How many cars should GT6 have?

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Griffith500
Saying PD shouldn't work on a PS3 game because of graphical "issues"
What I said was that I wouldn't have GT6 on PS3 because those tech issues cannot be solved, all the while leaving everything else untouched. If they could be solved, then maybe I'd be more receptive to another GT PS3 release, but they cannot. Only new hardware will solve that.
Griffith500
You'd better hope the upcoming GTAcademy demo doesn't include any unique code or content, otherwise PD will have wasted their time, by your reckoning!
What I actually said was that full scale development of GT6 PS3 would, in my opinion, be a waste of time, for the reason I gave above and for other reasons I gave previously.

You disagree, that's fine. One of us will get our wish and other other won't.
 
What I said was that I wouldn't have GT6 on PS3 because those tech issues cannot be solved, all the while leaving everything else untouched. If they could be solved, then maybe I'd be more receptive to another GT PS3 release, but they cannot. Only new hardware will solve that.

Are the tech issues you keep going on about really that bad? When you play GT5 and drive a premium car around Nurburgring are you really thinking about how awful it looks and how you need a PS4 to make the game look better and enjoy it more? Because I know I'm not. Sure there are visual issues even with the best looking tracks and cars but they don't bother me greatly, the main issues are with the core gameplay elements which can be fixed without new hardware.
 
The next GT doesn't need better graphics. They look fine for a video game. Besides, SimonK is right.. when you're racing around you don't notice the graphics as much anyways. Aside from the intro-movies has anyone ever noticed the trillions of polygons in the car's headlight set-up?

I hope it's not on a PS4. The team barely got the PS3 version to work the first time out after how many years, with how many things left out or fixed later. Make it a PS4 game and it'll have the same sorts of issues.
Besides, a PS4 game would mean waiting a year for the first-gen PS4's to go through (they always seem to fry out) and then two to three years for GT6... which means another $300+ for the system and 70+ for the game and $150+ for the new wheel/pedal system.

Maybe they could release GT6 for the PS3 as a proper completed game, listening to what the fans/players want, and then worry about the quadrillion-polygon tail-lights on the Nissan Cube.
 
I would like to have a decent amount of cars with the ability to customize it in a many many ways. I would reference you to tokyo extreme racing for ps2. How great would it be to create a clan emblem sticker to place on the vehicles of clan members. When you race online people could see that your clan is your clan. Not only that though, complete custom paint jobs, body kits, lights. I want to be able to have a one of a kind car online. I think that is an aspect of street racing culture missing from the GT series. I honestly would live without a course maker for a body shop.... just sayin.
 
3spddrft
Street racing is still stupid and illegal and gives tuners and enthusiast a bad image.

I respectfully disagree. It is illegal, but it isn't the racing that gives them the bad name, its the egos, styles, and wrecks that give them a bad name.

Where I live, street racers have a unique place in our community... kinda similar to what John Dillinger had. Outlaw, yet rockstar.
 
Are the tech issues you keep going on about really that bad?
For me, yes. Poor weather effects, hideous pixelation with the spray and frequent wiper tearing just amass to a very poor experience. The shadows are distracting, especially so in cockpit view when they are more prominent. Banding can also be an eyesore.

When you play GT5 and drive a premium car around Nurburgring are you really thinking about how awful it looks and how you need a PS4 to make the game look better and enjoy it more? Because I know I'm not.
In that particular situation, in sunlight, GT5 looks great (sans the shadows). If GT5 had been solely premium cars and tracks, with static time and no weather - like GT3/4 - it would have been more consistent, with fewer issues. We probably also wouldn't be complaining about why some tracks have weather/time and others don't - a situation that should hopefully be addressed in future.

I agree that the game issues are down to PD's idiocy, and not the PS3. But I would rather have GT6 on hardware that is capable of delivering what GT5 is trying to do; coupled with a better game and feature set. If GT6 is on PS3, there's only the chance of getting the latter. I know that that is enough for a fair few people; personally, I'd just prefer it on PS4.
 
For me, yes. Poor weather effects, hideous pixelation with the spray and frequent wiper tearing just amass to a very poor experience. The shadows are distracting, especially so in cockpit view when they are more prominent. Banding can also be an eyesore.


In that particular situation, in sunlight, GT5 looks great (sans the shadows). If GT5 had been solely premium cars and tracks, with static time and no weather - like GT3/4 - it would have been more consistent, with fewer issues. We probably also wouldn't be complaining about why some tracks have weather/time and others don't - a situation that should hopefully be addressed in future.

I agree that the game issues are down to PD's idiocy, and not the PS3. But I would rather have GT6 on hardware that is capable of delivering what GT5 is trying to do; coupled with a better game and feature set. If GT6 is on PS3, there's only the chance of getting the latter. I know that that is enough for a fair few people; personally, I'd just prefer it on PS4.

Here's the thing: you're going to get a game on PS4, eventually, no matter what (practically speaking, as long as aliens don't invade or whatever). That wait will probably not be influenced by GT6 being on PS3 (most of the development effort will pertain to a PS4 version, too). So I guess you won't be too disappointed after all (unless the very fact another PS3 game is made counts as disappointment.)

So for those of us who aren't so bothered by the superficial shortcomings, we'll have the opportunity to have a "real GT game" to play with until the PS4 appears. Am I to assume you wouldn't buy GT6 if it is released for PS3?
 
500 plus, but they must be smartly picked, Because to be quite honest I would say most casual GT5 gamers would only drive max 250 out of the 1000 cars we already have! More variety, more emphasis on popular cars, doesn't necessarily mean 1,000 horse power ultra cars, but wide ranging drive-trains such as FF,MR 4WD etc, Less Micras more Fiat 500 Abarths etc.
 
The carlist could be quite high if they simply make improved versions of already existing cars or RM's (which we all love!)

Gallardo LP 560-4 >> Gallardo LP 570-4 Super Leggera

Veyron 16.4>>>>Veyron Super Sport

BMW M3>>>>>>>BMW M3 GTS

Camaro SS>>>> Camaro ZL1 (requires new front end, though).

Ferrari 458 Italia>>>>>458 Challenge (decals)

Evora>>>>>Evora S

Ford Mustang GT>>>>>>Mustang Boss 302 (requires decals and front end changes)

Charger SRT-8>>>>>Charger Super Bee (decal addition)

Jaguar XKR>>>>>Jaguar XKR-S (front end change...add spoiler)

To name a few (but they got to get the license for those models.)
 
I am sure when the next Forza comes out on Microsofts next console and we still haven't heard any word about gt6 people will be crying up a storm.

which is going to be Forza Horizon, release date late 2012. GTP will be awesome this christmas :lol:.

Saddest thing about this issue is Turn 10 managed to release 3 full games for the xbox360 so far, yet PD only made one for the PS3. By the looks of it it is going to end 4 to 1.
 
Forza Horizon is being handled by a different team and is an interim game for fans to hold interest until F5 hits the next gen.

For dupe cars, easily solved by adding trim level selections for cars. Nissan Skyline GTS, GTR, GTR Nur, GTR V-Spec, GTR V-spec II, etc. Each selection changing the stats and look of the model.
 
For dupe cars, easily solved by adding trim level selections for cars. Nissan Skyline GTS, GTR, GTR Nur, GTR V-Spec, GTR V-spec II, etc. Each selection changing the stats and look of the model.
You bring up a good idea.

To keep the car selection organized, what PD can do is they can implement some sort of "options" feature, where there's a base model for a car, and then different trim versions of that car.

If you can think of it this way:
......

Nissan Skyline GT-R R34
-->Nissan Skyline GT-R R34 V-Spec
-->Nissan Skyline GT-R R34 V-Spec II
etc...​
Nissan Fairlady Z (Z33)
-->Nissan Fairlady Z (Z33) Type S
-->Nissan 350Z (US Spec)
etc...​
...rather than what we have currently, where the different possible options on cars are categorized as completely different cars:
-Nissan Skyline GT-R R34
-Nissan Skyline GT-R R34 V-Spec
-Nissan Skyline GT-R R34 V-Spec II
Though I can see problems with this feature and the UCD.
 
they can implement some sort of "options" feature, where there's a base model for a car, and then different trim versions of that car.

TDU meets GT5 :drool:
I really like the "options" idea! Pick and choose interior, factory bits and bobs.. hehehe
 
Hypothetically, if a Used Dealership were in the next game, dealing with exclusively Premiums, and the idea of a "trim level" option was in place instead of the duplicates, it shouldn't cause any more issues than there would currently be :).

The one small issue with the idea (and don't get me wrong, I've wanted something like it for years), is that strictly speaking, the V-Spec II can't be a trim level on the same car as the V-Spec, as one example, since they're different years. That could be solved easily enough of course; just call it the right associated year model. Really, looking at GT5, there's little reason for the vast majority of Standard R32/3/4's - most of them are only tiny detail changes from the existing Premium model!
 
The one small issue with the idea (and don't get me wrong, I've wanted something like it for years), is that strictly speaking, the V-Spec II can't be a trim level on the same car as the V-Spec, as one example, since they're different years.
While that is true, the game will still be a lot less cluttered compared to it's normal organization of cars. :)
 
deep_sky
It doesn't matter whether it's needed or not: with GT5:P selling over 5million, you can almost guarantee Sony will want another one.

It brings in extra income and it also buys Polyphony some time, as it placates fans' agitation about waiting for the next full version as they'll have something GT-related to play in the meantime.

GT6:P as a PS4 launch title, with GT6 12-18 months later seems to make the most sense to me. That then gives them plenty of scope to release GT7 on PS4 two/three years down the line.

Its Easy. If the develop GT6 for PS4 they have more Time, because they dont waste it with GT6 on PS3. That means a GT6 Release on PS4 would be out @ Release or 1-2 years After.

We had the Problem with a Late GT4 release. After they finished PS2 Development, they mase a New Engine,...

They Needed 5 years and 70% of the Cars are Standard. Everything wasnt finished.

Give them time :) A GT6 on PS4 would be the best.

SimonK
Once again, what do you mean by 'this late in the day'? Yes the PS3 is old now but a PS4 HAS NOT been announced. It isn't just around the corner, there are plenty of big PS3 games coming out throughout this year and into next year and GT6 could easily be one of them.

Also again it's not like they started developing GT6 yesterday, they started on it before GT5 even shipped.

Well. The Next Generation will be out in 2013-2015. It is around the corner. Developer are already working on next Gen Games and on Engine. Improved CryEngine, Frostbite, RedEngine are already on next Gen Level According to devs. And some New Engines UE4.0.

I can't understand why some think a GT6 on PS3 is Good. In a company Point of view.

avens
which is going to be Forza Horizon, release date late 2012. GTP will be awesome this christmas :lol:.

Saddest thing about this issue is Turn 10 managed to release 3 full games for the xbox360 so far, yet PD only made one for the PS3. By the looks of it it is going to end 4 to 1.

It isn't Developed by Turn10

@ topic

I would like to See about 500-700 p Cars and no Standard cars
 
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Hypothetically, if a Used Dealership were in the next game, dealing with exclusively Premiums, and the idea of a "trim level" option was in place instead of the duplicates, it shouldn't cause any more issues than there would currently be :).

The one small issue with the idea (and don't get me wrong, I've wanted something like it for years), is that strictly speaking, the V-Spec II can't be a trim level on the same car as the V-Spec, as one example, since they're different years. That could be solved easily enough of course; just call it the right associated year model. Really, looking at GT5, there's little reason for the vast majority of Standard R32/3/4's - most of them are only tiny detail changes from the existing Premium model!

I've dreamt of such a system, too. As I'm sure many others have.

If PD were supposed to have modeled the cars as their components, then these trivial trim changes and even year-to-year changes, up to facelifts and the like, can all easily be incorporated onto the same model. I.e. have a single model for a given bodyshape and then hang the right components off it according to a table of year and trim combinations.

That's assuming PD get that right this time around. They just need a few car experts (you know, the "spotter" types) to oversee the artwork and collate the reference tables.

There's no need to remove the UCD, perhaps it can just be refactored as a way to pick up a bargain instead of paying full-price from the NCD.
Either that, or offer more cars in the UCD and allow us to search / filter it in the same way we can our garages, perhaps with more options again.
 
Honestly speaking, I probably haven't driven more than 300 different cars in GT5. And about 200 of those were probably quick test drives / 1 race ordeals. I believe 500 is more than enough if they are all premiums and not duplicates such as the ones talked about above. There should something for everyone in there as long as the selection is spanned out well enough.

I like the trim level idea because some of these cars are the same with minor differences yet they still add to the overall count.

To add to that, if there are 1000+ DIFFERENT cars in the game, and they are all premium as well, I wouldn't complain, but there needs to be new cars. Not just the same old list with a few new additions.
 
Honestly speaking, I probably haven't driven more than 300 different cars in GT5. And about 200 of those were probably quick test drives / 1 race ordeals. I believe 500 is more than enough if they are all premiums and not duplicates such as the ones talked about above. There should something for everyone in there as long as the selection is spanned out well enough.

I like the trim level idea because some of these cars are the same with minor differences yet they still add to the overall count.

To add to that, if there are 1000+ DIFFERENT cars in the game, and they are all premium as well, I wouldn't complain, but there needs to be new cars. Not just the same old list with a few new additions.

I bet, though, that if I've driven only about 300 cars, too, their actual spread (in terms of unique cars between us) would add up to well above 300. As you add more and more people, that number will only continue to rise, asymptotically to the total number available.

The more the better, I say. No need to limit it because one person can only experience a finite number in a finite time-span. And I agree about the "duplicates" thing.
 
The more the better, I say. No need to limit it because one person can only experience a finite number in a finite time-span. And I agree about the "duplicates" thing.

Yes, this - if it takes relatively little effort to port the old ones in, then do it. The duplicates only bug me as a matter of resources - developing all those nearly identical cars instead of tackling more important known needs (audio, AI, tracks, car-specific events, weather/time change on all circuits).

I just want a few cars added - newer DTM in particular, the DBR9, a racing modded Ruf comparable to the RSR since EA are still rooster-blocking the Porsches (though at least they get the engine sounds right - the flat six in NFS:S sounds awesome), and bring back the F1 cars from GT3 (F094/H, F688/S etc). Silly additions (SUVs, bendy busses) only with an accompanying Top Gear challenge.

Gran Turismo could be magnificent if they just made cars sound like the real thing - the immersion would be enthralling - and at least gave us a "pro" and "amateur" AI difficulty (ok maybe now they'd also need "casual" in there, which could be the same as the AI currently is). That alone would make GT6 and a PS4 worth it.
 
ch3ng
Its Easy. If the develop GT6 for PS4 they have more Time, because they dont waste it with GT6 on PS3. That means a GT6 Release on PS4 would be out @ Release or 1-2 years After.

They Needed 5 years and 70% of the Cars are Standard. Everything wasnt finished.

Give them time :) A GT6 on PS4 would be the best.

I can't understand why some think a GT6 on PS3 is Good. In a company Point of view.

Part of the problem everyone agrees with is time. None of us know how long it actually takes to develop a game like this. It is my suspicion that no matter what deadline they work with for any project they will use every moment possible and then an additional couple of years and then tell us they were rushed.

I get a kick out of the people that act like the ps3 belongs in the Smithsonian. A lot of developers actually use different ideas to get done things they want in game with smarter coding to get the most out of the technology available.
 
500-600 Premiums with more variety. (less Nissans) The current 200 Premium 800 Standard-thing is just ridiculous. It's obvious that they only put 1,000 cars in the game because it was easy and it's a marketing tool.

Agreed! I´ll prefer a Forza 4 car list with 500 cars, instead of 1000 cars where 600 are garbage...
 
Agreed! I´ll prefer a Forza 4 car list with 500 cars, instead of 1000 cars where 600 are garbage...

Make that list with those 600 "garbage" cars and i´ll tell you if i can agree with that or not. Take your time.👍
 
I wonder if there's a way for them (PD) to see our garages, all of us, and see what the top 500 cars driven are, say (as well as for how many miles... we all may have tried out ___ but maybe we all drove it for 30 miles for a specific challenge and then never looked at it again.)
Include all of those at the top of the list. Any cars at the very bottom of the list... get rid of them.
 
If the develop GT6 for PS4 they have more Time, because they dont waste it with GT6 on PS3.
All of the assets made for GT6 would (hopefully, if PD has any idea what they are doing) be transferred to GT7. There would be no "waste."

That means a GT6 Release on PS4 would be out @ Release or 1-2 years After.
This has been beat to death in this thread (as well as pretty much every other thread remotely related to the topic) already. By no standard does PD doing GT6 on PS3 automatically mean that the first PS4 game would come out later, nor does PD making GT6 a PS4 game mean it will come out any sooner than GT7 would if GT6 was a PS3 game; and "1-2 years after" is still more likely than not 3-4 years away from right now.


Plus you are assuming that the first GT game on new hardware would be turned out quick enough that it would come out near the launch window of the system, which goes against the entirety of PD's development history (as the only reason GT3 did was because it was built directly on top of GT2, and even then it was more-or-less supposed to be a launch game).
 
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Toronado
All of the assets made for GT6 would (hopefully, if PD has any idea what they are doing) be transferred to GT7. There would be no "waste."

Well.

Toronado
This has been beat to death in this thread (as well as pretty much every other thread remotely related to the topic) already. By no standard does PD doing GT6 on PS3 automatically mean that the first PS4 game would come out later, nor does PD making GT6 a PS4 game mean it will come out any sooner than GT7 would if GT6 was a PS3 game; and "1-2 years after" is still more likely than not 3-4 years away from right now.

Well Thats Not true. If they work on GT for PS4 since GT5 Release... They have more Time and can Create the Tracks. The Cars should be created in higher quality already, if PD isn't stupid.
They can improve the AI, Sound, .... instead of making a PS3 Game with the Same Problems of GT5. Sound,AI.... Just Give them Time.

If they make a New ps3 Game They will waste resources.

Toronado
Plus you are assuming that the first GT game on new hardware would be turned out quick enough that it would come out near the launch window of the system, which goes against the entirety of PD's development history (as the only reason GT3 did was because it was built directly on top of GT2, and even then it was more-or-less supposed to be a launch game).

Yes i do. 0-2 years after PS4 Launch we will have waited 3-6 years. The entirely History of PD Development is under Sony Control and time changes....

- huge losts
- strong and Hard competition with MS, Forza

And so on.
 
AI, physics and sounds can all be improved on the current hardware (whether they will is another matter; no doubt there'll be changes, but I expect the full spectrum of responses from us players, as usual.)

As for losses and competition, if it's really such an issue, doesn't it make more sense to get another game out sooner rather than later? Especially on something that already exists and works (GT5's "engine"), rather than investing more in something unproven and untested?

And if millions of players enjoy a GT6 on PS3, how can that ever be called a waste?
 
Griffith500
AI, physics and sounds can all be improved on the current hardware (whether they will is another matter; no doubt there'll be changes, but I expect the full spectrum of responses from us players, as usual.)

As for losses and competition, if it's really such an issue, doesn't it make more sense to get another game out sooner rather than later? Especially on something that already exists and works (GT5's "engine"), rather than investing more in something unproven and untested?

And if millions of players enjoy a GT6 on PS3, how can that ever be called a waste?

Because if GT6 ends up on PS3 and ends up the same as GT5, which it probably will, there will be more people moaning about it rather than people enjoying it.

Can I just ask everyone something? Do you all enjoy playing GT5?
 

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