How many cars should GT6 have?

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I don't give a damn what you want penguin, and if you want to call them PS2 era cars call them what you want they still drive like they are new era cars. Whats the difference with GT6 with 500 premiums, or 500 premiums and 500 standards? You want to drive the premiums only be my guest I want to drive everything. You need to take a look at the photo thread. Even though they are PS2 models they look good enough to me. If PD can get the standards to look like these photos and give us the ability to customize them more I am all in.

Problem is standards are now sub...standard in just one console generation, running the game in less than 1080p and all that.

Current standard cars will simply be unbearable in the next one, and customers won't be fooled by the advertising saying the game has 1500 cars if 400 of those are premium and only 300 unique (not nascars and 30 GT-Rs).
 
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avens
Problem is standards are now sub...standard in just one console generation, running the game in less than 1080p and all that.

Current standard cars will simply be unbearable in the next one.

Indeed. If GT6 will be released on PS4. Both is possible. Standard Cars would decrease the quality of the Game.

If they Put Standards in GT6 on PS3/PS4 they shouldn't use it as a AI Car in my opinion. Nur i can understand why some Fans want Standard Cars as Free extra HD Remake Content in GT5 or future titles.

I would like to See about 450-600 p Cars. Could be realistic i think... Mh...
I hope they Look @ Turn10 in that matter, because they have a awesome Car selection.

avens
Current standard cars will simply be unbearable in the next one, and customers won't be fooled by the advertising saying the game has 1500 cars if 400 of those are premium and only 300 unique (not nascars and 30 GT-Rs).

Well i think GT will use Standard Cars again if they can't make Enough p Cars. It's all about Marketing Even on PS4.

I mean Look at this for example. Dont Take it to seriosly pls :)

" GT5 had over 1000 Cars and now we push the limits and bring you Almost 500 Cars in the Game....."
Obviosly "Almost 500 p Cars and 800 Standard Cars" Sounds better in Terms of Marketing.
 
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I hope they Look @ Turn10 in that matter, because they have a awesome Car selection.

They don't need to look at Turn10. What they need to do is just make their roster more diverse and less japanese biased including more 'current' and requested cars.
 
J-KiLLA24
They don't need to look at Turn10. What they need to do is just make their roster more diverse and less japanese biased including more 'current' and requested cars.

Exactly. I Said that too. They need to look @ Turn10 ;)

About 80% of the requestes Cars on gtplanet are in Forza. So...
 
They don't need to look at Turn10. What they need to do is just make their roster more diverse and less japanese biased including more 'current' and requested cars.
They've actually been doing that since GT2, significantly. Of the "180 cars" (thanks Wiki!) in GT1, only a few weren't Japanese.
 
Developer are NOT Publisher.
Yes the Customer wanted Onlinepass, Day1 DLC, only 6hour Gameplay, ...

So what are the others which made you put what the customer wants as low as 20th priority?

For example:
- They Never dreamed about MS and Nintendo that strong
- the never though they could lose 1/2 of the PS2 Fanbase. About
PS2= 150.000.000 PS3 60.000.000
Yes Not 2/3 of the Fanbase But something like that. More than 1/2 of the Fanbase

How is this relevent to GT alone? GT nor Forza caused that, it was down to so many factors.

And GT5 could be released earlier, because they made GT4 in the end of Last Gen Cycle. This is what i'm Talking about. They can't Afford to do the Same mistake(s) again.

The GTA V example is the Most stupid example if ever heard. Sry for that :)

Yes some Games are in Development for current console ... So what?

1. GTA and all the other Games are in development for 2-5 years now.

Once again you're missing the point I'm trying to make. I'm not saying GTA V being on current gen consoles means nobody is working on next gen systems, I'm simply saying that with AAA titles like that still being released on the current consoles they're not going to die out.



2. That doesnt mean that no next Gen Games is in Development. And they are official in Development.
3. Why should a companies anounce a Next Gen Engine and a Game this Year if the next Gen console dont come Out in 1-2 years?

4. The PS2 got years of Support After the 360 Release. See the that doesnt mean other console can be released.

Yes but the big game releases died out on PS2. The big game releases are still happening on PS3 and will long into the year and into the next, so it's not dying yet. It starts dieing and becoming irrelevent when ALL big developers move onto the next gen and just leave indie games and the like on PS3. Clearly that isn't happeneing any time soon, just because one or two are working on the future games.

@ gt5 can be Updates Statement.

Yes i dont See a reason for GT6 on PS3. Because it is the end of the Cycle ,...

But i See a reason for GT6 and GT7 on PS4, because GT6 will Never use 100% of the PS4.

How on earth can you possibly know that? You don't even know what hardware the PS4 will run so how can you make a statement like that? It would have been just as ridiculous to make the claim for GT5, and look how true that turned out.


And if they make improvments in every Part they can Release a gt7. Development costs and i am willing to pay for Content or Games which made Good improvment.

Which they can do with another GT game on PS3. Tell me, if for arguments sake PD released GT6 on PS3 next year and it had:

All premium cars circa 500
Every track with night and weather
3x the size of the A-Spec and B-Spec mode
several new online modes and leaderboards
Improved AI
Other updates and improvements

Which is all possible technically on the PS3, would you not see that as a good improvement over GT5 and buy it? Or would you sit there moaning it could have been even better on the PS4, even though a PS4 game would obviously follow it?



They've actually been doing that since GT2, significantly. Of the "180 cars" (thanks Wiki!) in GT1, only a few weren't Japanese.

I would hardly call it 'significantly'.

164 cars in GT1. 140 were Japanese which is 85%
590 cars in GT2. 398 were Japanese which is 67%
1072 cars in GT5. 645 were Japanese which is 60%

Five main iterations and the percentage is only down 25% overall and a mere 7% since GT2, the first game to have a significant amount of cars. Hardly significant and still well over half the entire roster.
 
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But i See a reason for GT6 and GT7 on PS4, because GT6 will Never use 100% of the PS4.

That statement is absurd. It's true developers will always have a better understanding of devkits and capabilities of the console later on, but you can always stress it out at the beginning. Good examples are running games in true 1080p (which few games do. It's just rescaling, just like GT5 does), filters (I believe GT5 only uses 2xAA in "1080p" and nothing more), higher quality models and textures, adding more and better effects, etc.

Newer consoles are never the latest technology when they are released. Those have always been surpassed by PCs by a size able margin, which naturally widens up each year.
For example, I bought a top notch PC when the 360 was released, and always thought its graphics were inferior to how I ran the same games. After buying the 3 current gen consoles and not having updated my gaming PC since then, I think I'm a bit stuck in the past, lol.
 
ch3ng
But i See a reason for GT6 and GT7 on PS4, because GT6 will Never use 100% of the PS4.

Then WTH is the point of GT6 being on the PS4 then? Sorry to break it to you, but GT6 should be a PS3 title. Don't even bring up the whole limited stuff the PS3 has.

My younger brother told me developers tests their games on the new consoles, which they'll may do for the PS4/Orbis, to see how they work, look, and stuff like that. That's probably what GTHD, GT5:P, was used for, not sure about GT5. GT6 may look better. PD just needs to tweek it up a bit because the game's engine is already been done so it won't take as long.

That comment of yours, was just, "like avens put it." Absurd.
 
SimonK
So what are the others which made you put what the customer wants as low as 20th priority?

Well my english is to Bad to know the words.

SimonK
Once again you're missing the point I'm trying to make. I'm not saying GTA V being on current gen consoles means nobody is working on next gen systems, I'm simply saying that with AAA titles like that still being released on the current consoles they're not going to die out.

FIFA, NFS Most Wanted,... weren't AAA titles?


SimonK
Yes but the big game releases died out on PS2. The big game releases are still happening on PS3 and will long into the year and into the next, so it's not dying yet. It starts dieing and becoming irrelevent when ALL big developers move onto the next gen and just leave indie games and the like on PS3. Clearly that isn't happeneing any time soon, just because one or two are working on the future games.

The New Console will be out when MS, Sony say it. Every Studio, Publisher, Sony,... can't afford to wait. They Release their Games, Hardware and dont wait until Every company can Release next Gen Games. Or stop Release current games.

SimonK
How on earth can you possibly know that? You don't even know what hardware the PS4 will run so how can you make a statement like that? It would have been just as ridiculous to make the claim for GT5, and look how true that turned out.

I know Things about Software/ Hardware and so on. But you dont Need to know that.

Just Name on Game which used 100% of a Console early in the Cycle. Just one.
You can't.

SimonK
Which they can do with another GT game on PS3. Tell me, if for arguments sake PD released GT6 on PS3 next year and it had:

All premium cars circa 500
Every track with night and weather
3x the size of the A-Spec and B-Spec mode
several new online modes and leaderboards
Improved AI
Other updates and improvements

Which is all possible technically on the PS3, would you not see that as a good improvement over GT5 and buy it? Or would you sit there moaning it could have been even better on the PS4, even though a PS4 game would obviously follow it?

Maybe i would buy GT6 with that inprovments. Maybe not. It depends...

SimonK
164 cars in GT1. 140 were Japanese which is 85%
590 cars in GT2. 398 were Japanese which is 67%
1072 cars in GT5. 645 were Japanese which is 60%

Interessting thanks for the numbers.

TokoTurismo
Then WTH is the point of GT6 being on the PS4 then? Sorry to break it to you, but GT6 should be a PS3 title. Don't even bring up the whole limited stuff the PS3 has.

New Hardware improve more than graphic.

What about...

- over 60 Cars on Track for realistic endurance
- much better physics (OK it can be Improved on PS3 too, but more on powerful Hardware)
- better AI with different behaivor and Not just Slow fast as a different.

And much more.
 
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They've actually been doing that since GT2, significantly. Of the "180 cars" (thanks Wiki!) in GT1, only a few weren't Japanese.

True, but it would be nice to see them expand their existing manufacturing lists like Maserati for example which only has 1 premium car and maybe Jaguar or Audi etc. You get the idea.
 
ch3ng, what you don't get is that with consoles there's always going to be a compromise, no matter how good or bad it is.

GT5 could have 60 cars races, but that means sacrificing lots in other aspects, for example video and sound quality in general.
It's all about priorities, and that's why PS4 nor PS5 games will have that. Customers prefer astonishing visuals, and you'll always get better quality with fewer cars on track.

As you said, physics could be much better in GT5, but I think the system is more than enough already. For example, iracing and LFS could easily be run on the PS3 and those are way better than GT5 on that regard.
OFC there will be some issues because of design flaws really and not because the hardware is dated (mainly RAM), but those can be solved by compromising other aspects.

Better AI has little to do with hardware ATM. I could agree on that on PS2 games, but not PS3.
Also I don't get why people think this is a major issue. I encourage you and everyone to try other games and sims of this genre and realize GT5 most probably has the best AI so far (arcade mode with aggression or w/e is called on 10). Good tests are driving backwards and watching an AI only race, and remember it's not all about AI going fast.

In the end what I want to say is an improved version of GT5 (GT6) could be released on the PS3 but making some compromises, such as lowering the resolution to 720p which is more than enough. Do a google search of which is the real resolution of other titles and you'll be surprised.
 
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well theres already 235 premium cars or less ready for GT6 AKA the ones out of GT5 including DLC, so if you got 600 more premiums id be happy and have no Standards or 20 variations of the same car.
 
avens
ch3ng, what you don't get is that with consoles there's always going to be a compromise, no matter how good or bad it is.

GT5 could have 60 cars races, but that means sacrificing lots in other aspects, for example video and sound quality in general.
It's all about priorities, and that's why PS4 nor PS5 games will have that. Customers prefer astonishing visuals, and you'll always get better quality with fewer cars on track.

Yes its true that Customer Look to much at visuals, but look at pCARS for example.
It has the best visuals in a Racing Game so far and runs 64 Cars on Track.

Developer know technical Stuff to do does Things like LOD.
GT5, Forza 4 Never Run with 400.000 Polygone on the Cars. This is photomode quality.
In actual Racing they Switch between 5000-190.000 for example. This is just an example.

The Problem with PS3, 360 is that they aren't strong enough to handle so much Cars on Track with Good graphics.
They next gen are will be capable of doing it.
The Human eye can't See a Huge differents anymore if the Polygone Level reached a point

If the Polygone are higher a dev waste more Time but PD and Turn10 wants to do over 400 Cars.
We will see...
 
Yes its true that Customer Look to much at visuals, but look at pCARS for example.
It has the best visuals in a Racing Game so far and runs 64 Cars on Track.

Developer know technical Stuff to do does Things like LOD.
GT5, Forza 4 Never Run with 400.000 Polygone on the Cars. This is photomode quality.
In actual Racing they Switch between 5000-190.000 for example. This is just an example.

The Problem with PS3, 360 is that they aren't strong enough to handle so much Cars on Track with Good graphics.
They next gen are will be capable of doing it.
The Human eye can't See a Huge differents anymore if the Polygone Level reached a point

If the Polygone are higher a dev waste more Time but PD and Turn10 wants to do over 400 Cars.
We will see...

Project C.A.R.S. is not comparable with GT6 because it runs on the PC. Those are 2 completely different systems and markets.
In PC games the developer makes no sacrifices or compromises, so it's up to the player's PC (with "unlimited" potential), his preferences and the race itself.
That isn't the case with consoles. Consoles are always going to be limited, so there's a mandatory tradeoff the developer has to deal with.

In the end it has nothing to do with it. The issue is the exact same with every single console, but I know that in a couple of years you'll complain about GT6 and Forza5 not having more than 24 cars on track.


and the human eye thing is BS.
 
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I don't know, but I think that every car should be prerium, and more different kinds of cars should be in the game.
 
avens
Project C.A.R.S. is not comparable with GT6 because it runs on the PC. Those are 2 completely different systems and markets.
In PC games the developer makes no sacrifices or compromises, so it's up to the player's PC (with "unlimited" potential), his preferences and the race itself.
That isn't the case with consoles. Consoles are always going to be limited, so there's a mandatory tradeoff the developer has to deal with.

In the end it has nothing to do with it. The issue is the exact same with every single console, but I know that in a couple of years you'll complain about GT6 and Forza5 not having more than 24 cars on track.

and the human eye thing is BS.

PCARS will be available on Console. The Human eye can't See a Huge differents anymore if the Polygone get higher or the Cars are to far away.

The only Thing which gets higher if the Polygone Level reached a Point is the waste of Time. You can ask devs.

You dont need to have 1.000.000 Polygone in actual gameplay. Forza only used 1.000.000 Polygone in autovista. But you can't See a Huge differents between photoshop Cars from GT5 with 400.000 Polygone. Yes the differents is there, but it isn't as Big as the Polygone differents.

I can't say how much Polygone pCARS use, but you would be suprised. I know the numbers :)
The Game Looks without photomode better than GT5 with photomode.
 
PCARS will be available on Console. The Human eye can't See a Huge differents anymore if the Polygone get higher or the Cars are to far away.

The only Thing which gets higher if the Polygone Level reached a Point is the waste of Time. You can ask devs.

You dont need to have 1.000.000 Polygone in actual gameplay. Forza only used 1.000.000 Polygone in autovista. But you can't See a Huge differents between photoshop Cars from GT5 with 400.000 Polygone. Yes the differents is there, but it isn't as Big as the Polygone differents.

I can't say how much Polygone pCARS use, but you would be suprised. I know the numbers :)
The Game Looks without photomode better than GT5 with photomode.

if it'll be on consoles then it won't support 64 player races. I'd beat you money on that.

Polygons discussion is so 1999. It's simply worthless because what in the end matters is if the model looks exactly like it is in real life or not, and no game has reached that yet, not even iracing.
 
avens
if it'll be on consoles then it won't support 64 player races. I'd beat you money on that.

Polygons discussion is so 1999. It's simply worthless because what in the end matters is if the model looks exactly like it is in real life or not, and no game has reached that yet, not even iracing.

Polygons didn't develop on Hardware capable of doing 64 Cars on Track. SMS develop on Hardware which can so it. The New Console will have enough power. It depends how the devs use it.
 
If it has around 400 car is more than enough in launch day.
I mean, if it's going to have DLCs anyway, why not launch the game with 400 REALLY well made cars (physics, graphics, sounds) and then take their time with requested really cool cars and tracks for DLC.

My garage for example have a total of 310 cars, and a good amount is Standard cars.
Which reminds me, why we earn horns for every number of cars in garage?
Sorry for the off-topic...
 
I don't really care how many cars GT6 has so long as:

1) All cars are "premium", i.e. have fully detailed cockpit view.


2) The Mclaren F1, the F1 LM, and the F1 GTR are all in the game.


3) Koenigsegg needs to be an included manufacturer, I like the Agera and Agrea R
 
I think 500 is enough.
All can get the attention that they deserve (cockpit) and PD can do better on sounds.
I hope on a Forza like selection,spread widely over the world and not just japanese cars.
 
C6.R
I think 500 is enough.
All can get the attention that they deserve (cockpit) and PD can do better on sounds.
I hope on a Forza like selection,spread widely over the world and not just japanese cars.

Also too many cars means alot go undriven.

I never was a fan of 1000 cars I think its too much.
 
I wouldn't mind to keep the 800 standard cars. The model quality may not be very good, but for shuffle racing it is necessary to have a wide range of cars.
Even though in shuffle racing it seems like it chooses from a list of 40-50 cars :scared:
 
shurnster
500 cars in GT6 should be the minimum. No more of the premiums and standard cars.


[*]At dealer ships, us players should have the ability to choose different type of fabric types depending on your car
[*]We can change the wheels and interior colors seperately at dealerships
[*]Out side of the dealerships, we can buy aftermarket parts and liveries
[*]We should have the ability to choose whether we can drive in convertibles or not
[*]More realistic damage modeling on stock cars: broken glass, real time deformation, air bags popping out from a crash (depending on your car) etc.
[*]All of the cockpits to have fuel and oil animation comsumptions


Also, we need brake fade.

This is what all cars in GT6 should be like.

100% agree. Absolutely everything I agree with. Would be interesting to have an airbag in your face, also an in helmet view as an option.
 
I know it is totally off topic, but what is C.A.R.S.
I couldn't even find what it was by searching it the first time I heard about it.

It's called Project CARS.

http://www.wmdportal.com/projects/cars/


It's more like iRacing than GT, because of its car selection. Also, its true focus is realism, unlike GT.


No release date is set yet, but I think someone who knew a lot about it said it'll likely be early next year or late this year. ??? Who knows.
 
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