- 1,274
- Denver,Miami,Vegas
- terryparker15
jsilvagtfor me 600-750 "premiuns" cars in gt6 would be great.
300
jsilvagtfor me 600-750 "premiuns" cars in gt6 would be great.
500 would be fine. Standard cars in GT6 is unacceptable.
Why only 2 rx-7's? There's loadsa differnt models, to have 8 skylines and only 2 rx-7's is a bit daft, no offense.
Agree, and I do not want most of GT6's cars to be japanese, no duplicates ans NO 30 - 1000 of the same car.
For example:
4 or 5 NSX's(Two by Honda and two or 3 by Acura, that is, if we ever get to see the new NSX in 2015)
8 Skylines'/GT-R's
6 Lancer Evo's
2 RX-7's(One with a short wing and one with a tall one)
7 Corvette's
6 Camaro's
8 Impreza's(inculding the new 2012 version)
2 Vitz's(Both old and new ones)
Does anyone agree with me?
Why only 2 rx-7's? There's loadsa differnt models, to have 8 skylines and only 2 rx-7's is a bit daft, no offense.
I agree with some of your post, but also disagree with the rest. The Lancer Evos' for instance, there should be ten versions of them since there are ten different generations of Evo.Agree, and I do not want most of GT6's cars to be japanese, no duplicates ans NO 30 - 1000 of the same car.
For example:
4 or 5 NSX's(Two by Honda and two or 3 by Acura, that is, if we ever get to see the new NSX in 2015)
8 Skylines'/GT-R's
6 Lancer Evo's
2 RX-7's(One with a short wing and one with a tall one)
7 Corvette's
6 Camaro's
8 Impreza's(inculding the new 2012 version)
2 Vitz's(Both old and new ones)
Does anyone agree with me?
The thing is, to have that amount of variety you're going to end up with the 1000 cars in GT5. They aren't going to be able to make 1000 premium cars so they need to start with a few models of each and build up from there.
False. Given that it takes 6 years for them to develop a GT game, given the amount of data they already have, given the development of technology which would allow PD to put a car in a room that takes lots of pictures and creates a 3D model of it, and given that they are the best racing franchise ever, It seems entirely possible.
I'm willing to buy a multi-terabyte hard drive full of GT6 content :-D
Assuming it still takes 6 man-months to bring a Premium car into the game (which is debatable, now they've been doing it for so long) they'd need 130 ish people to have produced 800 cars three years after GT5's release (so by the end of November 2013.) Totally arbitrary date, but it's got to be close for a PS3 release, which I fully expect.
Assuming they can cut down on the time it takes to make a single car by 10 - 20% or so, that's a substantial difference already. Add in the number of so-called duplicates that don't take anywhere near as long, and you can probably cut that down by another 20 % ish. So they "only" need about 85 - 95 people, which I think they have. Add a little bit more time (at about 20 cars per month) and the number can continue to inflate. (That would put the current count at about 550 Premiums.)
Sounds do-able to me, although we should probably factor in that natural disaster and subsequent office move and expansion.
In short, I think we'll be close to 1000 cars again, but I expect to lose some and gain others (although I'd love for PD to keep a few Standard relics, they cost nought!).
You can't forget that not all of PD's employees are there to model cars. Some have to go around the world taking pictures of tracks, some people might be working on the driving physics. Basically, I doubt that all of PD's employees are working on modelling cars.Assuming it still takes 6 man-months to bring a Premium car into the game (which is debatable, now they've been doing it for so long) they'd need 130 ish people to have produced 800 cars three years after GT5's release (so by the end of November 2013.) Totally arbitrary date, but it's got to be close for a PS3 release, which I fully expect.
Yamauchi said that within the total time of game development, modeling cars has consumed 60 percent of available resources. Without doubt, they have wanted to give this issue top priority, and it was revealed in the space occupied by the modeling division, well over half the total team.
How long did it take to model all the cars?
Yamauchi: A designer spends roughly 6 months in average. 50 cars are 300 months. That's 25 years. The tracks are a lot more work. It's longer than a year each. We have 30 people working on the tracks.
1241penguinit wouldn't matter at all if gt6 had 200 cars or 2000 cars. If they can put them into good use, then that's all that matters. Honestly, you could play gt5 with 50 cars and still be satisfied. Look at codemaster's f1 and dirt games, they don't have much variety in cars, yet they are still very enjoyable because codies actually makes each one seem important in the game, and not just some other insignificant car.
That's the problem now. How many people are in the "physics department"?There's more than just modeling to be done to get a car working in the game. The 6 month figure no doubt includes everything, although I don't suppose there are many people doing car stuff that isn't modeling.
Well I think a lot of people would be upset if GT6 had any less than the 200-odd premiums in GT5. I'd like to see most of the distinct standards (we don't need every single nearly-identical Skyline or S2000, do we?) turned premium as well, along with a batch of new additions to fill in some of the obvious gaps, and some newer cars.
Personally I'd like to see about 4-500 premiums and no standard models.