Scaff
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Scaff, 9M to reach break-even? Care to share that estimate?
PD's operating expenses are around 10M$ annualy for last 7 years, including all possible costs of studio, development and expenses. How did you come to 9M copies to come to break-even?
Here you go:
Are you actually aware of how much GT5 cost to develop?
Rough estimates are that it cost a minimum of $60 million dollar.
Now they have sold 9 million units, at lets say an average of $40 each (that's being generous considering how quickly it went to a budget release), which would give $360 million. Great if PD got all of that, but they get around 15%, which would return around $54 million.
In other words its quite likely that DLC is the only thing that returned PD to profit with regard to GT5 and they would have only got around 15% of that as well, meaning they are most likely still having to be part funded by Sony and certainly could not survive for decades.
As I say in that original post its rough guestimates (as we have no idea how much sideways funding PD gets from Sony).
Edited to add, this will also be relevant:
Given that the vast majority of sales for GT have always been in the first year and the tail (while long) drops off rapidly and becomes significantly less profitable.
I acknowledge that it may pass GT2 and maybe GT1's figures, that still puts it way behind being a strong selling GT title and still shows a decline in sales since GT3.
No it should also apply to them, but be reserved for them? No as that would imply it could never happen to any other titles and never happen to GT.
I disagree, generational sales are what shareholders and the Sony board will look at, that PD have to date only managed one full title this gen is an issue of their own making. Two titles per gen have the advantage of pooling development cost and maximising your return on investment, that PD have failed to do that so far this gen and produced a title that has sold less than the last two full titles are a mark against PD.
The comparison may well be unfair, but that unfortunately is how the world of business works.
OK lets do it
5.5 million at $60 = $330 million, 15% of which is $49.5 million
3.5 million at $20 = $70 million, 15% of which is $10.5 million
Total = $60 million.
So they manage to cover development, still not going to tide them over without a launch for the decades that were claimed, hell they can't even keep paying people at that rate.
GT5 was a financially break even product for PD (Sony would as the publisher have made from it as the advertising costs would have been significantly lower than development and they would retain roughly 20%).
As such with a single full title this gen had PD been an 3rd party studio they would have struggled to stay in business having spent six years developing a product, a $60 million cost and breaking even. Which would then leave nothing for development of the next title.
OK lets take a look at them.
SMS - 6 million units across two titles
T10 - 14 million units across four titles.
Now I know you are going to cry foul about multiple titles, and to be honest I don't care. What investors would see is two companies minimizing development costs and getting full value sales across multiple launches.
Now it failed for SMS as sales for Shift 2 tanked dropping for 5 million to 1 million (maybe a lesson in that - don't assume you will always get the customer). T10 however have used a core development across four separate title in one generation, spreading the development cost and ensuring a maximum return for it.
So in answer to you question from a pure business point of view I would rather have 14 million sales across four launches (because full price launch sales make me far more than tail end sales) than 9 million across one title. Its a better return on each launch and a better use of the development costs, which reduce for each title.
Edited to add - sorry forgot to add in - its four times the DLC sales opportunities as well.