How many cars should GT6 have?

  • Thread starter Thread starter Conza
  • 631 comments
  • 33,865 views
Standard cars should have never been in GT5. I think it should be around 550 - 650 amount of cars, and decent cars, no silly and/or unnecessary cars in the game. Also should include more classic/new tracks, but that is for another thread..
 
500 would be fine. Standard cars in GT6 is unacceptable.

Agree, and I do not want most of GT6's cars to be japanese, no duplicates ans NO 30 - 1000 of the same car.

For example:

4 or 5 NSX's(Two by Honda and two or 3 by Acura, that is, if we ever get to see the new NSX in 2015)
8 Skylines'/GT-R's
6 Lancer Evo's
2 RX-7's(One with a short wing and one with a tall one)
7 Corvette's
6 Camaro's
8 Impreza's(inculding the new 2012 version)
2 Vitz's(Both old and new ones)

Does anyone agree with me?
 
How about less random cars and more cars we own or dream about? I understand licensing issues but I think they ignore their intended markets. Both casual and hardcore GT fans.
 
Agree, and I do not want most of GT6's cars to be japanese, no duplicates ans NO 30 - 1000 of the same car.

For example:

4 or 5 NSX's(Two by Honda and two or 3 by Acura, that is, if we ever get to see the new NSX in 2015)
8 Skylines'/GT-R's
6 Lancer Evo's
2 RX-7's(One with a short wing and one with a tall one)
7 Corvette's
6 Camaro's
8 Impreza's(inculding the new 2012 version)
2 Vitz's(Both old and new ones)

Does anyone agree with me?

Not me

Why only 2 rx-7's? There's loadsa differnt models, to have 8 skylines and only 2 rx-7's is a bit daft, no offense.

Fully agree sir, each model has unique characteristics be it appearance or performance. If PD didn't focus on their JDM cars the car list would probably mean that the Gran Turismo title would lose one of its' USPs...
 
Agree, and I do not want most of GT6's cars to be japanese, no duplicates ans NO 30 - 1000 of the same car.

For example:

4 or 5 NSX's(Two by Honda and two or 3 by Acura, that is, if we ever get to see the new NSX in 2015)
8 Skylines'/GT-R's
6 Lancer Evo's
2 RX-7's(One with a short wing and one with a tall one)
7 Corvette's
6 Camaro's
8 Impreza's(inculding the new 2012 version)
2 Vitz's(Both old and new ones)

Does anyone agree with me?
I agree with some of your post, but also disagree with the rest. The Lancer Evos' for instance, there should be ten versions of them since there are ten different generations of Evo.

I think if the cars are completely different, i.e. a completely different generation, then it's alright to have them all in, as are special editions. I wouldn't mind having the first generation Subaru STI in, as well as the Subaru 22B, which is also from that generation.

In addition, I've noticed that some cars have both a LHD, and a RHD. You'll find a Japanese Fairlady Z, which has RHD, and a US 350Z, which has LHD. If PD can make both versions available (and especially with a cockpit view), I think that'd be pretty cool.
 
The thing is, to have that amount of variety you're going to end up with the 1000 cars in GT5. They aren't going to be able to make 1000 premium cars so they need to start with a few models of each and build up from there.

So GT6 might have those levels of cars, they can add more through DLC and then in future games.

That is what they need to do starting from GT6. Start with a base level of however many premium cars they can manage and then start building up a premium collection cars. Eventually they will reach 1000+ premium quality cars. The standard cars have to be removed from their assets completely.
 
The thing is, to have that amount of variety you're going to end up with the 1000 cars in GT5. They aren't going to be able to make 1000 premium cars so they need to start with a few models of each and build up from there.

False. Given that it takes 6 years for them to develop a GT game, given the amount of data they already have, given the development of technology which would allow PD to put a car in a room that takes lots of pictures and creates a 3D model of it, and given that they are the best racing franchise ever, It seems entirely possible.

I'm willing to buy a multi-terabyte hard drive full of GT6 content :-D
 
False. Given that it takes 6 years for them to develop a GT game, given the amount of data they already have, given the development of technology which would allow PD to put a car in a room that takes lots of pictures and creates a 3D model of it, and given that they are the best racing franchise ever, It seems entirely possible.

I'm willing to buy a multi-terabyte hard drive full of GT6 content :-D

That's a lot of givens and I still don't get your point. In the last 6 years they made ~200 unique premium models, what makes you think that even given another six years they could create ~800 premium cars?
 
Assuming it still takes 6 man-months to bring a Premium car into the game (which is debatable, now they've been doing it for so long) they'd need 130 ish people to have produced 800 cars three years after GT5's release (so by the end of November 2013.) Totally arbitrary date, but it's got to be close for a PS3 release, which I fully expect.

Assuming they can cut down on the time it takes to make a single car by 10 - 20% or so, that's a substantial difference already. Add in the number of so-called duplicates that don't take anywhere near as long, and you can probably cut that down by another 20 % ish. So they "only" need about 85 - 95 people, which I think they have. Add a little bit more time (at about 20 cars per month) and the number can continue to inflate. (That would put the current count at about 550 Premiums.)

Sounds do-able to me, although we should probably factor in that natural disaster and subsequent office move and expansion.

In short, I think we'll be close to 1000 cars again, but I expect to lose some and gain others (although I'd love for PD to keep a few Standard relics, they cost nought!).
 
I'm not convinced that GT6 will be on ps3, Sony are already planning the next gen console and Microsoft have already sent out dev kits. I'll put money on GT6 bein for the next gen.
 
I think Sony gave out dev kits already, too. ^^^


Assuming it still takes 6 man-months to bring a Premium car into the game (which is debatable, now they've been doing it for so long) they'd need 130 ish people to have produced 800 cars three years after GT5's release (so by the end of November 2013.) Totally arbitrary date, but it's got to be close for a PS3 release, which I fully expect.

Assuming they can cut down on the time it takes to make a single car by 10 - 20% or so, that's a substantial difference already. Add in the number of so-called duplicates that don't take anywhere near as long, and you can probably cut that down by another 20 % ish. So they "only" need about 85 - 95 people, which I think they have. Add a little bit more time (at about 20 cars per month) and the number can continue to inflate. (That would put the current count at about 550 Premiums.)

Sounds do-able to me, although we should probably factor in that natural disaster and subsequent office move and expansion.

In short, I think we'll be close to 1000 cars again, but I expect to lose some and gain others (although I'd love for PD to keep a few Standard relics, they cost nought!).

👍

Exactly right.
 
Assuming it still takes 6 man-months to bring a Premium car into the game (which is debatable, now they've been doing it for so long) they'd need 130 ish people to have produced 800 cars three years after GT5's release (so by the end of November 2013.) Totally arbitrary date, but it's got to be close for a PS3 release, which I fully expect.
You can't forget that not all of PD's employees are there to model cars. Some have to go around the world taking pictures of tracks, some people might be working on the driving physics. Basically, I doubt that all of PD's employees are working on modelling cars.
 
Oct. 2009
Yamauchi said that within the total time of game development, modeling cars has consumed 60 percent of available resources. Without doubt, they have wanted to give this issue top priority, and it was revealed in the space occupied by the modeling division, well over half the total team.

and


Dec. 2007
How long did it take to model all the cars?

Yamauchi: A designer spends roughly 6 months in average. 50 cars are 300 months. That's 25 years. The tracks are a lot more work. It's longer than a year each. We have 30 people working on the tracks.
 
Given that PD currently has 140 employees, and >60% of them worked on modelling cars, that means that >84 employees are modelling cars. If it takes >84 employees six months to produce a car, that means that in three years, >504 cars will be available.

I'm sure PD has hired more people now.
 
To be honest, I wouldn't care if there were only 100 new cars in GT6, bar ones I liked.

As long as it's done with the mind of "quality > quantity" then I really don't care.
 
It wouldn't matter at all if GT6 had 200 cars or 2000 cars. If they can put them into good use, then that's all that matters. Honestly, you could play GT5 with 50 cars and still be satisfied. Look at Codemaster's F1 and DiRT games, they don't have much variety in cars, yet they are still very enjoyable because Codies actually makes each one seem important in the game, and not just some other insignificant car.
 
1241penguin
it wouldn't matter at all if gt6 had 200 cars or 2000 cars. If they can put them into good use, then that's all that matters. Honestly, you could play gt5 with 50 cars and still be satisfied. Look at codemaster's f1 and dirt games, they don't have much variety in cars, yet they are still very enjoyable because codies actually makes each one seem important in the game, and not just some other insignificant car.

+1
 
There's more than just modeling to be done to get a car working in the game. The 6 month figure no doubt includes everything, although I don't suppose there are many people doing car stuff that isn't modeling.
 
There's more than just modeling to be done to get a car working in the game. The 6 month figure no doubt includes everything, although I don't suppose there are many people doing car stuff that isn't modeling.
That's the problem now. How many people are in the "physics department"?
 
In most racing/driving simulators I know, once the physics engine is done (by programmers), preparing each car's physics is mostly just a matter of inserting proper parameters, usually from real life spec data. This is as simple as populating a database, testing excluded. Considering that GT5's physics engine isn't that sophisticated especially in the suspension compartment, that many car characteristics are clearly fudged/guessed/calculated, and there are many car specifications errors on Premium cars (which were supposed to be more accurately modeled than Standard ones), it's unlikely that this process takes much time for PD in the whole car creation workflow.

The infamous "6 months per car" figure is most likely PR BS anyway.
 
Last edited:
Well I think a lot of people would be upset if GT6 had any less than the 200-odd premiums in GT5. I'd like to see most of the distinct standards (we don't need every single nearly-identical Skyline or S2000, do we?) turned premium as well, along with a batch of new additions to fill in some of the obvious gaps, and some newer cars.

Personally I'd like to see about 4-500 premiums and no standard models.
 
Well I think a lot of people would be upset if GT6 had any less than the 200-odd premiums in GT5. I'd like to see most of the distinct standards (we don't need every single nearly-identical Skyline or S2000, do we?) turned premium as well, along with a batch of new additions to fill in some of the obvious gaps, and some newer cars.

Personally I'd like to see about 4-500 premiums and no standard models.

It costs nothing to keep them in. If some get upgraded to Premiums, great. Of the rest, keep them (and preferably fix them, too).
 
I think it would be great for about every car maker to have no less than 10 cars each and as many more they want and please add porshe and decals to add to your car as for standards anywere from 200 to 800 cars and update the online dealership and seasonal events weekly
 
Back