GT5p vs GRID (First, and only, take)

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shall we create a poll for a recreation of TOCA2 or a petition and send it to codies ;) , probably everyone is happy then :)

TOCCA 2, the best racing game I've ever played - to win you had to drive right at the limit and at the limit any slight driving mistake was usually punished with a 'lift off spin'... the feeling of getting it right was unrivaled IMO.

Though you can keep Thruxton in the fog!
 
shall we create a poll for a recreation of TOCA2 or a petition and send it to codies ;) , probably everyone is happy then :)
YES! Please do. Both TOCA 1 and 2 were two of the most enjoyable games of my childhood (including the GT's). Handling in TOCA Touring cars 1 was more challenging then the handling in TOCA 2. Championship mode was very tough, as you needed a good qualifying position to stay away from the Nissan drivers, who were often the ones which caused all accidents. Maybe they just hated our Volvo S40 team. Like Stotty said, one wrong move with the throttle or one wide corner, and you can forget about a race podium. Only if it were a long race, you'd be able to regain your old position.

TOCA 2 was even more enjoyable, with Improved damage (front quarter-panels rubbing against tyres, hoods flinging opening whilst travelling at 200km/h, bumpers hanging off etc.), better graphics, and lots of unlockables. Great Stuff. 👍 Too bad my game freezes on the first loading screen after that awesome intro^.

The third game was also fun, but seemed a little soft compared to the other two. The graphics seemed toned down, the handling was more arcadish... and I think there was a few TOCA teams missing. By memory, Audi and Peugeot disappeared from the pack.

Then codemasters went downhill from there. I think you should go ahead with that idea, doblocruiser. We need to save codemasters from us, and themselves.

I’ve mentioned this before somewhere, but we need a new TOCA game that features a championship mode from 1997 to 2007, which covers TOCA 1, 2, and beyond 👍
 
I have been running the demo of GRiD still and it's funny because for the last week I've been online running some of the best online heads up racing I've had in a long time. I think all the idiots went and bought the game and now they're causing havoc with the full version online.

Obviously you only get the two choices, and there aren't as many races, but with the exception of a few times, I've been having great 1 on 1 or 4 driver races. I know it's GRiD and say what you want, I can drive the cars just fine without any problems and the races are a blast. Very few rammers or idiots left it seems. There have even been a few occasions where I've been hooked up with guys that will wait if they take you out by accident, as I will also. THAT never happened before the full version came out. 👍

I haven't even started Prologue in a week. Ya ya I know, save it, I'd rather have fun than look at the nice scenery, as I said I'll play when the full game is finally released...:lol:
 
I downloaded this demo. Tried out the racing and tried out the drifting.

Equipment - Logitech G25 wheel with shifter.
Thoughts - I'll described how the wheel is supported, what I think of the gameplay, and then what I think of the physics in drifting.

It supports the shifter, but no clutch. They implemented clutch for TOCA, I can't believe it's not here. Maybe I'm missing it somewhere in options.
Steering feels awkward, very awkward. Messed with the options a bit, made some adjustments and it helped some, but was still not perfect. Good enough, and 10x better than their default setting. Which is ridiculous that the standard setup has such a floating boat like steering response off the shelf. Maybe this is because their design is to be sensitive for sixaxis game play, just a guess, they could at least provide some suggestions for the proper adjustments when using wheels because off the shelf the settings are horrible for a wheel. I hadn't tried the game with sixaxis.

The gameplay was typical. It's racing. Drive better than your opponents and win. Straight forward enough. After adjusting the wheel some, I was able to drive the car much better than before. Graphics are not up to par with Gran Turismo. mehhhh not many games are. I play on. I like racing around a new course so for a minute I'm having some fun, but I still am not happy with the steering wheel. It's not adjusted perfect, but I play on with the closest setting I was able to get for it.

The physics of driving is there. It's trying and with the drifting mode I can have a better review of how well it's done. I'm drifting up the score like crazy now and having some fun on the drift course. Lots of angle and control. But steering is way different from GT5, oh well....this goes back to my point that the steering wheel is not properly adjusted, anyways, it's still doable. Just I wouldn't want to keep doing this and have my muscles adapt to this improper feel of steering control because I know it's wrong as I'm drifting, I know this is wrong, but I'm having some fun at it. The steering wheel being off is making me want to quit playing but I keep at it. The drifting is too easy to control. It's going to make kids think drifting is a breeze. I guess so, if it were too realistic I suppose it would be too hard. I play a few more rounds trying to top my best score and I like the course, the background and scenery. It's different from your typical track / circuit. Pretty cool for doing it this way. Replays don't look realistic, but it's detailed. You can see the driver steering and making adjustments same as when you were doing it, however the car's motion just doesn't look realistic to me. I have the same feeling when I watch DiRT replays and when the cars go sideways. Something about it doesn't look right.

Back to the wheel issue. I havn't touched the game since, but I've been meaning to go back to it and try to make more adjustments to find a better setting that might have me enjoying the steering wheel play of it more. Outside of the steering the game approaches racing from the perspective of being rough, tough and dangerous. I think it's audience is geared towards the gear heads that want to see things crash, break, flip, and sheet metal and body frame damaged during a hard fought race. To each his own, it's a different breed, but I wish the steering wheel support felt more realistic.

6/10
 
Codies got the handling on TOCCA 2 absolutely spot on... FWD tin tops are set up incredibly stiff at the rear to help prevent understeer, but this in turn makes them very susceptable to lift off oversteer. NO way could you get away with jumping on the brakes and stuffing the front in to the bend in TOCCA 2like you can on most games (all the GT series included)... you had to guide the car in to the corner and make sure you had some gas applied all the way through... meant that in order to be quick your lines had to be perfect and it felt like you were on a knife edge all the time. Very rewarding when you got it right.

I miss that game.
 
I hadn't tried the game with sixaxis.

GRiD is way easier with the controller, I beat people with wheels all the time. You can tell the wheel guys, they drive all the corners nice and smooth and hit all the apexes just right. If you want to be fast in this game you 'jump' the corners and curbing, if you follow a smooth line you'll be slow. You have to be aggressive and force the corners. It's just the way the game is made, once you get used to it, it's fun. It's funny once you get into it the damage doesn't even enter into the game, you can't see replays and once you get a handle on driving the cars you don't wreck anyway, well mostly. :lol:

Most definitely the game is made for gear heads for sure. I just wish they had replays of the online races that would be fun to watch. As long as the demo is allowed online and there are good races I'll never buy it again.
 
This game is horrible :) i got bored the first couple of minutes playing it. I wonder if Dice will release rallisport 3. 2 was a great game and the physics on that is a lot better than grid. Not to many racing games to choose from lately, whats up with that? lol
 
YES! Please do. Both TOCA 1 and 2 were two of the most enjoyable games of my childhood (including the GT's). Handling in TOCA Touring cars 1 was more challenging then the handling in TOCA 2. Championship mode was very tough, as you needed a good qualifying position to stay away from the Nissan drivers, who were often the ones which caused all accidents. Maybe they just hated our Volvo S40 team. Like Stotty said, one wrong move with the throttle or one wide corner, and you can forget about a race podium. Only if it were a long race, you'd be able to regain your old position.

I never actually played the first TOCA - I got a PS1 the day TOCA2 came out, and got Colin McRae Rally with it! Two fantastic Codemasters games, the first ones I played on my own console. I'd read reviews of it though and always wanted a Playstation to play it.

TOCA 2 was even more enjoyable, with Improved damage (front quarter-panels rubbing against tyres, hoods flinging opening whilst travelling at 200km/h, bumpers hanging off etc.), better graphics, and lots of unlockables. Great Stuff. 👍 Too bad my game freezes on the first loading screen after that awesome intro^.

The first TOCA game I bought. Absolutely loved it. Even if I'm looking back with rose-tinted spectacles, it was still one of the best racing games I've ever played. A brilliant and accurate representation of the proper series, and one of the cheats even allowed you to play the game with full length races, 10 laps ish in one race and then longer with pitstops in the second, just as the races were at that time (sprint race and pit stop race). To complete it like that, on professional settings, felt brilliant.

I remember you could also do a 2 player co-op championship, which my brother and myself completed many times as team-mates. The support races were great, as were the fully modeled interiors of every car. There were such gems as the Ford Fiesta Credit cup cars, the Lister Storm, the TVR Speed 12... and some great unlockable tracks. Loch Ranoch was ace! (So good they even brought it back in RD2 as an off-road stage with the Bowler Wildcats).

The third game was also fun, but seemed a little soft compared to the other two. The graphics seemed toned down, the handling was more arcadish... and I think there was a few TOCA teams missing. By memory, Audi and Peugeot disappeared from the pack.

I enjoyed World Touring Cars although it wasn't as good as TOCA 2. There were far more cars and series, and tracks, and they had a good mix of Touring Car series, with national events being less powerful cars than the European and International events. My favourite track and car combo was Road America and the Lotus 340R :D

Then codemasters went downhill from there. I think you should go ahead with that idea, doblocruiser. We need to save codemasters from us, and themselves.

I’ve mentioned this before somewhere, but we need a new TOCA game that features a championship mode from 1997 to 2007, which covers TOCA 1, 2, and beyond 👍

Agree with these bits completely. WTC was the last genuinely good Codemasters track racing game, and I'm sure if they put their mind to it they could make a brilliant BTCC game again - though I doubt they will. I think more likely is persuading SimBin, who make RACE (official game of the WTCC), to make a console version :(
 
TOCCA 2, the best racing game I've ever played - to win you had to drive right at the limit and at the limit any slight driving mistake was usually punished with a 'lift off spin'... the feeling of getting it right was unrivaled IMO.

Though you can keep Thruxton in the fog!

We want Bathhurst! We want Bathhurst! We want Bathhurst! We want Bathhurst! We want Surfside, too!
 
Haven't done the LeMans 24 hr yet but I want to just to experience the Nighttime part. 👍

Haha, get ready to use up a couple flashbacks before you get the track memorized. It's pretty difficult the first few times through after the lights go out.
 
I wonder how many of the people who hate GRID's physics were driving from the interior view. I started out that way with the demo and thought the game was complete rubbish. Then I gave the chase cam a shot and discovered that it's actually quite a nice arcade racer -- soon enough I was tapping the handbrake and pulling quick drifts around corners in the racing modes, as if I were playing Ridge Racer.
 
*snip*
Then I gave the chase cam a shot and discovered that it's actually quite a nice arcade racer --

Figures, considering the source. That's probably how you think you drive in real life....flying around behind the car.

LOL​
 
Figures, considering the source. That's probably how you think you drive in real life....flying around behind the car.

LOL​
Are you even trying? I don't think you could rile up a 9-year-old with troll-fu that weak. :lol:




Anyway, to expand on my point, this game isn't meant for the cockpit view. The arcadey physics make for a disorientating drive, and the steering wheel only matches your control input, not what the car is doing, giving you the impression of a very floaty ride, especially with a controller. However, I'd say this is Codemasters' least-floaty racing game yet. All of the TOCA series and Colin McRae games have been arcadey, point-and-pivot, floaty messes, but GRID actually feels grippy and solid, and the way the cars move and shift on their suspensions as they corner or bang into each other would be rather convincing if it weren't for the ridiculous speeds everyone is doing.
 
However, I'd say this is Codemasters' least-floaty racing game yet. All of the TOCA series and Colin McRae games have been arcadey, point-and-pivot, floaty messes, but GRID actually feels grippy and solid, and the way the cars move and shift on their suspensions as they corner or bang into each other would be rather convincing if it weren't for the ridiculous speeds everyone is doing.

You really think that? I'd say that the other Race Driver titles are reasonably floaty (but not up there with GRID), but TOCA WTC and back offer quite grippy and incisive handling I think. I played TOCA 2 the other day to see if it was like my memory was telling me, and it has a great sense of precision and feeling of grip (or lack of, sometimes!).

As for the McRae titles, the original and CMR2 were quite floaty and bouncy (though I prefer them to DiRT still) but CMR4, which was the most recent one I played before DIRT, felt very good to me, tarmac handling was responsive and you could tell the different types of tarmac from the handling alone, and on dirt roads the sliding felt natural, which it doesn't on DIRT.
 
You really think that? I'd say that the other Race Driver titles are reasonably floaty (but not up there with GRID), but TOCA WTC and back offer quite grippy and incisive handling I think. I played TOCA 2 the other day to see if it was like my memory was telling me, and it has a great sense of precision and feeling of grip (or lack of, sometimes!).
Sorry, by "TOCA series" I meant the Race Driver series. My bad.

As for the McRae titles, the original and CMR2 were quite floaty and bouncy (though I prefer them to DiRT still) but CMR4, which was the most recent one I played before DIRT, felt very good to me, tarmac handling was responsive and you could tell the different types of tarmac from the handling alone, and on dirt roads the sliding felt natural, which it doesn't on DIRT.
Yeah, I thought DiRT was disappointing. You can tell they made an effort to improve the physics, but drifting through the corners just doesn't work well.
 
I did the same, bought it for £32 and then sold it, thankfully for a reasonable £27, so for me it was a 1 week rental. I love my racing games generally, and I really enjoyed DIRT. I should have listened to my gut instinct, because when I downloaded and played the demo of GRID, I hated it! However, I stuck with it and found an enjoyable experience in there somewhere. So, I bought the game.

Never before have I struggled so much with a racing game on what you would call "easy" settings. Even the powerful cars take an age to stop, turn like they are boats (as already said)…I simply struggled with it, so my frustration levels went through the roof. After a while, the unoriginal (yes, unoriginal) progression through the game was the nail in the coffin.

I also sold my copy of GT5P because I played it to death already, got a game save to have all the cars, and experienced the F1. For me, there is nothing more I need to see until the full game comes out. I didn't even take it online.

With GTAIV taking prime spot in the Blu-ray drive, there is no shortage of gameplay to be had!
 
Even the powerful cars take an age to stop

Are you referring to GRID or DIRT? I reckon in DIRT the brakes are far too powerful, there's no challenge to braking because the second you press the button it takes all your speed away. There's none of the "am I going to stop?..." panic of the previous McRae games, which is how rally braking should be.

I also sold my copy of GT5P because I played it to death already, got a game save to have all the cars, and experienced the F1. For me, there is nothing more I need to see until the full game comes out. I didn't even take it online.

With GTAIV taking prime spot in the Blu-ray drive, there is no shortage of gameplay to be had!

It seems a pity that you never tried the online mode of GT5P, because although it gets a panning sometimes it's so much more challenging and fun than the offline modes. And again, competing for the time trial times is good fun too.

I do seem to be playing GTA4 more at the moment myself too though, but that's mainly because my main aim for GT5P at the moment is the Academy and that's on the back burner until I've got a wheel.
 
It seems a pity that you never tried the online mode of GT5P, because although it gets a panning sometimes it's so much more challenging and fun than the offline modes. And again, competing for the time trial times is good fun too.

Like, I suspect, most people, once I completed S class in GT5P I have never driven offline again. This is a testament to two things:

1) in spite of all its shortcomings GT5P online is still very enjoyable.

2) the traditional offline Gran Turismo game-play is sooo tired.
 
Are you referring to GRID or DIRT? I reckon in DIRT the brakes are far too powerful, there's no challenge to braking because the second you press the button it takes all your speed away. There's none of the "am I going to stop?..." panic of the previous McRae games, which is how rally braking should be.



It seems a pity that you never tried the online mode of GT5P, because although it gets a panning sometimes it's so much more challenging and fun than the offline modes. And again, competing for the time trial times is good fun too.QUOTE]

Regarding the brakes on DiRT. I think I noted that in another post, also. I can go from 100 to 20 in the width of the road onto which I'm supposed to turn. I've found that you can get through most of the rally events by tapping the brakes when I get into trouble in a turn - something I would NEVER do in the previous Codemaster games. I'd have been off into the weeds or down the embankment. I have to remind myself - ARCADE fun. I finally got my PS@ hooked into my system with my PS3 so I can play the OLD TOCA and Colin McCrae series - much more challenge and fun that the new stuff. Like I keep asking - what happened Codemaster.
 
Well i own GRID and ok it maybe not as good a racer then GT5P, but i own that too... but Grid is more of a layed back easy going racers game, as for the punters on the demo its not like that on the game, yeah u have some crashes but not on the ranked as much.

i think its a great game drifting is sure of a hell better then GT5P, but its a differnt concept its but fun none the less
 
i think its a great game drifting is sure of a hell better then GT5P, but its a differnt concept its but fun none the less

I disagree that drifting is better in GRID, it's probably more "fun" (to some) and easier to do, but personally I prefer the realistic physics of GT5P which make the drifts more fluid and more natural - more like actual drift competitions and not Fast And The Furious style.
 
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