- 1,268
- Porto Alegre
- LazyLiquid
Its not real, he is not drifting, half of the track is half rally-ish... but screw it... this track is epic.
That's from another thread about drift tracks (basically a wish list). That would be unreal to have in the GT series...fingers crossed for 6 lol.
Wasn't this showing a link up to the Wangan or something?
Wasn't this showing a link up to the Wangan or something?
Dat track
I used to play on her in NFS Pro Street PS2 👍
I was googling for Nihon Romantic Highway (its the only visible clue), but i didnt found this spot so far on google maps.
Ya I'm not where in Japan this actually is (I'm sure Cerebus does since he posted it). Did you try searching for Irohazaka? I'm not sure if that's the name of the town at the bottom, or if that's the name of the mountain pass.
I only posted that cause the one guy mentioned a touge course. Irohazaka would work well for the GT series since a full loop can be made. And although this isnt a drift specific track, it would be awesome for drifting, and would also be very usable by other types of racing.
Edit: I just googled Irohazaka: turns out the name has something to do with the Japanese alphabet (I think it said their are 48 characters in the alphabet, and there are 48 turns in the one section of highway).
One of the paths on the map (not sure which one) is an uphill only route, and is the newer section of road.
The town/city on the left side of the map is called Nikko. Try searching that on google maps.
Kanawaga Touge is good and bad because of the change in widths in the road as I've drifted on it in rFactor and I'd prefer it if they kept it a tad tighter with say 2 or 3 lanes. Plus there's also a tunnel that goes through the middle of the map and links up to the other side of the track and it'd be interesting to see if PD would implement it or not.
I see... yesterday i was racing in London (i dont go in that track for "years") and i saw the same situation about change of widths. Otherwise, tracks with diferent sectors with width changes are interesting in the point of have more options of lines, or even find the optimal line between those changes. Normaly in my custom tracks, is normal to use this feature.
Again about Kanawaga in Project Torque (aka Level-R or Heat Online), there is an interesting aspect that we never will have in GT5, witch are the dynamic elements in the track that can become obstacles (like a cone, road signal). Sometimes a road signal lay in the track can be a reason of a car´s barrel roll. So all these elements that you saw in the video are alive, there is no "invisible wall" anywhere.
Maybe we need to get supporters ? I say we post this page on as many drift forums as possible .? Let them know and we'll get the numbers
GT is a sponsor of D1GP...I could care less about most of the cars(though I always hold a soft spot for the Team Orange stable) it boggles my mind why all of the tracks that D1 competes on or have competed on are not part of the tracklist...Kaz seriously? Help a brotha out, I really need to practice some Nikko...
MrSwaggGT would be the best game if they had visual options, like body kits, decals/vinyls. And some upgrades. Id pay 200 for this game if they had that.
GT would be the best game if they had visual options, like body kits, decals/vinyls. And some upgrades. Id pay 200 for this game if they had that.
You can grab Need for speed for $50 or cheaper. That might suit better, no? /sarcasm
RedSuns-xPacI think PD need to put in ebisu, most D1 fan's love to see the ebisu rounds and theres a lot of people trying to replicate ebisu with this "Track Creator" option. Everyone loves the jump 👍