You can't spell "ignorant" without "IGN"
Any new reviews up yet?
Yes. How dare they have expectations.The problem is people are too damn spoiled these days.
Honestly, i love the game but those bad reviews left me with a bitter taste in my mouth...
I understand the dissapointment (800 standard cars, damage, the wobbly graphics) but driving on the nurb, as the sun goes down, at 250km/h in cockpit view is fantastic.
This game was reviewed more harshly and nitpicked then any game I can ever remember. Compare that to COD which doesn't change a lick and is released every year and no flaws even get mentioned during reviews. GT5 has issues like any complex game, but some of the review were really bizarre. Seemed they wanted to not like it for certain reasons. After saying that it is selling like crazy and still got a 87%.
Proof AGAIN that Jeuxvideo.com (remember that french website, first to review GT5 with such a crappy review ?) is an anti GT5 (pro forza ?) site....
They published yet ANOTHER piece of news, once again AGAINST GT5... They are always publishing stupid news to try and prove their point about GT5 being a rubbish game.... I thought they were supposed not to be biased ?
http://www.jeuxvideo.com/news/2010/00047317-gran-turismo-5-vs-forza-3-comparatif-de-l-ia.htm
"Un joueur s'est mis en tête de comparer l'IA de Gran Turismo 5, le jeu de courses du moment sur PS3, avec celle de Forza Motorsport 3, la référence du genre sur Xbox 360. Pour cela, il a simplement stoppé sa voiture au milieu de la route en se positionnant à contresens pour bien observer la réaction et le comportement de ses concurrents. On vous laisse admirer le résultat, absolument sans appel."
"A player decided to compare GT5's AI and FM3's. He simply stopped his car right in the middle of the road, facing the wrong direction to see how AI cars would react. Just enjoy the results, proves everything (translate by GT5 is rubbish)"
The game got a very good score from other sites and reviewers which are known to be strict like Destructoid, 1up, Gamepro and Eurogamer. I never expected Eurogamer,joystiq, and Destructoid to give a good score on Gt5, but they did. The sites which gave Gt5 a good score are very credible and unbias and strict. I'm happy with it, and this sites is what matters to be along with g4tv which I'm still waiting. As for IGN, Gamespot, EDGE, Gametrailer, who cares? They are not credible anymore, they are such a COD, Halo or FPS kissers.
I will have to say that this Gran Turismo is definitely an odd twist on the old formula. I really don't get the whole level system if an obvious limiting factor in all the previous GTs was the credit system. It worked essentially the same way. You couldn't buy certain cars until you progressed through the game to the better paying races and made some decent money. I thought leveling was weird in Forza, and I think it's just as weird in GT5, but it is more or less another obstacle, not a big deal. It's just unexpected.
Unlike you, I haven't played FM 2 & 3, so my comments about Forza may be off the mark. My memories of FM1 are that you could play each race series, starting with the early low-power cars in 3 different difficulty levels, so that even the slower cars represented a challenge if you set the game on hard. That seems like a reasonable (& simple) approach to gameplay. I really resent having to play through hours of pointlessly easy races at the beginning of GT5.
I also can't stand the structure of the license tests. I would have no problem with a license test system that required you to run a whole lap within a certain time in order to advance, perhaps even with some kind of analysis or "commentary" as in FC/SCC with Tiff Needel. It would make sense to require you to run laps in increasingly faster cars of different types (FF, FR, MR etc.) on a variety of tracks in order to gain certain licenses - this would allow the player to familiarize himself with car handling & the tracks while pursuing hot lap goals. The short tests, like the braking tests & single corner tests are so restricted in scope as to become pointless - its not a matter of driving, but just learning the inputs required to perfect a very short section of track in a particular car - not very meaningful in terms of driving skills & not very interesting.
I'm also anticipating that the later license tests are going to involve overtaking 15 much slower cars with pre-scripted AI within 2 or 3 laps. I'm not looking forward to that much either - learning the exact inputs & passing points to blast unrealistically quickly past 15 cars, is not my idea of racing either - more like an obstacle course with moving obstacles. This is a consequence of not having real AI.
In effect, the game treats every player as a complete noob, requiring them to slog through hours of unexciting gameplay in GT mode order to reach something vaguely interesting. I think the only people who find this gratifying are the "true GT fans" who've grown up with the GT series & see it as the "traditional" game structure for the GT series. Not a good strategy on the part of PD in my opinion. In the old days the sim racing genre was not as developed or sophisticated as it is now - people's expectations have moved on.
The criticisms found in a lot of the "professional" reviews pretty accurately represent the game IMO. Good physics, but gameplay that desperately needs a fresh vision.
Well Gamespot just gave GT5 a 8.0
i have nothing more to say
what happen PD
this company really needs more people to help them ..
When IGN put it's review out there were a lot of people on the net saying how unprofessional it was to release a review so early without playing the game more... I always wondered if that wasn't a double edged blade in that more time with the game might show you more of it's flaws...
Well Gamespot just gave GT5 a 8.0
i have nothing more to say
what happen PD
this company really needs more people to help them ..