- 1,646
- Mass UTC-5
- HugoStiglitz_420 and GTP_HugoStiglitz
First of all, I'd like to point out that THIS IS NOT MOTION BLUR. The blur I'm talking about, is there, NO MATTER WHAT speed you are going. It's not depth of field either
There is so much aliasing and blur on some tracks it's ridiculous. It literally is painful for my eyes overtime. I normally wouldn't complain about graphics, but I'm really having trouble adjusting to GT6. It looks horrible in some ways but beautiful in others.
I have a really hard time dealing with blurry video games. My eyes struggle to adjust to too much blur and GT6 is one of those games but mostly only on certain tracks like Bathurst.
GT5 looks so much better than this in my opinion. It looks a lot sharper which is definitely more to my liking.I've always preferred games to have crisp and clear graphics above all else
They've drastically improved the lighting, and some of the effects but the game suffers badly from aliasing and blur as a result because they can't use good anti-aliasing solutions. It's not a good tradeoff in my opinion
I'd rather them have GT4 graphics rendered at full 1080p with 8x MSAA than this blurry mess. Seriously, even Vice City on my PC is easier for me to look at. The graphics aren't better but what good is better models, and textures if they're all obscured by aliasing and blur?
I always loved GT5's graphics because they are crisp, clear, and detailed. What the hell happened?
UPDATE- I'm still loving the game, but I still hate the blurriness that I see on certain tracks. My second favorite track in the world, Bathurst is perhaps the biggest culprit. I barely race there because of it.
The only way I've been able to make the blur more bearable for myself is by increasing the sharpness on my TV to the maximum. I suggest trying that out if you're also having issues adjusting to the blurry graphics. It's not something I would usually recommend but it does make things slightly more clear.
I think the post process morphological anti-aliasing that GT6 employs in both 720p and 1080p mode is part of the problem. It's not nearly good enough to handle the amount of aliasing you get when you combine dynamic lighting and shadows with high quality tree models (at Bathurst at least). When I enable MLAA on my gaming PC it makes things look terrible and blurry as well. Not only is all the jaggies a big problem, but their solution (MLAA) just adds even more blur.
For your information, GT5 used 2x QAA in 1080p mode and 4x MSAA in 720p mode. Both are much better alternatives, which is most likely why GT5 looks significantly more crisp and clear in addition to having more tame (but less realistic) lighting solutions.
This is just my opinion on aliasing and blur. I think GT6 would be beautiful if it weren't for all the aliasing and blur and personally, I'd rather they turn down some of the other graphics settings so they could use 2x MSAA instead but obviously that will never happen.
There is so much aliasing and blur on some tracks it's ridiculous. It literally is painful for my eyes overtime. I normally wouldn't complain about graphics, but I'm really having trouble adjusting to GT6. It looks horrible in some ways but beautiful in others.
I have a really hard time dealing with blurry video games. My eyes struggle to adjust to too much blur and GT6 is one of those games but mostly only on certain tracks like Bathurst.
GT5 looks so much better than this in my opinion. It looks a lot sharper which is definitely more to my liking.I've always preferred games to have crisp and clear graphics above all else
They've drastically improved the lighting, and some of the effects but the game suffers badly from aliasing and blur as a result because they can't use good anti-aliasing solutions. It's not a good tradeoff in my opinion
I'd rather them have GT4 graphics rendered at full 1080p with 8x MSAA than this blurry mess. Seriously, even Vice City on my PC is easier for me to look at. The graphics aren't better but what good is better models, and textures if they're all obscured by aliasing and blur?
I always loved GT5's graphics because they are crisp, clear, and detailed. What the hell happened?
UPDATE- I'm still loving the game, but I still hate the blurriness that I see on certain tracks. My second favorite track in the world, Bathurst is perhaps the biggest culprit. I barely race there because of it.
The only way I've been able to make the blur more bearable for myself is by increasing the sharpness on my TV to the maximum. I suggest trying that out if you're also having issues adjusting to the blurry graphics. It's not something I would usually recommend but it does make things slightly more clear.
I think the post process morphological anti-aliasing that GT6 employs in both 720p and 1080p mode is part of the problem. It's not nearly good enough to handle the amount of aliasing you get when you combine dynamic lighting and shadows with high quality tree models (at Bathurst at least). When I enable MLAA on my gaming PC it makes things look terrible and blurry as well. Not only is all the jaggies a big problem, but their solution (MLAA) just adds even more blur.
For your information, GT5 used 2x QAA in 1080p mode and 4x MSAA in 720p mode. Both are much better alternatives, which is most likely why GT5 looks significantly more crisp and clear in addition to having more tame (but less realistic) lighting solutions.
This is just my opinion on aliasing and blur. I think GT6 would be beautiful if it weren't for all the aliasing and blur and personally, I'd rather they turn down some of the other graphics settings so they could use 2x MSAA instead but obviously that will never happen.
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