Channel stuffing isn't a thing two years in. But even then, I don't think those are "shipped to retailer" numbers, that is not common practice with software numbers.
And yes, crew size and development time is everything. GT5 that was "the most expensive", cost 60mi in 5 years.
SMS had 4 years or so (2011 crowdfund) of development and PCars had an initial (estimated by them) ROI start at less than a million sales, but then with Namco publishing that number probably shot up a bit. People started seeing profits with the latest payment.
Assetto Corsa sold less than 300k at below full price (although DLC packs probably help even that up), and it's still going since Kunos is pretty small.
Turn 10 should be around 100 (even though they hire lots of contractors), so unless they have much higher pay rates, I'm sure ~3mi sales is more than enough to turn profit.
Those numbers are nowhere near top quartile Hollywood movies...
It's a trip reading it from the start, sales really do mess people up worse than reviews.
Last edited: Dec 16, 2015