GT5 Track Editor Thread

  • Thread starter Tapey
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Cool! So now we can edit songs in GT5! :D Who needs Cubase!
GT5: The real DJ simulator....


As cool as editing music is, TBH I don't think Kaz is going to include it as a major feature of GT5.

On the other hand, if it ships with music editing software and none of the other features, he may well go down in history as the greatest troll to have ever lived.

For the track editor, it could be done on the PS3, provided they do it "in-game" with decent camera controls and keep it as a brush-style generator.

As in, they give you a big flat square, then you generate a track by moving around the map with your pointer and pressing x to lock a point in, and it generates a smooth curve based on your points.

The next step would be the gradient; it goes into isometric view and you move the cursor with the d pad or stick and X makes the terrain rise and O makes it fall. Then once that's done, material time. Scroll through several kinds of tarmac (grippy, not grippy, etc) for the track, then other stuff (sand, grass, gravel, astro-turf, etc). Next, trees, and buildings (individually or brush in 5-6 trees per click, perhaps being able to select types and stuff).

Then it gives you a car (SLS or 458 or something decent) to drive around on. If you don't like it, you can go back to whatever step you want and change it.
If you're happy, it calculates nodes for the AI and then runs that through a few times to make sure they don't suck (too much).Once it's happy, it compiles to binary/.ps3 file format, and saves to your HD/something with a USB.

The track would then become available in the 'Created Tracks' hall in GT mode, and it'd be available for arcade mode as well. Oh, and the PS3 would compress it to something reasonable so you could join a race online with a new track (like playing on a new map in tf2 or something on Steam).

That would be EPIC.
 
The track 'generator' like in V-Rally 2 would be a reasonable start.

You select a few variables (scenery type, length, how 'bendy', how 'hilly') and it then just generates a 'random' track from those properties.

This would work OK if they were to do rally stages, but might be a bit difficult to do for online races...

Either way, it would give great replayability for those of us who like to just take a car out for a drive, imagine being able to just generate infinite miles of mountain road! :)
 
V-Rally 2's track tool was awesome...I used to make my tracks have a gradient of about 85 degrees... :D

The challenge with this theoretical track editor is probably not creating a track itself, but coming up with an intelligent process in order to (probably) dynamically render a vast array of different environments and surroundings; as opposed to copying the same buildings/trees/etc every few metres.
 
OK, I'll be smart and reasonable here, but a track editor is the last thing GT5 needs. That's a bonus extra that does not affect the actual quality of the racing, one of the main aspects of GT; PD should be working on improving the sounds, damage, physics, getting more licenses, tracks and online. I really don't think we need a track editor.
 
I think this would be useful for inputting real circuits in the game. If PD don't put circuits like Silverstone in, just make it yourself.

Or even better, have some way of sharing created circuits, so we could see the rise of a creative community for GT, creating and sharing real circuits that wern't originally in the game. The likes of which to rival Forza's livery editor community.

GT5 has enough cars, so putting a circuit editor in is a sneaky way of buffing the average circuit numbers.

As to the quality of this so called track editor, we will have to wait and see. I very much doubt you could re-create Suzuka for example, it will be simplified in some way. But i am hopeful, i want to see what you creative minds out there will do with it if it is implemented. The circuit wishlist will become a reality...

The bottom line is i wouldn't use it as i have neither the creative flair nor the patience to make any circuit worthwhile to race on. So it makes no odds to me. But it opens up the possibility of creating full NASCAR race fixtures, and full WRC rally stages, and full Formula One championships. The possibilities are endless. As long as there is people out there willing to spend their time creating circuits.
 
I think a track editor would be a fantastic addition to the game. Of course the absolute dream would be that we could have the tools to (re)create whatever we wanted, but I guess we all need to be reasonable and - if indeed a track editor shows up in the final game - understand that some limitations must be accepted.

The minimal "track editor" would be the ability to "draw" a track with cones in a huge airport square.

From that minimum on, you can also think of limited systems where you can (these are examples):

a) only edit/create rally stages;

b) only edit/create city circuits, changing the layout (closing/opening streets or roads);


However, I'm too lazy to go get it now, but I remember that amar's post said something about using existing parts of tracks to build new ones, so this feature can be much more complex than those "simple" solutions, and allow for much more creative work from players. 👍
 
V-Rally 2's track tool was awesome...I used to make my tracks have a gradient of about 85 degrees... :D

Snap :) The best way was to create as much of an elevation change as possible, and then remove bits of the track, so that the remaining sections had to cover an ever bigger elevation change in an ever shorter space = chasm.

I never managed to actually jump one of these chasms as I recall, but it was fun trying 👍
 
I'm keeping my fingers crossed but I'm not totally convinced until it's confirmed. I was just thinking back to the packaging that we saw for GT5 which looked like it was 3 PS3 game cases wide. Maybe one of those discs is a track editor containing all the info then you save it to the HD and play it on GT5. Just an idea but not sure how all the info would get translated into GT5 if it's on a separate disc so I may be talking rubbish.
 
Something like Bob's Track Builder is a bit too complex for a console game, but it would be awesome if it is even remotely like it. :)


 

I know you said on NeoGAF that there will be something in the game Yamauchi denied (i mentioned this in the other thread) and the only thing he ever denied was a track editor. So your smiley there makes me feel even more confident, but im still sceptical. If its true, i will fly to Croatia, find you and hug you for 5 hours!
 
track editor is my most wanted feature. Infact, i got rfactor today and am using a track builder at this very moment. If it's fake then too bad, but i will keep prayin
 
Thing is we're gonna need sensitive input devices or maybe the keyboard and mouse peripherals for the PS3 if we're gonna go into some serious track making. That is, of course, if it is actually included in the game.
 
Depends on how the editor will be.
It could be with pre-made environments, youre basically drawing a track and the game renders the rest (like in V-Rally 2 or Moto Racer 2). Or similar to Mod Nation Racers, youre drawing a track in real-time and then place objects in the scenery (of course more detailed than in MNR).

Have you worked with the FarCry 2 editor? Its an amazing tool and works pretty well.
LittleBigPlanet is also complex but a lot of fun.
 
But still, to make a decent track, it'd take a while and you'd need some pretty good tools.

Does the PS3 version of Far Cry 2 have an editor? I play the PC version, and though I'm not into making maps and all, its a very good and simple interface. But LBP editor > all.
 
Yes and its afaik pretty similar to the PC editor, the controls arent as smooth of course but it works.

It's a shame that game developers haven't bothered adding some decent keyboard / mouse support.

I appreciate that it goes against the sofa based gamer idea a bit, and could be a bit unfair for FPS games online etc., but for things like a track editor, a mouse / keyboard would make it a much quicker / less painful process...
 
Then we can get/pay the girls to tease him until he drops more info on GT5!

As for the mouse/keyboard thing, I don't think you'll need a keyboard, but a mouse would be nice, and considering they could plug into one of those USB ports...
 
Okay, i will bring coffe and girls, what do you think? 8)


But the real question is, will i have a reason to do this?
 
Yeah, it remains the REAL QUESTION :D

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Couldn't resist.

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A track editor would surely be far too much of a technical challenge to do in any way more tricky than pre-fabricated bits of track/scenery like making a slot-car track (various different radius corners, straights etc). If car damage was something PD wasn't sure about having time to include until quite recently (in terms of overall dev time), something like a meaningful track editor would be even further down their to-do list. I would luuurve to see it, but my brains say it won't happen.

Also, custom tracks could mean the graphics might not always be perfect, and could introduce a situation where the game looks silly or unrealistic. I think Kaz is too much of a control freak to allow GT to look anything other than pixel perfect in line with his vision.

I could however see PD having time to include a *very* basic track editor perhaps based at the airport of the top gear test track. Just a large flat area where you arrange the white lines/cones but actual scenery isn't moveable. That would be far easier to program than elevation changes, joining up track parts seamlessly etc.

I think this the most plausible. Some kind of pre-fabricated sections being put together in some way. I hope there would be the possibility of elevation changes however, instead of it all being completely flat. I think that damage would be further down their list than something that promotes driving, though. Maybe. Maybe not. My hopes are that this gets implemented - but if isn't true I won't be disappointed. It's not a pivotal feature.
 
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A track editor would surely be far too much of a technical challenge to do in any way more tricky than pre-fabricated bits of track/scenery like making a slot-car track (various different radius corners, straights etc). If car damage was something PD wasn't sure about having time to include until quite recently (in terms of overall dev time), something like a meaningful track editor would be even further down their to-do list. I would luuurve to see it, but my brains say it won't happen.

Also, custom tracks could mean the graphics might not always be perfect, and could introduce a situation where the game looks silly or unrealistic. I think Kaz is too much of a control freak to allow GT to look anything other than pixel perfect in line with his vision.

I could however see PD having time to include a *very* basic track editor perhaps based at the airport of the top gear test track. Just a large flat area where you arrange the white lines/cones but actual scenery isn't moveable. That would be far easier to program than elevation changes, joining up track parts seamlessly etc.
 
Via EuroGamer, who are much more credible than that E4G site:

Sony quiet on Gran Turismo 5 track editor

Sony has declined to confirm reports that Gran Turismo 5 features a track editor.

"We haven't confirmed this and aren't offering any other comment at this time," a spokesperson for the platform holder told Eurogamer this afternoon.

Click here for source

So they've flat-out confirmed that E4G was lying to get hits for their site, which is unsurprising. What is interesting though is that they're giving a "No comment" rather than a denial of the feature. Would be foolish to get excited and read into this as a confirmation, but maybe it's safe to assume there's something to it, and much like dynamic weather, it's one of those features that PD has yet to decide if it will be included in the game?
 
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