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I searched the various physics discussion threads and never saw a specific discussion of the low-speed inaccuracies, so I figured I'd create my own thread. I apologize if it's been discussed at length before, but I couldn't find it.
Now let me just say that I'm not a serial complainer, and I love the game, but I was messing around on the TG Test Track this afternoon and was pretty disappointed that they haven't fixed some glaring issues with the tire/clutch/engine physics.
1. Why, if I dump the clutch at full throttle in 2nd gear in a Corvette Z06, does it bog down and not spin the tires? I also tried it in a Camaro SS on COMFORT HARD tires and it still wouldn't spin them!
2. I paid a lot of money for my wheel with a clutch pedal and H-pattern shifter, and the fact that I can't powershift is incredibly frustrating. If the tires are spinning at all, it won't let you change gear. Doing a burnout in first and try to quick-shift to 2nd? No dice, you have to wait until the tires stop spinning before it will select the next gear, even if you let off the throttle between gears.
3. Dumping the clutch at full throttle while in motion has no effect, you can't even chirp 2nd gear. Ridiculous.
4. The way the game handles low-rpm torque is terrible. In real life, if I'm in a corner going 45mph in 3rd gear in my GTO and floor it, the tail will jump right out on me. In the game, you can't get the tail to jump out at 45mph in 3rd unless you throw it back and forth to get it off-balance. Flooring it around a corner won't do anything at low speed/low rpm. Again, this testing was done with the 2010 Camaro SS.
5. I spun out in 2nd gear in the SS. I kept the throttle planted all the way through the spin, and rather than it continuing to boil off the tires after spinning 180*, the tires hooked immediately and the car bogged off with full traction. If you did that in real life you'd sit there bouncing off of the rev limiter for a few seconds with the tires going up in smoke before the car even started to move.
6. You can't do a proper burnout. Just try doing a brakestand. I'm guessing if you use the brake controller and set the rear brakes to 0 it might work, but I haven't tried because that's pretty pointless anyway since you don't need a line-lock to do a burnout in real life.
The fact that you can't do something as simple as a 2nd gear burnout is a huge deviation from reality in a game that claims to be a "driving simulator".
Someone please post some kind of rebuttal to this as it's really taken the wind out of my sails in regards to GT5.
Now let me just say that I'm not a serial complainer, and I love the game, but I was messing around on the TG Test Track this afternoon and was pretty disappointed that they haven't fixed some glaring issues with the tire/clutch/engine physics.
1. Why, if I dump the clutch at full throttle in 2nd gear in a Corvette Z06, does it bog down and not spin the tires? I also tried it in a Camaro SS on COMFORT HARD tires and it still wouldn't spin them!
2. I paid a lot of money for my wheel with a clutch pedal and H-pattern shifter, and the fact that I can't powershift is incredibly frustrating. If the tires are spinning at all, it won't let you change gear. Doing a burnout in first and try to quick-shift to 2nd? No dice, you have to wait until the tires stop spinning before it will select the next gear, even if you let off the throttle between gears.
3. Dumping the clutch at full throttle while in motion has no effect, you can't even chirp 2nd gear. Ridiculous.
4. The way the game handles low-rpm torque is terrible. In real life, if I'm in a corner going 45mph in 3rd gear in my GTO and floor it, the tail will jump right out on me. In the game, you can't get the tail to jump out at 45mph in 3rd unless you throw it back and forth to get it off-balance. Flooring it around a corner won't do anything at low speed/low rpm. Again, this testing was done with the 2010 Camaro SS.
5. I spun out in 2nd gear in the SS. I kept the throttle planted all the way through the spin, and rather than it continuing to boil off the tires after spinning 180*, the tires hooked immediately and the car bogged off with full traction. If you did that in real life you'd sit there bouncing off of the rev limiter for a few seconds with the tires going up in smoke before the car even started to move.
6. You can't do a proper burnout. Just try doing a brakestand. I'm guessing if you use the brake controller and set the rear brakes to 0 it might work, but I haven't tried because that's pretty pointless anyway since you don't need a line-lock to do a burnout in real life.
The fact that you can't do something as simple as a 2nd gear burnout is a huge deviation from reality in a game that claims to be a "driving simulator".
Someone please post some kind of rebuttal to this as it's really taken the wind out of my sails in regards to GT5.
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