* * * GT6 QUICK TUNE * * * TUNISMO APP NOW AVAILABLE FOR iOS!

Tried the HSV at RBR. Very nice drive, could be a little sharper to turn in as it's got great mid corner and exit grip. Good set up to get gold in the seasonal.

I tried it without camber, then it really darted into corners but didn't feel as nicely balanced. Still had plenty of grip though and I was a few tenths faster.
 
Tried the HSV at RBR. Very nice drive, could be a little sharper to turn in as it's got great mid corner and exit grip. Good set up to get gold in the seasonal.

I tried it without camber, then it really darted into corners but didn't feel as nicely balanced. Still had plenty of grip though and I was a few tenths faster.
Thanks. You can always try tweaking the entry value to get the turn in to your liking, but it might compromise the exit balance. Camber does seem to be a double edged sword, but I really like the smooth transitions it seems to create now. Maybe an intermediate setting like 1.0 would work best for you.
 
Hi O'lock.

Just downloaded the latest version to the Windows Surface RT and all seems to work fine.

This'll make life easier as my PC and PS3 are in different rooms.

Thanks JTF
 
14745402212_bf8c46d948_c.jpg


Nissan GT-R NISMO GT3 '13 - 350,000

Oil Change - 250
Improve Body Rigidity - 27,500
Tires: Racing Hard - 0
Low RPM Range Turbo Kit - 7,600

Total Investment - 385,350


PP: 646
714 HP @ 6000 RPM
747 LB-FT @ 3000 RPM
1,350 KG
1.89 KG/HP
Weight Distribution: 54/46


Quick Tune Settings (v4.3):

Suspension Level: 4
Corner Entry Balance: 0
Corner Exit Balance: -1
Base Camber Angle: 2.0
LSD Strength: 1
Spread: 100.0%
Scale: 100.0%


Ride Height: 60 / 64
Spring Rate: 34.00 / 13.01
Dampers (Compression): 8 / 8
Dampers (Extension): 9 / 7
Anti-Roll Bars: 4 / 6
Camber Angle: 2.4 / 1.6
Toe Angle: -0.08 / 0.47
Brake Balance: 5 / 5


Transmission Instructions:

Set Final Gear to 3.366
Set Max Speed to 205 MPH (330 KPH)

1st Gear: 3.380
2nd Gear: 2.272
3rd Gear: 1.671
4th Gear: 1.276
5th Gear: 1.000
6th Gear: 0.800
Final Gear: 3.580


Initial Torque: - / 6
Acceleration Sensitivity: - / 15
Braking Sensitivity: - / 7


Downforce: 350 / 588


ABS 1, all other aids off.
 
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Audi R8 5.2 FSI Quattro '09 - 199,400
Oil Change - 250
Improve Body Rigidity - 22,500
Tires: Sports Soft - 9,750
Height-Adjustable, Fully Customizable Suspension - 19,000
Racing Brakes - 8,500
Fully Customizable Dog-Clutch Transmission - 19,500
Twin-Plate Clutch Kit - 3,350
Carbon Drive Shaft - 4,400
Fully Customizable Mechanical Limited Slip Differential - 7,350
Torque-Distributing Center Differential - 15,000
Engine: Stage 1 - 4,750
Sports Computer - 2,000
Intake Tuning - 4,800
Semi-Racing Exhaust - 7,500
Isometric Exhaust Manifold - 3,350
Catalytic Converter: Sports - 1,750
Weight Reduction: Stage 1 - 4,800

Total Investment - 337,950


PP: 593
692 HP @ 8,500 RPM
480 LB-FT @ 7,200 RPM
1,441 KG
2.08 KG/HP
Weight Distribution: 46/54


Quick Tune Settings (v4.2):

Suspension Level: 3
Corner Entry Balance: -1
Corner Exit Balance: 0
Base Camber Angle: 0.0
LSD Strength: 3
Spread: 100.0%
Scale: 100.0%


Ride Height: 86 / 89
Spring Rate: 11.64 / 15.63
Dampers (Compression): 7 / 7
Dampers (Extension): 6 / 8
Anti-Roll Bars: 5 / 3
Camber Angle: 0.0 / 0.0
Toe Angle: 0.06 / 0.29
Brake Balance: 7 / 3


Transmission Instructions:

Set Final Gear to 4.665
Set Max Speed to 180 MPH (290 KPH)

1st Gear: 3.229
2nd Gear: 2.191
3rd Gear: 1.628
4th Gear: 1.259
5th Gear: 1.000
6th Gear: 0.813
Final Gear: 3.780


Initial Torque: 7 / 19
Acceleration Sensitivity: 21 / 33
Braking Sensitivity: 11 / 26


Front/Rear Torque Split: 30 / 70


ABS 1, all other aids off.



@psball

Alright, this tune still isn't quite perfect. The car remains pretty loose on entry, but going crazy with the balance adjustment seems to make it want to "saw" through the corner rather than making a smooth arc. It almost drives a bit like the R35 GT-R, except for the fact that it's not nearly as forgiving when you botch the turn-in. I dunno, see what you think.

This one is my favorite :D. Very fun to drive 👍.
Thanks for these great tunes.
have another tunes to share? :bowdown:
 
This one is my favorite :D. Very fun to drive 👍.
Thanks for these great tunes.
have another tunes to share? :bowdown:
Thanks. I have lots of tunes, any in particular you're looking for? My garage isn't that extensive, but if it's a popular premium car there's a pretty good chance I have it.
 
14812511304_74a0268792_c.jpg


Renault R5 Turbo '80 - 74,500

Oil Change - 250
Improve Body Rigidity - 20,000
Tires: Sports Soft - 9,500
Height-Adjustable, Fully Customizable Suspension - 18,500
Racing Brakes - 8,500
Fully Customizable Dog-Clutch Transmission - 19,000
Twin-Plate Clutch Kit - 3,200
Fully Customizable Mechanical Limited Slip Differential - 7,250
Engine: Stage 1 - 4,750
Sports Computer - 1,750
Intake Tuning - 4,600
Semi-Racing Exhaust - 7,250
Isometric Exhaust Manifold - 3,200
Catalytic Converter: Sports - 1,500
Low RPM Range Turbo Kit - 7,250
Weight Reduction: Stage 1 - 4,700

Total Investment - 195,700


PP: 470
276 HP @ 6,700 RPM
255 LB-FT @ 3,700 RPM
902 KG
3.26 KG/HP
Weight Distribution: 45/55


Quick Tune Settings (v4.3):

Suspension Level: 3
Corner Entry Balance: -1
Corner Exit Balance: -3
Base Camber Angle: 1.0
LSD Strength: 2
Spread: 100.0 %
Scale: 100.0%


Ride Height: 86 / 102
Spring Rate: 6.50 / 8.10
Dampers (Compression): 7 / 7
Dampers (Extension): 6 / 8
Anti-Roll Bars: 5 / 3
Camber Angle: 0.8 / 1.2
Toe Angle: 0.08 / 0.52
Brake Balance: 7 / 3


Transmission Instructions:

Set Final Gear to 3.807
Set Max Speed to 174 MPH (280 KPH)

1st Gear: 2.827
2nd Gear: 1.859
3rd Gear: 1.337
4th Gear: 1.000
5th Gear: 0.769
Final Gear: 3.710


Initial Torque: - / 14
Acceleration Sensitivity: - / 24
Braking Sensitivity: - / 20


ABS 1, all other aids off.
 
14812511304_74a0268792_c.jpg


Renault R5 Turbo '80 - 74,500

Oil Change - 250
Improve Body Rigidity - 20,000
Tires: Sports Soft - 9,500
Height-Adjustable, Fully Customizable Suspension - 18,500
Racing Brakes - 8,500
Fully Customizable Dog-Clutch Transmission - 19,000
Twin-Plate Clutch Kit - 3,200
Fully Customizable Mechanical Limited Slip Differential - 7,250
Engine: Stage 1 - 4,750
Sports Computer - 1,750
Intake Tuning - 4,600
Semi-Racing Exhaust - 7,250
Isometric Exhaust Manifold - 3,200
Catalytic Converter: Sports - 1,500
Low RPM Range Turbo Kit - 7,250
Weight Reduction: Stage 1 - 4,700

Total Investment - 195,700


PP: 470
276 HP @ 6,700 RPM
255 LB-FT @ 3,700 RPM
902 KG
3.26 KG/HP
Weight Distribution: 45/55


Quick Tune Settings (v4.3):

Suspension Level: 3
Corner Entry Balance: -1
Corner Exit Balance: -3
Base Camber Angle: 1.0
LSD Strength: 2
Spread: 100.0 %
Scale: 100.0%


Ride Height: 86 / 102
Spring Rate: 6.50 / 8.10
Dampers (Compression): 7 / 7
Dampers (Extension): 6 / 8
Anti-Roll Bars: 5 / 3
Camber Angle: 0.8 / 1.2
Toe Angle: 0.08 / 0.52
Brake Balance: 7 / 3


Transmission Instructions:

Set Final Gear to 3.807
Set Max Speed to 174 MPH (280 KPH)

1st Gear: 2.827
2nd Gear: 1.859
3rd Gear: 1.337
4th Gear: 1.000
5th Gear: 0.769
Final Gear: 3.710


Initial Torque: - / 14
Acceleration Sensitivity: - / 24
Braking Sensitivity: - / 20


ABS 1, all other aids off.

I tried at trial mountain. Its wild for me opp. Please try.
 
does this still work after the new updates. i tried a quick tune on the honda civic ep 04 and when i braked going in to the first corner of nurb after time starts my car basically done a stoppy " rolled on front 2 wheels" ...


i have all upgrades except nos

heres the setup that the quick tune came up with.

honda civic ep 04



ride height 106/106
spring rate 6.13/5.43
dc 6/6
de 7/5
arb 2/4
camber 0.0/0.0
toe -0.12/-0.11
brake 4/6
lsd 6/18/8

transmission

1. 3.541
2. 2.450
3. 1.860
4. 1.472
5. 1.200
6. 1.003

i got a good tune for another car and it worked pretty well. then updates happened so im not sure if its maybe something im doing wrong.
any help will be greatly appreciated.
 
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SPECIAL ANNOUNCEMENT!

I'm pleased to report that FlameFront Studios is currently developing a Quick Tune based GT6 tuning app for both iOS and Android!


http://www.tunismo.com/



Quick Tune is back! For those of you who are familiar with the previous GT5 versions, you should find the differences relatively minimal. For the new people, I will go into a bit more detail below. Let's get started...


Spreadsheet Download Link:

New! http://www.mediafire.com/download/ti66vq4zvdtrwm6/GT6QUICKTUNE-v4.3.xls

(Old) http://www.mediafire.com/download/qrndw7qxi2i42n8/GT6QUICKTUNE-v4.2.xls

(Old) http://www.mediafire.com/download/o3ed8t0s8t8wh1a/GT6QUICKTUNE-v4.1.xls

(Old) http://www.mediafire.com/download/6tyatsi1i4ey0gn/GT6QUICKTUNE-v4.0.xls



If you're having problems opening it, try downloading OpenOffice here: http://www.openoffice.org/


Full disclosure: This tuning sheet was created using a DS3 in offline mode. I am not an expert in either tuning for steering wheels or for online mode. In fact, I might not be an expert at tuning in general. It is my hope that the built in adjustments will allow Quick Tune to be equally effective for everyone. As always, it is a work in progress, and your feedback is critical.


12808071644_1d27b5f2d2_o.jpg


So, how does it work?


The Vehicle Specifications and Suspension Parameters fields should be fairly self-explanatory. You can find this information in the vehicle settings screen. Default spring rate refers to the default spring settings for the fully adjustable suspension kit.


Suspension Level is your primary suspension adjustment and is responsible for overall suspension stiffness. Increasing this value will lower the ride height and raise the spring rates, dampers, and anti-roll bars in unison. Which setting should you use? Factors to consider:
  • Weight: Heavier cars will need harder suspension than lighter cars.
  • Tires: Cars with high grip tires will need harder suspension than cars with low grip tires.
  • Aerodynamics: Cars with high downforce will need harder suspension than cars with little or no downforce.
  • Overall vehicle balance: On cars with a tendency to understeer, a softer suspension can induce enough destabilizing body roll to help rotate the car into a corner. In my testing, cars with a tendency to oversteer seem to prefer harder suspension to reduce unwanted body motion and enhance predictability. Your results may vary.
  • Road surface: Although not necessary, you may wish to use softer suspension on bumpy courses and harder suspension on smoother tracks.
Although you may enter any value between 0 and 5, it is recommended to stay between 1 and 4 for maximum compatibility. Using 0 or 5 may cause some outputs to go out of the allowed adjustment range, in which case the numbers will turn red. Default setting: 2


11491086393_48ac9d5b5a_z.jpg


Balance is for making small adjustments to the handling characteristics. New for v4.0, this has been separated into Corner Entry and Corner Exit. Entering a positive number results in more oversteer and/or less understeer, while entering a negative number results in more understeer and/or less oversteer. Altering either box will result in minor changes to ride height, spring rate, toe and aerodynamics if applicable. Rear LSD initial torque, LSD deceleration and brake bias are only affected by the entry value, while camber and AWD torque split are only affected by the exit value. Dampers, anti-roll bars, front LSD initial torque and LSD acceleration are not affected by either setting. Range is from -3 to +3. Default setting: 0


Base Camber Angle is used to increase or decrease the front and rear camber angles in unison. As GT doesn't provide us a proper tool for adjusting camber i.e. a tire pyrometer, choosing a good camber setting is very much a trial and error process. Generally speaking, a heavy car with soft suspension and soft tires will need more camber than a light car with hard suspension and hard tires. Default setting: 1.0


LSD Strength provides for various levels of LSD lock. A higher value will increase overall lock, while a lower value will decrease it. The exact effect this setting may have on how the car drives depends very much on the vehicle itself. Although you may enter any value between 1 and 6, it is recommended to stay between 1 and 4 for maximum compatibility. Using 5 or 6 may cause some outputs to go out of allowed adjustment range, in which case the numbers will turn red. Default setting: 2


11490975865_b65e6b8bf9_z.jpg


The Transmission Spread feature allows you to move the transmission gear ratios closer together or further apart. Entering a value less than 100% will result in closer ratios and entering a value greater than 100% will result in wider ratios. If you're having trouble fitting the suggested ratios into the allowable range, this feature can be used to correct this. Default setting: 100%


The Transmission Scale feature multiplies all gears by the same amount without altering the spread. The effect is similar to changing the final drive. Entering a value less than 100% will result in taller (numerically lower) ratios and entering a value greater than 100% will result in shorter (numerically higher) ratios. This feature is also useful for fitting the ratios into the allowable range. Default setting: 100%


For a complete step-by-step demonstration on fitting gear ratios and selecting a final drive, please jump to the following post:

https://www.gtplanet.net/forum/showthread.php?p=5889327#post5889327


11491073066_aa8ccc4715_z.jpg


The Aerodynamics calculation is intended for use with race and tuner vehicles. It is not designed to work on road cars with the GT Auto wing kit. It is also intended for circuit use, and thus will result in very high downforce settings, usually the maximum allowed both front and rear. If top speed is a concern, you will want to manually adjust it to your liking.


The Power Measurement option is used to alter the expected power entry in the Vehicle Specifications field to your regional standard. You may choose between mechanical horsepower (HP), kilowatts (KW), or metric horsepower (PS). Default: HP


The Torque Measurement option is used to alter the expected torque entry in the Vehicle Specifications field to your regional standard. You may choose between kilograms force per meter (KGFM), pound feet (LB-FT), or Newton meters (NM). Default: LB-FT


Due to various forum debates about "backwards" settings I've decided to include the Invert Front/Rear Roll Resistance feature for those who subscribe to this theory. This feature has two effects. First, it flips the anti-roll bar output. Second, it reverses the effect of the balance function on spring rates. Note that this will not affect the spring rates if the balance is at 0 as they will still be extrapolated from the defaults. Enter "N" for normal or "Y" for reversed. Default setting: N


11491086453_1241d74823_z.jpg


That's it for now. Please report any bugs, problems or issues you encounter. Also, creating a tune based solely on four vehicle specifications means it will be naturally more effective on some cars than others. It helps me to know which cars it works well on and which ones it doesn't. The more specific the suggestion, the more likely I can fix it in future revisions.



Thanks,

- B
...that´s marvelous! I increased my laptime on Ascari with a fully tuned A110 by nearly 10% - at the first try...
 
does this still work after the new updates. i tried a quick tune on the honda civic ep 04 and when i braked going in to the first corner of nurb after time starts my car basically done a stoppy " rolled on front 2 wheels" ...

I remember FWD cars doing stoppies from the very first race in GT6. I don't really drive that many FFs, so I can't say I experience the problem a whole lot anymore. I'm thinking increasing suspension stiffness should help alleviate it.
...that´s marvelous! I increased my laptime on Ascari with a fully tuned A110 by nearly 10% - at the first try...

I hope you mean decreased lap time, lol. If you increased it 10% then I've failed my job horribly. :scared:
 
might be being really stupid here and apologies if i am but just need clarification on a couple of thing with your spreadsheet. 1 Where do i find the "Transmission Ratio Adjustment" settings in the game and also the LSD Level
 
might be being really stupid here and apologies if i am but just need clarification on a couple of thing with your spreadsheet. 1 Where do i find the "Transmission Ratio Adjustment" settings in the game and also the LSD Level
Neither one of those settings are found in the game, they are user adjustments similar to the suspension level function. It's totally up to you what value you want to use. It may take some trail and error to find a setting you like.
 
Sir, need to know how to set the suspension/ LSD in Scirocco R '10 sport hard tires 290Hp 1175kg in Suzuka lapping 2:19.xxx( no aids at all, including SRF & ABS) Hope u can help. TQ v much.
 
Sir, need to know how to set the suspension/ LSD in Scirocco R '10 sport hard tires 290Hp 1175kg in Suzuka lapping 2:19.xxx( no aids at all, including SRF & ABS) Hope u can help. TQ v much.
Well, what current Quick Tune settings are you using, and what issues are you trying to fix? I'll try to walk you though it.
 
When I try to brake in a straight line 1) after the flyover for the left slow corner 2), just b4 the straight & also b4 the last S-turn braking (3 total) the Scirocco R '10 didn't slow in a stable line. (Suzuka). - No any drivers aids we use. TQ for your attention, Buddy.
 
Nice sheet @oppositelock, thanks for all your effort.

Do you have any insight in when the app will be released?
Thanks. The developer has informed me that the iOS version was submitted to Apple for approval last week, but I'm not certain how long that process might take. The Android version is still a work in process and likely won't be released until some time after the Apple version.

Edit: Nevermind, I just rechecked Tunismo and it looks like it's up and running!

https://itunes.apple.com/app/tunismo/id914059793
 
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Thanks. The developer has informed me that the iOS version was submitted to Apple for approval last week, but I'm not certain how long that process might take. The Android version is still a work in process and likely won't be released until some time after the Apple version.

Edit: Nevermind, I just rechecked Tunismo and it looks like it's up and running!

https://itunes.apple.com/app/tunismo/id914059793
I own a Android so i'll have to wait a bit but nice to see the site up and running, wasn't up when i checked yesterday.

I also hope your getting some percentage from the app sales ;)
 
I own a Android so i'll have to wait a bit but nice to see the site up and running, wasn't up when i checked yesterday.

I also hope your getting some percentage from the app sales ;)
If you haven't already signed up on Tunismo, I recommend doing so. This way you'll be notified via email as soon as the Android app is up. And yes, I get a percentage, so everybody buy a copy! :dopey:
 
For some reason i have difficulty's matching the correct values from game to sheet. Or i don't understand the function/working.
Some items i can't find/match:
Suspension level
Corner entry balance
Corner Exit balance
Base camber
LSD strenght

Is Deceleration equal to Brake sensitivity?
 
Just downloaded the iOS app. Set up the 905b for the 700pp seasonal at monza with it. Knocked a full 5 seconds off my record time! That was with the base tune it gave me.

One think I'd like to ask is if you could add a BHP option to the power units that would be great. Do that an I can give you 5 stars! 👍
 
For some reason i have difficulty's matching the correct values from game to sheet. Or i don't understand the function/working.
Some items i can't find/match:
Suspension level
Corner entry balance
Corner Exit balance
Base camber
LSD strenght

Is Deceleration equal to Brake sensitivity?

Please check either the first thread post or the app instructions, there's detailed descriptions for all these things. 👍

Just downloaded the iOS app. Set up the 905b for the 700pp seasonal at monza with it. Knocked a full 5 seconds off my record time! That was with the base tune it gave me.

One think I'd like to ask is if you could add a BHP option to the power units that would be great. Do that an I can give you 5 stars! 👍
Awesome, good to hear. The term BHP simply indicates that a given horsepower rating is measured at the crank with a brake dyno, there is no real conversion as such and for our purposes HP and BHP are completely interchangeable.
 
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I understand the differences in HP vs BHP, however as the game gives us both units I figured your app could too. If you say it doesn't make a difference to the app then I'm happy with that.
 
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