GTA V - General Thread

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Sure, but those standards seem relatively... How do I put it, low. I mean, it would be some twisted sense of morality that would make you think "yeah, going round murdering adult humans is fine, but murdering adult animals isn't".
I think Rockstar and the games are only as bad as the people playing the game. For example, you can walk up to a cop and shoot him in the head just to see what happens next - but you can just as easily walk past him and do nothing. I haven't played many GTA games, but in the few I have played, I can't think of any instances where the player is rewarded for violent behaviour outside the main storyline. And in the storylines, you're at least given a reason for doing what you're doing. That said, some of the missions are rather distasteful; for example, GTA IV's "Three Leaf Clover" has the player mowing down wave after wave of police, which is at odds with the idea that Niko is a morally-righteous man.
 
I think Rockstar and the games are only as bad as the people playing the game.
Well, it is a sandbox game, after all. As such, it's always going to be what you make out of it. That goes for killing cops, pedestrians and animals alike.

Although, I wouldn't necessarily relate someone's behaviour in the game to their personality. You're still just running over a bunch polygons.
 
I hope we don't see any more scripted chase missions where you can't kill the bad(der) guy until Rockstar want you too, I really hate that, and vehicles being scripted to come out of sidestreets into YOUR way.

Anyways, I pestered R* on twitter about fixing the annoying thing where when you finally get a rare sports car, a whole bunch of other people suddenly have them. I should have done this sooner.

I haven't been looking too closely at the V news, but from what I see it may just be redeeming the series after bottoming out with IV. But I still expect miles of backstreets with no interactive functions will probably await us. Hopefully the weapon count triples, and they don't all come in 'Batman' livery.

The tyres still look like hell, and as for car badges - the Super GT's still looks blurry and five years ago, that will need to be fixed for a game releasing in 2013.
However, they may have just sorted out the smoothing of car panels, getting rid of the tiles/pixellation, unless it's creative use of the camera.
 
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That is two major problems that have always existed in the 3D GTA games, 1) when you're on foot traffic all but disappears until you do a 360 spin of the camera, then some magically appears and 2) when you get into a car, any car, the rest of the traffic becomes that car and others like it.
 
That said, some of the missions are rather distasteful; for example, GTA IV's "Three Leaf Clover" has the player mowing down wave after wave of police, which is at odds with the idea that Niko is a morally-righteous man.

According to all the interviews with the Rockstar team, GTA V is hugely based around the success and positive response that mission had. I'd expect a lot more of it because it was a very popular mission.
 
That discussion again :lol:

Well, knowing PETA, that could very well be possible. However, I would still consider that dumb, given that there are much more controversial activities one could indulge in while playing a GTA game. Not that that's going to stop the likes of PETA, but I doubt a lot of potential customers would care. Dunno, I wouldn't think that folks who're so stuck up in regards to killing animals in a game would be R* target audience, anyways.

Plus, I really can't remember any sort of notable outrage about any of the recent games that allowed you to kill all sorts of wildlife, like Skyrim or Red Dead Redemption. Not even Cabela's Dangerous Hunts seemed to cause much of a controversy...

I think they kicked off when Call of Duty World at War was released even though the dogs that you could kill were killed in self defense, somehow killing a fictional animal in self defense is worse than putting an animal to sleep because it doesn't look well. :crazy:
 
I think they kicked off when Call of Duty World at War was released even though the dogs that you could kill were killed in self defense, somehow killing a fictional animal in self defense is worse than putting an animal to sleep because it doesn't look well. :crazy:
:lol:

Well, that's PETA for you, I guess. But Call of Duty is big, so getting angry at it is going to get them some PR. I think that's the real reason here.
 
So getting back to the trailer, it's over a year after the first one and we've had a pretty big blowout of information, what is the second one going to show? Personally I think it's going to be showing off many of the new features and mechanics and more of the landscape. I don't think it'll show off directly the character switching method, maybe a cinematic version but not in gameplay. We'll see though, 35 minutes to go.
 
Wow, so this is what all the hype was about. Pretty lame to be honest, but at least they're saving something for the spring when we get our hands on the game for ourselves.
 
Wow, so this is what all the hype was about. Pretty lame to be honest, but at least they're saving something for the spring when we get our hands on the game for ourselves.

Did you watch a different trailer? Looked awesome.
 
Looked pretty nice, seen a few new cars too. (Jag XF front end and DB5/E type as has been mentioned, think there was a Blue/Black Zonda being chased by a red car but it flashed out the screen too fast to tell)

Overall looks great and will no doubt be great :).
 
I love the "See no evil, speak no evil, hear no evil" shot! :)

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