buying PS3 in few weeks, because unlike most of the american reviewers, I can appreciate what PD at least tried. And they were successful in most parts in my opinion.

It's sad some of the editors do not share my excitement. Although I'm not blind, it's clear GT5 has it's weak points.

just 👍
 
Everyone should read "Fogerty_Jr's" post.

Most of this thread seems to be whine about damage and "standard" cars.
-The damage should have been left out, i couldnt care less for it. We did fine without it in every other GT game.
-Standard cars, you'll en up using the premiums anyways. The thing that matters in GT is the physics and the tons upon tons of hours of gameplay you get.

I think there's allot of newcomers to the GT series.
There is one thing i learnt from my gaming years, and that's not to expect too much. You seem to expect way too much from a videogame, nobody is perfect, not even "Polyphony Digital Inc" lol.

But what else is there to expect when a massive game like this releases :)

sorry, this is a bad post, because other GT's never had damage Gt5 should not have? things evolve, other games have come out and raised the bar, thats the point, in some ways Gt seems a but stuck in the past, this is the REAL driving sim, not having damage is not exactly SIM now is it? Gt eneds to evolve with the times and enhancements of the genre. The last Gt game was 5 years ago, a lot has changed. So because you will use premium is an excuse for PS2 like models in a ps3 game for cars? PD didnt need 1000 cars, no one will buy all 1000, they should have stuck with just a few hundred premium.
 
The two lowest review scores are from Denmark and French review sites.

OK, maybe I was just to bad on USA, sorry guys :), I love red and white lines and white stars on the blue background! :dunce:

So, read just "reviewers", not "american reviewers" please. :-[
 
sorry, this is a bad post, because other GT's never had damage Gt5 should not have? things evolve, other games have come out and raised the bar, thats the point, in some ways Gt seems a but stuck in the past, this is the REAL driving sim, not having damage is not exactly SIM now is it? Gt eneds to evolve with the times and enhancements of the genre. The last Gt game was 5 years ago, a lot has changed. So because you will use premium is an excuse for PS2 like models in a ps3 game for cars? PD didnt need 1000 cars, no one will buy all 1000, they should have stuck with just a few hundred premium.


Well, thats my opinion.
I respect your opinion, now show some respect for mine.
 
You know, I could have sworn someone was in here telling everyone to stand down not two hours ago.

Oh, wait. That was me. And guess what? Nothing's changed. mastorofpuppetz and Geedoo, if I see either one of you taking pot-shots at the other, be it here or in another thread, you'll both be receiving infractions regardless of who did what to whom and when. And I am not in a good mood tonight, so they're not likely to be light ones, either.

Consider yourselves warned.
 
I wonder if IGN played the online portion of the game before giving out the score...


Also, what seems to be major complaints (jagged edges and other graphical glitches, standards, less tracks) look like they may slowly be fixed over time. And since PD don't really have other projects besides GT6, and their development time is you know how long, does that mean the reviewers would have to change their opinion too?
 
In the abscence of logic, revert to bufoonery.



I would say groundbreaking is something that significantly and unquestionably raises the bar in some area of a game that increases enjoyment or core values of said game.

Let's go back to my 24 hour lemans for a second...

That game was on Dreamcast...

It featured
Up to 24 cars on track at once
Silky smooth gameplay
Day/Night transition
Breaks that light up from heat
Weather that changed throughout the race

At the time, those were groundbreaking features especially for a console racer because (as far as I know) they significantly raised the bar and significantly added to enjoyability and core function of the game.

You are comparing here one of the best game console ever built (SEGA Dreamcast, which I owned and loved for a long time) to one of the worse (PS3, which released late and under featured, and which is one of the most difficult systems for a programmer to code for). You definitey can't blame PD if ps3 doesn't allow for more. Kaz himself declared that he wished to put a lot more in this game, but the hardware wouldn't withstand it.
 
The most realistic version of the ring eh? The version in GTR evo is almost an exact replica of the track. I'll post some comparison vids if you'd like.

Rfactor has day and night cycle, albiet the engine doesn't support weather.

All these games support up to 50 cars I don't see Gt5 pullin that off. And all these games run at even greater resolutions then 1920x1080 and at higher fps than 60.

The game has some cool features, only what 4 tracks have weather and night cycle? This game isn't ground breaking by any stretch of the imagination.

With the same level of graphics as GT5's PREMIUM cars, AND doing it at 60fps at 1080p? You seem to have failed in my challenge. Making GT5 the ONLY game to pull it all off at the same time. Same to Devedander. You have to keep in mind the LEVEL of graphics that are in the game. The day/night transition in GT5 is WAY better than in the video you posed, and the weather effects have to be some of the best looking in a racing game that I have ever seen. Come on guys! The same level of graphics as GT5's PREMIUMs with at least 16 cars on track and have day/night and dynamic weather all on one track at the exact same time, oh and lets through in a real time deformation engine (yes the sensitivity needs to be turned up, but we have already seen that it is extensive, and thanks to the old best buy demo we know they can turn up the sensitivity). Still waiting. While each individual aspect may not be new, the combining of them with this level of visual caliber has NEVER been done before. THAT is the groundbreaking thing that PD has done with this game.

In the abscence of logic, revert to bufoonery.







I would say groundbreaking is something that significantly and unquestionably raises the bar in some area of a game that increases enjoyment or core values of said game.



Let's go back to my 24 hour lemans for a second...



That game was on Dreamcast...



It featured

Up to 24 cars on track at once

Silky smooth gameplay

Day/Night transition

Breaks that light up from heat

Weather that changed throughout the race



At the time, those were groundbreaking features especially for a console racer because (as far as I know) they significantly raised the bar and significantly added to enjoyability and core function of the game.

Yes, but you seem to be ingoring the fact that the visual caliber for that game was NOT the best that the Dreamcast can do. GT5 is one of the BEST looking games on the PS3, if they lowered some of the visuals, they could easily do more. Don't bother mentioning the standard cars, because yes they are lower quality graphics wise, but they DON'T have two seperate engines for the Premium and Standards.
 
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Yes, but you seem to be ingoring the fact that the visual caliber for that game was NOT the best that the Dreamcast can do. GT5 is one of the BEST looking games on the PS3, if they lowered some of the visuals, they could easily do more. Don't bother mentioning the standard cars, because yes they are lower quality graphics wise, but they DON'T have two seperate engines for the Premium and Standards.
Well ok I don't care too about the standars, you can avoid them most of the times.... but the tracks?? you can't avoid them, you are forced to play on tracks that looks awful (monaco, Autumn Ring, Laguna Seca, Trial Mountain), directly imported from GT4.... that's the biggest problem of GT5 technically speaking imho
 
The two lowest review scores are from Denmark and French review sites.

I wouldn't worry too much about the danish Gamereactor. That magazine is written by, and for Xbox fanboys. Trust me - I know. :)

Agree, as far as pure driving Gt still wins but overall they really messed up Sony's flagship racer. Lotd of bad decisions make this the worst Gt yet IMO.

I don't have GT5 yet, and reading comments like this - and Gamepro's review, i think I'll wait and see if some of the worst flaws gets patched.
Yes, Gamepro gave a good rating, but nevertheless i know that things like this will bug me over time.
Too bad - I was really looking forward to GT5. Now... Not too much.

Gamepro quote:
"You win a race series. You don't actually know you've won a car until you get back to the home screen, whereupon a message pops up telling you that you've won a car. So you click OK and you see a notification appear on your Car Delivery icon. Then you click on your Car Delivery item, and a ticket pops up to tell you what car you won. Click on the ticket and a message pops up asking you whether you want to use this car or not. So you click Yes, and the game pauses for a few seconds, saving data, and then the screen fades to black and your car slowly creeps out of the darkness and appears -- front view only -- and another message pops up asking whether or not you want to use this car, Yes or No? Click on that, and then another message pops up telling you that the paint on this car has been added to your paint collection and can be used to paint another one of the cars in your collection. You click OK and then the game pauses again, saving data, and then fades to black while it loads the main home screen again."

I'll wait and see what happens - maybe read / watch more reviews, as they pop up.
 
I wouldn't worry too much about the danish .

Gamepro quote:
"You win a race series. You don't actually know you've won a car until you get back to the home screen, whereupon a message pops up telling you that you've won a car. So you click OK and you see a notification appear on your Car Delivery icon. Then you click on your Car Delivery item, and a ticket pops up to tell you what car you won. Click on the ticket and a message pops up asking you whether you want to use this car or not. So you click Yes, and the game pauses for a few seconds, saving data, and then the screen fades to black and your car slowly creeps out of the darkness and appears -- front view only -- and another message pops up asking whether or not you want to use this car, Yes or No? Click on that, and then another message pops up telling you that the paint on this car has been added to your paint collection and can be used to paint another one of the cars in your collection. You click OK and then the game pauses again, saving data, and then fades to black while it loads the main home screen again."
.

This is not something we should be seeing in "professional" critical reviews, tbh.
 
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