Help with force feedback?

  • Thread starter otago
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I just bought this game and couldn't find any options to reduce FF.

With default level my DFGT feels more like you are driving a tractor in the field, it's impossible to play.

Is there any way to reduce FF at least twice?
 
Yes, from the main menu along the botom you will see "options"use the R1 L1 buttons to scroll. From options you can adjust FF and other driving aids.
 
No. There are adjustment for wheel and pedals sensitivity at this assist screen, nothing about force feedback


There is m8 but cant think at the mo but i got mine on high , low , and high and the last high is FFB but its there sorry been drinking but it is there dude.
 
There is m8 but cant think at the mo but i got mine on high , low , and high and the last high is FFB but its there sorry been drinking but it is there dude.

No. The last two are sensitivity for wheel and pedals and that's it.

Is your game original before any patch and are you using DFGT?
 
I use the DFGT wheel and the assists menu DOES have FF adjustment, think it is the last one after wheel and pedal sensitivity. IT IS THERE. :)
 
otago, you probably didn't upgrade the game and are still using the original version. Check if you have some or all of the features listed below:


First Patch (PAL):

On-line
Numerous fixes to the On-line racing experience
Added option to have races without car to car collision
Added a 30 minute race duration
Collision Penalty system improved
General lag and collision performance improved
Name Tags can be toggled on and off
End of race experience improved

A.I.
Defending the inside line has been improved
A.I. will now try to stop a player drafting, within reason
Being too aggressive towards an A.I. racer will result in them being aggressive towards you for a set period of time
A.I. will overtake on the entry to a corner by diving up the inside when appropriate
Difficulty is selectable between Automatic, Beginner, Intermediate and Expert

General
Accuracy of the time to car in front and behind indicator, as displayed on the HUD, is improved
Force Feedback strength can be adjusted on all wheels
Scaling issues in the Vinyl Tool fixed
Engine sounds improved
Reduced volume of grind gear sound
Assist cheat fixed

Leaderboards
Both Time Trial and Ranking leaderboards fixed
The accuracy figure shown in the Ranking leaderboard is your best Tutorial score


Taken from: https://www.gtplanet.net/forum/showpost.php?p=3094959&postcount=881




Second Patch (PAL):
General Features and Improvements

Added Trophy Support
Added Custom Play list functionality
Added Photo Mode to the Showroom which saves a screen shot of the car to the PS3 hard drive
Added split times in Time Trial
Improved the overall frame rate
Improved performance of the Thrustmaster wheels
Game now pauses automatically when the XMB is on (except during multiplayer)
Added a gear indicator to in car view
Added an option to invert the G25 sequential shifter
Added difficulty based AI qualifying times
Added G25 wheel configuration to include look left / right on the front facing red buttons
Added a basic racing line to show the racing line only and not braking zones
Players can now change their name under the Team option
Increased transparency of tire smoke
Improved the penalty zone on first corner in Monza
Replays are available for races in which the player retired from

Online Features and Improvements

Private lobbies can now be created with half or all slots being reserved
Host can now specify the maximum driving assist levels
Host can now specify the grid order based on ranking (taken from the tutorial score), or lap record for the specified circuit and can also reverse the grid based on these criteria i.e. best at the back.
During race player names can now be toggled on / off by pressing R3
Race results alternate between race time and fastest lap during multiplayer races
When searching for games, the server select screen now includes the status 'SYNCING' to show that the game will begin imminently
Server list screen now displays car name, grid order, and transmission options
Opponent voices can now be muted


Online Fixes

Significantly improved connectivity and reduced the likelihood of disconnects
Fixed issues with collisions
When a player leaves a net race, it now says they have retired from race as opposed to finished
When receiving the ‘Room no longer exists’ message players are now returned to the join game screen
Removed 2 second pause as players entered / exited a game while racing
When returning back to the join game match making screen, the default car is now the last one selected


General Fixes

Fixed potential issue with save games becoming invalid after a set number of events are completed
Fixed hang after watching a replay when the rev bar was on
Fixed potential issue with not being able to unlock ‘The Collector’ accomplishment
Fixed the "Hard Lines" accomplishment
Fixed black track when racing line disabled
Fixed driver disappearing with the car when driving through opponents in multiplayer
Fixed engine popping in replays
Fixed broken shadows in the pit lane

Taken from: https://www.gtplanet.net/forum/showpost.php?p=3135801&postcount=1



Third Patch (PAL):
PSN names below 10 characters stopping people connection to online games
1080 graphic detail restored
575 Leaderboard crash
Infinite laps / White flag bug
Crash to XMB after certain races

Taken from: https://www.gtplanet.net/forum/showpost.php?p=3167034&postcount=1


These were the three PAL patches (the 3rd patch was later renamed to 2.01 because it was a "minor" one). NTSC only got one patch, including all that was improved/fixed in PAL patches 1, 2 and 2.01, plus another improvement in the "deadzone" issue, as you can read in this thread (second reply to the opening post):

http://forums.eutechnyx.com/index.php/topic,144.0.html
 
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