In GT5 you built a team of drivers and trained them up.
You could race with them, but their pace was based on the qualities listed in the phot above. You could train them (by using them in races) and race with them as part of your team.
In GT6 they added more micromanagement and it made it MUCH worse.
I don't think you understand. If I have to babysit an AI driver through an endurance race, I'll simply not do it and many will follow suit. No one, and I mean NO ONE, wants to sit there and tell their driver "increase pace" over and over again, in the middle of the night of a 12-24 hour race.
IRL, a driver doesn't have the view of everything. This is a game. The code has access to all the information we have access to. Micromanagement is the worst possible choice for this.