GT6 Seasonals Credit Scam

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Seasonals should earn you cars!* or at least enough credits to offset the costs of purchasing and tuning the cars, I hope this gets through to them so that we can stop getting ripped off!.
Why doesn't PD make it like GT5 in which a single event pays out 1,000,000 cr for gold with bonus?
*P.S: PD already does that when they add a new car to the game. Get a good result, and the car is yours.
 
sorry man if you spent 300k to "prep" your car for seasonal's its time to go back to the license tests for some much needed practise. 300k is quite unnecessary.
 
I fail to see how credits are an issue in GT6. Credits are plentiful, and not nearly as necessary as they were in GT5.

In GT5, we needed the ability to earn much faster than in GT6. Remember, most cars were only available in the UCD, and only 6 cars were rotated through "per day." So we constantly needed cash on hand, and our bankrolls were limited to 20,000,000. If we blew our wad, we needed to replenish the bankroll IMMEDIATELY to be prepared for the next "day's" rollout in the UCD. None of that urgency is present in GT6.

Now, we have the luxury of time to save up for cars because everything is available 24/7, and our credit ceiling was raised to 50,000,000. With the ability to earn 6,852,000 per hour, courtesy of RedBull, there is no shortage of credits!

Hell, I buy 500,000 cars just for the paint chips! When my balance drops below 47,700,000, I spend 20 minutes in the x2014 and I'm back to 50,000,000. What is there to whine about?
 
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Maybe it's just me, but I had most, if not all the cars required for the seasonals already in my garage. Most don't need tuning to complete the event, and those that do, don't require $300,000 worth. Game credits are fairly easy to come by. If you don't like grinding, buy the credits.

If you want to talk about bad payouts, go play GTA 5 Online, it'll take you a week(slight exaggeration) to earn a million.
 
I fail to see how credits are an issue in GT6. Credits are plentiful, and not nearly as necessary as they were in GT5.

In GT5, we needed the ability to earn much faster than in GT6. Remember, most cars were only available in the UCD, and only 6 cars were rotated through "per day." So we constantly needed cash on hand, and our bankrolls were limited to 20,000,000. If we blew our wad, we needed to replenish the bankroll IMMEDIATELY to be prepared for the next "day's" rollout in the UCD. None of that urgency is present in GT6.

Now, we have the luxury of time to save up for cars because everything is available 24/7, and our credit ceiling was raised to 50,000,000. With the ability to earn 6,852,000 per hour, courtesy of RedBull, there is no shortage of credits!

Hell, I buy 500,000 cars just for the paint chips! When my balance drops below 47,700,000, I spend 20 minutes in the x2014 and I'm back to 50,000,000. What is there to whine about?
Well when one has kids with there after school activities etc. Then buy the time you get them home feed them home work, it's 10 o'clock & you finally settled down, & all one can do is run around in circles to make money just to try and advance in a game it gets a little frustrating my friend the time just isn't there anymore like it use to be.

It's become more of an online game now, and to watch others with the best cars & tuning features topped out & your not there because of the pay put scale they have REALLY puts a frown on a guy so I go back to the drawing board race for & hr just to buy a decent ride to participate in a race were I have a shot to win, that's just my view on it no pun. Intended. :cheers:
 
Thank you my friend, I'll be jumping on that one much appreciated.
 

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Well, today I earned $600k, a $500k car, and three paint chips (one with the car) on my third clean lap. Maybe they're beginning to listen (SRF was also banned).
 
If you don't like grinding, buy the credits.

I find it amusing that someone with a facepalm avatar would post this.

Don't like PD's economy? Then give them MORE of your money to fix it! Brilliant!
 
I find it amusing that someone with a facepalm avatar would post this.

Don't like PD's economy? Then give them MORE of your money to fix it! Brilliant!
The point was in response to someone saying they don't like grinding and making it seem like there's no other choice. I don't mind grinding, I enjoy it, earned over $200,000,000 that way. The payouts in the game are still better than many other games, especially GTA 5.
 
In 1 hour you can complete the Red Bull Standard championship three times. At 2.2 mil each time, that's 6.6 mil...that's a decent pay out...
The point was in response to someone saying they don't like grinding and making it seem like there's no other choice. I don't mind grinding, I enjoy it, earned over $200,000,000 that way. The payouts in the game are still better than many other games, especially GTA 5.
I don't grind, so I'm using the above figures and I calculate that means you've run the same race over and over for 30 hours, just to earn credits so you can buy cars that you actually enjoy driving and racing. And you say you enjoyed that?:eek::lol:
 
I don't grind, so I'm using the above figures and I calculate that means you've run the same race over and over for 30 hours, just to earn credits so you can buy cars that you actually enjoy driving and racing. And you say you enjoyed that?:eek::lol:
Yes I enjoyed running that championship and running the Red Bull car. I didn't run all the races back to back to back, I would generally run the championship in sets of 5 with some car buying and Laps around The Ring in between.

I also enjoyed the endurance races from GT5, and ran them a few times over.

The point I was trying to make is that you don't even need to grind that much to get some quick cars. The game is not impeding you in any significant way from obtaining cars. It was much harder in GT5 with the used car dealership, and the constant turn over of used cars.

I also own a 300 SL in every factory colour. (I like to collect)

I even managed to entertain myself while driving 2,500 kms on Route X.

We all enjoy the game differently, currently I'm tuning a bunch of my faves for The Ring, running lap after lap.

I'll go back and forth between the ring and grinding until I own every car in the game.

The payouts in GT6 don't hinder the enjoyment. Bugs and Glitches do...

I should also clarify that my total earnings were combined with the entire career mode as well, not just grinding.
 
The payouts in GT6 don't hinder the enjoyment. Bugs and Glitches do...
Payouts don't hinder your enjoyment you mean. For someone that doesn't enjoy grinding or the horrible offline career, credits are extremely hard to come by if you want any sort of a decent garage with a variety of cars. If you only have a handful of hours each week to spend driving, the last thing most of us want to do is spend any portion of that time running the same races over and over and over. Let's hope that GT7 comes with a Sandbox Mode, where everything is available from Day 1 if you want it to be.
 
I don't grind, so I'm using the above figures and I calculate that means you've run the same race over and over for 30 hours, just to earn credits so you can buy cars that you actually enjoy driving and racing. And you say you enjoyed that?:eek::lol:
I don't grind, so I'm using the above figures and I calculate that means you've run the same race over and over for 30 hours, just to earn credits so you can buy cars that you actually enjoy driving and racing. And you say you enjoyed that?:eek::lol:
Ok, let's look at the real figures.

The RB Std. pays $6,852,000 per hour. The game was released 122 days ago. To earn $200,000,000, you must average 14:33 (minutes) per day of grinding. Oh my god, HOW ONEROUS!!!

"Careers" sometimes require doing stuff that might not always be the first choice.
 
Ok, let's look at the real figures.

The RB Std. pays $6,852,000 per hour. The game was released 122 days ago. To earn $200,000,000, you must average 14:33 (minutes) per day of grinding. Oh my god, HOW ONEROUS!!!

"Careers" sometimes require doing stuff that might not always be the first choice.
That's closing in on 2 hours a week, for some of us that's a significant portion of our game time. Add in the time it takes to buy cars, paint and add parts and there's very little time left for doing what we bought the game for which is driving and racing. It's fine if you have 10+ hours a week but some of us don't.
 
That's closing in on 2 hours a week, for some of us that's a significant portion of our game time. Add in the time it takes to buy cars, paint and add parts and there's very little time left for doing what we bought the game for which is driving and racing. It's fine if you have 10+ hours a week but some of us don't.
You're a good driver and a good tuner. You got there by lapping over and over in one way or another. Do you feel you paid your dues in earlier versions of the game and should not need to repeat the process now? Just carry on your hard earned experience and have access to things you earned long ago?

You might have a point. I've only been playing for 6 months so I continue up the learning curve with every minute on the track. You're probably way beyond that, and I'll probably hear you more clearly when I reach that point.
 
Yes I say Credit Scam, I spent 302,000 credits getting my car ready for the seasonal challenge but only won 119,000 credits. Ohh and a really ugly colored paint chip.

So, let me get this straight: You think the seasonals are a scam because you spend a lot more money preparing a car for the seasonal then you get when you win. 2 Things that sort've stick out to me:

1. Only 119,000 credits? Did you even try doing this with the Login bonus? I happen to get 1,000,000 whenever I actually gold them.

2. You spent 302,000 credits just to tune a car for a seasonal event? Maybe its just me, but I kinda feel your feelings are slightly misplaced. The most I've had to spend to tune a car is 70,000 (Just for the Subaru Event, which afterwards I just gave up on because I hate that track) so don't take this as me downing your efforts, but I think you may be doing something wrong.


Overall, I think I understand your frustration with the payouts and given the weird direction they went with the races. I just think you seemed to have given up before even looking for a solution to that problem.


I suggest a boycott of all seasonals and send the game makers a message that we are not all stupid sheep who follow without thought

Again I understand your feelings, but this boycotting thing that everyone seemingly wants to do never works. PD won't notice it at all and even if they see this thread, this forum hardly represents a significant enough number for this to send them a message.
 
@DeifieD @Jbaffoh

While it's great that you guys can enjoy grinding, it's not an optimum game design for everyone.

If every race paid out well, then guys like you could still enjoy yourselves. You could run the same race over and over, if that's what you wanted, or you could run many different races.

The difference being that people like me (and @Johnnypenso too I suspect) who have limited time per week to play would not have to decide between spending time to do the races we wanted, and spending time grinding for the cars we want.

The Red Bull races pay out a reasonable amount of money. My problem is that while they're good races, I don't really want to drive that car over and over. I want to drive my RX7, my RX8, my S2000, my Jag. I want to race the cars I choose, when and where I want to race them, and not feel like I'm crippling myself from affording more cars.

The game has 1200 cars. That's enough to not be stingy about handing them out. If you got one for every ten minutes of driving, that would be 200 hours of driving to get all the cars. That seems like enough to me.
 
You're a good driver and a good tuner. You got there by lapping over and over in one way or another. Do you feel you paid your dues in earlier versions of the game and should not need to repeat the process now? Just carry on your hard earned experience and have access to things you earned long ago?

You might have a point. I've only been playing for 6 months so I continue up the learning curve with every minute on the track. You're probably way beyond that, and I'll probably hear you more clearly when I reach that point.
Thanks for the reasonable response:tup:👍

It isn't about paying my dues at all, it's about me, and millions of others I might add, maturing as gamers. In GT1 it was all new and fresh, there were many fewer cars and events, everything was fun no matter what it was. As the series progressed in terms of quality and realism I expected the game to change along with me and it hasn't. It's as plain as the nose on my face that the focus of the game has shifted towards novelty features and manufacturer tie-ins and more casual users, and away from the simulation aspect of racing. I'm not talking about how the game looks here, but how it is played which bears little resemblence to real world racing. As the box says, it's really more of a driving simulator or car simulator than a racing simulator.

What frustrates me, and I presume others, is that GT can be much, much more than it is, with relatively little effort. Online desperately needs the Community Update and the ability to organize races and events directly on the PS3 instead of using a third party like GTP. Offline desperately needs some improved AI and a difficulty slider, along with some proper looking and challenging (if we choose to make it so) race series in it's career mode. More cars need to be made available more quickly so we can get down to driving and enjoying cars sooner instead of the endless grind for money.

And for the record, I will not grind:lol: I didn't grind a single race in GT5, I took advantage of the SSR11 glitch and rubber banding Like the Wind with an X1 to earn all my money. Likewise in GT6 with the VGT glitch and I had every car I wanted and then some in the matter of a day. If I had to grind to earn credits to play, I would simply have given up on the game as grinding is simply not fun for me and I object to the very principle of it. It's literally a complete waste of my time that is only necessary because of poor game design.
 
Thanks for the reasonable response:tup:👍

It isn't about paying my dues at all, it's about me, and millions of others I might add, maturing as gamers. In GT1 it was all new and fresh, there were many fewer cars and events, everything was fun no matter what it was. As the series progressed in terms of quality and realism I expected the game to change along with me and it hasn't. It's as plain as the nose on my face that the focus of the game has shifted towards novelty features and manufacturer tie-ins and more casual users, and away from the simulation aspect of racing. I'm not talking about how the game looks here, but how it is played which bears little resemblence to real world racing. As the box says, it's really more of a driving simulator or car simulator than a racing simulator.

What frustrates me, and I presume others, is that GT can be much, much more than it is, with relatively little effort. Online desperately needs the Community Update and the ability to organize races and events directly on the PS3 instead of using a third party like GTP. Offline desperately needs some improved AI and a difficulty slider, along with some proper looking and challenging (if we choose to make it so) race series in it's career mode. More cars need to be made available more quickly so we can get down to driving and enjoying cars sooner instead of the endless grind for money.

And for the record, I will not grind:lol: I didn't grind a single race in GT5, I took advantage of the SSR11 glitch and rubber banding Like the Wind with an X1 to earn all my money. Likewise in GT6 with the VGT glitch and I had every car I wanted and then some in the matter of a day. If I had to grind to earn credits to play, I would simply have given up on the game as grinding is simply not fun for me and I object to the very principle of it. It's literally a complete waste of my time that is only necessary because of poor game design.
GT1, huh? I hear you. Yeah, I'm very new and not minding the crap because I'm still learning from it.

I, too, would like it to be more serious about racing. I raced motocross professionally in my teens, but I'm no where near that level in GT6 cars yet. I hope to be soon. I'm old and recently remarried, so it might take awhile ;)
 
I don't see it as a scam, I see it as subtle guidance towards microtransactions and a hopefulness that you'll use them. Why would anybody spend their real money if they could make lots of credits easily by replaying constantly new seasonals? And why have prize cars when you can just have them all available to buy?

In GT5 the seasonals were the go-to earners with the added bonus of always having new events added to stop you getting bored. What sucks for them is the Red Bull championship in GT6 is a good earner and not too difficult. What sucks for us is it's boring after the 100th time!
PD would never force us towards microtransactions, because that's just not PD, but they sure are dropping some huge hints suggesting they are the preferred method of playing.
 
PD would never force us towards microtransactions, because that's just not PD, but they sure are dropping some huge hints suggesting they are the preferred method of playing.

What makes you think that? VGT bug notwithstanding, GT6 at release was very, very close to pushing people towards microtransactions. Some cars were simply unaffordable otherwise unless you invested staggering amounts of time.

I'd suggest that they already have tried once and backed off it after the VGT bug made it not worth the negative publicity. I fully expect to see it again in GT7P or GT7, whichever comes first.
 
What makes you think that? VGT bug notwithstanding, GT6 at release was very, very close to pushing people towards microtransactions. Some cars were simply unaffordable otherwise unless you invested staggering amounts of time.

I'd suggest that they already have tried once and backed off it after the VGT bug made it not worth the negative publicity. I fully expect to see it again in GT7P or GT7, whichever comes first.
Forcing would be a crucial part of the game being available only once you had shelved out money. Those expensive cars can be bought with grinding, but credits with a pricetag just sit in the corner tempting you...
 
Using the glitches and rubber band tricks would ruin the game for me. Actually earning the credits for my $20,000,000 cars gives me a sense of accomplishment and reward. I earned every car in my GT5 garage, and will do the same in GT6. I stand by my point, if you don't like grinding or earning your cars, play arcade mode or pay for your credits. The pay outs don't hinder anything, it's very easy to earn credits in GT6. There are only a few cars that cost more than $2,000,000, so there isn't much need for grinding for credits to get yourself a S2000, RX7, RX8.

I agree that many things need fixing in the game, the payouts aren't one of them. Sure we could use some prize cars, but I'm not going to let that ruin my game. There are far more serious things to fix in game, such as camber.
 
Using the glitches and rubber band tricks would ruin the game for me. Actually earning the credits for my $20,000,000 cars gives me a sense of accomplishment and reward. I earned every car in my GT5 garage, and will do the same in GT6. I stand by my point, if you don't like grinding or earning your cars, play arcade mode or pay for your credits. The pay outs don't hinder anything, it's very easy to earn credits in GT6. There are only a few cars that cost more than $2,000,000, so there isn't much need for grinding for credits to get yourself a S2000, RX7, RX8.

I agree that many things need fixing in the game, the payouts aren't one of them. Sure we could use some prize cars, but I'm not going to let that ruin my game. There are far more serious things to fix in game, such as camber.
I don't play videogames to "earn" anything, that's why I have a business to run. The enjoyment I get is from driving lots of virtual cars and competing with myself and others in races and TT's, not from acquiring virtual money by endlessly repeating races that aren't really races because the outcome isn't in doubt and your opponent is afraid to pass you or win the race. Your point of "play arcade or pay for credits if you don't like grinding" isn't a point at all, it's just being stuck in PD's 1998 mindset and not being able to see how the game audience is maturing and fulfilling the needs of all kinds of gamers, not just the handful that like grinding.

I don't want to stop you from grinding, ever. I hope GT7 will allow you to grind away for hours and hours running the same cars around the same track until your thumbs fall off. What I want are more options for gameplay for the rest of us that hate grinding with a passion, an Online Career Mode for example or even a Sandbox Mode, where you get all the cars all at once, and only have to earn money for upgrades. I guarantee you that will be by far the most popular mode by a country mile if it's included in GT7.
 
The problem is there is always one race/event that it way ahead of others, making it the go to 'grinding' race. If there were 10/20 events with the same rough length and same payout the 'grind' wouldn't be so tough. Even better is an event generator, where again any car and track is equal in payout, the only variance is length of the race.
 
His point is rather you have no evidence as to what PD thinks of microtransactions.
Well if they were completely in love with them, they more than likely would've made them an integral part of gameplay.
 
Well if they were completely in love with them, they more than likely would've made them an integral part of gameplay.

Perhaps, but you can't deny they're already strongly nudging us that way. If they weren't, we'd have seasonals with credit payouts similar to GT5 by now.
 
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