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If it's unacceptable for you don't play it or waste your precious time in a forum for a game you don't like.
Dunno about that. It would make you think why are they not making the crap looking cars (standards) already in GT5, into premiums? If they are able to churn out new DLC models every 2 months...
maybe you should fire up the ol' PS2 with GT4 then, we're talking about a PS3 game on a next-gen console...unacceptable.
Yeah, thats true. Right hand drive is pretty stupid.
Most people in the world drive left.
It might be new for players, but Yamauchi said it was already modeled when the game was released. Allegedly missed the timeframe for inclusion "at the last minute".The Scirocco is a completely new model and not a rip off so they must have been modeling it for quite some time.
If it's unacceptable for you don't play it or waste your precious time in a forum for a game you don't like.
"We have a pool of materials that are possible to release and it was just something that I decided with the team. We decided the vehicles and tracks and content in this first DLC was going to be our starting point."
No. Basically because it's overpriced and despite being about slightly modified versions of existing Premium models (+ the Scirocco that was already modeled when the game got released), it's still just 4 cars.
Well then shut up and get out, its that simple, you don't like GT5? fine. go play another race game, we don't need you here complaining. 👎
Forza did have XBox cars in it in Forza 2. Microsoft can afford to hire a number of design studios in the East to model content for them, and so they reworked them, a LOT, for Forza 3 and 4. But keep this in mind. Forza 4 had 400-plus people working on it, and after five years of Forza, we only have 500 some odd cars. Evidently it really does take a few months to model a single car, and a year or two to model a track in this HD age. So keep that in mind when complaining about Gran Turismo and Polyphony's staff of 100-plus.Fact is, no PS3 game should have PS2 content in it. People would LOL if Forza 4 would have 400 xbox cars in it and 100 xbox360 cars.
It might be new for players, but Yamauchi said it was already modeled when the game was released. Allegedly missed the timeframe for inclusion "at the last minute".
At the supposed rate of 6 man-hour-months of time needed for each car (made from scratch), PD's 50 3d car modelers could have made 100 completely new cars for GT5, by now.Tenacious DForza did have XBox cars in it in Forza 2. Microsoft can afford to hire a number of design studios in the East to model content for them, and so they reworked them, a LOT, for Forza 3 and 4. But keep this in mind. Forza 4 had 400-plus people working on it, and after five years of Forza, we only have 500 some odd cars. Evidently it really does take a few months to model a single car, and a year or two to model a track in this HD age. So keep that in mind when complaining about Gran Turismo and Polyphony's staff of 100-plus.
Once again, I love my Standards. If you don't, oh well. My heart doesn't bleed, and you don't have to touch them.
The point was that they didn't waste much time over the last 12 months in modeling the Scirocco, as it was already done (or nearly done) by the time the game got released. This is in answer to "so they must have been modeling it for quite some time".sikbetaAnd how is it bad? they couldn't add it in the game, now they're offering it as DLC, the HSV also is one of those cars that they couldn't add and I think It'll be available in the future
Forza did have XBox cars in it in Forza 2. Microsoft can afford to hire a number of design studios in the East to model content for them, and so they reworked them, a LOT, for Forza 3 and 4. But keep this in mind. Forza 4 had 400-plus people working on it, and after five years of Forza, we only have 500 some odd cars. Evidently it really does take a few months to model a single car, and a year or two to model a track in this HD age. So keep that in mind when complaining about Gran Turismo and Polyphony's staff of 100-plus.
Once again, I love my Standards. If you don't, oh well. My heart doesn't bleed, and you don't have to touch them.
Mh standard answer
Fact is, no PS3 game should have PS2 content in it. People would LOL if Forza 4 would have 400 xbox cars in it and 100 xbox360 cars.
You (nor anybody else besides Jordan and site staff) cannot tell others when to speak and where to go. This goes as a general warning for everybody - do not speak to other members like this.
Besides, the quote you responded to was only referring to that members' thoughts on Standard models, he never said he dislikes GT5 on the whole (and as he's taken part in various Photomode competitions over the past year, that's certainly not the case anyways).
The point was that they didn't waste much time over the last 12 months in modeling the Scirocco, as it was already done (or nearly done) by the time the game got released. This is in answer to "so they must have been modeling it for quite some time".
Well sorry that I used aggressive wording, but I seriously am getting tired of complainers on this forum, its just getting old, also, I'm pretty sure that he would understand that what I mean't (seeing as 800 of the 1000 cars are standards and make up a major portion of the game), anyways, whats the point in hating on the standards? They've been the way they are for a year now, why start bringing THAT dicussion up again?
(I find it weird that no one is glad that with the upcoming update, we'll be available to change rims in Standard cars)
I'm really getting tired of hearing these comments repeatedly mentioned when anyone criticizes PD for not doing something. If I'm not mistaken hasn't the GT franchise sold much more than the Forza franchise over the last decade. So how can anyone say that Turn 10 and Microsoft can afford to do it then say with a straight face that PD and Sony can't. It really should be the other way around.
Edit: Just did some quick online research and found these stats. Gran Turismo Franchise have over 55million units of total sales. Forza Franchise has 9 million total up to and including Forza 3. So 10-15 million with Forza 4 included. Now can everyone please stop saying Forza can afford it and GT can't. It's totally illogical.
Where have you been? Plenty of us are very excited about that, though we're curious as to what exactly that may entail (GT4's wheel selections and frankly awesome "Today's Special" option, or the higher-quality but less diverse GT5 GTAuto selections) 👍
True enough, but software is where the money is, not hardware. MS has a much bigger purse, and they're not shy about sprinkling money in certain areas just to be sure of establishing a "platform", not necessarily worrying about immediate profit. The platform can be used to bring in a constant flow of cash, in the form of DLC; which is, of course, unaccounted for in sales figures![]()
Come on. The Gran Turismo Franchise has sold over 5x the units of the Forza Franchise. Even taking into account DLC they will have much more revenue to draw on. And as for Microsoft vs Sony. They are both huge companies with deep pockets, so I don't see any advantage either way. It basically boils down to Turn 10 and Microsoft choosing to hire more employees and put more resources into their project as compared to PD and Sony.
You seem to have a very flawed idea about how the physics model works in just about any racing sim, and that includes GT5 and FM4.Oh, I never play Forza, eh? Well, I guess that's why I like to type it as ASSumptions. I play all racing games, or at least most. I didn't say anything "bad" about forza for you to get all cranky about. What I said is true. Are you trying to tell me you feel Forza 4 has anything close realistic physics on every car? If so you and I aren't even on the same level to have a conversation about racing games. I'd be shocked if it had even more than 5 different physics models shared between all the cars.
Anyone who would even compare Forza 3 or 4 to GT5 is 100% braindead about racing games and the fundementals that seperate the different sub-genres of racing games i.e.: sim vs arcade. SO I find it difficult to respect anything a person like that would have to say about racing games in general if they're claiming Forza has realistic physics.
Forza 4.
The tyre modelling alone is superior to GT5's and as a result the loading of grip, slip limits and breakaway is much, much more accurate. Load transfer and how differing suspension types manage said transfer is more realistically done.
Overall the differences between FM3 and FM4's physics are significant and even with the Spec 2.0 update on GT5, FM4 still manages to nudge ahead.
While this is true, do you want the team working solely on content for GT5?At the supposed rate of 6 man-hour-months of time needed for each car (made from scratch), PD's 50 3d car modelers could have made 100 completely new cars for GT5, by now.
You don't understand economics. If SONY was JUST Polyphony Digital, you'd have a point. But they're not. Microsoft is made of money, because about the only thing they make is software, very little hardware. And they sell that software for a VERY high price, especially to businesses and governments.I'm really getting tired of hearing these comments repeatedly mentioned when anyone criticizes PD for not doing something. If I'm not mistaken hasn't the GT franchise sold much more than the Forza franchise over the last decade. So how can anyone say that Turn 10 and Microsoft can afford to do it then say with a straight face that PD and Sony can't. It really should be the other way around.
Edit: Just did some quick online research and found these stats. Gran Turismo Franchise have over 55million units of total sales. Forza Franchise has 9 million total up to and including Forza 3. So 10-15 million with Forza 4 included. Now can everyone please stop saying Forza can afford it and GT can't. It's totally illogical.
While this is true, do you want the team working solely on content for GT5?
Do you want them working at all on GT6??
Do you want everything they make for GT6 released as DLC for GT5?
This is the thing. Polyphony can't compete with five or six modeling studios which amounts to at least four times the number of staff cranking out content. And then the other matter of releasing it as DLC. Some people are happy to get ALL the content for Forza 5 as DLC early, or most of it, in F4. But consider that if this means as much as 24 car packs. Or let's just say 20 for the sake of math. At $7 a pack which I think someone quoted it as, 70 cents a car, that's going to be $140 for all those cars. Plus there are DLC tracks too. And then, yay, you get to buy them all over again when Forza 5 ships. While I don't think this is outrageous like some would, I also don't like it. I don't want Polyphony to descend to that point, that all they care about is the almighty monies, and selling us everything they make twice. Maybe I'm weird, but I do like surprises. Save most of it for GT6.
You don't understand economics. If SONY was JUST Polyphony Digital, you'd have a point. But they're not. Microsoft is made of money, because about the only thing they make is software, very little hardware. And they sell that software for a VERY high price, especially to businesses and governments.
On the other hand, SONY is more than SONY Computer Entertainment, a massive software conglomerate. They're actually three divisions, SCE, SONY Studios making films, music and other entertainment, and SONY Electronics. Now because of the worldwide depression the planet is in, the electronics division is suffering a lot, because they actually make stuff, and making stuff is VERY expensive, especially the past few years. It's only because of the studio and gaming divisions that SONY is still doing as well as it is. I googled around for info on this, and because of the shell game SONY is doing with their money to keep the electronics division funded, I'm not sure SONY as a company has made any profit last year. Meanwhile, Microsoft is swimming in $18 billion in profit, last I checked.
Since SONY basically owns Polyphony Digital, writes the checks and calls the shots, Kaz can't just decide on his own to hire 100 people, which could cost $5 million a year or more in payroll and benefits. Not if you're using Peter's accounts to pay Paul's and keep the company afloat.
Now I'm hoping that Kaz will get the funding to hire a lot more people to work on Gran Turismo, but as of right now, no one can tell if that's happened.
Forza did have XBox cars in it in Forza 2. Microsoft can afford to hire a number of design studios in the East to model content for them, and so they reworked them, a LOT, for Forza 3 and 4. But keep this in mind. Forza 4 had 400-plus people working on it, and after five years of Forza, we only have 500 some odd cars. Evidently it really does take a few months to model a single car, and a year or two to model a track in this HD age. So keep that in mind when complaining about Gran Turismo and Polyphony's staff of 100-plus.
Once again, I love my Standards. If you don't, oh well. My heart doesn't bleed, and you don't have to touch them.
I'm really getting tired of hearing these comments repeatedly mentioned when anyone criticizes PD for not doing something. If I'm not mistaken hasn't the GT franchise sold much more than the Forza franchise over the last decade. So how can anyone say that Turn 10 and Microsoft can afford to do it then say with a straight face that PD and Sony can't. It really should be the other way around.
Edit: Just did some quick online research and found these stats. Gran Turismo Franchise have over 55million units of total sales. Forza Franchise has 9 million total up to and including Forza 3. So 10-15 million with Forza 4 included. Now can everyone please stop saying Forza can afford it and GT can't. It's totally illogical.
No. Basically because it's overpriced and despite being about slightly modified versions of existing Premium models (+ the Scirocco that was already modeled when the game got released), it's still just 4 cars.
No. Basically because it's overpriced and despite being about slightly modified versions of existing Premium models (+ the Scirocco that was already modeled when the game got released), it's still just 4 cars.
The thing just is, there aren't 80 Skylines just with different engines. There are cars with that name ranging from the 1960's to the late 2000's, but the name doesn't matter, when the cars are extremely different compared to eachother. Yes, there are a lot of R34's in the game, but even these can differ a lot.You cant say that 80 Skylines with different engines are 80 different unique cars.