How many cars should GT6 have?

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It costs nothing to keep them in. If some get upgraded to Premiums, great. Of the rest, keep them (and preferably fix them, too).

You didn't read what he said correctly. He was talking about which cars should be turned into Premiums. Not which Standards should return to GT6 as Standards (which is none of them anyway).
 
You didn't read what he said correctly. He was talking about which cars should be turned into Premiums. Not which Standards should return to GT6 as Standards (which is none of them anyway).

Good point, I did mis-read. It doesn't matter, though, since duplicates are "easy".

I still think that, if there are any Standards left over, they should be included.
Doesn't hurt anyone.
 
Good point, I did mis-read. It doesn't matter, though, since duplicates are "easy".

I still think that, if there are any Standards left over, they should be included.
Doesn't hurt anyone.

It hurts the game and drags the quality down. I don't care what anyone says the standards look poor for the most part and it ruins the immersion of driving in what is supposed to be a PS3 quality game. Plenty of other developers could use assets with two clear different levels of quality but they don't. You have to ask yourself why.
 
It hurts the game and drags the quality down. I don't care what anyone says the standards look poor for the most part and it ruins the immersion of driving in what is supposed to be a PS3 quality game. Plenty of other developers could use assets with two clear different levels of quality but they don't. You have to ask yourself why.

Because people are too held up on appearances? I'm fairly certain I've played games that included player models from older games as a sort of "reward". Nothing wrong with a sense of humour.

I knew GT5 couldn't give us the same number of cars as GT4 had (I bought GT3, after all), so I was actually hoping they would include the "legacy" cars and tracks. And I was very happy that they did; well, the cars anyway, still waiting on the tracks.
I don't really care how they look; they drive fine enough for the most part. Sure, there were a few letdowns regarding functionality, but that has nothing really to do with their polycount and texture sizes, they were design decisions.

Besides, I don't think Standards hurt the game at all, and the "quality" of what? The "experience"? The viscerals? The dynamic? Meh...
 
The basic look of the standard car isn't the only problem though is it? There is the big problem that they don't have a proper interior model which is a massive negative for many people. The there is the problem that they can't be visually customised properly because of their quality. I mean what happens if/when you get a livery editor in GT? How are you going to paint those standard cars properly with their low poly model?

At some point in time PD are going to have to scrap the standard models, I don't see why it shouldn't be now. If they can replace a large portion of them with premium models what is the problem?
 
I find it quite amusing that there is still so much talk about standard cars, when, with GT6 on PS3 looking increasingly unlikely, it's all pretty moot. There won't be another GT PS3 game to include them in, and they won't be present in GT PS4.

PD obviously included them in GT5 as in-game, they don't look demonstrably worse than premiums. In fact, in-game, they can be hard to tell apart. The fact that they then placed restrictions on how close you could zoom in as well as their preclusion from Photo Travel shows that PD are aware that in that particular instance, they do look demonstrably worse.

Agree or disagree with standards, there's no point arguing or even discussing them. They won't be seen ever again.
 
Mh i answered this questions before, but what PD has to do with every Car is...

- Add Real and unique Sound to the cars
- Add a Damage Model on the Same Level on each Car.

And some other things. The huge Problem of GT is the constancy. It isn't constance at all.

Well and after those Things they can add 250-350 p Cars. I think this is realistic..
 
Gran Turismo 3 had only a fraction of cars compared to Gran Turismo 2, much of it having to do with the fact that it took PD more time to model "higher-quality" cars for GT3. And did that stop GT3 from being a terrible game? No. Even though there were only 180 cars in GT3, there was a lot of variety as well.
 
ERIC11940
Agree, and I do not want most of GT6's cars to be japanese, no duplicates ans NO 30 - 1000 of the same car.

For example:

4 or 5 NSX's(Two by Honda and two or 3 by Acura, that is, if we ever get to see the new NSX in 2015)
8 Skylines'/GT-R's
6 Lancer Evo's
2 RX-7's(One with a short wing and one with a tall one)
7 Corvette's
6 Camaro's
8 Impreza's(inculding the new 2012 version)
2 Vitz's(Both old and new ones)

Does anyone agree with me?

If we have 2 RX-7 it should include Sprint RA 02' and A Spec from GT1
 
Gran Turismo 3 had only a fraction of cars compared to Gran Turismo 2, much of it having to do with the fact that it took PD more time to model "higher-quality" cars for GT3. And did that stop GT3 from being a terrible game? No. Even though there were only 180 cars in GT3, there was a lot of variety as well.

Not only that, GT3 was release a really short time after GT2, so development time was minuscule. It's incredible how quick they got that game out as fast as they did. Anyway I agree, the variety in GT3 was pretty well balanced, even with the amount of Japanese they had.

I think another issue other than hundreds of cars is the game design and structure. If we're gonna have a lot of cars, then we better have fun ways of using them, like I don't know... more events! So I hope most of you are not just relying on the number of cars for the next game!
 
I find it quite amusing that there is still so much talk about standard cars, when, with GT6 on PS3 looking increasingly unlikely, it's all pretty moot. There won't be another GT PS3 game to include them in, and they won't be present in GT6 PS4

How do you come to that conclusion? Because there are rumours of a PS4 and several fans want GT6 on it?
 
SimonK
How do you come to that conclusion? Because there are rumours of a PS4 and several fans want GT6 on it?

I have to admit, GT 6 looks increasingly unlikely on the PS3. Why would PD goto the trouble of designing a new game for a system that, let's be honest, will be trumped by the "orbis" (or PS4). Sony have already said that they are going to make the next gen console a priority, due to the face that it is one of the few parts of Sony that isn't making losses.

If that is true then the chances that we will see a new console from Sony in the next 2 - 3 years (maybe even 1-2!), very possible. Also Microsoft have sent out developers kit for their next console, and recent leaks are that it is gonna have MASSIVE processing power, which Sony is going to have to match. So if all statements are true, then we could see a greatly improved system out within 3 years.

So I ask you why would PD spend ANY time working on another PS3 game?
 
I have to admit, GT 6 looks increasingly unlikely on the PS3. Why would PD goto the trouble of designing a new game for a system that, let's be honest, will be trumped by the "orbis" (or PS4). Sony have already said that they are going to make the next gen console a priority, due to the face that it is one of the few parts of Sony that isn't making losses.

Have they? All I've seen Sony say about a new console is that it isn't coming any time soon. Also with that logic why waste time developing a game for the PS4 when the PS5 will obviously trump it?

So I ask you why would PD spend ANY time working on another PS3 game?

Because 1. there is still plenty of life in the PS3 (Look at sales of it and the 360, they still shift well) and 2. as I've said so many times they could deliver a great game on PS3 with what they have.
 
Well what Sony say and what Sony do are two different things, as for the argument why would they waste time devolving a game for the PS4 because the PS5 is coming after is just pathetic.

Sony have just projected losses of over 6 billion, one of the only sectors in their business that didn't contribute to that was the playstation. So Kazuo Hirai has said that he's going To half the production of TV's and concentrate on digital imaging, gaming, and mobile phones.

If you take that knowledge with THE FACT that Microsoft HAVE sent out dev kits, indication that their next gen console is just around the corner, and put it with the face that Sony lost out on literally millions of pounds worth of buisness becaus they waited to release the PS3 so long after the 360. A mistake you can be sure they will not make again. Then you have to come to the conclusion that sony will be releasing a new console at the same time if not just before the next generation Xbox.

If you cannot see the reason in my argument then search online, watch news videos on you tube, do your research before arguing with people with pathetic arguments.
 
The basic look of the standard car isn't the only problem though is it? There is the big problem that they don't have a proper interior model which is a massive negative for many people. The there is the problem that they can't be visually customised properly because of their quality. I mean what happens if/when you get a livery editor in GT? How are you going to paint those standard cars properly with their low poly model?

At some point in time PD are going to have to scrap the standard models, I don't see why it shouldn't be now. If they can replace a large portion of them with premium models what is the problem?

Yes the interior view is a problem for some (not me, incidentally). A certain lack of visual customisation is also a slight negative (the Premiums aren't much better, let's be honest). And a livery editor will always be "low quality" on the PS3 (at least, lower than Forza's offerings, because of the memory advantage the X360 has).

Basically, the behaviour of the Standards can remain as it is for GT6 and I still wouldn't care (although I would obviously accept any improvements). There may be a hidden gem or ten in there that I (and probably many others) get enjoyment out of. How does that "hurt" anyone else? It's not an either / or thing, is it?

I would hope that PD will put the PS2 assets to bed sometime, but ideally not before they've all been transferred to PS3+ spec. Replacing Standards with Premiums isn't a problem, it's losing some models altogether. I still miss some cars from GT2, possibly others if I'd had the pleasure of "driving" them.


I also feel that the PS3 has legs in it yet, from a gameplay standpoint. PD are not going to be first out of the gate on the new hardware, it takes too long to bring the quality up; and the hardware architecture is rumoured to be another complete change, which means re-building the game from the ground up again.
 
nealcropper
So I ask you why would PD spend ANY time working on another PS3 game?

Because I imagine the number of people that will spend $60 on GT6 is way higher than the people that will spend $60 for GT6 and $500 (or whatever a ps4 will be). Just saying. I imagine PD would be happy selling another title for the existing console that thousands and thousands of people already have. Guaranteed $$.
 
Because 1. there is still plenty of life in the PS3 (Look at sales of it and the 360, they still shift well) and 2. as I've said so many times they could deliver a great game on PS3 with what they have.

Because I imagine the number of people that will spend $60 on GT6 is way higher than the people that will spend $60 for GT6 and $500 (or whatever a ps4 will be). Just saying. I imagine PD would be happy selling another title for the existing console that thousands and thousands of people already have. Guaranteed $$.

This this and THIS. :sly:

Edit: PD should stop trying to make a record of adding so many cars which are duplicates and the rest that are from PS2. Add VARIETY thanks. V-A-R-I-E-T-Y meaning more manufacturers and cars that AREN'T in the GT series. BTW. GT6 on PS3 please and thank you.
 
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How do you come to that conclusion? Because there are rumours of a PS4 and several fans want GT6 on it?
It is all just speculation and people rambling at this point.
It's not rambling; we are quite clearly on the verge of a new console transition over the next year or two. As such, it makes absolutely no sense at this stage for Polyphony to be working full speed on GT6 for PS3.

Griffith500
and the hardware architecture is rumoured to be another complete change, which means re-building the game from the ground up again
While this may be true, the architecture Sony will go with happens to be the easiest, the most common and with dev tools that are very mature. We only have to follow the example of Vita to understand that developing for PS4 will be a lot easier than that of PS3, meaning GT6 will be up and running a lot quicker. PS4 will also be a better thought out piece of hardware, meaning that the graphical issues that have plagued GT5 will be eradicated.

That is also another reason of why GT on PS3 makes no sense, as the PS3 simply cannot handle what Polyphony are trying to do.

mjm23race
I imagine PD would be happy selling another title for the existing console that thousands and thousands of people already have. Guaranteed $$
Or Sony and PD can release GT6:Prologue close to PS4 launch, with a full GT6 12-18 months later, like what happened with GT3. That then leaves them plenty of time to comfortably develop GT7 for PS4, with no impending distractions of new hardware and a new generation, like is happening now.

I agree with everyone that we don't necessarily need new hardware to develop a great GT game, however, at this stage, it makes very little sense to have Polyphony diverting all their resources and making a full PS3 game.
 
It's not rambling; we are quite clearly on the verge of a new console transition over the next year or two. As such, it makes absolutely no sense at this stage for Polyphony to be working full speed on GT6 for PS3.


While this may be true, the architecture Sony will go with happens to be the easiest, the most common and with dev tools that are very mature. We only have to follow the example of Vita to understand that developing for PS4 will be a lot easier than that of PS3, meaning GT6 will be up and running a lot quicker. PS4 will also be a better thought out piece of hardware, meaning that the graphical issues that have plagued GT5 will be eradicated.

That is also another reason of why GT on PS3 makes no sense, as the PS3 simply cannot handle what Polyphony are trying to do.


Or Sony and PD can release GT6:Prologue close to PS4 launch, with a full GT6 12-18 months later, like what happened with GT3. That then leaves them plenty of time to comfortably develop GT7 for PS4, with no impending distractions of new hardware and a new generation, like is happening now.

I agree with everyone that we don't necessarily need new hardware to develop a great GT game, however, at this stage, it makes very little sense to have Polyphony diverting all their resources and making a full PS3 game.

I'll say it again, the PS3 is not dead. If it is you should tell Rockstar they're wasting their time developing GTA V for it. Or maybe you should tell Capcom not to make RE6 on the PS3, a game that is slated for release at the end of the year. Assassins Creed 3, should they be making that on the PS3 and releasing it in October? Or the slew of games set for release on PS3 in 2013?

I think you get my point.

PD confirmed they were working on GT6 a long time ago and also Kaz said it wouldn't take as long as GT5. Now we all know that time and PD don't go together at all but IF that were the case then we could expect GT6 on the PS3 late this year or next year. Just like many other games, as above.

Also PD can sod off if they come out with the 'prologue' bullcrap again.
 
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How does that "hurt" anyone else? It's not an either / or thing, is it?
Considering that it was already a joke that they did it for GT5, it kinda is an either/or thing. Especially if they put the absolute zero effort into them like they did for GT5, which I see no reason to believe they wouldn't.

And a livery editor will always be "low quality" on the PS3 (at least, lower than Forza's offerings, because of the memory advantage the X360 has).
There were games with livery editors 15 years ago. PS3 is certainly quite a bit more powerful than a computer with an Athlon Classic and a Voodoo3 3000, like the one I used to play Viper Racing on.

It's not rambling; we are quite clearly on the verge of a new console transition over the next year or two. As such, it makes absolutely no sense at this stage for Polyphony to be working full speed on GT6 for PS3.
You know what actually makes no sense? Thinking Sony would just abandon the PS3 the instant the PS4 comes out; which at this point is, again, at the very least 2 years away. Especially when no other developer seems to be abandoning the system right now and it's still shifting in large numbers.

We only have to follow the example of Vita to understand that developing for PS4 will be a lot easier than that of PS3, meaning GT6 will be up and running a lot quicker.

We only have to follow the example of PSP to understand that developing for PS3 will be a lot easier than that of PS2, meaning GT5 will be up and running a lot quicker.

That is also another reason of why GT on PS3 makes no sense, as the PS3 simply cannot handle what Polyphony are trying to do.
That's quite a sliding scale there:
I mean what If the PS4 comes out and then Kaz has a 'vision' for something that it can't do? Do we let him off the hook and let him wait for the PS5 which can do it?



Or Sony and PD can release GT6:Prologue close to PS4 launch, with a full GT6 12-18 months later, like what happened with GT3.

Or they can release the full GT6 on PS3 and not make us buy a paid demo while they screw around for three years after that to actually release the full game anyway. The only practical difference is, we get GT6 and GT7 instead of GT6: The Demo and GT6: The Actual Game.



Because I ask this question again since no one ever seems to have an answer for it: Why exactly does everyone who feels GT6 needs to be on PS4 seem to act like it will be the last GT game ever?
 
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I think GT6 will be on the Playstation "Orbis" and will have around 400-500 cars. The car detail will be the same as GT5 premium cars and it will probably be released in 2014-2015. Just my thoughts though.
 
It's not rambling; we are quite clearly on the verge of a new console transition over the next year or two. As such, it makes absolutely no sense at this stage for Polyphony to be working full speed on GT6 for PS3.


While this may be true, the architecture Sony will go with happens to be the easiest, the most common and with dev tools that are very mature. We only have to follow the example of Vita to understand that developing for PS4 will be a lot easier than that of PS3, meaning GT6 will be up and running a lot quicker. PS4 will also be a better thought out piece of hardware, meaning that the graphical issues that have plagued GT5 will be eradicated.

That is also another reason of why GT on PS3 makes no sense, as the PS3 simply cannot handle what Polyphony are trying to do.


Or Sony and PD can release GT6:Prologue close to PS4 launch, with a full GT6 12-18 months later, like what happened with GT3. That then leaves them plenty of time to comfortably develop GT7 for PS4, with no impending distractions of new hardware and a new generation, like is happening now.

I agree with everyone that we don't necessarily need new hardware to develop a great GT game, however, at this stage, it makes very little sense to have Polyphony diverting all their resources and making a full PS3 game.

Regardless, it'll be at least a year after the new console's launch before PD put out a GT game on it. That's 2014 at the absolute earliest.

The "dev tools" for an x86 system are indeed "mature", but the PS4 will still be bespoke in some ways. I really don't think the PS4 can afford to be too heavily based on general purpose architecture; even Microsoft went the bespoke route with its X360, after the somewhat general XBox. The difference being Microsoft is a software company; they're used to getting an existing userbase to switch to a new package, and developed all the necessary help tools in advance, including code examples etc.

But the majority of the "tools" never changed for the PS3 anyway, it's all about the approach, which most definitely will change again for the PS4. It depends on whether Sony decide to get developers up to speed this time (note that with PD being first party, they probably didn't have that problem in the first place.)

And to think the PS4 won't have "graphical issues" is missing the point entirely.
 
I don't feel like it needs to be on PS4 at all, I just think that it makes more sense, and nobody ever said anything about it being the last instalment. So I don't know where you got that from?

Also nobody said anything about Sony dropping the PS3, but it won't stop them releasing the PS4, remind you of the PS2? They carried on releasing and supporting the PS2 for ages after PS3 release.
 
PD confirmed they were working on GT6 a long time ago and also Kaz said it wouldn't take as long as GT5. Now we all know that time and PD don't go together at all but IF that were the case then we could expect GT6 on the PS3 late this year or next year. Just like many other games, as above.

Also PD can sod off if they come out with the 'prologue' bullcrap again.

Or they can release the full GT6 on PS3 and not make us buy a paid demo while they screw around for three years after that to actually release the full game anyway. The only practical difference is, we get GT6 and GT7 instead of GT6: The Demo and GT6: The Actual Game.

Because I ask this question again since no one ever seems to have an answer for it: Why exactly does everyone who feels GT6 needs to be on PS4 seem to act like it will be the last GT game ever?

All of this. :sly:

And yeah, end the hole "prologue" crap already. Why not do what everyone else does and make a demo of it, that isn't payable. How hard is that? PD always changes ideas from prologue and then what happens... This especially happen to GT5. GT6 needs to be released as a "full" game with no stupid prologues involved.

Again I say. GT6 should be on the PS3. :p
 
I don't feel like it needs to be on PS4 at all, I just think that it makes more sense, and nobody ever said anything about it being the last instalment. So I don't know where you got that from?

Because the way some of you guys are so against GT6 on the PS3 you'd think there was no possibility of GT7 on the PS4.
 
Considering that it was already a joke that they did it for GT5, it kinda is an either/or thing. Especially if they put the absolute zero effort into them like they did for GT5, which I see no reason to believe they wouldn't.

I don't consider it a joke. What's funny about it? Are we pointing and laughing at the poor kid with a deformity, or something?
I would love for them to "put some effort into it", but will still rather take the Standards as they are than lose out on some random models entirely for the sake of aesthetics.
Curious how you know this considering there were games with livery editors 15 years ago. PS3 is certainly quite a bit more powerful than a computer with an Athlon Classic and a Voodoo3 3000, like the one I used to play Viper Racing on.

I was talking about texture quality, isn't that another "joke"?
I've played with livery editors on inferior hardware to what you've just listed (NASCAR Racing, on a DX4-100, for example), I know that's not an issue. I'm sure Charles Babbage could have made a livery editor, had he been so inclined; the problem is not a functional one. It certainly has no bearing on the inclusion of Standards in the next game, which I hope won't be necessary.
 
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