How do you add to realism?

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I like to jerk my head back when I'm in a powerful car and I suddenly accelerate hard and lean forward when I'm braking

and...

I turn around and look behind me when I'm reversing, of course it doesn't help because I'm not looking at my TV and I end up crashing
 
orubasarot
I still can't find any good info on unrealistic tuning upgrades. I wish someone would make a list of what they would consider to be unrealistic. For example if it was the case with Original Suspension, listing a reason or two would be nice. Also the whole racing chip thing, does that even apply to a 1980s car like the AE86?

Yes, it does. The AE86 has Electronic Fuel Injection. Even 1980's carburated cars had computers, and I'm sure there are cars from the 1970's that had computers in them...

As for upgrades that I think are unrealistic, the extent to which you can mod your drivetrain is a little excessive, the price of the weight reduction options is RIDICULOUS, especially stage 3, and it's odd that the dealers don't have access to as good of oil as you do.....
 
Wolfe2x7
...

As for upgrades that I think are unrealistic, the extent to which you can mod your drivetrain is a little excessive, the price of the weight reduction options is RIDICULOUS, especially stage 3, and it's odd that the dealers don't have access to as good of oil as you do.....

Hey what's wrong with the extent of drive train upgrades? Nothing is wrong with that, considering that peak power to road performance is gained through drivetrains.

Now what is true is the exhorbitant price of weight reduction, it'd say in real life it would cost about 17,000 altogether.

Realism, i find myself releasing the throttle when im shifting, eventhough this game has the fastest clutch i've ever seen, next games needs to add clutching and or force you to release the throttle to shift.
 
SavageEvil
Hey what's wrong with the extent of drive train upgrades? Nothing is wrong with that, considering that peak power to road performance is gained through drivetrains.

Nothing, really. It's just a bit excessive for your average tuned car.

SavageEvil
Now what is true is the exhorbitant price of weight reduction, it'd say in real life it would cost about 17,000 altogether.

Yeah, you're right, it would cost money for the lightened and carbon-fiber parts, but anything that involves removing components and/or sound-deadening material is something you can do for free.

SavageEvil
Realism, i find myself releasing the throttle when im shifting, eventhough this game has the fastest clutch i've ever seen, next games needs to add clutching and or force you to release the throttle to shift.

Um...GT4 has anything but a fast clutch. The game forces you to shift "properly," letting the revs drop to the appropriate RPM before re-engaging the clutch, and launches are always slipped, rather than dumped. Drive the S2000 or the Suzuki GSX-R/4, and you'll see what I mean.

Also, other racing games have already begun incorporating clutch control, such as TOCA Race Driver, Enthusia, and many, many PC games. Few of them have the option of making manual clutch usage mandatory for shifting, however....a notable exception is Live for Speed.
 
I guess they do proper shifting because there is no clutch damage to speak of, so instead of letting you do whatever the hell you want without consequence, they do it properly. Hopefully the next GT will include component damage such as that, that'll curb clutch dumps in longer races. I wonder what will be the extent of the next GT's damage engine, all this wait to find out what in the world PD is doing.
 
Until running through the sand at 200kph does damage to cars, until the AI has to stop and repair itself everytime it slams itself into a wall, I wouldn't dream of stopping either.
 
RE: Drivetrain upgrades: None of them are realistic. You can't get a "close ratio" gearbox for a lot of cars, and there definitely is no way to get a fully-customizable tranny on any car. (IRL, this would involve having every single ratio available stacked inside a huge cabinet on your garage wall)

Actually, they should force you to choose preset gear ratios when buying a racing tranny, and make you go back and pay everytime you want another custom box. But since I don't like spending money, the current system is okay.

Weight Reduction 3 is ridiculously expensive for what you get, but considering they're replacing your body with a carbon fiber monocoque, I'd say it's just right. What's wrong is that the total weight reduction you get from WR1 to WR3 should be the total reduction up to WR2. And they don't even mention plexiglass! Which might be why the weight reduction for WR2 is so small.

Chipping will work on most 80s and 90s cars. On 70's cars, maybe it should be termed "EFI swap"? :lol: It's possible to convert any engine to EFI, so it is possible to "chip upgrade" a carburated classic. Of course, the engine note should change drastically. What is unrealistic is the proportional increase in power for the chip upgrade... Turbo engines should get much more power out of it than NA engines of the same power range. And it's supposed to increase midrange more.

To keep it real? I don't do WR3, full-custom trannies (unless I have a gearset for a real gearbox or drag-racing AT I want to use), I use N-tires for most of my free runs, I add weight to the cars, sometimes, as some models in-game are lighter than the Federalized version.

Map off, gearshift-aid off (racing display at simple... sucks that it turns off the G-meter, too).
 
One way to add to realism is to go to the weight balance. Move to around -2 to -10 cause you dont sit in the middle of the car and finally, add your own weight in real life. And you have a car that is with you sitting in it!!! 👍 Have fun!!
 
I like to make engine sounds with my mouth like I do when I thinking I'm driving fast in my real life Nissan pickup.

Waaaaaaaahhhhh!! :eek:
 
Hey Niky are you positive about not being able to get close ratio transmission for just about every normal car in the game? Last time i checked, as long as it's a car, a transmission can be built to suit the engine output. But in this day and age it's all computerized, AEM does gear ratios on cars but they also tweak power/fuel ratio as well to balance out power across the torque curve.

Which is why GT should include a Dynamometer, and full control of the EMS, boost levels and outputs. As GT is right now it's pretty much easy to navigate with everything labelled for the unintuitive. Gotta remember that this still a game and it must be accessible to the general public. Hopefully GT5 will allow futher and deeper customization into engine tweaking, suspension tweaking, body dynamics, tire compound selection/pressures. Hopefully tracks actually have differentiating temperatures, and realistic wind interaction(which will be a god send, if there is realistic damage, this will prove a lot).
 
SavageEvil
Which is why GT should include a Dynamometer, and full control of the EMS, boost levels and outputs. As GT is right now it's pretty much easy to navigate with everything labelled for the unintuitive. Gotta remember that this still a game and it must be accessible to the general public. Hopefully GT5 will allow futher and deeper customization into engine tweaking, suspension tweaking, body dynamics, tire compound selection/pressures. Hopefully tracks actually have differentiating temperatures, and realistic wind interaction(which will be a god send, if there is realistic damage, this will prove a lot).

Yeah, it would be nice if GT5 caught up with the various sims that have already been doing that stuff for a few years, now... :lol:
 
I try to drive a realistic race by not banging into the A.I. cars. Sometimes, I can't help myself after an A.I. bumps me hard to pass me. Then, I have to strike back. As far as upgrades go, I go all out except for the stage 4 turbo.
 
Sony Press Team
We're awaiting the release of an add-on for the PS3 called Real Collision Simulator. It's shaped like a big spike, with a compressed air unit behind it pointing at the player's head . This means that every time the player (he or she) have a crash the spike will shoot at them with a speed comparable to the in-game collision impact. The unit comes with it's own PSU and the spike comes in different colours. Sony HQ is currently looking into the legal issues of such a product and should have it launched in Q4 2006. We're not sure what the retail price will be but we will release more details soon.

Hey, it sounds like this could make GT5 much more realistic, I can't wait. :)
 
Cobra_UK
Hey, it sounds like this could make GT5 much more realistic, I can't wait. :)

Wow, that would go perfect with the Real Fire Simulator™. If your in-game car lights on fire, a Sony representative appears at your home and proceeds to light your house on fire.

They're still trying to work out some bugs with that one though....apparently Sony reps will occasionally light your house on fire for no reason whatsoever, or light all of the houses in your neighborhood on fire.

At this point, Sony HQ is investigating the incidents, and trying to find the person who decided to hire convicted arsonists...
 
Hahaha :lol:

Nice one Wolfe. That made me laugh out loud.

It's nice to see someone entertained my joke and build up on it. :)
 
Wolfe2x7
Whenever I change my 318i's oil, I do the entire procedure from underneath the car, and I make "blub-blub-blub-blub-blub-blub-blub-blub-blub-blub-blub-blub-blub" noises whenever I empty and refill the oil.

Oh wait, I thought we were talking about adding GT4 to real life... :lol:

:lol::lol::lol::lol:

👍
 
I thought I was weird for selling my cars after a bad crash. Turns out several people do the same thing :) .

Other measures I take:

*N1 for crappy little cars and old cars
*N2 for everything between a golfVgti and a BMWM5
*N3 for tuner cars ( I only have one car that I tuned, the rest is completely stock) or supercars like the Saleen S7 or a Mercedes SLR

For racing cars, I only use the super hard slicks. I think the other ones provide way too much grip. I dunno, they just don't feel right.

I turn off the aids for all of my cars and I use a homebuilt cockpit (with bucket seat from the local ricer shop :dunce: :dopey: ) for my DFP.

Something else I do is never pausing the game when driving. In real life there is no pause button (would be cool though), so I don't use it during a race.

That's about all I can think of at the moment.
 
Kay-tek
I thought I was weird for selling my cars after a bad crash. Turns out several people do the same thing :) .

Other measures I take:

*N1 for crappy little cars and old cars
*N2 for everything between a golfVgti and a BMWM5
*N3 for tuner cars ( I only have one car that I tuned, the rest is completely stock) or supercars like the Saleen S7 or a Mercedes SLR

For racing cars, I only use the super hard slicks. I think the other ones provide way too much grip. I dunno, they just don't feel right.

I turn off the aids for all of my cars and I use a homebuilt cockpit (with bucket seat from the local ricer shop :dunce: :dopey: ) for my DFP.

Something else I do is never pausing the game when driving. In real life there is no pause button (would be cool though), so I don't use it during a race.

That's about all I can think of at the moment.


you must be one tired kid after enduros.. :dopey:
 
what i really like to do to add realism is to use my sl55 amg on free run mode so the roof is down, drive around tscuba wet(spelling?), turn a very powerfull fan on and get my brother to throw buckets of water over me :sly: Its great, my sofa even feels waterlogged and makes squelching sounds like a real carseat would! Another favorite is that when i do a 24hr le mans race i make my brother turn the lights down and the brightness on the tv too, then he shines a torch at the tv to simulate headlights!

Seriously though i dont try and simulate real life, i play the game for enjoyment and try not to take it too seriously, although thats hard sometimes considering the stupid AI, Oh look hes rammed into me AGAIN! :ouch:
 
gran turismo 4 is a fantastic game, but it has a long way to go before it can be called realistic. gran turismo is often billed as the real driving simulator, and it does simulate driving to a certain degree, but there is still room for improvement.

bleating on about the poor ai is pointless. no matter how good it gets, there will always be someone that says it sucks. there might be a lot of people in this forum that say it is poor, but some of this forums members represent the top whatever percent of great GT players. to the mere mortal casual gamer though, they would undoubtedly say, that the game is hard, sometimes too hard in places.
i believe that the ai in GT4 is as good as your gonna get on the ps2. last time i checked, consoles were not capable of free though, whether it be from this current generation or the next. all the ai can ever hope to do is 'ape' human behavior, and mimic through a learning process. those of you expecting a revelation in respect to the ai with the next installment of GT are probably going to be dissapointed.

i will say this in captials 'GT5 BETTER BE AN ONLINE GAME'! (hope they heard that!). playing in a sandbox, is no way to improve this franchise. every game nowadays has a big online element to it, GT5 better have that too.

one way to get around the poor ai is to scrap it all togther, or change the games approach to races and cups. WTF! you'll probably say, but hear me out. online play is a big part of most games nowadays, so why not make GT5 online enabled too. of course, you will still have the games as it stands, with probably poor ai, but why not make some of the cups playable through online play? you could get rid of the poor ai in a heartbeat like that. each car in the cups you race could be controlled by a human, but the prizes (cash n cars etc) would still be awarded as though you had played the cup against the cpu. and to make the game fair for those that are not whiz kids, include some sort of rank system. all the points won in races could be added together to create a rank for that player. that rank would then be used to limit or enable you to race in better cups. this would also create a balance as everyone would then know how good the field was in advance, and not be left wondering why they just got their ass handed to them on a plate!

as for dynamics like the environment, cars, setups etc, there is a great deal of improvement needed to class GT as realistic. ive recently been playing a lot of GTR on the pc, and whilst it is not better overall, in places (especially car setups), it knocks the socks off GT - plain and simple.
since the first GT, i have been hoping that the would expand the car setup options; but apart from the odd thing added through the series, the car setup screen is the same as it ever was. it might look different, but there has not been much improvement since the first game (and it has got worse in places too).
my biggest gripe with the game is that you cannot independantly set suspension setting for each wheel. why? setting them just for the front or back is just not good enough anymore. PD also need to sort out the tyre and fuel tank simulations before GT can be classed as realistic. when are we going to have 'full car simulation' or 'full engine simulation'? the PS3 is more than capable of simulating a fully working car perfectly, will PD capitalise on this? doubtful. some some will say that they paly the game for fun, but there could alway be an option to turn this advanced simulation on or off.

im a big GT fan, always have been, and always will be, but its time for PD to get real(istic). when the original GT was released, it was amazing, and the series has grown over the years, but every time a new game is released, there is always talk of what will be in the next game or what was left out. i dont know about you, but that winds me up, and takes things away from the current game, which is always excellent.
 
Leonidae
you must be one tired kid after enduros.. :dopey:

That's why I don't bother to do those extremely long endurance races.

I really don't give a d*mn about getting 100 %. I just wanna enjoy the driving.

(been playing since march and I'm only at 40% of completion)
 
Wolfe2x7
Wow, that would go perfect with the Real Fire Simulator™. If your in-game car lights on fire, a Sony representative appears at your home and proceeds to light your house on fire.

They're still trying to work out some bugs with that one though....apparently Sony reps will occasionally light your house on fire for no reason whatsoever, or light all of the houses in your neighborhood on fire.

At this point, Sony HQ is investigating the incidents, and trying to find the person who decided to hire convicted arsonists...
L.O.L :dopey:
 
Wolfe2x7
Wow, that would go perfect with the Real Fire Simulator™. If your in-game car lights on fire, a Sony representative appears at your home and proceeds to light your house on fire.

They're still trying to work out some bugs with that one though....apparently Sony reps will occasionally light your house on fire for no reason whatsoever, or light all of the houses in your neighborhood on fire.

At this point, Sony HQ is investigating the incidents, and trying to find the person who decided to hire convicted arsonists...

Yes, there is a few bugs with that one and with the 'GT5 Crash-into-wall-system' y'know, the one where if you crash into a brick wall sony reps destroy your car with flamethrowers and throw bricks at your face to simulate the flying bricks?
 
well, since I have driven my poor ford quite fast IRL, I know how to react in certain situations. in curves, I lean against possible g-forces, same when bracking and accelerating. in panic brakings and accelerations my feets are desperately searching the pedals.. :crazy: :lol:
 
A game can get too realistic, it has to appeal to the guy who wants to adjust fuel/air mixtures on the fly, but it must also appeal to the 10 year old kid who wants to barge his way around a track any way he can. You'd end up with a 10 page options list.
 

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