Thanks for the reasonable response:tup:👍
It isn't about paying my dues at all, it's about me, and millions of others I might add, maturing as gamers. In GT1 it was all new and fresh, there were many fewer cars and events, everything was fun no matter what it was. As the series progressed in terms of quality and realism I expected the game to change along with me and it hasn't. It's as plain as the nose on my face that the focus of the game has shifted towards novelty features and manufacturer tie-ins and more casual users, and away from the simulation aspect of racing. I'm not talking about how the game looks here, but how it is played which bears little resemblence to real world racing. As the box says, it's really more of a
driving simulator or car simulator than a racing simulator.
What frustrates me, and I presume others, is that GT can be much, much more than it is, with relatively little effort. Online desperately needs the Community Update and the ability to organize races and events directly on the PS3 instead of using a third party like GTP. Offline desperately needs some improved AI and a difficulty slider, along with some proper looking and challenging (if we choose to make it so) race series in it's career mode. More cars need to be made available more quickly so we can get down to driving and enjoying cars sooner instead of the endless grind for money.
And for the record, I will not grind

I didn't grind a single race in GT5, I took advantage of the SSR11 glitch and rubber banding Like the Wind with an X1 to earn all my money. Likewise in GT6 with the VGT glitch and I had every car I wanted and then some in the matter of a day. If I had to grind to earn credits to play, I would simply have given up on the game as grinding is simply not fun for me and I object to the very principle of it. It's literally a complete waste of my time that is only necessary because of poor game design.