Hi all,
This is my first post here, so go easy!
I find it amazing that the issue of force feedback wheel support hasn't been mentioned much, if at all in this thread.
I've been an avid simracer now for several years, mainly on PC sims, the likes of GTR, LFS, Richard Burns Rally, rFactor, and I am an iRacing subscriber. Despite my bias towards PC to get my sim-racing fix, I have followed the release of GT5 with interest.
IMHO you cannot play a racing sim properly without a decent wheel. I'm sure there are those out there who play quite happily with a pad, and more power to you. But in terms of realism, and immersion, you NEED a wheel to play a racing sim properly.
Now I know that talk of another racing game on another console is frowned upon here, but here goes. FM3 could be the best console sim ever, but without support of a decent wheel, I won't be playing it. The only wheel worth having for 'the other console' is the Fanatec, which is now discontinued.
I can use my G25 on both the PC and my PS3, and as such can play GT5 as it was meant to be played. GT5 could be just FM3 ported over to PS3 for all I care, and it would be 10x better played on the PS3 with the G25, than played with a gamepad.
I think that PD were never going to satisfy everybody at the same time. They are trying to please both the casual crowd and the hardcore crowd at the same time. Unfortunately for us hardcore folk, casual gamers outnumber us 10 to 1, so GT5 was never going to be the be-all and end all sim that people hoped for from the pre-release hype. Its too diluted in some areas to please the hardcore, but too nuanced in others to please the pick up and play crowd.
From what I gather, FM3 is a more FOCUSED game. Turn 10 knew what they wanted to do, who they were aiming at, and put their resources towards that goal. As such it is a more cohesive game overall, and this reflected in the review scores.
Reading the GT5 reviews however, it just seems to have been down to the luck of the draw as to who was reviewing it. Some reviewers are looking at it as a sim, in which case it is scoring highly. Those that are viewing it as a game are giving it more mixed reviews. To be honest a game like GT, or any sim for that matter takes more than a few days to evaluate properly, and I think a good few reviews are based on just a few hours play at best.
As it stands I'm loving GT5 at the moment. I appreciate what its trying to be, even if it doesn't achieve its (lofty!) goals in every respect. Its not iRacing, but it scratches my sim-racing itch (I think theres a cream for that....) perfectly. It isn't perfect, there are some almost unforgivable omissions (no damage until later levels, and standard vs premium cars being the main ones) but it does what it says on the tin. And I can use my G25, which is a HUGE deal to me.
If you've read this far, congrats! 👍