All right chidrinz, the current challenge is wrapping up! It's time to start buckling down. Wrench every last little horse you can out of those decades-old motors and prepare to lay down some rubber! Just to rehash thus far, the general idea is this, subject to Kent's approval, if he still wants to host it.
Tune a classic, using whatever means at your disposal short of altering the game itself. If you use Nitrous, the Track Gods will frown and smite you from the face of the earth.
You may enter ONE car in each of the following divisions. The car must be a ROAD car - no racecars or "resto-mods" (i.e. Buick Special)
1963 and earlier - the REAL classics
1964-1973 - pre-Oil Crisis - the era where power was king
1974-1980 - OIL EMBARGO! Clever engineering trumps raw power
1981-1988 - Modern Classics that presage the cars of today
(the above 4 divisions allow tires of S3 compound and harder)
Classic Club Racers - any car 1980 or earlier on R1 or R2 tires (NOT allowing actual racecars - retrofitted road cars only. No one in their right mind in the real world would take a mint-original Gulf-liveried GT40 and totally rehash it)
Present your car when we announce that its division is accepting entrants. The divisions will likely be broken up to allow more concentration of judging. Be as creative (or as dull) with the layout of your submission as you like, but BE DETAILED - include EVERYTHING that needs to be done to the car, including desired tire compound, gearing, oil changes, etc. If your car is obscure or hard to acquire, it would be helpful to include the means to get it in your submission. Include the car's power, torque, weight, and in-game WPR (all figures from the garage menu) in your post, so judges may verify that they have built the car correctly.
Anyone may judge. All that a judge MUST do is test every car in the division he is judging, EXACTLY as specified by its builder. He may test it on any track(s) he choses, but must submit best-lap-times on at least one track. Additionally, he must provide some information regarding his impression of the car's overall feel. He will score each car out of 100 possible points. The criteria is NOT outright speed, but as stated above, the overall feel of the car - its handling characteristics, how much the tuner has improved it over stock, AND speed, relative to its WPR.
A more comprehensive layout of the rules and regs is forthcoming once I talk with Kent again, but anyone just viewing the thread now who may have their interest piqued, there ya go. If all goes as currently planned, the actual challenge itself will be held in the Tuner Garages thread in the main GT4 Forum.
GET BUILDING!