-Based on the dozens, maybe hundreds of threads complaining about the game in this very forum. Based on such a diminished player base that D drivers are matched with A’s and S’s and everything in between.
-Like I already said, just because PD hasn’t charged us doesn’t mean it’s for free. Game development is very costly and so do you think the other shoe has not or will not fall?
-Turning off micro transactions in the options has a superficial effect.
I don’t know how many times I have to explain something so obvious: The in game currency you save by buying cars with real cash can go towards buying the $20 million cars, $15 million cars etc.None of this answers why they can't do this in free update instead of a new game for which we'd have to pay.
Also - you are aware that you can't spend real cash on cars that cost anything over 2 million in-game credits, right? None of the content is locked behind a pay wall or artificial pay wall, never has been. And, the most expensive cars that can even be purchased with real $$ only require about an hour or two of play time to earn.
I just struggle to see where you're coming from.
The in game currency you save by buying cars with real cash
And again, it’s not a free update if you’re looking beyond only one perspective. The fallout from that is we have a product that falls far short of its potential.
I really can’t imagine how you miss the fact that obviously you save your in game currency only for the most expensive cars by using your real bucks for the less expensive ones.
-Grinding the same thing repeatedly is a great sales pitch for the micro transaction alternative.
First of all, recheck your math because it wouldn’t be yearly would it?So despite that these Transactions are not effecting the game economy nor forcing you into "Pay-to-win", your solution is for PD to completely circumvent this by making people shell out $60 or more for a yearly rerelease of literally the same game that only now has been out for a year as if it were a yearly sports title. And all because you can't access the 20 Million credit cars (non of which can be bought by said microtransactions as that only extends to cars under 2 Million credits, which doesn't take anywhere near enough time to get as the 20 Million credit cars do) as well as your apparent unspecifiable destain for what is effectively the least harmful form of Microtransactions (Ideally, the one I think most would prefer over the kind that intentionally takes advantage of a game with a crappy progression designed specifically to drain your wallet). Also, the idea that the daily Mileage (which is simply the oldest form of RNG that was there in GT3) "Spins you into Microtransactions" just because you don't get the car you want is abit out there and this is coming from someone who could effectively start a I8 dealership with the amount of those I have. This sounds less like a reasonable suggestion and more like a idea born out of both frustration due to not getting the million credit cars AND the apparent paranoia that ALL Microtransactions are bad and that this somehow marks the end times for PD without any evidence to back up how this is anything like the kinds we've seen in other games.
As much as I agree the grind for 20 Million credit cars without something akin to the daily login bonus of GT6 is abit of a stretch, this idea of yours is even more out there.
First of all, recheck your math because it wouldn’t be yearly would it?
And my idea is “out there” when there are several other franchises that actually do yearly releases and sell $120 gold editions on top of that? And still sell better than GT.
But those franchises rely more and more on their up sells and that’s a problem that gets worse for the consumer, not better. You feel like the micro transactions have no effect, great but I do. We all have different lines. Have you played something like NBA 2k18? Would that cross your line?
The point is that the line is blurry. And that’s by design, to ease us into the idea gradually. This is a business and they want to maximize profits. This time you’re nudged towards micro transactions, the next game you may be railroaded.
Let’s not be cheap but at the same time let’s not be nickel and dimed.
"easily done"?? That's the most wrong thing I've read all week. If it's as easy as you seem to think it is, it would've been done already a long time.Its not the math I 'm using. The way you worded it seems to imply that's the style you want them to go.
Its quite out there when you are talking about a franchise that has never had a yearly release model and you somehow thinking paying for the exact same game over and over is somehow a solution for "content you can't access". You literally are willing to just throw money at a problem that can be addressed now by having them release the same game with fixes and having people pay $60 for a slightly tweaked version of a game they already payed that sme $60 for. Frankly not seeing how that is anymore rational then a business model you seem to have a problem with.
If you could not put words in my mouth. I'm simply stated that the Microtransactions in THIS game aren't pay-to-win nor have a Progression that basically was intentionally poorly designed to use it (which is a fact, not a opinion). As someone whose grinded before AND after the additions, I still see NO effect with it. Economy is still the say wayward grind it was from the start, the Daily Mileage is still no better then a slot machine in terms of luck (and those things are practically rigged to drain you dry if you know the dirty secrets of them) and none of the million credit cars are anymore easily attainable then they were before (apart from a new race which even then, guess what you need for that?). So where exactly is the game being effected by optional Micro-transactions? From all the factual evidence I see based on my playing of it since Day 1, I'm not seeing it.
Again, you're basing this on the idea that now people can buy cars with real money that are not impossible to attain in-game. If they were the million credit cars, maybe I can see your point since they usually have the most expensive or desirable content behind such a paywall. The fact those cars are NOT one of the available cars from the PSN doesn't seem to suggest that. Pretty sure from what I noticed, the kind of Microtransactions you talk about aren't subtle or "Blurry" at all. You pretty much know you're getting some heavy handed microtransactions the moment the games progression is god awful from release and you have them basically shoved in your face (at the very least, the most egregious examples I've seen are not aware of what subtly is).
Which is ironically the problem with your idea for a "2019" edition: People paying $60,00 or more a second time just to have a fix in the new game that could easily be done with the previously released game (That literally just came out a year ago). Pretty sure people wouldn't find that a better idea.
"easily done"?? That's the most wrong thing I've read all week. If it's as easy as you seem to think it is, it would've been done already a long time.
Microtransactions are only one of the issues I have and I never said slightly tweaked version either. Right now we're actually getting slightly tweaked and it falls short. Do you understand?
And I've been playing since day 1 as well and the moment I saw cars worth millions, the daily spinner being what it is and the event payouts, I knew microtransactions would return despite Kaz saying they wouldn't.
Some games do microtransactions poorly, some do them better. Like I said, they try to ease you into the idea which is exactly why the most expensive cars aren't available for real money. Of course you wouldn't see a difference before and after, they are far from stupid.
Do you have a suggestion? You have other franchises selling the aforementioned Gold editions for $130 every single year with loads of people liking the idea, you have some F2P games making $300 million per month. PD/SIE are going to want in on that and they have been laying groundwork with many people not even realizing what's happening and what will happen.
You have other franchises selling the aforementioned Gold editions for $130 every single year
"easily done"?? That's the most wrong thing I've read all week. If it's as easy as you seem to think it is, it would've been done already a long time.
Microtransactions are only one of the issues I have and I never said slightly tweaked version either. Right now we're actually getting slightly tweaked and it falls short.
Bring back all the cars and tracks from GT Sport(but make the damn $20 million cars way more accessible), plus some new cars and tracks, revamp the penalty and ghosting systems, improve wheel support (my G29 feels miles better in PC2, AC, F1 and even GT6), bring in wet weather and maybe time of day progression and improve the physics model.
Bring it for 2019, I’ll buy it, bring it in 2020 uprezed for PS5 and I’ll buy it again. (I’m willing to spend money Kaz, just keep that micro transaction crap far away, I’m not a Fortnight suckling)
Do you understand?
And I've been playing since day 1 as well and the moment I saw cars worth millions, the daily spinner being what it is and the event payouts, I knew microtransactions would return despite Kaz saying they wouldn't.
Some games do microtransactions poorly, some do them better. Like I said, they try to ease you into the idea which is exactly why the most expensive cars aren't available for real money. Of course you wouldn't see a difference before and after, they are far from stupid.
Do you have a suggestion? You have other franchises selling the aforementioned Gold editions for $130 every single year with loads of people liking the idea, you have some F2P games making $300 million per month. PD/SIE are going to want in on that and they have been laying groundwork with many people not even realizing what's happening and what will happen.
-You’re not following what I’m saying AT ALL. It’s not about ease; it’s about getting properly financed and funded because game development is very costly, very far from easy. You can call the updates whatever semantics argument you want, the point is this: Whatever you think of the updates, they’d be better with better funding.So having a entirely separate game with said fixes rather then having an issue fix in the current one is any "easier" then?
Yet that's what you imply with both the title of the thread and this opening post:
In other words, a slightly improved version of a game you already have (which would require the to stop support NOW).
And here you are again, implying you'd rather throw money at a shinier version of essentially the same game:
Again, how is this any better then optional Micro transactions?
Same applies for you. Do you see that you are basically suggesting one business move people don't like be suddenly replaced with another Business move that people don't like? You are so paranoid about this game heading one sketchy direction, you are actually willing to pay for them to go another sketchy direction (which even includes a new console, which will automatically mean coughing way more money for a whole new system ontop of the same basic game). Maybe its just me, but all I'm seeing is your own logic defeating itself.
So them bringing back a feature that was in a previous GT game and simply making it a daily feature was an automatic clue. Did you actually play Gran Turismo 3?
Or maybe like in the case with GT6, they are well aware of the uproar people have with it entirely so again, its optional. You suspicion comes awfully close to tin-foil hat territory.
I would like to see what games have "gold editions" being sold for $130 every year. I've seen some ludicrous Pre-Order ones that were steep in price, but not these "Gold" editions.
As for any "suggestion", simple ones from me to PD: fix the iffy penalty system, Fix the really off tire model and track model (the one where the tire falloff and track grip don't work in anyway believable), fix the default setups on the cars (a "suggestion" many have made) and then give the game all this content people want to moan about all day. No stupid resale of the same product just because they made certain cars easier to get. I'd say that's easily more attainable. And yes, I dare say that's "easier" then having them get massive backlash for abandoning a game just to resale the same thing a year later as a "new game" as you seem to suggest.
-You’re not following what I’m saying AT ALL. It’s not about ease; it’s about getting properly financed and funded because game development is very costly, very far from easy. You can call the updates whatever semantics argument you want, the point is this: Whatever you think of the updates, they’d be better with better funding.
-Yes I played GT3 and it wasn’t nearly as grindy; I don’t remember needing to do nearly 4,000 laps on the same track for 4 cars.
-FIFA, NHL, Madden, Assassin Creed, Call of Duty are some of the games. And they all sell better than GT with the possible exception of hockey. And they all have micro transactions.
-Those are great suggestions! Now how about coming up with suggestions while pretending money doesn’t grow on trees?
I also feel like GT5 was in a state that they felt like they NEEDED a Spec 2.0 - can you say the same for GT Sport at this point in time?
So once again, this entire scummy idea of yours comes back to not having the cars you want so you want those somehow faster in the game by having them behind a retail paywall in another game (all the while disliking one business practice that literally includes putting highly disireable content people want behind a paywall). Do you know what hypocrisy is?
Funny, not the reason why I bought up GT3:
Again, THIS being bought back and basically turned into a daily feature is somehow enough evidence for you suspect the direction they are going. Once again, Tinfoil hat territory.
Well would you look at that. The first three games you mention are yearly release sports titles (titles which regularly outsell ANY Racing game because surprise, there are way more stick and ball sports fans then racing fans. Go figure). Regarding Assassin's Creed ad Call Of Duty: Oh look, more massively popular titles that again are more popular then racing sims even before Microtransactions were a thing. You starting to see a theme here?
And you somehow think GT jumping on THAT train (which many people Don't like) is somehow a better idea then the supposedly Microtransaction route you think they are heading, which people also don't like. No wonder I'm not "Following" you at all, I see nothing but contradictions in your suggestion, which again is literally no better for the customer then the microtransactions you don't want.
Funny, my suggestions is way better at taking into consideration money doesn't magically appear (especially for the people paying for a full game) then yours does (and oh look, people don't have to drop money for fix that can be added in the current game with mine. Looks like Twitter won't be lighting up PD for abandoning the same game just to sell it again). I'm well aware game development isn't cheap but its ironic that for someone who doesn't want to be "Nickel and dimed", you are literally willing to throw cash at a solution that is still nickel and diming people. Frankly, you seem no better at "coming up with suggestions while pretending money doesn’t grow on trees".
I brought up the other games having yearly release $130 gold editions, still filled with micro DLC to illustrate that is what GT should avoid and can avoid.Just because other companies do nonsense like several "ultimate" and "Gold" and standard editions doesnt mean that everyone should copy them.
These editions can be $80 to $130. Is that what people want? Granted they used to do GT5/6 collections editions.
I also feel like GT5 was in a state that they felt like they NEEDED a Spec 2.0 - can you say the same for GT Sport at this point in time?
You’re “well aware that game development isn’t cheap” yet absolutely nothing in your entire post suggests you’re cognizant of that. You don’t know what “nickel and diming” is either.
Exactly right, the frog sitting in water as the temperature slowly comes to boil; most people don’t even realize it’s happening. And I agree that PD have walked back their tactic but I feel as though they’re slowly turning the temperature back up again, trying different avenues.I agree with you there - its the boiling frog thing.
Be that as it may, I feel like most people here think the sub $2 mil. car MTX is very minor as far as sins go.
Further the owner of this site has often brought up the fact that GT5 had a slew of onerous DLCs including single use paints??? And there was that famous $67,00 real world cost to buy $20 mil. credits in order to get a 250 GTO in game.
If anything PD are walking back their bad behaviour.
Majority of us here are not partaking in the GTS MTX thing... as we all know you can grind for a short time and really just use those credits to buy any sub $2 mil. car.
In particular the micro transactions in this game I think are a lose-lose situation because they don’t even provide enough funding for updates which should be addressing long standing issues.
I can’t recall a game dev issue that wouldn’t be helped by additional resources.How do you know that they don't provide enough funding for updates? Have PD publicly released financials? It seems like a pretty "out there" assumption to declare microtransactions (that have been live for only a few months now) a failure because the issues you'd like to see fixed, haven't yet been addressed.
I can’t recall a game dev issue that wouldn’t be helped by additional resources.