“I can’t say that it’s impossible, but there are a few hurdles involved in that,” Yamauchi explained. “In terms of controllability, the Sophy AI is a lot more difficult to work with. If you do B-Spec, obviously you want to direct the driver. That’s why it’s a difficult time to do [it] with the neural network.”
Oh for the love of all that is holy, WHAT ARE THEY TRYING TO DO?????? This is the worst possible direction for B Spec. The GT5 B-Spec was heading in the right direction.
B-Spec should lean into Sophy's learning. Give the player to tools/gameplay to train up Sophy drivers and create a team of Sophy's. Train up a team, like a bunch of Tamagotchi, and then let them loose with some vague orders. B-Spec should be more passive than active. Metal Gear 5 is a great example. You assemble an army, and manage the staff, but the army fights without you being present. You just send them into battle. It's a great meta game.
B-Spec should be 100% emergent gameplay, not directed game play. I don't want to be staying awake 14 hours into a 24 hour race to tell my Sophy driver to speed up or slow down!! I want them to know what to do! I want to build talent. I want to manage a team. Who wants to micromanage drivers? Then you'd just drive for yourself.
I'd give my left 🥜 to be given the opportunity to go direct this for them.