I should make it clear that I don't have any links to back this up, this is just speculation, although I don't think it is unreasonable. I would therefore add 3 comments in relation to this: 1) The world crashed in 2008 and disposable income has reduced by 10%+ in the period since then, meaning that everyone has less money to go out and buy games generally. Many people continued on for a year hoping the problem would go away but then suddenly found that it didn't. All the gamers I know, that used to buy atleast one game every month, now buy one or two a year. Rather than buying PCars, NFS and GT6, they buy only one of those games. On this basis, the number of games sold for each title would decrease. 2) No one has commented on the huge increase in mobile games in that period and the squeeze on the traditional console gaming market as a result. New gamers in the last 6 years are much more likely to play mobile games than those before them. The console gamer is also getting older (isn't the average age of a gamer now 36?) and less likely to play multiple games as other commitments get in the way. 3) GTA 5 released on 17 September 2013 and sold 1,000,000,000,000,000,000 copies (slight exaggeration but you get my point). Everyone bought GTA 5 in September. If they could only afford one game, as many could, that was it. We mustn't underestimate the effect that one game had on everything else released in October, November, December 2013 and the first 6 months of 2014. Expanding on your interesting comparison of driving game sales in that period, I wonder what the level of overall console game sales was in the corresponding period. Based on my personal experience and admittedly anecdotal evidence, I suspect that the overall level of console game sales was also significantly lower, i.e. that the decline is in console game sales overall (excluding GTA 5) rather than just driving games themselves. I would be interested to know if anyone knows where to check this.