I fail to see how credits are an issue in GT6. Credits are plentiful, and not nearly as necessary as they were in GT5.
In GT5, we needed the ability to earn much faster than in GT6. Remember, most cars were only available in the UCD, and only 6 cars were rotated through "per day." So we constantly needed cash on hand, and our bankrolls were limited to 20,000,000. If we blew our wad, we needed to replenish the bankroll IMMEDIATELY to be prepared for the next "day's" rollout in the UCD. None of that urgency is present in GT6.
Now, we have the luxury of time to save up for cars because everything is available 24/7, and our credit ceiling was raised to 50,000,000. With the ability to earn 6,852,000 per hour, courtesy of RedBull, there is no shortage of credits!
Hell, I buy 500,000 cars just for the paint chips! When my balance drops below 47,700,000, I spend 20 minutes in the x2014 and I'm back to 50,000,000. What is there to whine about?
In GT5, we needed the ability to earn much faster than in GT6. Remember, most cars were only available in the UCD, and only 6 cars were rotated through "per day." So we constantly needed cash on hand, and our bankrolls were limited to 20,000,000. If we blew our wad, we needed to replenish the bankroll IMMEDIATELY to be prepared for the next "day's" rollout in the UCD. None of that urgency is present in GT6.
Now, we have the luxury of time to save up for cars because everything is available 24/7, and our credit ceiling was raised to 50,000,000. With the ability to earn 6,852,000 per hour, courtesy of RedBull, there is no shortage of credits!
Hell, I buy 500,000 cars just for the paint chips! When my balance drops below 47,700,000, I spend 20 minutes in the x2014 and I'm back to 50,000,000. What is there to whine about?