GT7 Daily Race Discussion

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If you're alongside and make/take away the apex that is fine
Passing under braking is where most passing is done.
but if you're doing a Ricciardo and coming from a ways back and sort of almost stopping on the apex, at times you're going to get hit. I see it a lot at Seaside into T2, guys a car length back so I take the racing line, I start to turn in and boom there's a slow car right on the apex.
I was within 0.2 sec, I was right on his bumper. IMHO, F1 has been neutered. Any pass, anywhere, gets those babies crying on the radio. I'm a MotoGP fan, where this pass happens all the time, sometimes multiple times in a lap, much less a race, never mind a season. If there's a gap, and I am going to make the corner without initiating contact, then it's fine. There's mirrors and radar for a reason.



 
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"park it on the apex" thats what the defensive line is suppose to let you do.

Possession is 9/10ths of the law, and all that!!

Agreed though on previous posts, it's criminal how a penalty system can't judge when a car on the outside turns into the one defending the inside (whether protectively or attempting an overtake).

Whatever isn't punished is encouraged.
 
Speaking about those infamous penalties. I believe that, like aliens exploit the tracks limits at max, some (let's say not polite drivers) exploit the penalty's system. Lately I often got rammed out with no consequences for the offender. So, if the delta between the two cars is the right one, you can go home without penalties. Same if you hit the car in the front part of the side (avoiding the door panel). I totally agree with DG Luc Nodaro on the fact that to solve the issue PD just needs to increase the loss of SR for any contact and making difficult to keep the "S" for those who like to use opponents as a braking tool and "sideswap-ramm" everyone. That's the improvement I'd like to see in Spec III. There's too many SR S "dirty" drivers around. Revenge punts or "missing brake point" without taking evasive/avoiding action should be penalised way more than it actually is, imho.
Speaking of race C. I think I'll go with my "Gauloises" RCF for the weekend. Last time in TM reverse (ar 2 1/2 months ago) it was a real M6-Merc-GTR-R8 killer. It was used from less than 2% drivers (1.15% in fact), now lil more as it's 2.44%.
Btw I see an unexpected variety of cars this time in general, wich could give also good replays.
 
Interestingly, MotoGP and all amateur bike racing series and up don't have mirror :P
I wish they took it away from F1. It's gone for safety reasons, it prevents the weaving and blocking that you see in auto racing.

I totally agree with DG Luc Nodaro on the fact that to solve the issue PD just needs to increase the loss of SR for any contact and making difficult to keep the "S" for those who like to use opponents as a braking tool and "sideswap-ramm" everyone.
I disagree. No one cares about the SR. Sr takes a hit, go to Race A and get it back. Not to mention, lower SR it's much of a deterrent because you can gain it back very quickly.

DR however is a different story. Take a DR hit, and it could be days/months of work to get it back to where it was. Going back to what I said about MotoGp, in all forms of motorcycle racing, the onus is on the trailing rider to make the safe pass. If that rider hits the rider in front, there is an immediate investigation, and the outcome depends on the outcome of the contact. Knock someone off track and you are heavily penalized with grid place penalties in the following race.

There was so much outcry to add damage, that it would stop the issues with sportsmanship. It COULD if it we more devastating. Imagine that contact slows you car down 50%-75% depending on the contact. People would think twice. Now, it's barely noticeable.
 
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I wish they took it away from F1. It's gone for safety reasons, it prevents the weaving and blocking that you see in auto racing.
That wasn’t the reason, it’s safer for bike riders to look forwards because we go where we look (simplified) and also glass on a track with motorcycles isn’t great with race rubber and very high speed loads on the tires.

I don’t know if you have a bike, but my last bike was a 21 fireblade and it had foldable mirrors for track days a quick release rear plate carrier.
Going back to what I said about MotoGp, in all forms of motorcycle racing, the onus is on the trailing rider to make the safe pass. If that rider hits the rider in front, there is an immediate investigation, and the outcome depends on the outcome of the contact
That’s not quite how it is, having watched MotoGP from when Rossi was in Moto 125 (now moto 1) and seeing things like the simonchelli incident.

Your take on what is assessed is not quite right. The way bikes race is a LOT different to cars and there are typically very very few penalties issued for overtakes each year.

 
To add to what you said, @Gurzu , i think SR S should only be granted at full SR. So even at 99/100, you lose that particular badge. Either that, or the game should somehow highlight drivers who have full SR. We all know how vain your average online gamer is when it comes to cosmetics, so it would hurt to lose the bragging rights.
 
To add to what you said, @Gurzu , i think SR S should only be granted at full SR. So even at 99/100, you lose that particular badge. Either that, or the game should somehow highlight drivers who have full SR. We all know how vain your average online gamer is when it comes to cosmetics, so it would hurt to lose the bragging rights.
I argued tangentially with Luc in the comments of his video on YT.

The problem is not how you rate drivers, the problem holistically is how you teach them to drive with more confidence and control.

SR and DR are very brute force carrot stick approaches. They have no learning or teaching applied to them, merely repeat and adapt. Now for a lot of people that might be enough.

If you take the SR approach it’s just disciplining a person without telling them why or where or giving them tools to improve, it’s a very blunt instrument that honestly doesn’t scale very well and arguably a fast top racer like Luc is only racing with fast top racers.

For everyone else it’s not teaching them why that contact was bad or what racing room is.

It’s easy to blame the things in front of us but the problem is people aren’t conditioned to race properly in the first place.

Other titles don’t do this better but…

1. IRacing has a paywall and MX only style racing until you unlock faster classes. You will also be banned if you are a knob rocket

2. LMU has a similar system, it’s a little more lenient

But both of these games are small enough in scale to have manual reviews of submissions both through the games and also reddit or here here etc

This is without factoring that the average investment, time and equipment wise let alone age bracket probably goes a little higher in those games where emotion intelligence skews a little higher.

The solution isn’t SR it’s making a game mechanic that gets new players up to speed through ways to actually practice overtaking or defending, not just sending it on AI.

“Fixing SR” is a cop out because it doesn’t give people the right tools in the first place.
 
Great post, Glen. You're bang on the money and suddenly bring into focus the fact that, at the end of the day, it's a console game on arguably the most popular platform on the planet.

Who plays console games? Kids. Who likes vroom-vrooms the most, traditionally? Boys and young men.

It's a tough crowd.
 
I can't remember what my exact qualifying time was for Race A but it seems to be well within the top 1k, despite it being a Tuesday! I'll definitely have to give this one a try.
 
Well... what it seemed a decent combo (daily C) is totally ruined now because people discovered that wall riding through the first tunnel is possible.

I think they are gaining 1 sec without braking or lifting at all.

So, be prepared to be pulled down in the rankings because of the smart guys pulling this trick.
I saw it on race so I assume it should work on qualy as well.
 
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