How many cars should GT6 have?

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remove all duplicates, and you have, maybe 700

200 of which are premium already.

500 premium models, in, maybe 7 years, it will take for gt6 to come out

completely do-able..

i think ~800 is more than enough.
 
I think I have already been into this.

Microsoft have sent out developers kits, so just by sending them out you have to accept that the next gen Xbox is just around the corner. Agree?

I have not seen concrete evidence of this but even if true that doesn't mean a production console is just around the corner.

Sony lost out big time on sales because of their slow release on the PS3. Do you agree on this?

Yes.

If you was the person in Charge would you delay again? Would you risk the losses? This leads me to my next point.

I would try not to but many factors effect hardware release dates.

Sony has just announced losses of just over 6 billion. Now you may say that a company like Sony are able to absorb such losses, but Sony is a company worth around 17 billion. That represents about 30% of their total worth. No company can stand that kind of loss. As a result Kazuo Hirai has said that sony is to cut the production of their TV's by half, because they make huge losses. Adversely they are concentrating on digital media, gaming and mobiles, in that order.

Sony's losses are really not as simple as you make out.

Back to microsoft, the recent leaks are that the next processor is going to be massive. Something like a 16 core, mainly because the next gen kinect needs 4 cores, because it's reported to be able to read posture and the outer extremities (fingers). Although these are leaks, and not set in stone, it does seem doable, mainly because a 16 core processor was released in November, alongside the fact the the kinect was designed beyond the current capabilities of the 360, and so dumbed down, again if you repute this search online.

As you say, none of that is proven so quite irrelevant.

So the fact that Sony, If they have any sense, will not make the same mistake as the did with the release of the PS3, means that they are going to have to release within the next two years, and it's going to have to be quite a bit better that the PS3, not that there is anything wrong with the PS3, I LOVE MY PS3.

Like I said, it's not that simple. I'm sure ideally they would have wanted to get the PS3 out before/the same time as the 360. They couldn't for various reasons, they might not be able to for other reasons. Remember consoles aren't planned and released in a matter of two years. Hypothetically let's say Sony starting planning development of the PS4 in 2007 and had a goal of releasing it in 2014. If they get to 2012 and realise 2014 is too late they can't suddenly rush production along, they're working to a schedule.




So if you was a developer would you start work on a new game for the PS3 or the next gen Playstation?

It was confirmed GT6 was in development BEFORE GT5 even released. http://uk.gamespot.com/news/gran-turismo-5-release-date-soon-gt6-already-in-development-6283528

So they haven't just started and as I said before there are plenty of BIG PS3 games scheduled for release next year as late as October. Why couldn't GT6 be released in the same time frame?

As for the argument that nobody will buy a PS4 for GT6. Did you buy a PS3 for GT5? If not then there is no reason that you wouldn't buy a PS4, if you did, then there is also no reason not to buy a PS4.

I bought a PS3 in December 2010. That was no coincidence, I bought it mainly for GT5. However I'm not sure what point you're trying to make. Given the choice of taking GT6 on the PS3 at £40 followed by a new console and GT7 a few years later or GT6 on the PS4 at a cost of £300+ I know which I'd prefer.

I understand that some people will pick bones in my post, and maybe rightly so, but there is no denying that there is a next generation not too far away, and I for one am very exited to see a perfect GT on a system that is capable of better than the current generation of playstation is capable of. Why the rush? Let PD perfect it, Sony rushed them with GT5, and looked how that turned out. The online section is horrible, maybe you could say its because it's PD's first venture into the world of online coding. Maybe not.

Sony RUSHED them? Are you kidding, they spent 6 years making the game and then told Sony they needed another 2 years. Sony told them to get off their asses and get it out. 6 years of development (on and off for other games) is not being rushed.


The games that were mentioned before, being released this year or next, have been in development for at least a year, maybe more. That's why their out for the PS3.

Yes but they're still being released, my point being that software activity on the console won't have died by then even if a PS4 is announced so GT6 could also be released.

Well there we are, my case for a next gen console within 2 years. I understand that this may not be to everyone's reasoning, but to my mind, it's logical.

I think not. Your main reasoning is that a new Xbox may be coming soon and Sony will want to match them this time so will release one as well.

But even if you are right, even if by April 17th 2014 we can all enjoy a Playstation 4 what is wrong with spending the last year of that gap playing GT6 on PS3? Again hypothetical of course but if GT6 released by April 17th 2013 I'd be very happy to play that for up to a year before getting a PS4 and GT7.
 
Hopefully PD makes half the amount of cars in GT6 premium, and the new standards in GT6 will have a visible body/hood when you're driving in the cockpit view. Also I wish there would be less duplicates of cars in the next GT. Next time you're playing, check out the Suzuki dealership. There's two premium Suzuki Swift Sports that are completely identical except ones an '05 and the other's an '07 or something like that. But they look and drive exactly the same! And not to mention all the Skylines..
 
The point you have tried to make about GT6 coming out for the PS3 and then the PS4 coming out. It seems like you are talking about the money. If GT6 comes out for the PS3 then the PS4 comes out a year later then they release GT7, by that time your 40 quid outta pocket, that's assuming that the software stays the same price, which is predicted that it won't. Because if GT6 was to be released for PS4 then GT7 will be a long while off.

Also their is no concrete evidence for the dev kits being sent out, but, you never know who your talking to online.

Also, nowhere will you find me saying that Sony will stop supporting the PS3 after the PS4 release, quite the opposite in fact.

I would argue that there is something wrong with having GT6 for a year before GT7, because that is precious time and recourses that could have gone into making an proper driving sim. Instead of planning the next game before releasing this game. Which is what they have done with GT5 according to you.
 
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The point you have tried to make about GT6 coming out for the PS3 and then the PS4 coming out. It seems like you are talking about the money. If GT6 comes out for the PS3 then the PS4 comes out a year later then they release GT7, by that time your 40 quid outta pocket, that's assuming that the software stays the same price, which is predicted that it won't. Because if GT6 was to be released for PS4 then GT7 will be a long while off.

I'm £40 out of pocket but I've had (hopefully) a great game to play in that time. Also yes you're right, a GT7 wouldn't come out straight away so I can still enjoy GT6 on my PS3 whilst waiting for it.

Again totally hypothetical but I would totally be happy with:

GT5: November 2010
GT6: Early 2013
PS4: 2014
GT7: 2015

I would argue that there is something wrong with having GT6 for a year before GT7, because that is precious time and recourses that could have gone into making an proper driving sim.

GT6 on PS3 COULD be a proper driving game, the game GT5 could and should have been.


Instead of planning the next game before releasing this game. Which is what they have done with GT5 according to you.

What do you mean according to me? Kaz himself said GT6 was in development shortly before GT5 was released. The reason being that GT6 would be an evolution of GT5, not starting pretty much from scratch like GT5 and for that reason it could come out a lot quicker than GT5 did.
 
This is actually a response to a post a bit before this one, but: I miss some GT2 cars too, but I'm still happy with the overall decision to drop them from GT3 and focus on a smaller lineup that was all held to roughly the same level of consistent quality. The divide between Standards and Premiums is large, not just from a visual standpoint, and while there's plenty of golden rides that I might lose out on if they're dropped, I'd rather that than see the same recycled models and outdated methods showing up in a game well over a decade after they were created. This applies for me whether GT6 shows up on PS3 or the next-generation, and really, it'd be even more laughable if PS2-era anything shows up there.

I respectfully disagree. I don't think there's anything laughable about the Standards at all; they are what they are, and were never touted as anything else. Although, I'd hope that by the time a PS4-oriented version rolls around (you know, after the next PS3 iteration), PD would have caught up.
The inclusion of Standards still smells of placing more importance on the roster totals than on the quality found within, to me. I can totally understand the reasoning behind them, and I can even understand some of the arguments in their favour, but I still believe if any other franchise pulled this sort of half-baked plan, on a game that was in development for half a decade, and used these last-gen assets to make up the majority of the car lineup, it'd be deservedly ragged on. Doing it twice? Oh dear.

I don't think they were included just to bolster the car count. Sure, no doubt it was part of the reasoning, but I was voicing my desires for carry-over content long before we knew about the Standard / Premium split, and before the 1000 car figure was given. I'd like to think I wasn't the only person who wanted the older cars in the new game, because I doubt I was the singular influence on the decision by any stretch (in fact, I doubt my comments here were even picked up) - I bet Kaz and co remembered GT3, mostly. I just don't see that removing the Standard cars from GT5 could make it a better game, which is the crux, really.

If any other franchise did it, and it was explained as a way to broaden the experience at little extra cost, then I would personally be happy for the players of that game. Detractors can detract all they want; the players won't hear them for the sounds of their own enjoyment!
To me it's clear, just by the labeling of the cars as "Standard" and "Premium", that this is exactly what was in mind for GT5, and I'm very happy for it. But I highly doubt Standard cars would make up the majority again; not by a long chalk. We should already be past the half-way point, by my reckoning.
Plus (and I'm sure I sound like a broken record by now), there's still the hard-to-answer question about how the Standards interact with GT5's physics engine. It's safe to assume the current engine takes into account more variables than GT4's did, so for all those new values, that were plugged into a Premium model from its inception, can we ever know for sure how those values were dealt with for the Standards? Did they already have them, grabbing more info than they needed at the time of GT4's creation? Did they revisit the cars? It's an issue I've still wanted to look into further, but as there's no easy way to check it in game, it's sort of hard to come to any conclusions.

This is a valid point, and I have come across a few oddities myself. But then I have with Premiums, too. They still feel so much better to drive than they did in GT4, and that was a great boon for me (still is, given my PS2 is in hiding).
Hmmm, most of GT5's Premiums have a higher texture resolution than FM4's cars can manage. I know the WRC Impreza, for example, has clearer, more defined stickers when viewed close up than most of the liveries I've downloaded or constructed. The memory limitation may cause problems if we ever had to deal with multiple layers while creating liveries, sure, but I'm not sure it'd really be a problem for finished ones. Depending on how PD handled the entire procedure, of course.

Well, we don't know if that's because the artists did a great job with the UV mapping / general efficient usage of texture space (most of the car is still paint, which is shader-based, so a single texel can cover vast areas with no issues, although they'd need bespoke filtering / masking methods, which is no biggie really for a first party dev).
So, we don't know if that kind of detail can be reproduced all over the car. Still, it doesn't really affect Standards. I wouldn't mind if the few Standards, should they remain and be included, cannot be liveried in any way.

Don't get me wrong, I want PD to be able to deliver more content at the highest quality, but it just depends on when they plan to release the next game. If they can at least reverse the ratio (EDIT: As an educated guess, that would be about a year from now), I can't see it being a major problem to retain Standards.
 
Agree or disagree with standards, there's no point arguing or even discussing them. They won't be seen ever again.

I like users who have seen the light. 👍

The only lingering standard car discussion worth mentioning/arguing is: how many and which standards will be converted to premium quality?

Kaz has a particular sense of which cars are historical and important. He will not let the gems slip away.
 
SimonK
Have they? All I've seen Sony say about a new console is that it isn't coming any time soon. Also with that logic why waste time developing a game for the PS4 when the PS5 will obviously trump

Lol. I will Not respond to that...

SimonK
Because 1. there is still plenty of life in the PS3 (Look at sales of it and the 360, they still shift well) and 2. as I've said so many times they could deliver a great game on PS3 with what they have.

1. The devs doesnt care. Some devs are already working on Next Gen console. You can't afford to Miss the 1-2 years of the Next Gen Cycle while your opponents Release a Game.
Now GT has Forza.

2. Indeed. But they Need to Thing about the future and can't care about Fan wishes that much. Sony and MS Wants One Thing. Money, money, Money. Yes ist is easy to Create a GT6 on PS3 to earn Money, BUT they Need to Look at the competition and need to sell the New consoles and Games.

More exclusiv Games = bigger Target Group = more Potential customer= more console Sells = more Software Sells = more exclusiv Sells = Money.
 
1. The devs doesnt care. Some devs are already working on Next Gen console. You can't afford to Miss the 1-2 years of the Next Gen Cycle while your opponents Release a Game.
Now GT has Forza.
Polyphony Digital doesn't care about competition. All they care about is continually improving in making driving simulators. They don't look at other games and think, "we should make a game to their standards!" For better or worse, PD builds games to their own standards, not to the standards set by other games.
 
Polyphony Digital doesn't care about competition. All they care about is continually improving in making driving simulators. They don't look at other games and think, "we should make a game to their standards!" For better or worse, PD builds games to their own standards, not to the standards set by other games.

For the worse. More often than not.

And what's worse is there is no other competition on Sony consoles. It's either Gran Turismo or nothing, so PD can count on GT always selling well no matter what (until loads of fans abandon ship).

If Forza were on Sony consoles, I bet PD would be taking a much closer look at what it offers.
 
And what's worse is there is no other competition on Sony consoles. It's either Gran Turismo or nothing, so PD can count on GT always selling well no matter what (until loads of fans abandon ship).
That's the thing. PD seems to take their fans for granted. They know that (most) GT fans will purchase their game no matter how crap it may be (I'm not saying that GT5 is crap, just stating a point). If there was another hardcore sim racing game for the PS3, which there will be soon, pCARS, then hopefully PD will begin to realize that they need to put in a little bit more effort in keeping their fans with them.
As long as community focuses on questions like in the title, we won't get the game we want.
That's very true. Making a quality game that lasts and is fun, and is as realistic as they can make it, should be high in their priorities.
 
Toronado
There were games with livery editors 15 years ago. PS3 is certainly quite a bit more powerful than a computer with an Athlon Classic and a Voodoo3 3000, like the one I used to play Viper Racing on.

Well you didnt mentioned One Thing here. The Games have much higher Polygone number now. That means the livery's Needs more storage. That means you Need more Memory.

Livery and Decals have a much higher Polygone number nowadays. And a Good Livery Editor offers 100-1000 layers on each roof, side, Rear, Front.

Toronado
Because I ask this question again since no one ever seems to have an answer for it: Why exactly does everyone who feels GT6 needs to be on PS4 seem to act like it will be the last GT game ever?

Why exactly does everyone think their Wishes are the Plans/wishes from Sony or any other Company?

If PD release GT6 on PS3 in 2013/2014. They would waste staff and would start with GT7 on PS4 in 2014. That would mean we would See GT in 2017-2020 in mid/end Cycle again. Sony and PD can't do that. They Need money now. Yes you could argue that GT6 on PS3 created more Sells and that is True.... If you can't plan the Future .

More exclusiv Franchise = more Potential Customer for PS4 = more PS4 Sells = more third Party Support = more PS4 Sells = More Money = Money to improve PSN and Add New Franchise = more Money = more ps4 Sells.

Companies make exclusiv Games to sell console and to earn Money with the console, the Service etc.
 
Well you didnt mentioned One Thing here. The Games have much higher Polygone number now. That means the livery's Needs more storage. That means you Need more Memory.

Livery and Decals have a much higher Polygone number nowadays. And a Good Livery Editor offers 100-1000 layers on each roof, side, Rear, Front.
I'm not familiar with programming and stuff, but if a PS3 game can't incorporate something as simple as a livery editor due to software/hardware limitations, you'd have to wonder what generation the PS3 actually belongs in. There are currently many PS3 games out there that have a livery editor.
More exclusiv Franchise = more Potential Customer for PS4 = more PS4 Sells = more third Party Support = more PS4 Sells = More Money = Money to improve PSN and Add New Franchise = more Money = more ps4 Sells.

Companies make exclusiv Games to sell console and to earn Money with the console, the Service etc.
The super-hardcore GT fans will purchase a PS4 for GT6/GT7 no matter what. If the other customers have been disappointed with what there had been on the PS3 though, (i.e. GT5), how do you know that they won't switch over to something else? I'm pretty sure that the these hardcore GT fans are a minority compared to the rest of the people who purchased GT.
 
1241Penguin
I'm not familiar with programming and stuff, but if a PS3 game can't incorporate something as simple as a livery editor due to software/hardware limitations, you'd have to wonder what generation the PS3 actually belongs in. There are currently many PS3 games out there that have a livery editor.


Yeah. Bur Not with massiv multiple layers which are necessary for Creative Freedom.

1241Penguin
The super-hardcore GT fans will purchase a PS4 for GT6/GT7 no matter what. If the other customers have been disappointed with what there had been on the PS3 though, (i.e. GT5), how do you know that they won't switch over to something else? I'm pretty sure that the these hardcore GT fans are a minority compared to the rest of the people who purchased GT.

Well. You dont know whats coming.
Facts are: [I now this wasn't the only reason]

Late PS3 -> Lost half the Fanbase
Late GT5 -> Lost half the Fanbase


SlipZtrEm
Hmmm, most of GT5's Premiums have a higher texture resolution than FM4's cars can manage.

Well do you have a Source?

GT5: 500.000 Polygone in photomode || less in Racing ||||| 720p nativ 38-60 FPS without photomode

Forza 4: 1.000.000 Polygone in Autovista || about 700.000 in Photomode. || less in Racing.
||||| 720p nativ 50-60 FPS.

SlipZtrEm
The memory limitation may cause problems if we ever had to deal with multiple layers while creating liveries,

Well in my opinion a Good Livery Editor should have multiple layers.


👍

I made a Thread for the PS3 vs. PS4 GT questions.

Called: "Talking about GT6 (actual topic:....)
 
Yeah. Bur Not with massiv multiple layers which are necessary for Creative Freedom.
Are you familiar with Midnight Club LA? That game had a livery editor that allowed you to use several... actually I don't know many layers were available to use. The point is, you can make extremely complicated designs with that game.
 
1241Penguin
Are you familiar with Midnight Club LA? That game had a livery editor that allowed you to use several... actually I don't know many layers were available to use. The point is, you can make extremely complicated designs with that game.

Multiple but Not massiv. And the Game has not the graphic and performance of GT or Forza.

In my opinion irs a Bad example. The problem is Not "making a Livery Editor for PS3". The major Problem is "making a Livery Editor After the console handle the physics, graphics, AI ,performance,... of a powerful Engine which uses alot of power.
 
SimonK
I'm £40 out of pocket but I've had (hopefully) a great game to play in that time. Also yes you're right, a GT7 wouldn't come out straight away so I can still enjoy GT6 on my PS3 whilst waiting for it.

Again totally hypothetical but I would totally be happy with:

GT5: November 2010
GT6: Early 2013
PS4: 2014
GT7: 2015

GT6 on PS3 COULD be a proper driving game, the game GT5 could and should have been.

What do you mean according to me? Kaz himself said GT6 was in development shortly before GT5 was released. The reason being that GT6 would be an evolution of GT5, not starting pretty much from scratch like GT5 and for that reason it could come out a lot quicker than GT5 did.

So your saying that you would be happy to own a ps4 and to keep playing GT6 on your PS3? To that I guess you will say. How do you know I will buy a PS4? I know that you will buy one for the same reason I will buy one. Because its the new Playstation.

GT6 on PS3 will never be the game that people are imagining, because as gamers we want too much. Do you think that if PD could have included a livery editor that they wouldn't have? Or if they could have made all the cars premium they wouldn't have? The fact is that they were trying to do too much in a tight timeframe, (I know that 6 years isn't tight, but this is PD!).

I said according to you because I was trying to make a valid case using your argument.

Why do people keep pushing developers to churn out these games as fast as they possibly can. We have already seen what a disaster it turns out to be with multiple franchises, Gran Turismo, Call of Duty, Final Fantasy. All these games have turned out to be complete disasters, all because they were pushed.

I say leave them to design their games in a decent timeframe, if that means that we don't get a game for another 12 months, then so be it. I for one am willing to wait for a game that I can really enjoy playing without having to think about how horrible the online sections are. Don't get me wrong, I do enjoy playing GT online, but I know that the next instalments will be even more enjoyable. Or maybe not if the call of duty games are any kind of example to go by. Because they have got steadily worse with every next game.
 
...
Well do you have a Source?

GT5: 500.000 Polygone in photomode || less in Racing ||||| 720p nativ 38-60 FPS without photomode

Forza 4: 1.000.000 Polygone in Autovista || about 700.000 in Photomode. || less in Racing.
||||| 720p nativ 50-60 FPS.

Well in my opinion a Good Livery Editor should have multiple layers.

...

Polygons do not equal textures. There's a bit of overlap there depending on how the hardware handles textures, in that there's usually a quad per texture (tile) for flat surfaces, but I don't think this counts for the cars in GT5.

Yes, the higher polycount means there are more vertex co-ordinates to store in the UV map, but I suspect that's still not much in comparison to the model itself (i.e. 2D vs. 3D co-ordinates). The texture itself is also likely to be larger than the UV map, before compression at least (which may be contributing to the perceived higher detail despite memory limitations.)

Anyway, this is all irrelevant since the UV map is fixed and already present for a given car. Thus, it is already part of the memory budget. The texure size will no doubt also be fixed, so in terms of the in-race requirement, a livery editor changes nothing.


In the livery editor itself, even if every layer is drawn in "texture space", that still allows many layers, given there is only one car on the screen, no track etc.
I expect the sensible way to do it is to represent each layer as a structure describing all the shapes on that layer, which is, for sparse layers, much more memory efficient per layer than an entire texture map. I imagine this is how Forza does it. There is also the possibility, assuming PD are using some special space optimisation of their textures, for allowing very high quality textures as the spatial coverage of the car decreases (e.g. if all you have is a pin-stripe, then that could be extremely sharp, whereas if you have a sort of non-repeating pattern all over the car, it will be of comparatively lower quality). But this might be tricky to implement with layers.

As for rendering in the editor, I suspect the best way to do it is simply to project the shapes (e.g. orthographically, along some axis, or normal to the surface per texel, etc.) and then, once you are satisfied with the result, it would be a case of just saving the texture map resulting from the projections (you need a buffer for it anyway, so why not use the UV map to translate the projections to a texture template?) to the hard-disk, ready to be loaded before a race. Depending on which of the texture map or the shape and layer definition file (likely to be this one, 90% of the time) is the smaller, then that could be offered for download for other users, e.g. in an online race, or via trade / gifting mechanisms etc.

I suspect it's the latter, along with any other social aspects, that are the real challenges.
At least, that is all as far as I understand how these things work.
 
I respectfully disagree. I don't think there's anything laughable about the Standards at all; they are what they are, and were never touted as anything else. Although, I'd hope that by the time a PS4-oriented version rolls around (you know, after the next PS3 iteration), PD would have caught up.

They're woefully outdated not just from a visual standpoint, but from a features view as well. PD's slowly improved them, but there's no hiding their very outdated basic structure. We should not be dealing with one-piece, textured-shutline models these days, especially if they're serious about improving the damage modelling. I'm definitely of the same mindset in regards to that last sentence, though 👍


I don't think they were included just to bolster the car count. Sure, no doubt it was part of the reasoning, but I was voicing my desires for carry-over content long before we knew about the Standard / Premium split, and before the 1000 car figure was given. I'd like to think I wasn't the only person who wanted the older cars in the new game, because I doubt I was the singular influence on the decision by any stretch (in fact, I doubt my comments here were even picked up)

Cheeky :p

I bet Kaz and co remembered GT3, mostly. I just don't see that removing the Standard cars from GT5 could make it a better game, which is the crux, really.

It depends on your definition - it would've went a long way towards making it a more consistent game, quality-wise. I suppose we all view things differently - I do remember being slightly disappointed with GT3's much smaller lineup compared to GT2 when it was released, but loading it up and seeing it, I quickly understood why that was necessary. Of course, there was a much smaller time-frame between those two, and yes, I could see quite a bit of criticism levelled at GT5 had it shipped with a bit over 200 Premiums total, and that was it. I guess this boils down to my whole argument of not going to quite the obsessive level of detail for Premiums, in exchange for having more in the game (by not taking six man-months per car), but that's a tired subject you and I both know has been covered plenty :).

If any other franchise did it, and it was explained as a way to broaden the experience at little extra cost, then I would personally be happy for the players of that game. Detractors can detract all they want; the players won't hear them for the sounds of their own enjoyment!

Managing expectations is something PD definitely should've put more thought into in regards to Standards, I'll say that.

To me it's clear, just by the labeling of the cars as "Standard" and "Premium", that this is exactly what was in mind for GT5, and I'm very happy for it. But I highly doubt Standard cars would make up the majority again; not by a long chalk. We should already be past the half-way point, by my reckoning.

Well, they couldn't very well call them "carry-overs" and "standards", respectively, or "PS2" and "PS3". The current naming conventions are misleading anyways - I would hope previous gen, decade old circa 4000 polygon models weren't the "Standard" a first-party company set themselves ;).


This is a valid point, and I have come across a few oddities myself. But then I have with Premiums, too. They still feel so much better to drive than they did in GT4, and that was a great boon for me (still is, given my PS2 is in hiding).

Absolutely agreed, though I imagine that's down to the fundamental change in the physics engine itself. GT4 is/was still awful to drive for any significant amount of time.


Well, we don't know if that's because the artists did a great job with the UV mapping / general efficient usage of texture space (most of the car is still paint, which is shader-based, so a single texel can cover vast areas with no issues, although they'd need bespoke filtering / masking methods, which is no biggie really for a first party dev).

Very true, and I would hope PD would explore this idea (or heck, they might already be). FM4, as far as I can tell, does not go into incredibly complicated masking methods.

So, we don't know if that kind of detail can be reproduced all over the car. Still, it doesn't really affect Standards. I wouldn't mind if the few Standards, should they remain and be included, cannot be liveried in any way.

I'd imagine, if a livery editor and Standards both exist in a PD game, that yeah, they won't play well together. And I'd be fine with that.

Don't get me wrong, I want PD to be able to deliver more content at the highest quality, but it just depends on when they plan to release the next game. If they can at least reverse the ratio (EDIT: As an educated guess, that would be about a year from now), I can't see it being a major problem to retain Standards.

Agreed - I'm thinking with clever planning, a good 75% of the Standard lineup could be Premiumized by the year mark you mention. A good chunk of the minute changes can be handled quite easily (the myriad MX-5's, RX-7's, GT-R's, etc). Another thing I'd be curious of is how much info PD collects on which cars we all use - I know T10 monitors which cars are most popular and makes car lineup decisions at least slightly informed by this information. This could give them a rough idea of which models to make priorities for the conversion process... one I'd have to find how to manipulate to ensure the '70 Galant GTO MR is near the top of the list, of course :p

Now, off-topic...

Well do you have a Source?

GT5: 500.000 Polygone in photomode || less in Racing ||||| 720p nativ 38-60 FPS without photomode

Forza 4: 1.000.000 Polygone in Autovista || about 700.000 in Photomode. || less in Racing.
||||| 720p nativ 50-60 FPS.

I'm more than willing to take some images in Photomode in both games, if you'd prefer. Polygons have nothing to do with liveries - the polygons make up the shapes of the cars, the liveries are the textures wrapped around them.

Sorry, guess that's not entirely true: polygon count does affect how liveries look, in the sense of how well the livery will wrap around the car, and how it will transition from different sides. But the actual livery design is not affected, this, for example:



has the exact same polygon count as a normal 787B. Or one painted flat black, too.

Well in my opinion a Good Livery Editor should have multiple layers.

It should, and there's no reason a livery editor in GT5 (or on PS3 in general) couldn't have as many layers available for use as FM4 (1000 for most sides of the car, less for things like the wings). The PS3's memory disadvantage could manifest itself in slowdown when scrolling through a lot of layers (much like the garage loads slowly with a lot of cars, or the paint chips), but I would imagine that the game itself would save two different files when you're creating a livery. If you're familiar with Photoshop, I'll use that as a comparison: if you were to save a livery onto a car in a hypothetical livery editor for GT5/6, the game would save the flattened image for use in racing (let's call it a JPG or PNG, for simplicity), while also saving the fully-layered original file for any future editing (the PSD).

The problem area could well be online, though, as the game may not be coded in such a way as to display 16 unique liveries during the race. I'm not sure.

👍

I made a Thread for the PS3 vs. PS4 GT questions.

Called: "Talking about GT6 (actual topic:....)

While I'll admit there's an awful lot of GT6 threads around lately, keeping the topics separate for the time being is probably a better idea than trying to contain them in one thread, as the discussions would be all over the map. It'll help once we ever get more concrete info on it, though!

NINJA-EDIT: And Griff explained all that in a much more concise, better way than I did 👍
 
I have a feeling that GT6 won't be what most people are expecting, whether it be on ps3 or ps4. Everyone has different expectations that are set high. I said it before, Kaz will give us whatever he wants whenever he wants. We will buy it because no matter how disappointed anyone is with the product it will still be be better than whatever else is out there.

My $0.02 is that GT6 should be on ps3 to generate some revenue and then they could add some members to their team. That way they could have the next iteration of GT out for ps4 in a reasonable amount of time.
 
I have a feeling that GT6 won't be what most people are expecting, whether it be on ps3 or ps4. Everyone has different expectations that are set high. I said it before, Kaz will give us whatever he wants whenever he wants. We will buy it because no matter how disappointed anyone is with the product it will still be be better than whatever else is out there.

My $0.02 is that GT6 should be on ps3 to generate some revenue and then they could add some members to their team. That way they could have the next iteration of GT out for ps4 in a reasonable amount of time.

*Claps to mjm23race*

Edit: Can I choose out some cars that can stay for GT6? :) I'm really good at that.
 
My $0.02 is that GT6 should be on ps3 to generate some revenue and then they could add some members to their team.
Even as long ago as 2005, Gran Turismo was a billion dollar franchise. If they still refuse to significantly expand after all that revenue, I don't think one extra PS3 release will change anything.

The whole GT5 project on PS3 has sold over 12million copies and generated at least $200m for PD... and that is being extremely conservative with the numbers. Not saying that Sony/PD don't want more money, but it's not as if another GT PS3 game is the only way Sony/PD are going to make money.

Some people seem to act as if it is.
 
Even as long ago as 2005, Gran Turismo was a billion dollar franchise. If they still refuse to significantly expand after all that revenue, I don't think one extra PS3 release will change anything.

The whole GT5 project on PS3 has sold over 12million copies and generated at least $200m for PD... and that is being extremely conservative with the numbers. Not saying that Sony/PD don't want more money, but it's not as if another GT PS3 game is the only way Sony/PD are going to make money.

Some people seem to act as if it is.

They have expanded, in the middle of all those difficulties after the earthquake last year. As for the $200 million generated for Sony, "nobody" knows how much is actual profit, and how much of that actually went back into PD.
 
As for the $200 million generated for Sony, nobody knows how much is actual profit, and how much of that actually went back into PD.
Yes, "nobody" knows the exact arrangements.

However,

With 12million copies of the GT5 project shipped, it is safe to say that PD generate a lot of money (over $1billion) for Sony to afford them a large budget and plenty of development time.

But really, the crux of my point was that some people seem to act as if another GT PS3 game is the only way PD are ever going to make money, when there is a great opportunity for GT6:P to be a PS4 launch title, with GT6 12-18 months later, and then GT7 two/three years down the road.
 
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