GT6 Screenshots / Videos

Discussion in 'Gran Turismo 6' started by BkS, May 15, 2013.

  1. BkS

    BkS

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    [​IMG]

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    Looks like GT5 engine, which brushed up menu's and a neet new feature!

    From Toyota's Twitter.
     
    Last edited: May 15, 2013
  2. LeadFootLiam

    LeadFootLiam

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    Graphics look excat same.
     
  3. BkS

    BkS

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    From Jordan:

    "Basics of the GT6 core is new"

    "new rendering engine, flexible, compact and nimble"

    "lots of single leaves floating and flying on the track"

    "totally new physics engine, new suspension and tyre model. new aero model. tech partnership with yokohama and kw auto."
     
  4. CAMAROBOY69

    CAMAROBOY69 Premium

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    Its on the PS3, you shouldn't expect much change when it comes to the graphics. GT5 pushed the PS3 about as far as it can go graphically. Not much left to improve. It already looks stunning. Well the premiums look stunning. Might be some subtle graphical changes in the premiums but they already look amazing.
     
  5. TheeFrogmanlego

    TheeFrogmanlego (Banned)

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    Not exactly I don't see pixles on the cars butt were the smoke is !
     
  6. LeadFootLiam

    LeadFootLiam

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    K now i'm getting excited.
     
  7. SkunkyZA

    SkunkyZA

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    How about making this the gt6 picture/video thread where all the pictures and videos can be posted from the announcement. They get lost very easily in the longer threads.

    Or if someone wants to make one why not? Get all the pics and vids in the op. I would but i know I won't have the time to update the op
    :)
     
  8. Gturbo5

    Gturbo5 (Banned)

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    Look good so enough!

    We wait GT7 in PS4 will great also Full premium cars.
     
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  9. Dmarc_Atl

    Dmarc_Atl (Banned)

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    [​IMG]

    No pixels, but I dont think there was pixels in GT5 trailers.So I guess we will have to wait til we see some actual gameplay.
     
  10. BkS

    BkS

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    Mother of god, that photo is beautiful!!! :')
     
  11. TorqueHappenS08

    TorqueHappenS08

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    Some GT6 HD High Resolution pictures, Click to enlarge. Warning, Massive picture. May slow down some computers.

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  12. Scuderia Paul

    Scuderia Paul

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    Here are images of content new to GT6. There is no point in repeating the Ferrari 458 Italia, McLaren MP4-12C or Nissan GT Academy images.


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  13. 99999Evolution

    99999Evolution

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    Look at the speedometer, Looks like Viper's speedo ?
    Or it is actually like that ?
     
  14. Shirrako

    Shirrako

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  15. betec18

    betec18

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    Beautifull!!!!!!
     
  16. GTPorsche

    GTPorsche

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    The TZ3 is a rebodied Viper.
     
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  17. R1600Turbo

    R1600Turbo Premium

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    I think those really large screenshots should be linked or something.
     
  18. Shirrako

    Shirrako

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    Linked a video above with 100 Screenshots in HD. Hope that helps
     
  19. UkHardcore23

    UkHardcore23

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    By the time GT7 comes we will have 500 PS3 cars and 100 PS4 cars. I fear PD now will always be playing catch up to the console!
     
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  20. eran0004

    eran0004

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    Since you wouldn't be able to spot the difference unless you're using the new microscope mode feature in GT7, I'd say that PS3 models for PS4 would be perfectly fine.
     
  21. UkHardcore23

    UkHardcore23

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    I'd put money on them being able to do a much better job graphically with cars on the PS4 than PS3.....It seems to be a myth going around right now that you cannot do anybetter than a PS3 premium car, Thats just nonsense!
     
  22. oink83

    oink83 Premium

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    +1 for that.

    The PS3 models are still insanely detailed, and I know PS4 will bring more powerful graphics, but I would be fine to see PS3 premiums on a PS4 edition instead of "standards". Then of course all of the new models on the PS4 version. Of course the more they make for the new game the better (don't get me wrong here ;)) but I wouldn't be too disapointed as I said.
     
  23. Samus

    Samus

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    Not really, there is only so much you can model a car that it's 100% true to the real model, or close enough that it makes no difference in a game environment. The rest of the work is then shaders and lighting to make the car look as realistic as possible. A lot of people seem to mistake poor/less realistic lighting and shaders for poorer models. Just look at the normal Forza 4 models, a lot of people say they're not as realistic as GT5 and that appears to be the case but when they're taken out of the Forza 4 lighting engine and placed in a better one they look extremely real.

    The premium cars are already extremely well detailed, except for a few more polys in a few areas, some slightly better textures and some physical reworking on certain models they're not far off as good as you're going to get, or need, for many years.
     
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  24. Nattefrost

    Nattefrost

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    If you look at the Premium models in GT5's showroom, you understand there's no real need to have more detailed ones on the next generation of consoles. As SimonK says, put these models in a next generation graphical engine and apply modern lighting, shaders and a host of post-processing effect on them and they'd still look stunningly detailed by PS4 standards. Not to mention that the "master" models PD created for the Premium are probably even more detailed than what we've seen so far (you'd expect some future-proofing in that area).
     
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  25. ralph89

    ralph89

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    Also, even with 500k poly on GT5 model they can remove the jagged edges with AA on PS4 horsepower without a sweat.
     
  26. Lain

    Lain Premium

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    Polygon count has nothing to do with jagged edges. You can have a single 1-polygon triangle that has perfectly crisp HD edges. It's the resolution (and AA, as you mentioned) that matters. Which is beneficial, because it means that whenever the PS5 rolls around and is able to do 4K or 8K, all of Polyphony's car models will automagically look better due to simply being rendered at a higher resolution. (Same goes with the PS4 and being able to use more AA and true 1920x1080 instead of 1280x1080)

    Polygon count just affects how blocky or smooth an object looks, independent of resolution. And Polyphony's car models have more than enough polygons to look perfectly smooth, unless you're putting your nose right up against the car's headlights.

    Or in other words, they're perfectly sufficient and could last Polyphony until the end of time. But they could always opt to increase the poly count so that details still look perfectly smooth even when you're zooming in on them with a microscope. And of course, they could always move on to modeling internal components...

    Or they could just make more cars and tracks. :p
     
    Last edited: May 16, 2013
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  27. Dionisiy

    Dionisiy

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  28. J-KiLLA24

    J-KiLLA24

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    ^ That's not a link.

    Edit: Okay fixed.
     
  29. diegorborges

    diegorborges

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    Thanks for sharing! :)
     
  30. diegorborges

    diegorborges

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    Preview from Eurogamer with some new/extended scenes...

     
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