I don't really see how that means I shouldn't be able to use cars that already drive well enough in the current game, in the next game; especially when said game will, by Kaz's admission, make use of the current game's underpinnings.
This is actually a response to a post a bit before this one, but: I miss some GT2 cars too, but I'm still happy with the overall decision to drop them from GT3 and focus on a smaller lineup that was all held to roughly the same level of consistent quality. The divide between Standards and Premiums is large, not just from a visual standpoint, and while there's plenty of golden rides that I might lose out on if they're dropped, I'd rather that than see the same recycled models and outdated methods showing up in a game well over a decade after they were created. This applies for me whether GT6 shows up on PS3 or the next-generation, and really, it'd be even more laughable if PS2-era
anything shows up there.
The inclusion of Standards still smells of placing more importance on the roster totals than on the quality found within, to me. I can totally understand the reasoning behind them, and I can even understand some of the arguments in their favour, but I still believe if any other franchise pulled this sort of half-baked plan, on a game that was in development for half a decade, and used these last-gen assets to make up the
majority of the car lineup, it'd be deservedly ragged on. Doing it twice? Oh dear.
Plus (and I'm sure I sound like a broken record by now), there's still the hard-to-answer question about how the Standards interact with GT5's physics engine. It's safe to assume the current engine takes into account more variables than GT4's did, so for all those new values, that were plugged into a Premium model from its inception, can we ever know for sure how those values were dealt with for the Standards? Did they already have them, grabbing more info than they needed at the time of GT4's creation? Did they revisit the cars? It's an issue I've still wanted to look into further, but as there's no easy way to check it in game, it's sort of hard to come to any conclusions.
I never said it couldn't handle it. My response was to a reasoning that Standards cannot be included if a livery editor is included because of some imagined limitation with polygons. I was stating it would be low-quality for all cars, due to low texture resolution.
Hmmm, most of GT5's Premiums have a higher texture resolution than FM4's cars can manage. I know the WRC Impreza, for example, has clearer, more defined stickers when viewed close up than most of the liveries I've downloaded or constructed. The memory limitation may cause problems if we ever had to deal with multiple layers while creating liveries, sure, but I'm not sure it'd really be a problem for finished ones. Depending on how PD handled the entire procedure, of course.
Again, as thoroughly thought out as that may seem to you, it's still just that - your own reasoning. Until Sony confirms anything, there is literally nothing concrete about the next generation, other than they do infact intend to continue in the gaming world (and thank goodness for that).
As for the argument that nobody will buy a PS4 for GT6. Did you buy a PS3 for GT5? If not then there is no reason that you wouldn't buy a PS4, if you did, then there is also no reason not to buy a PS4.
I imagine a lot of people who bought the system, had to wait years for the promised game, and then were disappointed with it, may be a bit hesitant to do the same on what will undoubtedly be just as pricey a system (at least originally).
I understand that some people will pick bones in my post, and maybe rightly so, but there is no denying that there is a next generation not too far away, and I for one am very exited to see a perfect GT on a system that is capable of better than the current generation of playstation is capable of.[/QUOTE]
Perfect?
Why the rush? Let PD perfect it, Sony rushed them with GT5, and looked how that turned out. The online section is horrible, maybe you could say its because it's PD's first venture into the world of online coding. Maybe not.
"Rushed" is a bit of a misnomer. Kaz went on record saying he could release the game "at any time"... nearly a year before it was actually released (which was, as we all remember, after an 11th hour delay, because PD couldn't wrap it up then either). After the release, he said he wanted two more years. That's quite a different tune to sing.
Well there we are, my case for a next gen console within 2 years. I understand that this may not be to everyone's reasoning, but to my mind, it's logical.
It's logical, in the sense you use one conveniently held personal belief to validate a further one, and so on and so forth. Again, not arguing with it, as it makes sense in a self-contained way, but it is far from concrete.
...
Anywho, I'll re-iterate that I still think 500 cars is a nice round number to hit for GT6, with the caveat that they all hit the level of detail we currently see in Premiums. The poly counts are plenty good in my eyes, the textures could always be redone in higher resolution (depending on which system the next game ends up on), but as they stand, the best Premiums are still some of the best-modelled cars in
any game, so give us an improved tuning infrastructure, or even better, more options akin to an actual dealership, and I'd be more than happy, even if we did lose a few of the gems of GT4 (though, that never has to be permanent, thanks to DLC).