Has GT6 been abandoned by PD?

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Do you think GT6 has been Abandoned?


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Not sure about FM5, but Horizon is a pretty good game. It's basically a arcade-style game where you just relax and cruise. Then the other side you race on track and in street races. Let's just say, its a fun game. :) I heard a rumor about Forza Horizon 2 coming out this year for Xbox One by a 'insider', who said its getting that 'sexy weather' system. :D

I still don't think I've played as good a game as Project Gotham 4. If they could combine PGR4 with the customization options that Forza has, you would have a perfect game right there.
 
I'm giving it another week and if there is no DLC or good updates, I'm selling it.



I 'had' an XBOX 360 and I liked Forza 4 a lot. I haven't played 5 or Horizon.

So on Friday is was a month, and now two days later it's a week? Being a little dramatic aren't we?

Horizon is good but no replacement for a proper racing game. I like FM5 allot but they didn't fix the ever present oversteer from the previous games which is a bummer.
 
I still don't think I've played as good a game as Project Gotham 4. If they could combine PGR4 with the customization options that Forza has, you would have a perfect game right there.
Totally agree with you there bud. 👍👍
 
I doubt it's gonna get abandoned THAT fast. Besides GT6 is "technically" complete anyways.

Unless I've missed news articles and all message board contact on the subject, to my knowledge you still don't have the course maker for GT6. That was the one thing I really wanted GT6 for. Without that, I just haven't felt a strong urge to pick up this game yet. I'm still playing FM5, and if PD never releases course maker for GT6 I may never bother getting around to it.

Heck people jumped on GTA V for it's problems online, but at least Rockstar is steadily churning out the updates.

They're churning them out like Eric Cartman's rectum churning out toilet-rending turds. GTAO was an atrocious train wreck for a long time but they finally figured out how to make it at least function properly. (I lost like eight ranks in one night, and that was with the game frequently telling me it was saving my progress, and for weeks was completely unable to progress online.) We finally got to play a functioning multiplayer, but the biggest, most interesting online activity had yet to be released. To my knowledge, to this day there still are no online heists. No update will really mean much of anything until heists are there. Otherwise, it's like eating at a restaurant that gave you a bowl of breadsticks and keeps updating you with new glasses of water but never bringing you actual food.
 
This talk about FM2... Makes me wish I had it. Heard it was the best FM game yet, and it reminds me of FM1 (a game I loved so much). I also miss its rock songs too :)
I have a copy, want it?
 
Just got back from an internet free weekend (you all should try that..)

I am stunned by the poll now. If PD don't look at something like that, as random or concentrated that this site is, they really should think of what their next move should be.
 
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My signature speaks for me. :(
The question is:

Have GranTurismo fans abandoned GT6 already?

For me: My average online bonus is 110%. At the moment I only put in the game to golden seasonals. Back to shelf.
Sad story. :(
 
The question is:

Have GranTurismo fans abandoned GT6 already?


Since GT1, I've found time to play every iteration of the game pretty much every night of the week (when not living with a significant other anyhow), this included GT6 for the first 2 months after release. Since then, if it wasn't for the friends I've made over the years, I would have sold the game and my PS3 by now. I've thoroughly enjoyed all of the games I've wanted to play on the PS3 as I purchased the console on it's release date, despite it's high price.

Problem is, most of my friends don't bother playing GT6 anymore either and for the same reasons many on this forum have abandoned it or put to the side, which means I play about 2-3 times a week now for less than 2 hours a session, whereas before I would be on for 5-6 hours easily most nights. If it weren't for the small handful of friends left that still play GT6, I would be a full time PC gamer now.

Before GT6 came out, I never imagined this happening, I thought my GT addiction was going to last for years like it did with all of the older games. Right now, it simply isn't offering enough, too much is broken and the lack of support and communication doesn't help either. I always said that the only thing that matters to me is the core driving experience, give me a car and a track with decent physics and I'm happy. Problem is, since buying a new graphics card and getting deeper into PC sims, GT just cannot compare right now in regards to graphics, sounds, feel, feedback, physics, support, features, updates and communication from the devs.
 
The question is:

Have GranTurismo fans abandoned GT6 already?

For me: My average online bonus is 110%. At the moment I only put in the game to golden seasonals. Back to shelf.
Sad story. :(

I personally lost all my interest in this game. I'm not gonna touch it until there's a major update (or until some of my friends invite me to play :P).
 
As an indie dev finishing up a degree, posts & comments like these scare the crap out of me. The fact that people can be so short sighted, compulsive, and arrogant blows me away. The game has been out for four months, there have been FREE updates since launch, they are making the choice to extend GT5 just a bit longer to let poeple enjoy it before moving on to GT6, and they are doubtlessly getting pushed by sony to release GT7 in time to beat the xbox switching over to DirectX12. Having ~150 people working on three full fledged AAA titles at the same time is an uncfathomable amount of work. Yes, the news has been slow, Yes, there is some content that has yet to be released, but they are putting out constant micro-updates. When the GT5 servers shut down, the content will become much more regular.

PS: For all of the people saying that work on GT7 is slowing down the work on GT6, it is possible but highly unlikely. The engine that they created for GT6 is a completely new rendering tech they made in-house. It is most liekly a modular dev kit, much like the new Fox, Crytech, Snowdrop, and UDK4 engines have been built. While having massive potential rendering capability, the fidelity of any one of a thousand post processes can be toned down or removed entirely. The engine for redering in GT6 is much more powerful than the ps3 can handle at full settings, but much like a PC game, when put on a more powerful system, it can run with 16XMSAA, full SSAO, Volumetric particles, Full realtime tesselation (which it already has btw), more concurrent physics calculations, everything.

The other advantage of using this kind of development environment comes in the production of art assets. The models they are creating for GT7 will most likely easily be used in GT6 and vice versa. Having a higher and slightly lower polly model of a car would not be difficult.

The amount of flagrant misinformation being thrown around like it is gospel is really disheartening

Hopefully your degree covered such things as project planning? Presumably if you are embarking on a large development program constrained by time and resources, you calculate the man hours required to deliver a given feature, identify your critical path, allocate resources, prioritise features and build-in testing time and contingencies.

If after that it turns out you can't deliver all the features by your dictated deadline you either need more resources or to manage expectations. Like not promoting a feature you can't deliver in all your marketing.

If after all that you have made an error and can't deliver, the best course of action is to inform the stakeholders (in this case the customers) of what circumstances beyond your control have led to the delays. You don't stop answering the phone.
 
Just got back from an internet free weekend (my all should try that..)

I am stunned by the poll now. If PD don't look at something like that, as random or concentrated that this site is, they really should think of what their next move should be.

PD would be dumb not to read this...
 
For all of the people saying that work on GT7 is slowing down the work on GT6, it is possible but highly unlikely.
This is possible, but I'm not sure how likely. :D

See, it depends on what the team is up to. Modeling and arting will likely be the same laborious but excellent process, maybe a little less compressed for the shiny new world they're building for PS4.

But then there's this coding side. What if they're doing like I've been assuming, and are working to bring the world environs to life as realistically as possible? To the point that flags wave and foliage sways uniquely in breezes. People in crowds move much more independently, and not like zombies. A much better lighting model, one that supports a number of light sources, and shadows that don't look like poo. And a network structure that might be better than the one they hyped up for GT6. And that's just the start

What if they're going full out on a modification system as deep as the one in Forza, and a Livery Editor with it, for full on tuner and race modding of just about every car in the game? What if they're working on a damage system that's remotely like the one in Forza 4 or Dirt 3? This will also take some modeling time. And this is something they definitely need to do. That's a lot of work even for a much bigger team.

And knowing what little I do of Kaz and his team, I'm sure that GT7 is going to be the all stops out crescendo, and they're going to reach for the stars, so unless they make seriously well endowed updates for GT6, or a massive Prologue, I suspect that at least a few things will be pending updates for GT7.

So where does that leave us and GT6? A lot of this depends on us to an extent. If we have abandoned GT6, even to not buying it to start with in big enough numbers, SONY may well see support for GT6 as a waste of resources and we may see very little for it. Vagabond and Imari remarked about this possibility in a previous post, I did too. But it seems that even in this thread, enough complainers are willing to forgive and forget if they at the very least get some news on what's up. If it's that PD have dumped GT6 in favor of a PS4 Prologue, I have a feeling that all bets are off. :D

This is a very tricky dynamic. The fans feel betrayed because promises are late. Almost four months in, and not a sniff of DLC, and this was as good as promised. SONY needs a return on their investment, and if we turn GT6 into losing stock for them, they'll drop it. As much as fans insist it's up to them to fulfill every vocal contract with us concerning game content we pay a pretty penny for, they also aren't a charity and need to turn a profit. And PS4 needs a good racer badly. As worthy as Drive Club and Project CARS might be, and Assetto Corsa and rFactor 2 if they make it in, I can't see those being anything but niche racers selling a few million. Like it or not, Gran Turismo is THE racing game for not just Playstation, but gamers in general.

Supposedly we'll be getting something in a few weeks, as Lawndart finessed from someone at the GDC. A few weeks more, and the Ayrton Senna content is rumored to be due for release, and that's in E3 season. If all we hear is "Prologue Prologue Prologue," then we'll know it's time to begin packing bags and readying to move on to GT7 Prologue, or whatever racer will make them happy.
 
Dang this threads got me wanting Enthusia back now! Underrated game imo
 
Hopefully your degree covered such things as project planning? Presumably if you are embarking on a large development program constrained by time and resources, you calculate the man hours required to deliver a given feature, identify your critical path, allocate resources, prioritise features and build-in testing time and contingencies.

If after that it turns out you can't deliver all the features by your dictated deadline you either need more resources or to manage expectations. Like not promoting a feature you can't deliver in all your marketing.

If after all that you have made an error and can't deliver, the best course of action is to inform the stakeholders (in this case the customers) of what circumstances beyond your control have led to the delays. You don't stop answering the phone.
It's sorta like the missing Maylasian plane... Although they don't know where it's at, they still have communicated more than PD has in under a month... Not saying that it's the most precise things coming out of their mouths, but it's better than nothing..
 
The question is:

Have GranTurismo fans abandoned GT6 already?

For me: My average online bonus is 110%. At the moment I only put in the game to golden seasonals. Back to shelf.
Sad story. :(

Some of them did, as everybody already noticed. I would say that something around 50% moved to PC sims or just took another hobby. Im thinking to do it if they dont deliver anything cool until july.

But before anybody says that everything is "fans fault", remember that PD started it delivering a bugged game and not filling the promises. PD shouldnt even complain about complainers. Who is complaining it is doing so because he/she still cares.
 
Currently I'm re-playing GT4 Prologue (Japanese version) so at least I haven't abandoned PD... I guess. Somehow it's more entertaining than PS3.
 
It's sorta like the missing Maylasian plane... Although they don't know where it's at, they still have communicated more than PD has in under a month... Not saying that it's the most precise things coming out of their mouths, but it's better than nothing..

Fortunately writing software is a lot less chance based, if it is approached correctly. Here's a little story from the start of my career as a software engineer. tl;dr planning & design can really make a difference.

My boss used to have to create project plans for the software we designed. It was a policy only just introduced to the company and he was very reluctant. So he showed me the plan for our next project. We had six months and he had planned it like this.

Design: 3 days.
development: 5 months 2 weeks
testing: 2 weeks
followed immediately by release.

I persuaded him after much arguing to change it to 2 weeks design, 3 months coding leaving the rest of the time for testing & contingency. Since I was actually designing the software and running the team of three people who were delivering it he reluctantly accepted my assertion that the design time would pay off.

We finished the project 3 months early, because by the time we started coding, we had a very complete model in our heads of what each of us were doing, how they fitted around each other and also identified the potential problem areas. Coding actually only took 6 weeks because our design stage had produced fully specified and documented and API's and code libraries before we had written a line of code. In testing phase the only bugs found were some syntax errors in the GUI.

That's how I became a senior developer. :)
 
And knowing what little I do of Kaz and his team, I'm sure that GT7 is going to be the all stops out crescendo, and they're going to reach for the stars, so unless they make seriously well endowed updates for GT6, or a massive Prologue, I suspect that at least a few things will be pending updates for GT7.

We've been waiting for the "all stops out crescendo" since 2007. I don't see any reason to expect that GT7 is it, if GT5 and GT6 haven't been.
 
My boss used to have to create project plans for the software we designed. It was a policy only just introduced to the company and he was very reluctant. So he showed me the plan for our next project. We had six months and he had planned it like this.

Design: 3 days.
development: 5 months 2 weeks
testing: 2 weeks
followed immediately by release.
0SKg3.jpg
 
It's always the same.

"GT5 prologue is just the stepping stone to a great, full GT5"
"GT5 is the first full PS3 game, it's like an operating system they can build on for 6. The second full game is always better"
"GT6 is basically a platform for the next gen game, that will be the real killer game"
 
GT6 on this vote could be, "Pushing a Visual Divide!"
 
Even when/if they release all the content there is still on ebig problem, A.I is still going to be a joke and this is what really kills the game, I never imagined that what we have now is what PD would be working on when they said they are improving AI, Kinda renders any futer GT game of my radar now
 
What if they're doing like I've been assuming, and are working to bring the world environs to life as realistically as possible? To the point that flags wave and foliage sways uniquely in breezes. People in crowds move much more independently, and not like zombies. A much better lighting model, one that supports a number of light sources, and shadows that don't look like poo. And a network structure that might be better than the one they hyped up for GT6. And that's just the start

What if they're going full out on a modification system as deep as the one in Forza, and a Livery Editor with it, for full on tuner and race modding of just about every car in the game? What if they're working on a damage system that's remotely like the one in Forza 4 or Dirt 3?

..and what if they're not. Then what?
 
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