How come there aren't any D1GP Courses on GT5?

What do you think?

  • Yes I agree; Gran Turismo needs dedicated D1 courses.

    Votes: 97 91.5%
  • I disagree; there are plenty of courses + course maker.

    Votes: 7 6.6%
  • Other. (please explain)

    Votes: 2 1.9%

  • Total voters
    106
Drifting is a huge part of Japanese car culture, I still don't understand why PD (which is a Japanese company) didn't include Drifts tracks, some very needed drift cars and almost no support for drifters. They did include drift in online now.. but you all know that it is useless, no points or control whatsoever! It would be great that we could at least drift one by one for points or something.. in real drift tracks would be even more awesome! 👍
 
They might not have the licence. Tey may have the licence for Suzuka, but the south course could need a seperate licence, it could be used for testing new cars or anything and they don't want it putting in to a game.

I didn't think of that, I just assumed it would be the same license. That would be a real shame if that's the case. Look at it that track though! Two "dog's leg to hairpin" combos, plus a whole variety of other corners, and it looks like it would be very possible to link everything :)
 
Yea it would be nice to drift, looks like it would be pretty good for a bit of time attack aswell. Maybe even a few licence tests!

Would be interesting to see if it did fall under the same licence, though.
 
I think Ebisu isn't a very good example because it doesn't work well for racing with a full size grid as there's not alot of safe overtaking points and there's a limit on the type of car you can take on it, if they're going to make a specialised drift track that is suitable for only a few cars, I'd rather have a Fujimi Kaido rip off (I don't care if they're stealing it from Forza, make it in Europe and nobody will know :lol:). A Fujimi rip off would also be like a tarmac rally stage, win-win you cater to 2 niches at once, sure course editor tries to give us a taste of this but it's so limited and bland.

Rallycross wasn't a great example, the main point I'm driving at it is they can cater well for the main crowd with a large circuit capable of accommodating a large range of cars but which also has an appeal to another audience. Silverstone seems perfect for this, given we only get 1 track every so often it needs to be something special an Ebisu would be as disappointing for serious racing fans (imagine LMPs or a full GT1 grid on Ebisu :scared:) as Route X was for many of us.

In other words I'd rather them give us another world class circuit which is also used for drifting, or go the whole way and make something completely unique to the series.
You brought some very legitimate points to the table. 👍. I may not wholeheartedly agree with everything stated but I'm glad to see the topic viewed at a different angle.
 
In regards about Dragonistic having a multi combo track, what about St Eustache?

It's divided up into a short course, long course and a drift track but I can't find a picture of the entire complex.

They should add a great amount of precision drifting challenges and other skill demanding stuff for the drifting enthusiasts, perhaps.

Depends on the amount of depth and precision they put into it.
 
I too found it kinda strange how PD and GT sponsor the D1GP, but there are very limited amounts of drift tracks and cars.

Any type of touge would be awesome. Even if it's like Konami's Dragon Range where it's a one-on-one race. It was like that in GT4 with wet tracks, so why not?
 
Depends on the amount of depth and precision they put into it.

Do you mean D-Spec or the challenges themselves?

If you did mean the challenges, I thought about something like a gradually increasing difficulty but putting them under "Easy", "Medium", "Hard" and "Extreme" would be alright.
 
The only problem i see with incorporating drifting challenges is that drifting is more subjective than objective. Unlike grip racing, we can't judge drifting by time, so a formula has to be created to automatically calculate one's drift score. It's a touchy subject and no matter what happens, one group or another generally gets the shaft.

It would be tough to see as well, think about the kinds of challenges. Most likely, set on the Top Gear test track and involve either chaining, drifting through pylons, or objectives like that. How would they measure if someone's drifting? I know nothing of game programming, but i can imagine such engine would be a lot to create.
 
Do you mean D-Spec or the challenges themselves?

If you did mean the challenges, I thought about something like a gradually increasing difficulty but putting them under "Easy", "Medium", "Hard" and "Extreme" would be alright.

I'm talking about the challenges, because some of the challenges may be hard to complete because of the variations of wheel users and controller users.
 
The only problem i see with incorporating drifting challenges is that drifting is more subjective than objective. Unlike grip racing, we can't judge drifting by time, so a formula has to be created to automatically calculate one's drift score. It's a touchy subject and no matter what happens, one group or another generally gets the shaft.

It would be tough to see as well, think about the kinds of challenges. Most likely, set on the Top Gear test track and involve either chaining, drifting through pylons, or objectives like that. How would they measure if someone's drifting? I know nothing of game programming, but i can imagine such engine would be a lot to create.

I agree with you. I completely welcome any additions made to the GT series that enhance the drifting content, but I am not sure if drift challenges are the best idea. Like Otaku said, drifting is a tough thing to quantify. And I think no matter how good the system, we would find holes in it, figure out ways to exploit it, and generally end up hating it, much like we hate the current drift system.

I think the best way for PD to enhance the drift aspect of GT is to provide more drift friendly tracks. Also, give us versions of the current tracks, but without all the barriers up (like Suzuka as an example, give us a version of the track where we can drive on all configurations at once). More drift cars is always welcome. Even better, give us more cars that people actually drift in, give us more customization options, both visual and functional, and a livery editor.

To a certain extent, I think of drifting as an artform...and in GT5, with that context in mind, I see the tracks as the canvass, the cars as the brushes, and the drivers as the artists. I say to PD, give us lots of canvasses, lots of brushes, LOTS OF FREEDOM, and let us do work :D
 
Also, give us versions of the current tracks, but without all the barriers up (like Suzuka as an example, give us a version of the track where we can drive on all configurations at once)

THIS.
Is what I've expected from a game like Gran Turismo.
 
Drifting is a huge part of Japanese car culture, I still don't understand why PD (which is a Japanese company) didn't include Drifts tracks, some very needed drift cars and almost no support for drifters. They did include drift in online now.. but you all know that it is useless, no points or control whatsoever! It would be great that we could at least drift one by one for points or something.. in real drift tracks would be even more awesome! 👍

You said it right man 👍

I voted yes because more is better :dopey:
 
Hundreds of people are drifting online and more offline and we have only FORTY ONE votes for things dedicated to drift.......
 
Maze, anyone?
sstp-1110-13+drift-muscle-niigata-japan+sr20.jpg
 
You got the Japanese or US version?

I have the japanese version. My fat PS2's are in original condition and my slim PS2 has a Matrix Infinity firmware.

But let's just end this offtopic right here.
 
I think a course of something like Autopolis or SUGO (for the go karts) would be an better edition OVERALL as the purpose can serve for both drift and race tracks. Who all does agree?
For those who missed the course maps;

Sugo course map

Autopolis (at the bottom)

I think both racers and drifters would be happy for those additions. The SUGO map could serve as another "go kart" track but still be used for drifting.
 
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