Hybrid in GT4 ^_^, save game & code in the 1st post

Discussion in 'Hybriding' started by sucahyo, Oct 3, 2006.

  1. AngelCreator

    AngelCreator

    Messages:
    2,276
    No thats ok, I was just wondering how things were going because I see alot a saves with hybrids in them.
     
  2. sucahyo

    sucahyo

    Messages:
    2,171
    I would love that kind of notes :). I rarely go here because my gt4 disc broken and I can't do hybrid much. I would get the replacement soon though. And since I got some donation from some Viper Racing guy for the track that I do, I can do better GT4 screen capture now :D. My next project would be the image of all GT4 car seen from garage :).
     
  3. isamu

    isamu

    Messages:
    825
    How is the emulation these days of GT4 on the PC? On a high end PC does it play pretty flawlessly? Any glitches?
     
  4. Speed Drifter

    Speed Drifter

    Messages:
    554
  5. 4everstock

    4everstock

    Messages:
    154
    So are you saying that you have the "car name" and "body" codes for all the cars.........if so, could you please direct me to it
     
  6. Speed Drifter

    Speed Drifter

    Messages:
    554
  7. Speed 12

    Speed 12 Premium

    Messages:
    40
    I am looking for hybrid codes for codebreaker for ntsc u/c. If anybody has these codes I am sure that would be appreciated by not just I, but others on this forum.
     
  8. sucahyo

    sucahyo

    Messages:
    2,171
    Can you post some working code for codebreaker? it would be very helpfull if it is max money code.

    Do you know what application that can be succesfully used to convert code to your version of codebreaker?
     
  9. Speed Drifter

    Speed Drifter

    Messages:
    554
    You may be out of luck if maxconvert v0.71 isn't of any help..
    But once again, download teknogeek's Hybrid Swapper app from his thread.
    Then use the maxconvert proggy to convert the raw codes to the format your codebreaker uses. It's almost as easy as using mk's GT3 garage editor :)
     
  10. Speed Drifter

    Speed Drifter

    Messages:
    554
    All right, I think I've somehow solved the mystery of B-spec points. It looks like they work a little like A-spec points (each race/track has it's own points?) with some weird quirks.

    these are PAL addresses, the table is actually right before the diary data.. should have found these earlier

    Code:
    00A16FD8	Status data start string: 687E90
    
    00A16FE0	Player name in ASCII, 0x20-0x7F, no limit in length if the game doesn't find the byte which ends the name (0x00). 64 bytes can be used safely, 0xFF works like a "terminator" byte and prevents the game displaying "'s home" after player's name
    
    00A17020	Prize money, 8 bytes
    00A17028	Total number of prize cars, 4 bytes?
    00A1702C	Yet unknown races you've participated, 4 bytes
    00A17030	Trophies you've got from races you've won, 4 bytes
    00A17034	Trophies you've got from races you haven't won (wtf), 4 bytes
    00A17038	Just gives you trophies, 4 bytes
    00A1703C	Yet unknown races etc., 4 bytes
    00A17040	the same
    00A17044	look above
    
    00A17048	A-spec total mileage, 8 bytes
    00A17050	B-spec total mileage, 8 bytes
    
    Note that the game shows total mileages erroneously.
    The screen shows values converted only from the three most significant bytes so
    this leads to major rounding errors if you're playing with really big numbers.
    
    A table of supposed-to-be minimum values that still give you max B-spec points, it's possible that some 04's aren't needed
    Code:
    
    00A17070	               04 00 04 00 04 00 04 00 04 00 04
    00A17080	00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04
    00A17090	00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04
    00A170A0	00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04
    00A170B0	00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04
    00A170C0	00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04
    00A170D0	00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04
    00A170E0	00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04
    00A170F0	00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04
    00A17100	00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04
    00A17110	00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04
    00A17120	00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04
    00A17130	00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04
    00A17140	00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04
    00A17150	00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04
    00A17160	00 04 00 04 D9 DA 00 01 00 01 00 04 00 04 00 04
    00A17170	00 04 00 04 00 01 00 01 00 01 00 01 00 01 00 01
    00A17180	00 01 00 01 00 01 00 01 00 01 00 01 00 01 00 01
    00A17190	00 01 00 01 00 01 00 01 00 01 00 01 00 01 00 01
    00A171A0	00 01 00 01 00 01 00 01 00 01 00 01 00 01 00 01
    00A171B0	00 01 00 01 00 01 00 01 00 01 00 01 00 01 00 01
    00A171C0	00 01 00 01 00 01 00 01 00 01 00 01 00 01 00 01
    00A171D0	00 01 00 01 00 01 00 01 00 01 00 01 00 01 00 01
    00A171E0	00 01 00 01 97 FF 00 01 00 01 00 01 00 01 00 01
    00A171F0	00 01 00 01 00 00 00 00
    
    
     
  11. sucahyo

    sucahyo

    Messages:
    2,171
    Awesome finding :tup: :tup: :). So how do this B-spec AI drive? is it noticably better?
     
  12. Speed Drifter

    Speed Drifter

    Messages:
    554
    I didn't even try it yet :D
    I've hear some people saying that highly skilled B-spec Bob will drive too hard if the speed is set at 5- Push, meaning it will drive off the track almost in every corner.

    For my tests it's important the B-spec drives 100% identically every lap, so I'm hoping that max points will finally make it true :)
     
  13. sucahyo

    sucahyo

    Messages:
    2,171
    It would be nice if it is true :).

    Can you explain more about B-Spec point table?
    why should it be 4? what happen if we enter more than that? maybe 7ff (ff 07 instead of 00 04)
    why it has to be on many places? do taht indicate the b-spec point on spesific track?
     
  14. Speed Drifter

    Speed Drifter

    Messages:
    554
    I believe so. each 0004 or 0001 probably represents a single event, whatever that may be, especially with machine and skill points.
    I tried lowering the value but even FFF3 isn't enough and will give you just 9999 points :)
    I've been experimenting with changing two 0004's to a 0002 and 0006 but it didn't give me same results, so each value really has a meaning and must be at least 0004.
     
  15. Speed Drifter

    Speed Drifter

    Messages:
    554
    Here's the corrected table. Generally topmost values give less points than the ones below them, for some reason. The first segment (with 0004's) modifies machine and course skill (?) and the second segment some course skill and supposedly battle skill. I think.

    Code:
    
    00A17070		    00 04 00 04 00 04 00 04 00 04 00 00
    00A17080	00 00 00 00 00 04 00 04 00 04 00 04 00 04 00 04
    00A17090	00 00 00 00 00 04 00 04 00 04 00 04 00 04 00 04
    00A170A0	00 04 00 00 00 04 00 04 00 04 00 04 00 04 00 04
    00A170B0	00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04
    00A170C0	00 04 00 04 00 00 00 04 00 04 00 04 00 04 00 04
    00A170D0	00 04 00 04 00 00 00 00 00 04 00 04 00 04 00 04
    00A170E0	00 04 00 04 00 00 00 00 00 00 00 04 00 04 00 04
    00A170F0	00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 00
    00A17100	00 00 00 00 00 04 00 04 00 04 00 04 00 04 00 04
    00A17110	00 00 00 00 00 04 00 04 00 04 00 04 00 04 00 04
    00A17120	00 04 00 00 00 04 00 04 00 04 00 04 00 04 00 04
    00A17130	00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04
    00A17140	00 04 00 04 00 00 00 04 00 04 00 04 00 04 00 04
    00A17150	00 04 00 04 00 00 00 00 00 04 00 04 00 04 00 04
    00A17160	00 04 00 04 D9 DA 00 00 00 00 00 04 00 04 00 04
    00A17170	00 04 00 04 00 01 00 01 00 01 00 01 00 01 00 00
    00A17180	00 00 00 00 00 01 00 01 00 01 00 01 00 01 00 01
    00A17190	00 00 00 00 00 01 00 01 00 01 00 01 00 01 00 01
    00A171A0	00 01 00 00 00 01 00 01 00 01 00 01 00 01 00 01
    00A171B0	00 01 00 01 00 01 00 01 00 01 00 01 00 01 00 01
    00A171C0	00 01 00 01 00 00 00 01 00 01 00 01 00 01 00 01
    00A171D0	00 01 00 01 00 00 00 00 00 01 00 01 00 01 00 01
    00A171E0	00 01 00 01 97 FF 00 00 00 00 00 01 00 01 00 01
    00A171F0	00 01 00 01 00 00 00 00
    
    
     
  16. sucahyo

    sucahyo

    Messages:
    2,171
    Thanks. That info must be hard to find :).
    I am curious wether the B-Spec Mileage actually make the AI tired :lol:.
     
  17. Speed Drifter

    Speed Drifter

    Messages:
    554
    Thanks :)
    at first I didn't even believe I could figure it out because none of this made any sense to me and i'm no expert in any way. Maybe it's just all down to having some patience :lol:
     
  18. sucahyo

    sucahyo

    Messages:
    2,171
    Same here :).
     
  19. tickaz

    tickaz

    Messages:
    90
    Location:
    Jamaica
    Hey guys, is it possible for someone to make a vid of the actual hybrid process from start to finish.

    Convert AR max gamesave to PCSX
    Loading it in PCXS
    Using Phast to "snap" and etc....
    Also he configuration of PCXS as im trying and i cant get it to work :ouch: running window vista 32bit version (im no tech person) just an avg joe Mks program was wonderful :) :) :) :)
     
  20. sucahyo

    sucahyo

    Messages:
    2,171
    Try pcsx2 version 0.9.2.
    Since Gt4 gamesave is ecrypted, creating MK's program clone for GT4 is impossible right now.
     
  21. Speed Drifter

    Speed Drifter

    Messages:
    554
    Yep, there's no "average joe" method of GT4 hybriding yet..
    The easiest way is to get an emulator, teknogeek's Hybrid Swapper and Phaste/emuhaste.
    Phaste only supports PCSX2 version 0.9.2, so you need emuhaste if you're planning to do it with newer emulator versions.
    0.9.4 support is already in emuhaste but for 0.9.5 you need to add a file called PS2_pcsx2_095.ini into the config directory.
    The contents of that .ini file should be something like this:

    For people who want to use artmoney with 0.9.5, enter these lines to the Playstation2 section in artmoney.emul file
    I'm pretty sure 0.9.4 uses these same addresses, so just change the file name accordingly. If you'd like to use 0.9.4 that is.
     
  22. sucahyo

    sucahyo

    Messages:
    2,171
    This info is just what I need :).

    I read somewhere that on pcsx 0.9.5, the memory card is fixed, so this should allow us to swap car without corrupting gamesave. Is it true?
     
  23. Speed Drifter

    Speed Drifter

    Messages:
    554
    .. unfortunately that is not true :(
    At least yet. The public beta is effectively just a beta version of 0.9.5 and I'm hoping they get it fixed for the final 0.9.5 :)
     
  24. tickaz

    tickaz

    Messages:
    90
    Location:
    Jamaica
  25. sucahyo

    sucahyo

    Messages:
    2,171
    That is bad news speed drifter, I am a bit happy when reading this info in pcsx2.net:
    or:

    About patching using pcsx2 feature, I don't explain the way to use it because I think it's a bit unpractical if we want to change many thing, sorry everyone. thanks for the link tickaz
     
  26. tickaz

    tickaz

    Messages:
    90
    Location:
    Jamaica
    i happened to get it working but after the credit screen loads up it freezes the scrren goes blank, this is the output message i got
    [​IMG]

    can someone help me to figure this part out, also these are my config im using

    edit: March 14th, 07:00PM

    Never mind guys did a lil back reading through the thread and found a suggestion will check it out later tonight......
     
  27. Street Racer 77

    Street Racer 77

    Messages:
    272
    Location:
    Germany
    my frind make a jay leno tankcar engine in a fiat 500. drag time: 6,98sec
     
  28. tickaz

    tickaz

    Messages:
    90
    Location:
    Jamaica
    Im so close to getting this all together..... :D
    I have all that is needed, however my AR Max Evo CD after exporting the game save to the USB drive it doesnt reconise it to transfer it back to the memory card, it seems to have separated the save file into 4 different files. Can someone give me some info on this.....

    FYI - When i loaded one of the game saves from this thread it recognised it....the 100kg civic thats crazy bouncy but i got it working with a lil balist help
     
  29. tickaz

    tickaz

    Messages:
    90
    Location:
    Jamaica
    I HAVE DONE IT Finally MY GOD it like i just got GT4 all over again......GT5 can wait lol im gonna be quite busy......
     
  30. sucahyo

    sucahyo

    Messages:
    2,171
    Congratulation :tup: :) .