I don't care how long GT5 takes to launch...

  • Thread starter Thread starter Old Geezer
  • 105 comments
  • 6,207 views
Messages
2,354
United States
Bastrop, TX
I don't care how long GT5 takes to launch as long as they "Get it RIGHT!"

Like many of you I'm sure, I was full of hope when GT4 was launched. After all the pre-release "Hoopla" including news that more GrpC & LMP cars would be included along with a proper venue to run them I thought "It can't get better than this!" Then shortly after starting the game reality set in. Nearly every facet of GT4 shows (to Me at least) that it was rushed & poorly thought out. :indiff: Sure the Graphics & Physics were an improvement over GT3 but the "AI" were still terrible & lots of things seemed "thrown together." Here's MY List of things I found lacking in GT4 & truly hope PD fixes in GT5. In fact, Personally, I'd be happy with NO improvement to Graphics OR Physics IF they'd make the game play better. Super "Frosting" on a bland cake is just that, PLEASE PD...make everything else as good as the new game "APPEARS" to be!!!

In NO particular order:

1) As long as you must put in a decent effort to win a Series the Prize Car should be something "Special." PD seems to have drawn most Prize Car offerings out of a hat instead of having them relate at least somewhat to the Series they're awarded for winning. Totally worthless PRIZE CARS could be in a "Museum" where for a fee you could drive them "if" interested. This includes ALL Cars that can't be used in ANY Race!!!

2) ALL Tracks should be used!!! I mean, why bother to digitize a venue then never use it??? Tsukuba was utilized 32 times in GT4 while to the best of my knowledge Suzuka West & Beginner Course Reverse were NEVER used. (I'm talkin' GT Mode here!) Seems like the programmers just kept hitting the Tsukuba (32) / Fuji (31) / Suzuka (23) / (35 times if you count Suzuka East!!!) buttons instead of looking for a more suitable venue. Guess I should be grateful Test CURSE :yuck: was used only three times!

3) Specific Series should be available for ALL Classes of Race Cars offered. Why bother modeling the JGTC 3000 cars for example if there's nowhere to race them?

4) Why are some 200 Point Races ridiculously easy & others "Impossible"??? I don't think that whole deal was well thought out at all. Plus why "200" anyhow? Seems an "Odd" number to me, 100, 500 or 1,000 would have made more sense.

5) What's the point of having a "Dream Car" Series if virtually any other car can enter??? It would have been nice to have someplace to run all those prototype rides!

6) Ditto for "Tuning Car" Series. Entry should have been limited to the numerous Tuner Cars provided, NO???

7) NOT being able to "Save" during the Enduros is a MAJOR Screw-Up :indiff: IMHO.

8) The "AI" hits YOU in Special Conditions Hall & YOU get a 5 second penalty!!! Whose bright idea was that???


The following GRIPES have to do w/the game in general & may or may not have been caused by GT4 being "Rushed to Market."

A) Supercharged Engines should INCREASE HP over the Maxxed Out N/A level. That's just how it is. If you "Force Feed" a N/A engine it's going to make more HP, PERIOD!!!

B) ALL "Race Cars" should be like the FGT rides in that they're delivered w/Max HP & it canNOT be added to. They all race in associations with strict Maximum Displacement and or Minimum Weight rules, so why the game should be able to ignore those rules is beyond me. :guilty:

C) "Race Cars" should NOT be able to race "Below" their "Class." i.e. NO entry of FGT vs. say JGTC rides. Racing "UP" in Class would be fine, as most often it's the only way to find Close Racing. :indiff:

D) "Road Cars" should be able to race any series they qualify for. i.e.: Not too heavy, too big, or too large an engine etc.

E) Brakes should be evenly "UP-Grade able" for all brands of cars. If I had anything to do w/Saleen or Zonda I'd tell PD to change their policy or drop them from the game. "Rice Pudding" Brakes are fine to start out with but you should be able to "Fix" the problem. Plus why should a simple proportioning valve costs so many more credits than the actual Racing Brakes ??? That's just NOT right.

F) The Chassis "Going Away" in the middle of a series (Or ANYtime for that matter) is just wrong!!! :dunce: If they wanted to "Throw A Wildcard" into the longer races, how about having a Tyre go down randomly where you'd have to limp back to the pits for the remainder of a lap instead of having the car be nearly UN-drive able for a good portion of the series???

G) ALWAYS a gripe from me...all "Racing Tyres" should last longer!!! Go with fewer choices perhaps, "Hard", "Medium" & "Soft" for example but get somewhere closer to reality on wear characteristics. [/Final GT4 Rant]

Well, that's all I can think of at the moment. Feel free to add or tell me I'm full of "Hot Air". It won't be the first time I've heard it!!!...O.G.
old.gif
 
Please dont say that, I personally just want a Gran turismo 4 with HD graphics, new physics and Online, rest can come as DLC for all I care. To me Gran turismo 4 was the perfect game had it had online.
 
(to O.G.)
I think your gonna get your way.
 
You just reminded me of how much the race tire longevity bugged me too, forgot all about that. It did seem way unrealistic to me too. But they did last a bit longer if you drove to preserve but even still they didn't last as long as race tires should, hope that is fixed up this time around.
 
I wonder how long it took you to setup all those bold, italicized, enlarged, and colored letters
 
I will not bash them for something in GT4 but only things that perceived into prologue without any positive change. I am even satisfied with Prologue's pro physics with latest update. For me only few problems are disturbing correct feel of driving in a good race:

- AI going in their own physics model, maybe even more simplified than standard physics. They just don't fight with last bits of traction and the snapiness on the limit like players do. When you are so so in the curve, they accelerate and when you are stomping on the gas, they suddenly brake to get a hit from you. It's very apparent in GT5:Prologue, especially in Professional physics mode and therefore every race is like driving against puppets without no real competition, they are just totally incompatible with what player does. And if there's any competition, it's made through boosting the traction and engine performance of leader car to unreal numbers.

- Second worst problem is about engine sounds. Cars sound very artificially, there is not enough samples to cover whole engine range and it sounds fastened or slowened in lower and upper range, they did well just the mid range. No crackling, burbling, distinctive exhaust sound when gas pedal is released, no change in sound based on gas pedal position.

- At least the closest surrounding of the track should be of better quality. For me, whole sensation of photorealism achieved by 500.000 polygon car ends for me suddenly with watching that 2 polygon tree and 8 polygon curb next to it. I am not expecting any Far Cry surrounding but little bit better ballance of car and track graphics should be excellent addition to the game.
 
Joy, another "wish list" thread....awful to read through too with all that bold, italics, colour etc.

GT5 will LAUNCH at a specific point in time, which has no real duration. Once it is out on the shelves, it is launched. That doesn't take long at all. What takes time is the development, testing, manufacturing etc. leading up to that...
 
I don't care either, iRacing is the only real driving simulator for me
 
Sorry just can't be bothered to read your post with all that bolded, coloured and italicised words. Just write normally and correctly. But if PD turned round and said GT5 will be released in 50 years so we can get it right I'm fairly certain you would be a little unhappy about it. So no need for the title.
 
Last edited:
Well, I do care how long GT5 takes to produce, but like most of us, I'll be patient. As the saying goes, after all, true love waits. :D

Now as to your points, your big mistake is using GT4 as a comparison, and that's what makes me "meh" on most complaint threads. This is a game five years old on an essentially antique system. And I also think you're being excessively hard on GT4. Even with Live For Speed and GTR games available, when I get tired of Prologue, I go back to GT4. It's not that getting a PC racer is a hassle, all I need to do is drag out the G25.

The thing is that, even though GT4 feels a little primitive compared to Forza, it's still such an amazing game with a crazy amount of content. I have to ponder for a while which of the 50 plus tracks I'll choose to race one of my almost 400 rides on, or which of almost 700 unlocked arcade cars I'll pick. And even with those basic graphics, darn if replays don't look like Speed Channel video! And the driver views are just great for me, no cockpit required.

This is a testament to how great GT4 really is, that it's still selling today.
 
Really? how about 20 years? Will you still buy it even if ps6 is already out and it is still on ps3?
 
I can appreciate your points, but I'd suggest refining ( i.e. removing ) the formatting. It grates both my eyeballs and those of other users! :scared: Also, when people feel the need to EMBOLDEN and CAPITALISE their points, I feel like the poster has assumed the reader is not capable of establishing the key words. Interfering with the natural flow of text hampers our ability to make saccades whilst reading long posts, thus causing frustration for the reader. I've heard of being emphatic, but this is just madness!

But on topic, I think a few of those issues have probably already been addressed in the course of production of GT5. Not to mention that GT5 will have something GT4 didn't have: patching. I do care how long it takes, but it's not the be all and end all deciding factor in my life right now. :)
 
I agree with most of the points raised by Old Geezer in this thread although if my memory is working correctly, I think GT4 was over a year late and yet none of these problems were addressed at any stage of that delay.

I don't hold out too much hope for GT5 in that regard.
 
Why so serious? :D

People tend to take this too seriously. As I've said earlier, I think a lot of people will be disappointed with the game, without that being necessarily at the game's fault.
 
O.G., you pointed some flaws regarding the series until now and I agree with you in every point you've raised, but it's hard to fix all these things in a single game, also, I really care how long the game takes to develop, waiting for so long is just frustrating, but what can we do? Nothing, just wait patiently.

Not even Kazunori sensei is satisfied after finishing a game which depicts his own vision, why would all the fans be 100% satisfied with a game created by another person? Impossible.

PS: Increasing the performance of a racing car is ridiculous indeed...
 
i dont care too
some peoples want to play a awesome gt5 with 2-3 years develeptment time loooool
if you want awesome graphics,all cars 1:1,tracks 1:1 than you have to wait

if you dont want to wait you have to play games like nfs ,f3...
GTTTTTTTTTTTT i love you XD
 
i dont care too
some peoples want to play a awesome gt5 with 2-3 years develeptment time loooool
if you want awesome graphics,all cars 1:1,tracks 1:1 than you have to wait

if you dont want to wait you have to play games like nfs ,f3...
GTTTTTTTTTTTT i love you XD
If you want a 1:1 replica of cars and tracks, they you'll be waiting longer than it takes get GT5 out of the door.
 
If GT5 can get their car classification and organization in together, than I will be just fine. GT4 was fine, but when I played, I was stressed most of time not knowing how good my opponents cars were going to be. Not knowing level the A.I. cars were going to be, so I could make sure that I didn't overtune my car and make the race too easy. If I'm buying a car I want to be able to filter my selection for every restriction.
 
So no Christmass 2009 relese ?:scared:
 
I disagree with 1,3,7 and B,D,E.

Your comments contradict themsleves and show why PD had to do make some race entry requirements more loose to make the "game" more enjoyable.

Street Cars are not race cars if you only apply the modifications in GT, which is why they had the race modification.

Race Cars can be bought and modified and later entered in a different race series in real life.

I thought it was possible to bore an engine to a size larger than can be supported with a supercharger because if you have more oxygen and therefore a greater combustion effect you can place more stress on the block, cylinders etc.
 
Last edited:
I don't care either, iRacing is the only real driving simulator for me

When they stop their monthly service fees let me know.

Anyway, I have a question for you O.G. Can you (or anyone) explain part F, I for some reason can't recall a chassis disappearing...??? Thanks in advance.

Jerome
 
<<<
I agree, I dont care How long I wait, PD should get it right the first time!!!!

But reading the random letters and numbers should means something about some super duper date!(under my name).. GT fans ;) cough cough

Too bad, NO ONE knows the release date :(


Why does PD spend so much time doing perfect body cars, yet they always mess up on sounds? I really hope PD surprises us with sounds.
 
Last edited:
Anyway, I have a question for you O.G. Can you (or anyone) explain part F, I for some reason can't recall a chassis disappearing...??? Thanks in advance.

Jerome

Hiya Jerome:
Sorry for my use of Slang. "Going Away" is a term meaning that the Chassis' state of "Tune" has changed & NOT for the good! :sick: Guess I could have more clearly used the term "Rigidity." Make more sense now?

dbarrade
I thought it was possible to bore an engine to a size larger than can be supported with a supercharger because if you have more oxygen and therefore a greater combustion effect you can place more stress on the block, cylinders etc.

Hiya dbarrade:
Supercharging or Turbo Charging has nothing to do with the engine's displacement. Either one is in actuality a "Pump" which forces the air/fuel mixture into the cylinders as opposed to it being "Sucked" in as is the case w/"NA" power plants. Given the same displacement & internal specifications, a "Blown" engine will always make more power than a N/A engine simply because you're able to force more mixture into it. You do need to lower the "Static" compression ratio however as too much pressure is a Death Warrant for Head Gaskets.
...O.G.
old.gif
 
Why does PD spend so much time doing perfect body cars, yet they always mess up on sounds? I really hope PD surprises us with sounds.

Because to the average gamer, graphics are the most important aspect of the game.
 
Sounds are just as important as graphics. Imagine Silent Hill game with some Noby Noby Boy soundtrack. Also as far as I know, almost everyone on these forums complained about poor GT sounds, so yeah PD should really look into it!
 
A-hem. ;)
  • PD do not always mess up the sound. While some cars in Prologue were rather meh, some were outstanding. And I don't remember very many people complaining about the Time Trial demo.
  • Almost everyone did not agree that all the sounds were always messed up. In all sound threads, the same 20 to 30 malcontents show up and repeat the same things they posted the last hundred times. In fact, quite a few arguments happened, so someone is disagreeing with you guys.
  • Don't exaggerate, it hurts your points. ;)
By the way, unless we stop the out of control theocracy in Washington DC, there is going to be a whole lot of "illusion" unleashed on this planet...
 
True, there were some good sounds, and the TT version improved, but still it misses that overall GROWL sound. Only thing that PD does best is in HD sounds, no other racing game can compare to the pureness and crispiness of the HD sounds they make, but they still miss that engine GROWL.
 
Back