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Lounge Settings (@ GTP_3D3Racing | GTP_3D3_A | GTP_3D3_B)
- Race Quality: Standard
- Voice Chat Quality: Low (Disabled with grids of 12 or more)
- Lounge Limits:
- One spot is reserved in room 1 for the broadcaster (oink) who will observe the race and manage a live feed on twitch.
- 00-17: The top 15 qualifiers will race in room 1 and any remaining drivers will be on "stand by" and fill in for absent drivers or last minute cancellations.
- 18-23: The top 12 qualifiers will race in room 1 and the remaining drivers (6-11) in room 2.
- 24-26: The top 13 qualifiers will race in room 1 and the remaining drivers (11-13) in room 2.
- 27-28: The top 14 qualifiers will race in room 1 and the remaining drivers (13-14) in room 2.
- 29-31: The top 15 qualifiers will race in room 1 and the remaining drivers (14-16) in room 2.
- Race finish times will be compared across lounges to determine championship points, however drivers in room 2 have a ceiling of 7th place for a maximum of 6 championship points.
- Individual race wins or podium finishes in room 2 are considered "official" for historical tracking purposes.
General
- Date: Multiple Dates - see first post for the complete schedule
- Practice 1: Thursday @ 12:00 PM Pacific | 3:00 PM Eastern | 19:00 PM GMT
- Practice 2: Friday @ 12:00 PM Pacific | 3:00 PM Eastern | 19:00 PM GMT
- Knockout Qualifying: Saturday @ 3:00 PM Pacific | 6:00 PM Eastern | 22:00 PM GMT
- Feature Race: Sunday @ 12:00 PM Pacific | 3:00 PM Eastern | 19:00 PM GMT
- Cars: Ferrari F10 2010
- Tracks: Côte d’Azur | Nürburgring GP/F | Circuit de Spa-Francorchamps | Autodromo Nazionale Monza | Suzuka Circuit
- Distance: Will match the real FIA Grand Prix distance
- Qualification: Live knockout qualifying (pre-qualification available for those unable to attend)
Car Specifications
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- Car Type: Premium
- Make: Ferrari
- Model: F10 2010
- Performance Points: 890 PP (attainable only w/maximum down force settings)
- Power: 726 HP (PL=100%)
- Weight: 560 KG (Stock)
- Oil Change: Required (All cars must start the race with the oil indicator off)
- Aero: Up to Max Aero Allowed
- Chassis Reinforcement: Optional
- Engine Stage Upgrades: N/A
- ECU Tuning: N/A
- Intake System: N/A
- Exhaust: N/A
- Turbo Kits:: N/A
- Transmission: Fully Customizable Transmission (Stock)
- Drivetrain: Adjustable LSD (Stock)
- Suspension: Fully Customizable Kit (Stock)
- Brakes: Brake Balance Controller (Stock)
- Tires: Multiple Compounds (Race Soft | Race Hard) - modified Aug 1 to address replay glitches
- All drivers that advance to Q3 in qualifying must start the race using the tire compound used on their fast lap.
- All drivers must use both compounds at least once during the race.
- Only two sets of Race Soft tires are available for the race.
- Drivers are free to choose between Racing Soft and Racing Hard during qualifying.
- All drivers must start the race on Racing Hard tires, however, there is no minimum lap count on hard tires.
- Drivers are free to choose between Racing Soft and Racing Hard during pit stops (Mediums banned).
- There is no limit to the number of sets of Race Soft tires that can be used during a race
- Base Tunes:
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Event Settings
- Game Mode: Normal Race
- Laps : Monaco=78+1 | Germany=60+1 | Belgium=44+1 | Italy=53+1 | Japan=53+1
- Start Type: F1 Style Formation Lap w/ Standing Start
- Grid Order: Fastest First
- Boost: Off
- Penalty: None
- Automatic Race Start Cycle: Disabled
- Race Finish Delay: 180sec
- Visible Damage: Off
- Mechanical Damage: Light
- Disable Collisions: Off
- Slipstream Strength: Weak
- Tire Wear/Fuel Consumption: Normal
- Grip Reduction on Wet Track/Track Edge: Real
Regulation Settings
- Car Restrictions: Ferrari F1
- Performance Points: 890 PP
- Drivetrain: N/A
- Tire Restrictions: Unrestricted
- Vehicle Tuning: Unrestricted
- Skid Recovery Force | Active Steering | ASM: Disabled
- Driving Line | TCS | ABS: Enabled (optional)
Knockout Qualification
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Saturday's one-hour qualifying event is split into three sessions with a 5 minute break between each session to reset times:
- Q1: 20 minute elimination round where the slowest drivers are knocked out and fill the last positions on the starting grid.
- Q2: 15 minute elimination round where the slowest drivers are knocked out and fill the middle positions on the starting grid.
- Q3: 10 minute shootout to determine pole position and the starting order for the top places on the starting grid.
- The number of drivers that advance in each round is specified in the following table:
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Qualification Details:
- Pits: In all rounds the pits are open for tire changes.
- Laps: In all rounds drivers can run as many laps as they wish. Any lap started prior to the time cutoff is legal.
- Tires: Drivers can use any approved tire compound during qualification. Drivers eliminated in Q3 or Q2 have their choice of compound to start the race. Drivers that advance to Q3 must start the race with the tires used during their fastest lap in Q3.
- Cutoffs: The number of drivers that are eliminated in each round will depend on the total number of drivers participating in knockout qualifying. The cutoffs will be announced an hour prior to qualifying.
- Lounge Limits: In the event that more than 16 drivers are registered for qualification, lounges will be split evenly for Q1 at the discretion of the stewards and the number of advancing drivers will be adjusted so that there are no more than 14 drivers for Q2. The lobbies will then merge for the remaining two rounds. A steward will post instructions to this thread, including which room drivers should report to, at least an hour before qualification.
- Disconnects: If a driver DCs during qualification he/she is allowed to rejoin the lounge. If a steward has recorded their fast lap prior to the DC the lap will count otherwise only laps run after returning to the lounge and prior to the end of the session will count.
- Interference: If a driver is deemed by the stewards to have stopped unnecessarily on the circuit or impeded another driver during qualifying, his times may be cancelled and the driver will be placed at the back of the grid for the race start. The stewards decisions are final. Should a driver spin, run off track, or lose control of his car he must wait for a clear opening in the track to return. If a driver is in a position where he is slower than the car behind him for any reason he must slow and yield his line so that the approaching driver is not held up. Drivers that interfere with another drivers' hot lap may incur a grid placement penalty at the discretion of the stewards.
Alternate Pre-Qualification:
- Any driver that cannot participate in the live qualification session for any reason must contact a steward (or post to this thread) and arrange for a private qualification session.
- All private qualifying sessions are observed and will last 5 laps (1 out lap, 3 hot laps, 1 cool down lap).
- The driver's best "clean" hot lap will become his qualification time. If no "clean" laps are run, the drivers best "dirty" lap will be used, but with 1 second penalty added per wall tap and/or 2 seconds for a chicane cut or dirty section which has the potential to gain the driver time.
- Any driver that qualifies in this manner can start no higher than drivers that advance to Q3 during knockout qualification.
- Pre-qualification is a one shot deal and once you start your qualification race you are committed. In the case of a DC you must return to the lounge ASAP and run any laps you had not started during the initial session.
- Once you run pre-qualification your time is final and you cannot run the live session on Saturday.
- Pre-qualification lap times will not / should not be revealed until after the live qualification on Saturday.
- Drivers that have not qualified prior to the start of the live qualification will not be allowed to race without prior steward approval.
- The following is a list of approved qualification stewards:
- Allibubba99
- Ealirendur
- EDK
- Gravitron
- GTPorsche
- hasslemoff
- Hydro
- jtv90069
- MadMax86
- mcfizzle
- oink83
- Racingworld68
- Sjaak
- Speedy6543
- w-g-e
- WRP001
Pace & Control Requirements:
- Any driver that qualifies slower than the specific time set by the stewards for each track (~10 seconds off pace) may be excluded from the race.
- Any driver that displays a lack of consistent car control during final practice or qualification may be excluded from the race.
- The decision of the stewards in this matter is final.
Formula One Style Championship Points System
- The driver championship will utilize the FIA Formula 1 point system where the top 10 finishers are awarded points (25 | 18 | 15 | 12 | 10 | 8 | 6 | 4 | 2 | 1).
- If multiple lounges are run in any GP the following special rules will be observed to allow drivers in room 2 a chance to score points:
- Points positions 1-6 (pts = 25 | 18 | 15 | 12 | 10 | 8 ) will come from the top 6 finishers in room 1.
- Points positions 7-10 (pts = 6 | 4 | 2 | 1) will be based on merging the results from both rooms and comparing the total race times of the remaining drivers.
- In the case of merged results, drivers who fail to finish before the timer expires will get a total time for comparison purposes vs the other lounge equal to the the race time when they completed their last lap plus 103% of their time for their last completed lap times number of laps not completed. This is unlikely to come into play for points, but just in case.
- If two or more drivers finish the season with the same number of points, the higher place in the Championship shall be awarded to:
- the holder of the greatest number of first places,
- if the number of first places is the same, the holder of the greatest number of second places,
- if the number of second places is the same, the holder of the greatest number of third places and so on until a winner emerges.
- if this procedure fails to produce a result, the position will be based on finishing position on the final GP of the season.
- If neither driver involved in the tie takes part in the final GP then the position will be based on the last GP that both took part.
- If none of the above apply, then the position will be given to the driver with the lower handicap.
Formula One Style Formation Lap and Standing Start
- Once the starting order is confirmed by the steward all drivers should enter the pits.
- When all drivers are in the pits, the steward will call the drivers one at a time onto the track and the drivers will line up in single file behind the pole sitter in order to stage the grid.
- Once all drivers are in their proper start positions the steward will start the race countdown timer.
- After the system places you on the grid for the start, drivers will line up single file and proceed with the formation lap.
- At no time should the pacing car exceed 200 kph and all turns will be taken at reasonable speeds.
- Weaving or other tire warming procedures ARE allowed during the formation lap - please be careful.
- Following the exit of the final corner all drivers will proceed to their appropriate grid starting marker.
- The race clock in the top right corner of the screen will then be utilized for timing the race start.
- At exactly 3 minutes (3:00.000) on the clock the race starts.
- If there is a problem staging the grid any driver can delay the start by one minute, but must do so by chat announcement at least 15 seconds prior to the start time.
- Should any driver mistakenly start prior to the designated mark they must lift immediately so as to not gain position from the error prior to turn 1.
- Be cautious and courteous in the first turn. Dive bombing will be penalized and will not be tolerated. These are tricky cars and turn 1 is tough period. Error on the side of caution and use runoff areas if available and necessary to avoid contact, but do not use it to gain positions.
- Please take the time to practice this start procedure at least once in a practice session.
Track Boundary Guidelines
Drivers are expected to do their best to stay within track boundaries per the OLR. Mistakes happens over the course of a long race and the random off or two will be overlooked in most instances, but if a pattern of boundary abuse is observed penalties will be handed out which include 15 seconds for a "minor" pattern of abuse, 30 seconds for a "substantial" pattern of abuse, and a DQ for "complete disregard" of track boundaries. In cases where penalties may not impact the driver (e.g. DC), the penalty may be carried over to the next event and may be applied as a 5 (minor) or 10 (major) grid spot penalty.
It's up to the admins' discretion exactly what qualifies as "minor", "substantial" or "complete disregard". Going outside the rumble by a centimeter isn't as serious as a car length wide excursions into the run off area. Factors such as dirty air and traffic also come into play. If you find yourself going wide then the next lap you're expected to slow down a bit more to make sure you stay within boundaries. If you make the same mistake multiple times and you want to avoid a penalty you can always self-penalize during the race by lifting for a very brief period upon returning to the track. Continuing to hammer the throttle after repeated boundary overruns may very well end with a post race penalty.
Specifics:
- Contact with walls should be avoided. Wall riding/bouncing to gain time will be penalized and/or can result in disqualification.
- Rumble/ripple strips are part of the track.
- Runoff areas are not part of the track including green painted concrete.
- Keep 2 wheels on or above the track in order to be considered within boundaries.
- Specific track boundaries may be posted per event and may overrule the above.
Infractions and Penalties
- The first step post race after an incident should be to contact other drivers involved in an incident via PM and try to come to some sort of understanding on all drivers point of view and if possible determine and agree who was at fault. If drivers come to an agreement and the results are not significantly impacted by the incident then no further action is necessary. If the incident was significant then follow up this driver to driver discussion with a report and review of the incident to an admin for penalty assessment.
- If neither driver can agree as to who is at fault for an incident or the severity then escalate that incident to an admin via PM.
- Be sure to include as many details as possible and an exact lap number and race time with the incident report. Admins will not waste time searching for the incident and will ignore any reports that do not specify the time of occurrence.
- Admins/Steward will review and discuss all incidents before coming to a decision. If further detail is needed, drivers will be contacted via PM. Once a decision is reached by the incident review team there is no appeal process and the penalties are final.
- Penalties could include loss of positions, loss of championship points and/or grid start penalties in future race. There is no fixed formula for penalties, but the context and severity of the incident is taken into account.