GT7: PS4 makes incredible difference - Kaz

Discussion in 'Gran Turismo Sport' started by sems4arsenal, Oct 12, 2014.

  1. sems4arsenal

    sems4arsenal Premium

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    http://www.gamestm.co.uk/interviews/ps4-makes-incredible-difference-for-gran-turismo-says-yamauchi/

    Also a 2015-2016 release date, means surely a possible announcement soon, maybe before E3?

    Sony has 2 mega game announcments early December according to Insider.

     
  2. GTPorsche

    GTPorsche

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    I sure hope it will. No more cell architecture to try to develop. It's common x86 architecture on PS4 so they shouldn't have any issues getting what they need done for GT7, especially with all the improvements the PS4 has over the PS3.

    This is their time to prove that they still have what it takes to make the best. If they fall short with GT7, it'll be disappointing.
     
  3. Pootis

    Pootis

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    “For GT7, myself and my staff have a clear vision: to do everything we couldn’t do in GT6.”

    Like the livery editor and better car sounds?
     
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  4. sems4arsenal

    sems4arsenal Premium

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    Who knows, guessing better sounds is probably a given. Nice to see him confirming we may still get a 2015 release.

    Tagging @Jordan for this.
     
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  5. sparkytooth

    sparkytooth Premium

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    I hope this means another PS2 era in terms of amazingness.
     
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  6. The Stig Farmer

    The Stig Farmer

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    No excuses this time
     
  7. RandomCarGuy17

    RandomCarGuy17

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    Yup, if GT7 doesn't do any better in GT6 in its flawed areas such as FPS, AI, & etc; I'm going to hold Kaz up to his words. Either way though, I'm still going to get GT7; I plan on playing this series until it sinks into the ocean.
     
  8. MXH

    MXH Premium

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    Will be interesting to see how GT7 will ''match the very era that we live in'' if they're still insisting holding onto jaggedy doodoo PS2 cars. Anyway, I'd hope that it also means improvments by leaps and bounds in game desing as well.
     
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  9. CinnamonOD

    CinnamonOD

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    I hope it looks as good as Driveclub :)
     
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  10. Ddrizle

    Ddrizle

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    Too much hype surrounding game info and releases nowadays. The masses should be tired of hype. As for PD (and pretty much any dev) and their "incredible differences", talk is cheap.
     
  11. Imari

    Imari

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    Yes, it sounds awfully like they'll be trying to fit everything and the kitchen sink in again, instead of making sure that the core gameplay elements are as refined as they can be.

    The problem with GT6 isn't that it's short on features. It's that the features that are there are poorly designed or poorly implemented. I'd far rather they spent time creating an engaging career mode, a robust and customisable single player race creator, and a stable, user friendly online experience.
     
  12. Bloodmasters

    Bloodmasters

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    and forza has already made 2 nextgen games. what is holding gt back?
     
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  13. Pseudopod

    Pseudopod

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    Agreed. As much fun it is to find your own car among the standards, I really think they need to go. They really drag down the overall impression of the game, even on PS3, and they're gonna stick even more out on PS4. Even if they update the textures, there's still a certain level of cheapness over them. The lower poly count make the reflections and shadows look really bad, especially alongside premium cars.

    I say scrap the standards, and upgrade the most iconic and special of them to premiums.
     
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  14. dimassa19

    dimassa19

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    Yes, Polyphony Digital is my hope...I have not yet seen the next gen graphics.
     
  15. CLowndes888

    CLowndes888

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    In reality a 2015 release isn't too far away. I was kind of expecting it
     
  16. gt3_racer05

    gt3_racer05

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    You're sure about that, Mr. Kaz? or just trying to create some hypes. If that is truthfully then all cars in it must be premium, or premium as standard
     
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  17. Pootis

    Pootis

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    Some random question here: will PD achieve 1080p at 60 fps?
    Also, will all the standards be cleaned up like some of the standards in GT6 and will there be a livery editor?
     
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  18. Tenacious D

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    There will never be any agreement on the Standard cars and tracks, so I'll just step around all that.

    I have GOT to get my hands on GT7 as soon as possible. The PS3 is just too limiting for an ambitious racing game. Besides everyone's fave whipping feature, the sounds, shadows are pretty bad in rather broad areas. Damage is minimal. The A.I. could be better. Night lighting is lame, with very few light sources. Very few tracks with daylight transitions, and not enough with weather. No Livery Editor yet. No Course Maker yet, and just imagine a high power multiprocessor and several GB of ram for it. Imagine better tire and suspension modeling, interior car body modeling and better inertial physics. More cars on track. Multiclass racing. League based racing. Way better paint effects. Dream dream dream...

    Whatever form GT7 takes, it'll be better than 6. And I'll be there, racing in it.

    Have you been laying your criticisms down routinely in the Kaz Q&A section? Admittedly, I've been a stupidly busy, distracted and reality escaping bureaucrat this year, so I've been posting very little lately. But when the bottom falls out of the gubmint workload towards the holidays, I'll be picking up where I left off.
     
  19. Zlork

    Zlork

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    In view of the next generation has shown so far, I'll moderate my expectations.

    But I have full confidence in Polyphony Digital, I'm sure they will surprise us, they did a fantastic job with the PS3 and GT6 despite limitations.

    I hope to have interview in full, soon.
     
    Last edited: Oct 13, 2014
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  20. Saidur_Ali

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    I would have thought the Cell CPU was more like a saviour for PD for GT on PS3, weak GPU and lack of RAM would be more troubling for them I imagine.
     
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  21. Imari

    Imari

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    Not since the first few weeks of the Q&A thing. It seems like a waste of time when he's not addressing anyone's questions. If I actually believed that the Q&A forum was a valid method of communicating with PD, I would.

    I did offer to translate some of the top questions into Japanese if the language barrier was an issue. My Japanese isn't great but it's probably good enough. But again, it seems like a waste of my time if those questions are never going to be read anyway.

    I think we got more information out of that one Reddit session than we've gotten via the Q&A/Pitstop system.
     
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  22. snowgt

    snowgt

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    I just hope they will not make the same mistake again and bite off more than they can chew. What I'm afraid about is that they'll get carried away and introduce things like a damage model with glass shattering into a million tiny pieces so that the frame-rate even on the PS4 begins to stutter. They should stay away from the hardware-limits for once, so that the game runs smoothly in every respect.
     
  23. Shahar

    Shahar

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    They have done an even better job with the PS2 and GT3 A - Spec . I think they need to change their priorities , Quality over quantity (FPS and less jagis over polygons number).
     
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  24. DingoDile

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    They achieved 1440*1080 resolution in GT6. A resolution that no other game (with those graphics) could run with on PS3 and Xbox 360. It had frame drops alot, but in times it was 60fps. We should consider that PS3 couldnt handle those graphics in smooth 60fps. things like 16 outstanding cars, superb lighting, day/night cycle, weather effects, volumetric smoke and ...
    If they make GT7 normally and with considering PS4 hardware, they can achieve 1080p/60fps without a doubt. But I fear that they put lots of things in GT7 and make a game with frame drops. Things like 40 cars (!) in a track or birds with individual AI that poop on your car and ...
     
  25. Pseudopod

    Pseudopod

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    GT6 was only 1440 vertically? I thought it was just GT5 that had a reduced vertical res in 1080p mode.
     
  26. Stylel_Code

    Stylel_Code (Banned)

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    PD is the kind of developer that can achieve 4k on ps4 with awesome graphics, but crappy aliasing and other things. They have to focus on a stable and robust experience before pushing the system to its limits. I won't be surprised with like 30 cars on circuit and a poor career. PD has to know that GT is a game, not an extreme benchmark test for the console.
     
  27. Earth

    Earth

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    I honestly believe its a lock GT7 comes out in 2015. Xbox already has 2 Forza titles, and Driveclub turned out to be mediocre. I know Sony is going to be all over them to have the game ready by Q4 2015.

    Besides the release date, Im curious as to what they will be adding to GT7 they couldnt accomplish in GT6 on PS3. First guess is better sound. Im expecting sound at least as good as Driveclub. The sound in that game wont make the hair on your arms stand up, but all the cars sound very accurate and unique with no hint of a vacuum cleaner.

    With Driveclub looking as good as it does, I must admit Im very excited about what Polyphony Digital could pull off with GT7.
     
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  28. Imari

    Imari

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    Given that there are no other games with exactly the same graphics as GT6, that's not an impressive statement. There are games on PS3 that run at 1080/60, and they adapted their graphical style to suit what the machinery was capable of.

    Then perhaps they shouldn't have done them. Or at least considered whether it would be better for the player to have a stable frame rate than eye candy. I seem to recall Kaz saying that 60fps was very important in a racing game at one point (and I happen to agree).

    Eye candy gets players to buy the game.
    A stable frame rate makes players happy that they bought the game.

    I do not and will not agree with making excuses for a developer who did not consider the strength of the hardware they were developing for.

    This is the danger.

    If they didn't think 1080/60 was important enough on PS3 to warrant cutting back on graphical features to achieve it, there's no real reason to think that they'll do any different on PS4. Any computer can be overwhelmed if they push it hard enough.
     
  29. Pseudopod

    Pseudopod

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    Sadly, high image quality in screenshots and youtube videos (which are at most 30 fps) are easier to advertise than a stable 60 fps promise. I wish all games would run at 60fps in this day and age.

    I doubt this applies to this particular forum, but I know of many who don't even take notice of a game's framerate, unless it is significantly below 30.

    Fun fact: Mario Kart 8 runs in stable 60fps 1080p on the wiiu. It would be embarrasing if PD couldn't match that on a PS4.
     
    Last edited: Oct 13, 2014
  30. Zelalem

    Zelalem

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    He can still say that a livery editor was possible on PS3 and he said that he wants to do everything with GT7 his team couldn't do on PS3. Which would exclude a livery editor. :D
    60FPS, 720p,no AA.

    I was disappointed with PD last gen, but i have to admit that i am hyped for GT7 regardless.
     
    Last edited: Oct 13, 2014
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