Historic Trans-Am Series

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TheCracker

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Well, i've eventually got round to posting the settings and rules for this long-in-conception OLR series!!!

As of yesterday we now have an almost full grid of entrants. This is the list as it stands:


Nurburgring - Cougar XR-7
M31 - Cougar XR-7

TheCracker - Alfa GTA
Luxy - Alfa GTA
geeTeye - Alfa GTA

Icemanshooter23 - Shelby GT350R
goixoye - Shelby GT350R
Foamy302 - ShelbyGT350R

Redline Fox - Plymouth Cuda
Enzo Guy (GTX) - Plymouth Cuda
Jetboys427 - Plymouth Cuda

Sjaak68 - Nissan 1600 SSS
Barbol - Nissan 1600 SSS

MachOne - Camaro Z/28
Slicks - Camaro Z/28
Schrodes - Camaro Z/28

yourlocalgod - 2002 Turbo
1989therat - 2002 Turbo
Dudley (GTX) - 2002 Turbo

SilverStang - Dodge Charger R/T
microrcdude - Dodge Charger R/T
MustangManiac16 - Dodge Charger R/T


If this list is incorrect, or anyone definately doesn't want to race at all. Then please PM me and i will update the list.

Now considered as a 'Club' racing series - rather than a 'Professional' series as it was originally run, this OLR version will be a more laid-back affair. The series will be run in Arcade Mode - giving us greater flexibility in potential race length, yet giving no room for those with good tuning ability to have an advantage. The cars although on paper have vastly different abilities, will be tuned using the Quick Tune menus to equalise their performance.

Keeping with the historic club racing theme there will be no driver aids aloud - this helps the lower powered Euro/Japanese which won't suffer the traction problems that the US V8's do. When i tested all the cars originally, there was only a 2 second per lap gap between the quickest and slowest cars on the Infineon 'Stock Car' circuit. During say a 8-lap race the slight performance advantage that the V8's have over the Inline 4's will be reduced by the smaller cars 'drivability' This is further helped by the fact that the Alfa, BMW and Nissan/Datsun will run on softer tires than the mediums that the V8's do.

The series will be run in Arcade mode, with the usual OLR rules.

These are the settings for everyones machines, the changes are made in the 'Quick Tune' option.

Alfa GTA
134bhp
670kgs
Soft Sports Tyres

BMW 2002 turbo
168bhp
1080kgs
Soft Sports Tyres

Nissan 1600SSS
128bhp
1003kgs
The hardest Racing Tyres
Top Speed - 250km/h

Camaro Z/28
268bhp
1401kgs
Medium Sports Tyres

Charger 440 R/T
375bhp
1650kgs
Medium Sports Tyres

Mercury Cougar XR-7
290bhp
1418kgs
Medium Sports Tyres

Shelby GT350R
275bhp
1268kgs
Medium Sports Tyres

Plymouth Cuda 440
384bhp
1576kgs
Medium Sports Tyres​

We will have a warm-up race with a deadline of Sunday Sept 25th 12midnight GMT to be held at the Infineon Stock Car Circuit over 8 laps with usual OLR rules applying. Testing must be done in the 'Free Run' mode with the actual race ran only once. Feedback on how fair the settings seem when you have done some testing will be much appreciated!

The series will start for real probably the following week (depending on how smoothly the warm-up goes)

These are the circuits that we will run at:

Round1 - Portland Historic Races - Yosemite

Round2 - Wine Country Classic - Infineon Full Circuit

Round3 - Coronado Classic Speed Festival - Seattle

Round4 - Thunderhill Park HMSA Invitational - Autumn Ring reverse

Round5 - Lime Rock Park Vintage Special - Grand Valley East a 20 lap enduro with fuel & tires?

Round6 - Rolex Monterey Historic Automobile Races - Laguna Seca

- Dates and lap quantities for these races will be posted soon.


Thanks again to everyone for being so patient! - keep checking back for updates
 
Looks good :) Just one problem I can see right off the bat. GT4 considers the Bluebird Rally Car to be a 'Race Car' in arcade mode, meaning that you can only choose racing tires for it. The top speed setting is also adjustable.

EDIT:

Am I jumping the gun here? Is the Nissan 1600 SSS the rally car, or the road version?
 
Luxy
Looks good :) Just one problem I can see right off the bat. GT4 considers the Bluebird Rally Car to be a 'Race Car' in arcade mode, meaning that you can only choose racing tires for it. The top speed setting is also adjustable.

EDIT:

Am I jumping the gun here? Is the Nissan 1600 SSS the rally car, or the road version?

You're right, i did look into it and decided it should run with the hardest racing tires. The top speed setting should be 250km/h - i'll update the original post 👍

It is the Rally Car by the way. The settings i posted don't give it any advantage over the other 'road' cars.
 
I've not participated in this type of event before so please pardon my ignorance.

1) Is it OK to discuss practice lap times (split times as well as final lap times)? At least with the guys driving the same car? Can it be done on the thread? Or only by PM? I would like some sort of gage of how I'm doing prior to running the actual race. Especially since we only get to run it once.

2) For the race, no mention was made of difficulty settings or TCS/ASM so I assume it doesn't matter?

3) I'm assuming we run the "race" in "Single Race" mode and not just 8 laps around the track in "Time Trial" mode?

4) I think typical OLR rules include "no car touching" in race events with other cars, does that apply here? If I touch another car does that mean my one attempt is void and I get a DNF (Did Not Finish) for the event? What if one of the other cars touches me (maybe rear ends me going into a corner) does that count as a touch?

Thanks for your patience with the newbie.
Ronny
 
goixoye
I've not participated in this type of event before so please pardon my ignorance.

1) Is it OK to discuss practice lap times (split times as well as final lap times)? At least with the guys driving the same car? Can it be done on the thread? Or only by PM? I would like some sort of gage of how I'm doing prior to running the actual race. Especially since we only get to run it once.

2) For the race, no mention was made of difficulty settings or TCS/ASM so I assume it doesn't matter?

3) I'm assuming we run the "race" in "Single Race" mode and not just 8 laps around the track in "Time Trial" mode?

4) I think typical OLR rules include "no car touching" in race events with other cars, does that apply here? If I touch another car does that mean my one attempt is void and I get a DNF (Did Not Finish) for the event? What if one of the other cars touches me (maybe rear ends me going into a corner) does that count as a touch?

Thanks for your patience with the newbie.
Ronny

1) You can discuss/post sector times - but no complete lap time. I suppose you can PM someone running the same car - but thats not really in the spirit of things. Comparing your sector times (T1 & T2) to others who've posted will give you a good enough idea of your progress.

2) Sorry, my mistake. There will be no TCS/ASM allowed - I will update the original post!!

3) Yes - to be always run in Single Race.

4) Again, my mistake. I ment to post the standard OLR rules in my first post about on track conduct. Touching other cars or other cars hitting you is sometimes unavoidable. Anything that costs you time in the race is probably best avoided. Using the car infront to help you brake or get round a corner is obviously not allowed - Use your car as if you were racing your own road car and had to pay for your own damage :sly:
 
TheCracker
1) You can discuss/post sector times - but no complete lap time. I suppose you can PM someone running the same car - but thats not really in the spirit of things. Comparing your sector times (T1 & T2) to others who've posted will give you a good enough idea of your progress.

2) Sorry, my mistake. There will be no TCS/ASM allowed - I will update the original post!!

3) Yes - to be always run in Single Race.

4) Again, my mistake. I ment to post the standard OLR rules in my first post about on track conduct. Touching other cars or other cars hitting you is sometimes unavoidable. Anything that costs you time in the race is probably best avoided. Using the car infront to help you brake or get round a corner is obviously not allowed - Use your car as if you were racing your own road car and had to pay for your own damage :sly:
Thanks, I definitely want to stay within the spirit of the competition so I'll not PM others but will keep an eye on the thread for split times so I can check my progress. Everything makes good common sense. Looks like an excellent, enjoyable competition ;) 👍 .
Ronny
 
Hello to all.

Gracker,till now you do a fine job in hosting this race 👍

I hope a lot of the people who are interested will show up.

I took three cars to the Stock Infinion and did some laps.

-Nissan 1600 1'30.680 (best in corners)
-BMW 2002 1'31.132
-Alfa GTA 1'31.167 (fast in acceleration)
 
Had a first go at the Alfa Romeo GTA. My thumb hurts now :ouch: Since sjaak has posted full lap times, I guess we'll be discussing them for this testing race? (A good idea, I think 👍 )

My splits were:
T1: 23.7 (have seen 23.5)
T2: 49.0
Lap: 1'28.5

I'd guess there's probably another 0.300 left, 0.200 in the first sector, and 0.100 on the turn after T1. Since it always seems to come up with this track, I'll note that I've kept two tires on the rumble strip or inner yellow line on the two right handers after T1. I'd encourage everyone else to do the same 👍

Off to give a few other cars a quick go :)

EDIT:

10 laps in the Bimmer:

24.1
??.? (Didn't see it :P )
1'28.7
 
Based on Cracker's response to my questions above it seems the intention is not to discuss full lap times? Or maybe that doesn't apply to the warm-up? Anyway

Alfa GTA
T1: 24.315
T2: 49.818
Lap: 1'29.470

Got some work to do need to find at least 1s.
 
Cracker,
Really I'm not trying to be a pain in the a**.
1) You didn't address one of my questions...I assume there are no "difficulty" setting requirements?
2) What about tire wear? None? Mild? Strong?
3) What about the penalty setting?
Everybody else may know the standards...I looked a little and didn't find anything.
Ronny
 
goixoye
Cracker,
Really I'm not trying to be a pain in the a**.
1) You didn't address one of my questions...I assume there are no "difficulty" setting requirements?
2) What about tire wear? None? Mild? Strong?
3) What about the penalty setting?
Everybody else may know the standards...I looked a little and didn't find anything.
Ronny

Don't be affraid to ask questions, its been a while since i played around getting the settings right - i'd forgotten about the difficulty (by which i guess you mean the difficulty of the opposition?) and tyre wear settings. I'm not completely sure i know what you mean by 'penalty setting'? - its been over a month since i've been in Arcade Mode - I'll take a look at it again over the weekend and update the first post on Monday.

• Opponent difficulty should be on the highest setting.

• Tyre wear you can set at Mild - those of you who are testing a few cars can find out if this seems fair.

For this warm-up race i think its a good idea if we discuss full lap times, it will soon become apparent if certain cars are too quick or too slow, and i can adjust their settings accordingly.
 
TheCracker
Don't be affraid to ask questions, its been a while since i played around getting the settings right - i'd forgotten about the difficulty (by which i guess you mean the difficulty of the opposition?) and tyre wear settings. I'm not completely sure i know what you mean by 'penalty setting'? - its been over a month since i've been in Arcade Mode - I'll take a look at it again over the weekend and update the first post on Monday.

• Opponent difficulty should be on the highest setting.

• Tyre wear you can set at Mild - those of you who are testing a few cars can find out if this seems fair.

For this warm-up race i think its a good idea if we discuss full lap times, it will soon become apparent if certain cars are too quick or too slow, and i can adjust their settings accordingly.
In "Options", "Arcade Mode Options" is where the "Penalty" setting that I'm refering to is found. Same place as tire wear and number of laps. The "Penalty" choices are "Speed Limiter" and "Forced Pit Entry". I assume "Speed Limiter" is the same as the penalty assessed for hitting cars and obstacles where for I think 5 secs speed is limited. I have no idea what "Forced Pit Entry" is , although one could probably guess...must be like a stop-and-go type penalty? The same screen also has an option for "Time Limit". I have absolutely no idea what this does...the scale on this doesn't give units.
 
Lemme hop in my Alfa and exit the pits, been looking forward to this event for a while now. 👍
 
goixoye
In "Options", "Arcade Mode Options" is where the "Penalty" setting that I'm refering to is found. Same place as tire wear and number of laps. The "Penalty" choices are "Speed Limiter" and "Forced Pit Entry". I assume "Speed Limiter" is the same as the penalty assessed for hitting cars and obstacles where for I think 5 secs speed is limited. I have no idea what "Forced Pit Entry" is , although one could probably guess...must be like a stop-and-go type penalty? The same screen also has an option for "Time Limit". I have absolutely no idea what this does...the scale on this doesn't give units.

I don't really think there's any need for a penalty for either hitting other cars or obstacles - since its against the rules and spirit of the series to do this!!! ;)

I think the 'Forced Pit Entry' is probably like a compulsory pit stop in real-life racing - again something not really needed in shorter races. Although, maybe one of the rounds could be a 20 lapper? - any thoughts?

I presume 'Time Limit' is so people can set up their own endurance races to last for, say, 4Hours rather than 200laps. - Again, a little irrelevant for us.
 
TheCracker
I think the 'Forced Pit Entry' is probably like a compulsory pit stop in real-life racing - again something not really needed in shorter races. Although, maybe one of the rounds could be a 20 lapper? - any thoughts?
I think a race long enough to necessitate a pit for tires and / or gas would be cool 👍 I think 20 laps would do that? And if it's not, then a compulsory pit would make things interesting.

Relative to tire wear I don't think the arcade time trial mode factors in tire wear???? I'm at work, maybe someone can confirm that. So the practice we're doing doesn't simulate racing conditions w/ tire wear? I think the only way you get tire wear is in the single race mode....and we can only run that event once. I wonder how much the sport tires are gonna wear over 8 laps? I'm running the Alfa with the softer tires, I wonder how much quicker they'll wear than the medium tires??

Can I practice an 8 lap race on a similar length circuit to check the tire wear or is that against the spirit of the competition?
 
goixoye
I think a race long enough to necessitate a pit for tires and / or gas would be cool 👍 I think 20 laps would do that? And if it's not, then a compulsory pit would make things interesting.

Grand Valley East - 20lap enduro - pitting for tyres and fuel as many times as needed?

goixoye
Can I practice an 8 lap race on a similar length circuit to check the tire wear or is that against the spirit of the competition?

Good idea - give it go 👍
 
I have to alert you that it's a large possibility that I won't have time for this, since you are starting it so late. I will try, though.
 
kennythebomb
I have to alert you that it's a large possibility that I won't have time for this, since you are starting it so late. I will try, though.
If you don't have time I'd love to have the Shelby...I suppose that might be up to Cracker. Maybe you'll figure a way to compete so it won't be an issue.
 
Alfa == I ran an 8 lap test race at Laguna on difficulty 10. Wasn't much of a race really as my opponents had 229+ HP compared to my 134, although I somehow managed 5th. The SS tires were fine almost yellow at the end of the race (just the slightest hint of green). I would like to request that I be allowed to run the race on a lower difficulty setting so that I might be able to win....I tried difficulty 5 and blew the competition away so possibly an 8 or 9? The difficulty setting only adjusts the level of competition and has nothing to do with my car's performance so I would'nt think this would be an issue. It seems the spirit of things here is to keep the competition interesting and if I were actually required to mix it up with the other guys on the track it would certainly have that effect. Although I probably would achieve a better time if I were out there by myself which is about what difficulty 10 amounted to.
 
goixoye
Alfa == I ran an 8 lap test race at Laguna on difficulty 10. Wasn't much of a race really as my opponents had 229+ HP compared to my 134, although I somehow managed 5th. The SS tires were fine almost yellow at the end of the race (just the slightest hint of green). I would like to request that I be allowed to run the race on a lower difficulty setting so that I might be able to win....I tried difficulty 5 and blew the competition away so possibly an 8 or 9? The difficulty setting only adjusts the level of competition and has nothing to do with my car's performance so I would'nt think this would be an issue. It seems the spirit of things here is to keep the competition interesting and if I were actually required to mix it up with the other guys on the track it would certainly have that effect. Although I probably would achieve a better time if I were out there by myself which is about what difficulty 10 amounted to.

I did a few tests myself this weekend. I think i'll set the difficulty as either 6 or 7, i did a race on 7 and i was battling for last place. Level 6 might put us in the pack which is what i'm after - having a car in front to give you some 'tow' can be a benefit.

You say that you might fancy the Shelby that kennythebomb might not need?
- give it a go over 8 laps at Laguna and see if you can live with the wheel spin. Getting some consistant times in the V8's over a race distance will be the factor that makes the Alfa's, BMW's and Nissan a good bet.
 
TheCracker
I did a few tests myself this weekend. I think i'll set the difficulty as either 6 or 7, i did a race on 7 and i was battling for last place. Level 6 might put us in the pack which is what i'm after - having a car in front to give you some 'tow' can be a benefit.

You say that you might fancy the Shelby that kennythebomb might not need?
- give it a go over 8 laps at Laguna and see if you can live with the wheel spin. Getting some consistant times in the V8's over a race distance will be the factor that makes the Alfa's, BMW's and Nissan a good bet.
Be glad to give it a go :) . I should be OK with the wheel spin...I've been driving it quite a bit in testing for the AMC. I have been using TCS=0 and ASMs=1 but I've been using more HP too. I'll let you know.
 
I guess I'll hand over my spot to you as I can foresee I won't be able to commit to this, as much as I would have loved to as this sounds like a promising series.
 
Got a practice done at Infineon Sports.... Last by over a minute in the Cuda, but I can nicely tollerate the wheelspin. Best lap of 1'50.180; final time of 18'43.518 on a 10 lap race with number 10 difficulty.
 
I have been enjoying practicing at Infineon. The wheel spin isn't as big an issue as I thought it might be but we'll see how it goes once the tyres start going off. I will start practicing a few other tracks soon but for now here are some highlights from practice.



Here is a picture I thought I would post to give everyone a chance to get used to the view.
 
Unfortunately looks like Kenny's not going to be able to compete :( ...so maybe I can have the Shelby :) ? I'm actually on the fence a little about this...the Alfa is so much fun and with the full quick tune still fun and easy to drive. But if I'm the 1st in line for the Shelby I'll take it. Let me know so I can get on the warm-up race.

Anyway at Laguna Seca, Shelby in HTAS trim (275HP) , 8 laps, Difficulty 5, 146 pt. Race. This was one of the most exciting races I've done in GT4 👍 !!!!! I won!!! 14'06.883. 2nd place was just behind and closing...he was so close I could see him in the rearview mirror couldn't have been more than 1s behind...should've written down his time too, 3rd & 4th were right there too. There was some unintentional rubbing / contact...so just to keep it from getting out of control, and within some sort of guidelines, I might turn on the time penalty. I think maybe I'll re-run the race to see how that works out.

I'm WRS D3 so I expect someone good could easily put 30 seconds on me. Looks like difficulty 5 results is a great race for me in this car...someone better might want to consider 6? Probably with the Shelby's full HP this would not have been a very close race? Might've had to go to 6 or 7?

With the reduced HP wheel spin was present but managable.
 
kennythebomb
I guess I'll hand over my spot to you as I can foresee I won't be able to commit to this, as much as I would have loved to as this sounds like a promising series.

It will be a shame to see you go. Looking at how other series seem to diminish in grid size as the season goes, i think when i post details for the next weeks race I'll also post a list (hopefully short list) of all the available 'seats' - If you fancy doing the odd round then the more the merrier. :) - Points will be awarded to drivers not teams, so if someone races 2 or 3 different cars throughout the season it will be ok.

goixoye - i guess the Shelby is yours if you want.
 
Great I'll take it - put me in the Shelby. That practice race was so much fun! I expect with the right difficulty setting the Alfa would be a blast too.

I assume we can use the difficulty setting that results in the closeset race?
 
You expecting to be lapped Schrodes?
I don't think I have ever compared my times in any of the GT games so i'm just aiming to not come last at this stage. Keep the car on the black stuff and see what happens is how i'm approaching it.
 
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