GT5 Review scores (Update :Average metacritic score)

  • Thread starter DoctorFouad
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The problem is people are too damn spoiled these days. I think too many people don't get this game. I popped in the game for the first time yesterday. I thought the menus were fantastic along with the jazz music and all. Once I got into a race I thought it was great. The game handled really good and I thought the graphics were good too.

Maybe it's because I skipped GT5P, but I have to say, I have Forza 1 & 2 and I got way more enjoyment out of one night of GT5.

I personally have no problem with the leveling system. Babies are crying "I want to change rims on my civic." In reality, why the hell would I ever do that. It is a waste of money and time. Earn the credits to get the premiums. To me it is a reward for putting time into the game.

As far as damage, I am sure it will come. I can see the benefit for online playing, but I have to say, I haven't really even hit a car hard enough in a race to do any real damage. I avoid other cars at all costs. I am sure I will have more to say later. I just think people built up their expectations to a level that could never be achieved.

After not paying much attention to the game for years and just playing, I was actually more than pleasantly surprised, to say the least.
 
PD must say NO to idiotic suggestions from idiotic gamers who only want NFS style street racing arcade bollocks.
 
Proof AGAIN that Jeuxvideo.com (remember that french website, first to review GT5 with such a crappy review ?) is an anti GT5 (pro forza ?) site....
They published yet ANOTHER piece of news, once again AGAINST GT5... They are always publishing stupid news to try and prove their point about GT5 being a rubbish game.... I thought they were supposed not to be biased ?

http://www.jeuxvideo.com/news/2010/00047317-gran-turismo-5-vs-forza-3-comparatif-de-l-ia.htm


"Un joueur s'est mis en tête de comparer l'IA de Gran Turismo 5, le jeu de courses du moment sur PS3, avec celle de Forza Motorsport 3, la référence du genre sur Xbox 360. Pour cela, il a simplement stoppé sa voiture au milieu de la route en se positionnant à contresens pour bien observer la réaction et le comportement de ses concurrents. On vous laisse admirer le résultat, absolument sans appel."

"A player decided to compare GT5's AI and FM3's. He simply stopped his car right in the middle of the road, facing the wrong direction to see how AI cars would react. Just enjoy the results, proves everything (translate by GT5 is rubbish)"
 
I don't understand the fuss about bad AI - it's not great, but it's not terrible either.

I've done the same experiment in GT5 on several circuits and every single AI car swerved to avoid me, even if I was driving 100mph in their direction. Also, if you slam on your brakes in front of the AI, they will try to avoid you then too.

Sure the AI can be annoying sometimes, particularly when it seems to block you or become overly aggressive during the licenses and special events, but it's pre-programmed like that purposely to set a defined challenge that is very consistent, preventing you from passing a license/event based on luck such as a number of AI cars crashing out.

I will happily upload a video of the AI avoiding the danger that I am causing. It also looks to me that in the Forza video, he is not sitting on the racing line, but just beyond it.
 
Honestly, i love the game but those bad reviews left me with a bitter taste in my mouth...
I understand the dissapointment (800 standard cars, damage, the wobbly graphics) but driving on the nurb, as the sun goes down, at 250km/h in cockpit view is fantastic.
 
Honestly, i love the game but those bad reviews left me with a bitter taste in my mouth...
I understand the dissapointment (800 standard cars, damage, the wobbly graphics) but driving on the nurb, as the sun goes down, at 250km/h in cockpit view is fantastic.

This game was reviewed more harshly and nitpicked then any game I can ever remember. Compare that to COD which doesn't change a lick and is released every year and no flaws even get mentioned during reviews. GT5 has issues like any complex game, but some of the review were really bizarre. Seemed they wanted to not like it for certain reasons. After saying that it is selling like crazy and still got a 87%.
 
This game was reviewed more harshly and nitpicked then any game I can ever remember. Compare that to COD which doesn't change a lick and is released every year and no flaws even get mentioned during reviews. GT5 has issues like any complex game, but some of the review were really bizarre. Seemed they wanted to not like it for certain reasons. After saying that it is selling like crazy and still got a 87%.

I agree, reviewers genrally and unfortunately choose to review games not for what they are but for what they expected them to be...
 
Well if you look at the list:

Jeuxvideo.com -- 14/20

Pressfire.no -- 5/6

Justpushstart.com -- 8/10

gamerfitnation.org -- 10/10

playstationlifestyle.net -- 10/10

thegamershub -- 8/10

IGN -- 8.5/10

IGN UK -- 8.5/10

Eurogamer -- 9/10

Videogamezone -- 8.5/10

Joystiq -- 4/5

Gamereactor -- 7/10

CVG -- 8/10

Gamepro -- 4.5/5

Video games daily -- 8/10

Destructoid -- 10/10

Metro -- 8/10

Gameplaybook -- 10/10

Gamereactor -- 7/10

gamingbolt -- 9/10

1up - A-

The game got a very good score from other sites and reviewers which are known to be strict like Destructoid, 1up, Gamepro and Eurogamer. I never expected Eurogamer,joystiq, and Destructoid to give a good score on Gt5, but they did. The sites which gave Gt5 a good score are very credible and unbias and strict. I'm happy with it, and this sites is what matters to be along with g4tv which I'm still waiting. As for IGN, Gamespot, EDGE, Gametrailer, who cares? They are not credible anymore, they are such a COD, Halo or FPS kissers.

Anyway Gt5 is a victim of nitpicky reviewers and fanboy and yet the sales is a success and many gamers like me are having fun with the game. And guys, don't let the opinion of others ruin your happiness. You can never be happy if you focus on what is bad or opinion of nitpicky individuals, fanboy, bias reviewers, etc. Always be grateful for what we have right now, and you will be happy.

There are a lot of games that i found to be fun and yet they got bad reviews. I only found out the reviews after i played the games, and yet those games are so fun. Sometimes it really shocks me that some games that i enjoyed got bad scores.

Gt5, I admit is not perfect, but it is 100% fun. Trust me, Me and my brother have not stop playing this game.
 
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Those bad reviews are the result of 5 years of waiting and frustration. Ok GT5 fails in many points but it excels in many others. Reviewers' expectations are too high, It's only a game not real life.
 
Proof AGAIN that Jeuxvideo.com (remember that french website, first to review GT5 with such a crappy review ?) is an anti GT5 (pro forza ?) site....
They published yet ANOTHER piece of news, once again AGAINST GT5... They are always publishing stupid news to try and prove their point about GT5 being a rubbish game.... I thought they were supposed not to be biased ?

http://www.jeuxvideo.com/news/2010/00047317-gran-turismo-5-vs-forza-3-comparatif-de-l-ia.htm


"Un joueur s'est mis en tête de comparer l'IA de Gran Turismo 5, le jeu de courses du moment sur PS3, avec celle de Forza Motorsport 3, la référence du genre sur Xbox 360. Pour cela, il a simplement stoppé sa voiture au milieu de la route en se positionnant à contresens pour bien observer la réaction et le comportement de ses concurrents. On vous laisse admirer le résultat, absolument sans appel."

"A player decided to compare GT5's AI and FM3's. He simply stopped his car right in the middle of the road, facing the wrong direction to see how AI cars would react. Just enjoy the results, proves everything (translate by GT5 is rubbish)"

Yeah, completely biased video. Note that track is larger in FMIII than GT5 (Camino Viejo de MontSerrat versus Eiger Nordwand). Second point, in FMIII the cars are already turning right (screen) because of a corner (also note the car in wrongway is offset to the left, letting plenty space for IA cars); in GT5 the player put the car offset to the left (the same side of the corner) and near the braking point, leaving little to AI swerve.

Well, in fact I agree the crash sound is horrible, just like a bottle of water...
 
This thread is drifting off-topic. It is a place for discussing reviews of GT5 published by magazines and on websites. It is not a place for you to review GT5 yourselves. There are other threads for that. In the meantime, I'm going to go through and clean out some of the off-topic stuff.
 
Well, the thing is, no matter what he reviewers say, it's all just their opinions, you can use the reviews as ways to see the features of the game, and what you're about to spend your money on. But if a game gets a bad review ,it doesn't mean it's stupid and a waste, or a big disappointment. Hell, GTPSP got poor reviews from IGN and Gamespot, but I still bought it, and you know what? I love it. Never for a second disappointed with it.

The reviews I like the best are those from Classic Game Room HD. Not biased, the guy loves racing games, especially GT ,and FM3, and because they aren't rated reviews, he tells you about everything the game has to offer, and how fun it is, rather than just look at graphics and the feature list, and rate it, done.


IGN are so biased ,and really only care about First Person Shooters and are really Xbox 360 patriots. I watched their review in disgust. Saying that GT eeds to change their year old formula. How? To what? It's a driving simulator, where you learn how to race, and race. Race to get money, buy cars to race more, and so on. What should they do? Add a destruction derby mode? A Free Roam? :yuck: Adn the worst part is, a lot of people actually will take their reviews seriously, and not buy the game because of it.
 
The game got a very good score from other sites and reviewers which are known to be strict like Destructoid, 1up, Gamepro and Eurogamer. I never expected Eurogamer,joystiq, and Destructoid to give a good score on Gt5, but they did. The sites which gave Gt5 a good score are very credible and unbias and strict. I'm happy with it, and this sites is what matters to be along with g4tv which I'm still waiting. As for IGN, Gamespot, EDGE, Gametrailer, who cares? They are not credible anymore, they are such a COD, Halo or FPS kissers.

Sorry but you cannot get any more fanboyish then that.

"Zomg, if this site gives my game a bad review they must be BIASSSSSS but if they gib perfekt scooor they nOT BIASSSSSS!!!!"
 
I will have to say that this Gran Turismo is definitely an odd twist on the old formula. I really don't get the whole level system if an obvious limiting factor in all the previous GTs was the credit system. It worked essentially the same way. You couldn't buy certain cars until you progressed through the game to the better paying races and made some decent money. I thought leveling was weird in Forza, and I think it's just as weird in GT5, but it is more or less another obstacle, not a big deal. It's just unexpected.

Unlike you, I haven't played FM 2 & 3, so my comments about Forza may be off the mark. My memories of FM1 are that you could play each race series, starting with the early low-power cars in 3 different difficulty levels, so that even the slower cars represented a challenge if you set the game on hard. That seems like a reasonable (& simple) approach to gameplay. I really resent having to play through hours of pointlessly easy races at the beginning of GT5.

I also can't stand the structure of the license tests. I would have no problem with a license test system that required you to run a whole lap within a certain time in order to advance, perhaps even with some kind of analysis or "commentary" as in FC/SCC with Tiff Needel. It would make sense to require you to run laps in increasingly faster cars of different types (FF, FR, MR etc.) on a variety of tracks in order to gain certain licenses - this would allow the player to familiarize himself with car handling & the tracks while pursuing hot lap goals. The short tests, like the braking tests & single corner tests are so restricted in scope as to become pointless - its not a matter of driving, but just learning the inputs required to perfect a very short section of track in a particular car - not very meaningful in terms of driving skills & not very interesting.

I'm also anticipating that the later license tests are going to involve overtaking 15 much slower cars with pre-scripted AI within 2 or 3 laps. I'm not looking forward to that much either - learning the exact inputs & passing points to blast unrealistically quickly past 15 cars, is not my idea of racing either - more like an obstacle course with moving obstacles. This is a consequence of not having real AI.

In effect, the game treats every player as a complete noob, requiring them to slog through hours of unexciting gameplay in GT mode order to reach something vaguely interesting. I think the only people who find this gratifying are the "true GT fans" who've grown up with the GT series & see it as the "traditional" game structure for the GT series. Not a good strategy on the part of PD in my opinion. In the old days the sim racing genre was not as developed or sophisticated as it is now - people's expectations have moved on.

The criticisms found in a lot of the "professional" reviews pretty accurately represent the game IMO. Good physics, but gameplay that desperately needs a fresh vision.
 
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Unlike you, I haven't played FM 2 & 3, so my comments about Forza may be off the mark. My memories of FM1 are that you could play each race series, starting with the early low-power cars in 3 different difficulty levels, so that even the slower cars represented a challenge if you set the game on hard. That seems like a reasonable (& simple) approach to gameplay. I really resent having to play through hours of pointlessly easy races at the beginning of GT5.

I also can't stand the structure of the license tests. I would have no problem with a license test system that required you to run a whole lap within a certain time in order to advance, perhaps even with some kind of analysis or "commentary" as in FC/SCC with Tiff Needel. It would make sense to require you to run laps in increasingly faster cars of different types (FF, FR, MR etc.) on a variety of tracks in order to gain certain licenses - this would allow the player to familiarize himself with car handling & the tracks while pursuing hot lap goals. The short tests, like the braking tests & single corner tests are so restricted in scope as to become pointless - its not a matter of driving, but just learning the inputs required to perfect a very short section of track in a particular car - not very meaningful in terms of driving skills & not very interesting.

I'm also anticipating that the later license tests are going to involve overtaking 15 much slower cars with pre-scripted AI within 2 or 3 laps. I'm not looking forward to that much either - learning the exact inputs & passing points to blast unrealistically quickly past 15 cars, is not my idea of racing either - more like an obstacle course with moving obstacles. This is a consequence of not having real AI.

In effect, the game treats every player as a complete noob, requiring them to slog through hours of unexciting gameplay in GT mode order to reach something vaguely interesting. I think the only people who find this gratifying are the "true GT fans" who've grown up with the GT series & see it as the "traditional" game structure for the GT series. Not a good strategy on the part of PD in my opinion. In the old days the sim racing genre was not as developed or sophisticated as it is now - people's expectations have moved on.

The criticisms found in a lot of the "professional" reviews pretty accurately represent the game IMO. Good physics, but gameplay that desperately needs a fresh vision.

You have nailed it. You should be a reviewer. Thanks for saying it so well.

I really like the GT series and have done my share of grinding, but I expected more faster - especially because I did so much on GT5P. I am already growing weary of the leveling and tests and saving credits and whatever else. Where did all the fun go?
 
Well Gamespot just gave GT5 a 8.0

i have nothing more to say :crazy:

what happen PD :(

this company really needs more people to help them ..

When IGN put it's review out there were a lot of people on the net saying how unprofessional it was to release a review so early without playing the game more... I always wondered if that wasn't a double edged blade in that more time with the game might show you more of it's flaws...
 
When IGN put it's review out there were a lot of people on the net saying how unprofessional it was to release a review so early without playing the game more... I always wondered if that wasn't a double edged blade in that more time with the game might show you more of it's flaws...

It seems so, all those (too) high rated reviews were very early....
 
Well Gamespot just gave GT5 a 8.0

i have nothing more to say :crazy:

what happen PD :(

this company really needs more people to help them ..

Aside from the fact the reviewer is a known Xbox fan (lol), he did bring up pretty good points.

All in all I'm disappointed with the game, but is it good? Yes.
 
IMO, GT1 and GT3 was the best of the series, GT1 because well it truly was the game that pretty much advanced the racing simulation genre, GT3 because it was a true evolution of the game and it had pretty much everything that I expected it to have at that time.
GT5 to me is maybe an 80-85% kinda game, some bugs, some irritating features and some missing things.
As for the licence tests, I believe after all these time, they could be made simpler, less licences, more in stages not different tests for every part of it. Saves time too.
But I guess PD wants to "educate" the beginners on the physics of the game as I noticed as the GT series progressed it gets easier for my beginner friends to pass (bronze) as when I started in the very first GT.
Anyways, at least now the game is online, hopefully more patches in the future, I duno 5 yrs? before GT6 can fix some of the problems and add/remove some of the features as necessary.
Thx God for broadband and online updates :D
 
Gamespot gave a very weird review. I don't understand if they were happy or not. And please - bad music? Are they really giving grades also based on soundtrack? I don't understand why they felt the need to point that out, especially when you can choose your own music to play.

They say it's the best GT yet, but that it's lacking in areas (obviously). It has many features, arguably more then any console racer out there, but it looks not as good? I am confused. It's a weird review, and I came out confused from the outcome.
 
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