How Realistic is the Gran Turismo Series ?

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He can't explain, he's gone into "fool" mode. He think's that a ps2 has the capacity to out perform a pc in terms of realistic physics etc. He seems to think that PD are the masters of the sim.
 
Pak
You guys don't understand, many people see realism as fun. For those people GTR isn't compromising any fun.

If PD includes a special simulation option for those people and the standard GT for people who think realism isn't fun then no fun will be compromised.
That's my opinion, but it would mean two physics models for each car=a lot of disk space

I would love to try out games like GTR and liveforspeed, but my CPU can't handle it. I don't want to buy a 3000$ cpu just for a couple of pc sims, I want that on my PS2 w/my DFP. So there should be a "hardcore" mode in GT4. 👍
 
cobragt
Look, as for driving, gt4 is better than any racer out there.

If you replace "driving" with "fun" you might be onto something there, but there are some very unrealistic things that happen in GT.

I still think GT4 will be one of the best games money can buy. Game being appropriate.

I have to ask, Cobra, do you own a car? Can you drive?
 
I think cobra's talking about turning to go to the grocery store at ten mph. Then parking (applying the BRAKES), reversing, stopping at lights, etc.

EDIT: But with no reverse lights, I really can't see GT beating GTR. I mean really, show some effort PD...
 
The only thing in the GTR demo I found more realistic than gt4p was how you could accelerate like a fool and spin out. You could see how power a car really is in gtr. Also, the sound in gtr was alot better and that's it.
 
code_kev
He can't explain, he's gone into "fool" mode. He think's that a ps2 has the capacity to out perform a pc in terms of realistic physics etc. He seems to think that PD are the masters of the sim.

lol yeah I noticed he's quite the fanboy ;)

TriplePlay
That's my opinion, but it would mean two physics models for each car=a lot of disk space

I would love to try out games like GTR and liveforspeed, but my CPU can't handle it. I don't want to buy a 3000$ cpu just for a couple of pc sims, I want that on my PS2 w/my DFP. So there should be a "hardcore" mode in GT4. 👍

Hey, it's the textures/sounds/fmv's etc. that take up much space. Good physics engine relies on cpu power.
I don't even think they need a new physics engine, they should just use the current but it should calculate more things like, which side the car will spin out to when accelerating too hard from a standstill.

Tacet_Blue
If you replace "driving" with "fun" you might be onto something there, but there are some very unrealistic things that happen in GT.

I still think GT4 will be one of the best games money can buy. Game being appropriate.

I have to ask, Cobra, do you own a car? Can you drive?

Tacet, I already said a lot of people see simulation as fun.

cobragt
The only thing in the GTR demo I found more realistic than gt4p was how you could accelerate like a fool and spin out. You could see how power a car really is in gtr. Also, the sound in gtr was alot better and that's it.

Ok, so what's more realistic about GT4p? And don't come with crap like "driving is more realistic." EXPLAIN if you say something like that.
 
I tried the GTR demo.

I will delete it promptly

First thing wrong I noticed was that when attempting to 'turn' in this game i immediately spun out.

No, im not using a pad, but a wheel with 1024 increments of turning, 512 in either direction. I barely turn, and the car wipes out.

This results in me going to the options menu and tweaking with the sensivity etc .

I get the steering right, but now the gas pedal acts up.

I barely touch the pedal, and the car redlines, and get this, i lift, yet hte engine is still redlining for 2 more seconds!

I guess it is a bug

As for sound, only thing it got GT on is the idle. Besides that, its not any better then GT

I guess people can take a game, make the tires peel out real easily, and call it a driving sim now adays.

It seems that people forget that these are 'race' cars and are suppose to grip in the corners.

Reminds me of Flight Simulator 98, when real helicopter pilots said it was harder to fly the helicopters in the game then in real life.

I bet you could take a touring car driver and set him up with this game, and he would have trouble driving these cars
 
Like I said pak, in driving, gt4 is better. simple as that. The gtr demo was better than the gt4p, but gt4 has advanced.
 
I'd hardly call myself a serious sim fan, But I do play the GTR demo and have bought Live for Speed. Now one of the first things I notice is when I play GTR i'm more aware of the car, after I few laps I know the car's quirks (Lister Storm & Morgon) and everytime I improve my laptime by even a fraction of a second it feels very rewarding then being able to analyze my lap data with the MoTeC Interpreter, it all add's up to one very realistic racing enviroment

60.jpg
MoTeC Interpreter​

How will the physics in GT4 really be will they encourage you to keep improving your racing skills. The thing I find scary about GTR is that it's one track no other car's and I want to keep racing the track doe's GT4 make you feel the same way ?
 
"First thing wrong I noticed was that when attempting to 'turn' in this game i immediately spun out."

Your just crap. You can't take corners at 150 mph, and if you think Gt4 sounds just as good, well, ummm your mad.
 
Front
How will the physics in GT4 really be will they encourage you to keep improving your racing skills. The thing I find scary about GTR is that it's one track no other car's and I want to keep racing the track doe's GT4 make you feel the same way ?

There was a data logger in GT3 I imagine there will be one in GT4.

If you mean GT4P when you say GT4 (coz GT4 is not out), then it depends on what sort of racer you are, and what sort of motivation you have. I am constantly trying to improve my times on the same track with the same car. And when I beat a time with a clean lap, I do a little dance :lol:

Some people will just drive round the track and say that it is too easy, but driving round a track "Fast" is not so easy in GT4P, and that is quite realistic ;)
 
I bet you could take a touring car driver and set him up with this game, and he would have trouble driving these cars

What is your impression GTR?
- It is a wonderful game, and the first time I have seen one this accurate. It is exactly what we see when we are in the real car. You brake and shift gears exactly at the same time as you do when you are on the track. A lot of the feeling comes from the many small details that add up to the overall impression.

Can you use it in some ways for your own driving?
- Not when it comes to the car but you can discover things about the track. It can give you a lot of information of the tracks.

Are you a big game player?
- I really enjoy playing the GTR, and I think that anyone who tries it loves it. It is very realistic and that is the best quality. Other games… well I try to test every game in the genre at least once. But not one of the other games can be compared with GTR, it is on another, higher, level.

Christophe Bouchut

From 1995 onward, Bouchut turned from single seaters to endurance racing and from there the story became even more successful. Not only is he a triple FIA GT Champion (2000-2002), but also a winner of all the greatest endurance events in the world: the 24 ours of Le Mans, Daytona and Spa (which he has won twice). No other driver has ever achieved this brilliant triple feat.

I'd have to agree with his opinion over yours sorry :)
 
I have over 32000 miles logged in GT3,

And I'm guessing 1/4 of that to be free runs and testing, just trying to go faster, so yes, GT makes me want to go faster around a track by myself. The AI is very poor, and I'm getting tired of it in any racing game. I havent raced the AI in a racing game in ages
 
Front
What is your impression GTR?
- It is a wonderful game, and the first time I have seen one this accurate. It is exactly what we see when we are in the real car. You brake and shift gears exactly at the same time as you do when you are on the track. A lot of the feeling comes from the many small details that add up to the overall impression.

Can you use it in some ways for your own driving?
- Not when it comes to the car but you can discover things about the track. It can give you a lot of information of the tracks.

Are you a big game player?
- I really enjoy playing the GTR, and I think that anyone who tries it loves it. It is very realistic and that is the best quality. Other games… well I try to test every game in the genre at least once. But not one of the other games can be compared with GTR, it is on another, higher, level.

Christophe Bouchut

And some NIssan test driver turned in a lap time at the nurburgring 5 seconds slower then his real life time in gt4

And just like the guy said, the car doesnt handle like the real one, as it doesnt turn like the real one, somehting I noticed very quickly. Brake and shift points are the same? Thats the same for most every game, mostly GT4, which prides its self on the cars running lap times at a circuit that match the car.
 
Front
Can you use it in some ways for your own driving?
- Not when it comes to the car but you can discover things about the track. It can give you a lot of information of the tracks.

That answer is a killer, he is saying it is nothing like the real thing :) Just helpful in memorising the track!

"Not when it comes to the car" apart from that a brilliant simulator ;)
 
I think the notion of GT4 being the ideal "arcade-sim" is spot on... it's got a nice balance of real-world physics with some arcaded out attributes (like grip). The thing that makes GT so good in this respect is that you can make it even more towards the sim side if that's what you're into... ie put on Simulation Tires, turn off the assists, and use the DFP wheel... it will loose a lot if not almost all of the arcade feel that some complain about. But for the average gamer, or non-sim enthusiast, they can easily get into the game and not be super frustrated by purely realistic driving physics by having the "arcade" style options active.
 
Tacet_Blue
That answer is a killer, he is saying it is nothing like the real thing :) Just helpful in memorising the track!

"Not when it comes to the car" apart from that a brilliant simulator ;)

You also have to remember he is a PRO driver and none of us are ever likly to drive one of these cars it's not like a Simulation is going to teach HIM personally anything about a car HE drives in real life....

Don't put words in his mouth :)

well I try to test every game in the genre at least once. But not one of the other games can be compared with GTR, it is on another, higher, level.
 
The only way to tell whether GT4 is realistic or not is to set someone up in a gaming rig exactly like the car he/she owns and drives, play GT4 with that same car, and then compare the game experience to his/her real-life driving experience.

If they tell us that the driving handling/characteristics/experience feels basically the same, then we will know GT4 is realistic. Unless that happens, no-one can say whether it's truely realistic.
 
Earth
First thing wrong I noticed was that when attempting to 'turn' in this game i immediately spun out.

I barely touch the pedal, and the car redlines, and get this, i lift, yet hte engine is still redlining for 2 more seconds!

I guess it is a bug

As for sound, only thing it got GT on is the idle. Besides that, its not any better then GT

I guess people can take a game, make the tires peel out real easily, and call it a driving sim now adays.

It seems that people forget that these are 'race' cars and are suppose to grip in the corners.

I bet you could take a touring car driver and set him up with this game, and he would have trouble driving these cars

-1. You were expecting something like GT4, I advise you to first drive one warm-up lap for the tires. You need to practice to control the car, just like you would have to in real life. It will get even harder in the final game.
-2. That's probably your hardware, here it doesn't redline for 2 seconds after I released the gas, and I can easily control the gas.
-3. Prolly many bugs in this ALPHA PRESS DEMO, it got leaked first but then they decided the public could have it.
-4. About the sounds, the sounds are soooooooooooo much better than GT's, even cobragt admits the sounds are better.
-5. People forget that 600HP beasts are not easy to control by a rookie.

:)

About the development team of GTR, the CEO is henrik roos (FIA GT driver, zwaans racing team). The guy checks if it stays realistic.

The main guy behind the physics is someone who has raced tenths of years. Got third in USA Porsche Cup etc.
Simbin knows what they're talking about.

Cristophe Bouchut probably thinks the cars in GTR handle more realistic than any other game but a professional race driver CAN'T LEARN FROM A GAME. He needs to feel the car and stuff.

cobragt
Like I said pak, in driving, gt4 is better. simple as that. The gtr demo was better than the gt4p, but gt4 has advanced.

omfg, what did I say:
Ok, so what's more realistic about GT4p? And don't come with crap like "driving is more realistic." EXPLAIN if you say something like that.
 
Pak
GT4:P is the most realistic game on PS2, but it can easily be made more realistic.
That's what you meant right?

Negative. Richard Burns Rally is the most realistic game out for the PS2 to this date.

/Made
 
Summary: Today on FiringSquad we present our interview with professional race car driver and race instructor Bob Earl. Many of you may know that the military often uses shooter games to simulate situations for soldiers to practice. But you may not realize that professional race drivers practice on games like Gran Turismo 3 to hone their real life driving skills. Read our interview with Bob Earl and learn how he uses GT3 to teach his students and how you can learn at home the same skills that professional drivers learn in expensive schools!

>> Click for more <<
Interesting article.
 
Made
Negative. Richard Burns Rally is the most realistic game out for the PS2 to this date.

/Made

Forgot that one. GT4 most realistic tarmac/asphalt driving game on PS2 then. :P

Earth
as it doesnt turn like the real one, somehting I noticed very quickly.

Tell me why it doesn't turn like the real one. :|||
 
First thing wrong I noticed was that when attempting to 'turn' in this game i immediately spun out.

I barely touch the pedal, and the car redlines, and get this, i lift, yet hte engine is still redlining for 2 more seconds!

I guess it is a bug

As for sound, only thing it got GT on is the idle. Besides that, its not any better then GT

I guess people can take a game, make the tires peel out real easily, and call it a driving sim now adays.

It seems that people forget that these are 'race' cars and are suppose to grip in the corners.

I bet you could take a touring car driver and set him up with this game, and he would have trouble driving these cars

AT 12:00pm Earth Decides to download GTR 58 Minutes after downloading and installing then starting up the engine... Slams the game for being unrealistic... then writes a post quite a busy 58 minutes.... you must have went round the track once with cold tires... lol
 
I think GT4p is realistic with the normal road vehicles (the ones where you can choose roadtyres) the BMW M5 Concept, Merceds SL55 etc. It's just the race/JGTC cars are so crap in gt4p also because you can't put road tyres on them.
I hope PD will make those cars feel powerful in the final version of GT4.
 
By the way... I just want to point out for those people saying that GT4:P isn't realistic enough.... You're forgetting one very important fact... You've been playing with the "Arcade" physics... Remember in GT3 the arcade and the simulation physics were different and sim was far more realistic... I suspect that this is the case in GT4...

The licence tests use the full simulation physics... and they are much tighter than the arcade stuff.

C.
 
I hope GT4 can have the option to turn on/off ABS
Since some cars dont have ABS, but it seems that GT series (not sure about GT4) never have wheel lock up, except you hold the hand-brake
 
Front
I'd hardly call myself a serious sim fan, But I do play the GTR demo and have bought Live for Speed. Now one of the first things I notice is when I play GTR i'm more aware of the car, after I few laps I know the car's quirks (Lister Storm & Morgon) and everytime I improve my laptime by even a fraction of a second it feels very rewarding then being able to analyze my lap data with the MoTeC Interpreter, it all add's up to one very realistic racing enviroment

60.jpg
MoTeC Interpreter​

How will the physics in GT4 really be will they encourage you to keep improving your racing skills. The thing I find scary about GTR is that it's one track no other car's and I want to keep racing the track doe's GT4 make you feel the same way ?


I think GTR is fun its a good challenge with a wheel but it is way to twitchy to be realistic it just doesnt happen like that.

well whats with the picture up above that race track is phillip island GP circuit in australia and isnt in GTR!!. but i would like to know how you got that up so i can learn the track better
on the 21st i will be going to that race track on a sprint day to have a race so ill find out just what it really feals like!!!
 
yeti
By the way... I just want to point out for those people saying that GT4:P isn't realistic enough.... You're forgetting one very important fact... You've been playing with the "Arcade" physics... Remember in GT3 the arcade and the simulation physics were different and sim was far more realistic... I suspect that this is the case in GT4...

The licence tests use the full simulation physics... and they are much tighter than the arcade stuff.

C.

True yeti, but do you think the fina mclaren in the 10 lap license test handles that easy in real life?

edit:

btw, what laptimes do you guys get in GTR? (simulation, lister storm, no aids, only clutch assistance :P)
 
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