To add to what you said,
@Gurzu , i think SR S should only be granted at full SR. So even at 99/100, you lose that particular badge. Either that, or the game should somehow highlight drivers who have full SR. We all know how vain your average online gamer is when it comes to cosmetics, so it would hurt to lose the bragging rights.
I argued tangentially with Luc in the comments of his video on YT.
The problem is not how you rate drivers, the problem holistically is how you teach them to drive with more confidence and control.
SR and DR are very brute force carrot stick approaches. They have no learning or teaching applied to them, merely repeat and adapt. Now for a lot of people that might be enough.
If you take the SR approach it’s just disciplining a person without telling them why or where or giving them tools to improve, it’s a very blunt instrument that honestly doesn’t scale very well and arguably a fast top racer like Luc is only racing with fast top racers.
For everyone else it’s not teaching them why that contact was bad or what racing room is.
It’s easy to blame the things in front of us but the problem is people aren’t conditioned to race properly in the first place.
Other titles don’t do this better but…
1. IRacing has a paywall and MX only style racing until you unlock faster classes. You will also be banned if you are a knob rocket
2. LMU has a similar system, it’s a little more lenient
But both of these games are small enough in scale to have manual reviews of submissions both through the games and also reddit or here here etc
This is without factoring that the average investment, time and equipment wise let alone age bracket probably goes a little higher in those games where emotion intelligence skews a little higher.
The solution isn’t SR it’s making a game mechanic that gets new players up to speed through ways to actually practice overtaking or defending, not just sending it on AI.
“Fixing SR” is a cop out because it doesn’t give people the right tools in the first place.