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I think it's just too early to make that call.
PD made it harder to earn credits in the game, because Sony wants your money. That is the problem.
dont know which planet your playing GT6 but here on earth thats not the case. I recommend taking a closer lookExcept that it's easier to win credits in 6 than it was in 5, and a lot of the really expensive cars have actually gone down in price.
dont know which planet your playing GT6 but here on earth thats not the case. I recommend taking a closer look
Oh I see, you're comparing to GT5's first week release. I cant remember but it was bad also.You can't possibly tell me that it isn't easier to earn money in GT6 than it was in GT5 when it first came out. And prices for cars like the FGT and X2010 are substantially lower. But apparently no one remembers the days before log in bonuses and seasonal that pay out hundreds of thousands of credits for a few minutes of driving.
I do remember these days. PD improved the game, because people complained. Why did they throw their progress out of the window? Microtransactions. Just my 2 cents.You can't possibly tell me that it isn't easier to earn money in GT6 than it was in GT5 when it first came out. And prices for cars like the FGT and X2010 are substantially lower. But apparently no one remembers the days before log in bonuses and seasonal that pay out hundreds of thousands of credits for a few minutes of driving.
The micro-transactions have had no impact on GT6. Micro-transactions have had an impact on the minds of GT6 players, especially those who were spoiled by GT5 payout increases to appease the whiners. It's an entirely psychological effect that has no impact on the true spirit of the gameplay. To me GT6 payouts feel like the true nature of the GT experience is back.
Either way the game feels more like gt4 now, gt5 spoiled us with credits. I didn't like it.
So I'll bring it up again. In GT5 I could give a car to Bob and have him earn credits while I did something else. Are you going to tell me that GT6 gives you credits more easily than for doing nothing?You can't possibly tell me that it isn't easier to earn money in GT6 than it was in GT5 when it first came out.
Jim Sterling has a good take on all this. GT6 is mentioned, but the majority of the video is regarding other games. It's more about the direction the industry is taking ( likely, over a huge cliff, though many will have horded enough cash to buy a parachute for themselves, once it happens ) and the role of F(r)ee to Pay and micro-transactions.
Some hate Jim Sterling. I think he's absolutely great.
Have a look, see if you feel it can be applied to GT6 ?
NSFW, in terms of strong language. Point in hand, starts around 1minute 10sec...
Have you compared the car prize list of GT5 and GT6 before you wrote this statement ? I was going to report you for trolling. How can you say they have no impact when so many areas are effected?
Won any gift tickets yet for accomplishments, such as % completion or or driving so many miles? No me neither.
YES, prices are WAY too high in GT5/6. I mean, come on you could probably pick up a 1967 El Camino or even a 1978 Pontiac Firebird for around 10-30 thousand dollars here in the US, depending on the engine. Why should it be any different in a video game? I'd think, if PD really wanted to represent the cars in their games the right way, they probably should give them realistic prices.Problem isn't the payouts for races, it's the car prices. Cars shouldn't exceed 3 million for me and before someone goes on and tells me that an Xj13 should be impossible to buy because it's realistic I'll tell him it's a game and these prices are making these cars useless for alot of buyers.
For now I see no evidence of foul play and I'm very good at noticing patterns in numbers.
I didn't have to check because I'm actively playing GT6 right now and I am not having any money issues. The gameplay seems unchanged to me. Maybe I'm just way more skilled at driving than I think I am? o.0 I have reached 46% game completion and have not spent a single credit (besides for the Honda Fit). I have won 19 cars so far. I may not be winning cars in exactly the same fashion as GT5 but there are plenty of new ways (though many of these do require some effort). Also the cars I've won in GT6 have actually been rather more useful than many of the cars I won naturally in GT5.
I guess I should also add this disclaimer: I HATE micro-transactions in games. They should not exist. I have never and never will pay for stuff that can be earned. If I thought GT6 was being obviously unfair to boost MTs I would be amongst the first to complain. For now I see no evidence of foul play and I'm very good at noticing patterns in numbers.
For now I see no evidence of foul play and I'm very good at noticing patterns in numbers.
Without irony.To me GT6 payouts feel like the true nature of the GT experience is back.
[citation needed]People who want everything in a game to be instant, easy and common are just as bad for the gaming industry as MTs.
Micro? don't you mean MASSIVEtransactions?
The micro-transactions have had no impact on GT6. Micro-transactions have had an impact on the minds of GT6 players, especially those who were spoiled by GT5 payout increases to appease the whiners. It's an entirely psychological effect that has no impact on the true spirit of the gameplay. To me GT6 payouts feel like the true nature of the GT experience is back.
Yeah. You're so good at noticing patterns in numbers that you said this:
Without irony.
[citation needed]
I don't think GT6 will be around as long as GT5. A lot of people will be moving on to the next gen consoles before the game is complete and all of the bugs fixed and who knows when hacked cars will be showing up online. Credits need to flow freely and fast so people can get their moneys worth from GT6. If that doesn't happen these people may skip GT7.People who want everything in a game to be instant, easy and common are just as bad for the gaming industry as MTs.
I don't think GT6 will be around as long as GT5. A lot of people will be moving on to the next gen consoles before the game is complete and all of the bugs fixed and who knows when hacked cars will be showing up online. Credits need to flow freely and fast so people can get their moneys worth from GT6. If that doesn't happen these people may skip GT7.
The decision to keep credits low seems to me to be a choice based on trying to keep a challenge in a game where they cannot do it with well-programmed AI.
It also seems like maybe they want people's online cars to vary, so that not everyone has every car (this is why paint chips are done the way they are: so people will have different colors). Variety seems like a good thing to me.
2nd Statement: I like lower payouts because payouts should be based on the difficulty level of the race. Easy races or easy golds shouldn't give massive payouts for little to no effort. Less available money means more driving effort must be made with lower-end vehicles. If they want to include huge payouts, they better include huge challenges.
In other words: I see lower credit levels as a result of poor AI and the ease with which players max out their car stats to get easy wins. Most players have no self-restraint. New players/drivers need to learn something about driving and racing which they will never learn if they can always just buy a faster car.