I hope PD haven't gone bust

  • Thread starter Thread starter poe64
  • 238 comments
  • 17,011 views
My god if PD is not making any profit then why even have anyone else creating games, Killzone sales around 2/3 million.
Even the programming gods at Naughty dog at best managed 5/6 million with Uncharted sales, and they employ 250

If I'm not mistaken, GT5p pretty much covered GT5s dev costs. Game nerds broke it down before on a another forum, and from what iv read GT5 cost +60 million to develop. While selling 4.4m in its first month, Sony gets 50% game cost 60 right ? so 264m and Sony pocketed 132m after a month of GT5 release.

Now its hard to say how right any of this is, but i have no clue where this doom and gloom is coming from.

By the way GT6 is Sony's 3rd fastest selling PS3 game, only behind GT5 and Uncharted3.

Ohh yahh, GT6 digital sales. They pocket all of the $$
 
When people start their post with "let me get this straight", guaranteed what follows is anything but straight. Yours was no exception.

Care to tell me then how im completely missing the point.

No hard sales data.
No hard information regarding development costs

Yet here we have a thread speculating that PD might have gone bust.

Hard sales data wont be available until Sony releases is and its way to early for that to happen. Development costs, which are a guess to begin with, wont take into account projects like GTPSP (during GT5's development) and a PS4 version of GT, which was most likely in production long before GT6 hit shelves.

Now with Driveclub, there is also the possibility of shared resources. I doubt Sony would allow two studio's to create tech independently from each other, when shared tech & shared costs are available

EDIT. Who do I have to kill to get rid of "imported" from my name (got added during forum change)
 
Last edited:
"So let me get this straight. PD are a couple of days late in releasing what is presumed to be 1.03 and people are summarising that PD are going bust."

Have you read this thread at all, the clue should be in the title and one of poe64's following posts...

poe64
"I know, it was just a bit of panic set in because of the Vettel challenge delay"

So please read before typing next time
 
Why another thread on sales numbers, when there is already one about that for some time ???

GT and PD are doing fine (just not stellar) and it will be there for long time (incl. SuzukiAlto standard car ) :D
 
However, you are not really representative of the general game buying public. You can draw a direct correlation between review scores and game sales the vast majority of the time. Notable exceptions being cash-cow franchises, big licences and niche titles.

You're right, i'm much more savvy and have learnt from expierience. For me these days, playing the wrong game seems like an utter waste of time and money especially if it's bought full price off the back of a review I read.

Reviews seemed much more honest then, if a big publisher released a lame game, the journos would slate it without hesitation. Now the game industry is as big (or bigger) than the film one, the stakes are much higher.
For instance, how many people do you think other companys pay to come onto a specific game forum just to discredit said game? I'd imagine it's quite a lot. Not every games company, I can quite easily see MS stooping to such underhand (or clever) tactics.

Unfortunately, some people are destined to be sheep and will follow certain things blindly, throwing their money away all too easily.
 
My god if PD is not making any profit then why even have anyone else creating games, Killzone sales around 2/3 million.
Even the programming gods at Naughty dog at best managed 5/6 million with Uncharted sales, and they employ 250

If I'm not mistaken, GT5p pretty much covered GT5s dev costs. Game nerds broke it down before on a another forum, and from what iv read GT5 cost +60 million to develop. While selling 4.4m in its first month, Sony gets 50% game cost 60 right ? so 264m and Sony pocketed 132m after a month of GT5 release.

Now its hard to say how right any of this is, but i have no clue where this doom and gloom is coming from.

By the way GT6 is Sony's 3rd fastest selling PS3 game, only behind GT5 and Uncharted3.

Ohh yahh, GT6 digital sales. They pocket all of the $$

The thing is, if you're doing it from Sony's point of view the cost wasn't 60 million. It was 60 million + advertising and marketing + production costs + shipping and distribution.

Unless you have reasonable estimates for those last three, it only really makes sense to do calculations based on PD's costs and PD's revenue.

And remember that there are still costs associated with digital sales. Keeping the store online and functional requires computer hardware, bandwidth and technical support. I'm sure it's a damn sight cheaper for them than brick-and-mortar sales, but it's not free.
 
I think its telling that Sony didn't ask/tell PD to make a PS4 launch title.
Lack of confidence in PD ?

Maybe they didn't want to make a 🤬 like MS did with T10? No one can say FM5 wasn't rushed , while DC was wisely delayed. To me looks like NEXT gen was released at least 6 months too early at least judging by software support .

GT6 got released at last posible time for this/last gen and I don't think it was ever considered to be PS4 title.Part of problem is that GT5 was delayed too much . If that one got released 1 or 2 years earlier than it was , then #6 would be out for two years and now we would wait for #7 on PS4 . Damn .:D
 
Last edited by a moderator:
The thing with GT is that it is/was a system seller, even if they broke even or even made a slight loss on the game alone, as long as it benefits Sony in the bigger picture that's all that matters.

With the direction its going and strong competition from rival MS and Turn10 things could go downhill pretty quickly for PD.

I think its telling that Sony didn't ask/tell PD to make a PS4 launch title.
Lack of confidence in PD
?
That's not what Sony said though. Okay, they could have said one thing and meant another - but that just doesn't strike me as their style though. GT6 on PS3 was a planned move, one which they appreciated would lower the overall profits for PD - I'm sure they'll consider this when the annual profit figures are in and future budgets get assigned.
 
Have you read this thread at all, the clue should be in the title and one of poe64's following posts...
[..]
So please read before typing next time
If after reading you think this thread is about 1.03, then your second post (where you actually try to give some arguments) is off-topic. :)
Or in your words: let me get this straight. One person went into a panic, and you wrongfully generalized this to prove the whole forum is going down.
 
Unless you have reasonable estimates for those last three, it only really makes sense to do calculations based on PD's costs and PD's revenue.

You cant work it out that way as PD are a wholly owned subsidiary. PD only get budgets.

The developers cut of sales will go direct to Sony (along with publishers, console manufacturer's cut etc).

The only way to work out profit is from Sony's perspective, so he wont be far out with that 50% take he mentioned. PD staff will only earn extra in terms sales bonuses.
 
You cant work it out that way as PD are a wholly owned subsidiary. PD only get budgets.

The developers cut of sales will go direct to Sony (along with publishers, console manufacturer's cut etc).

The only way to work out profit is from Sony's perspective, so he wont be far out with that 50% take he mentioned. PD staff will only earn extra in terms sales bonuses.

Except the 50% take wasn't what I was taking issue with. That 50% is probably more or less correct, but that revenue is not matched against ~$60 million costs. That's the money that PD spent on the game (from Sony, admittedly). But Sony had to pay out to other people as well, not just PD. The marketing companies (or they had to pay their in-house marketing staff at least). Ditto printing and production of discs, cases and manuals. Ditto shipping, warehousing and distribution.

How much more money did all that stuff cost them? Do you have any idea? Because without it, you're going nowhere.
 
You cant work it out that way as PD are a wholly owned subsidiary. PD only get budgets.

The developers cut of sales will go direct to Sony (along with publishers, console manufacturer's cut etc).

The only way to work out profit is from Sony's perspective, so he wont be far out with that 50% take he mentioned. PD staff will only earn extra in terms sales bonuses.
So when you don't like what's being said speculation is a bad thing, but when you like what's being said speculation is a good thing (because every part of your post above is speculation).

Glad we got that straight.
 
If after reading you think this thread is about 1.03, then your second post (where you actually try to give some arguments) is off-topic. :)
Or in your words: let me get this straight. One person went into a panic, and you wrongfully generalized this to prove the whole forum is going down.

What are you smoking (and where can I get some)

Topic started "PD going bust"
Why "Vettel challenge delayed" (which is now almost certainly part of confirmed early january update)

Then people started trying to justify based on pure guesswork. Then we have people like you who hasn't really said anything and just looks like they are here to increase their post count...

Besides, you dont think this forum is getting silly when threads such as "I hope PD haven't gone bust" exist?

You know PD, the developer of Sony's biggest selling franchise
 
So when you don't like what's being said speculation is a bad thing, but when you like what's being said speculation is a good thing (because every part of your post above is speculation).

Glad we got that straight.

Just pointing out that PD dont get "a cut of the pie". Its only Sony.

When it comes down to Sony's take and budgets etc, I wouldn't even attempt to without hard evidence. I'll leave that to you and your "need 9million sales for profit" with no hard evidence nonsense
 
So let me get this straight. You still think people, including a mod, are trying to prove PD is going bust, even after repeatedly being made clear that's not the case.
Then you didn't get it straight. You need to do more than just adding "let me get this straight" to the beginning of your post.
 
So let me get this straight. You still think people, including a mod, are trying to prove PD is going bust, even after repeatedly being made clear that's not the case.
Then you didn't get it straight. You need to do more than just adding "let me get this straight" to the beginning of your post.

If thats the case, why does this topic exist, as surely everyone, including you, me & a mod are all off topic

PS. I thought "When people start their post with "let me get this straight", guaranteed what follows is anything but straight"

Seems like you have fallen on your own sword
 
Last edited:
Scaff, I give you some breakdowns by points, good discussion.

DISCLAIMER: To all else, please be aware this is purely business-talks and I urge you not to use any of the following or quote parts of this posts to use it outside the business-related takls, thank you in advance (TLDR: do not fuel the fanboysim)

When you use 15% estimate to ROI to PD from the sales (revenues) and establish a profit-breakdown, you are making one cardinal mistake: you don't count in the revenues from sales that are part of the Publisher (Sony) profit. And theat is the KEY digit, because it is actual Publisher (Sony) that is funding the development of GT series since the first game (as you know, PD is owned by Sony and has two major-of-the-major SCE people in the BOD since the beggining: Kaz Hirai and Shuei Yoshida).

So, when you use very generous 15% ROI to PD - which is probably even lower, I would not go over 7-8% myself - that is in fact the pure *profit* PD is left with as a developer, to use for whatever they like (bonuses, extra expenses, PD's own promotional costs for GT-series such as various sponsoring of the racing teams in return for tech-sharing, ettc). The true profit-margin, AKA, "does GT makes a profit as a game" is counted from what SCE - as publisher - is making from their part of revenue, and that is probably more than 50% from the sales revenue (because even the manufacturing costs and similar are not the same for third-party publisher and first-party title as GT: all PS3 blurays are mastered and printed in Sony's factories, SCE provides internal merchandise-resources with different profit-margins for 1stP and 3rdP titles, etc - so GT series also have different "percentages" once it leaves development-phase and enters production-phase).

Because GT is a first-party game there is no royalties for platform-holder involved in ROI, PD is key-technical development studio for both SCEI and SCE and they do not have to pay for development-kits, usage of SDK, whatever. Also, notice that all PD employees are in fact SCE employees in the same time, and their salaries and various costs of the studios (two locations, Tokyo and Fokuoka, network infrastructure, travels, daily work, etc.) is not entirely payed by PD, but also by SCE as part of the Publisher-obligations regarding development.

The costs for various licenses (tracks, cars, whatever) are payed and owned entirely by SCE. So, for example, if GT is needed to pay for using of Ferrari license to GT games, it is payed by SCE, not PD (if there is money involved in the first place, we don't know what are contractual clauses, so I am only giving an theoretical example).

Of course, we also have no idea about the way that relation - developer & publisher - works in terms of clauses, but I am very sure that significant percentage of PD's "daily worktime expenses" are actually covered from costs of development - which is - again - funded by SCE, not PD.

SCE is also funding all the marketing costs of GT releases, based on territory principles: SCEI is covering for Asian/JP markets, SCEE is covering for PAL markets and SCEA for US. Every national subsidiary of SCE (not regional, but national) is allocating its budget for GT series promotion/marketing and has to assure the profitability of investment within their own business-plan for the forecasted period (it is SCE Denmark that funds marketing of GT for Denmark, SCE UK for UK, SCEA for US, SCEB for Brazil, etc.). All those investments are accumulated for the ROI calculation through life-span of the game (GT is always forecasted for 3 and next 3 years in forecast and it is by far the most unique "long-legs" title in the whole console market) with altered percentages for ROI once the game enters the "Platinum" editions in particular markets.

Since GT5 there is additional profit made from DLC sales, that is split by PD and SCE and counted towards ROI, but where actual DCL production is counted in forward within forecasting the development of the "next game", so it is always the "pure profit".

PD has no "usual" cost of "development a particular game", because they are working non-stop for the last 16 years (they've produced 10 games in 16 years for 4 platforms and vast number of various spin-off projects). They are simultaneously working on many projects in the same time that are always overlapping and share the same "production budget" - which is not the usual production budget, but some kind of "overall operating cost" of the studio, which averages for aforementioned 10M$ annually (for example, at some point of time, PD was using the same 110 staff to produce GT5: Prologue and future GT5 - what they internally call "GT Engine for PS3" - GTPSP game, GT Academy project, GT4K rendering engine, GTTV applications, GT Network application while their tech-staff was already preparing for the PS4 engine development. At this moment total of 130 staff is working on GT6 optimization and updates of upcoming features, promotional assets for Vision GT project, upcoming GT Academy 2014, GT6 DLC content production, GT Mobile App production and development, GT Network optimization and their artist crew is touring the world scanning tracks and cars with "GT PS4 engine" development which is seriously underway).

When Kazunori was talking about "60M$ for GT5 budget" he was simply putting in math the actual costs of the studio made from 2004 (when GT4 released) to 2010 (when GT5 released). However, the PD is internally looking on all their projects made for PS3 platform as a unique "production cost", including GT:HD (which was free), GT5: Prologue and GT5 - which are all included in the aforementioned 60M$ of development costs.

Notice PD is also making additional revenues for many special promotional and internal projects they are making for automotive companies for their internal and public purposes, especially Japanese companies (Nissan, Toyota, Honda, Subaru). The same has been happening for Mercedes-Benz since GT5 and also they are making revenues from the GT Academy project which is contractual collaboration of Nissan (main funder of the project) and SCE and PD - where PD is both investing within the usual yearly budget and making revenues from contractual rights.

In short - and I can write down further small details, but they are not important in the greater scale - the PD is massively profitable studio for the Publisher and for themselves. The have established a game that have surpassed the influence and significance within game-market and spread itself over the real-life business and marketing practices of the car-industry and managed to establish a worldwide-marketing project that is changing even the real-life racing world. And they've done all that with studio that started as 30 people in 1998 to 130 people in 2013. So, yes, I will go that far and say how I assume how the actual accumulated ROI of GT1-GT2-GT3 games generated from 1997-2001 is still "used" to fund GT6 and GT7 development in 2014, while actual profits made from GT4 onwards have not yet even being "touched" at all.

And I find the following very wrong :)

As long as PD exist then MS will fund T10, and as long as T10 exist then Sony will fund PD (unless sales volumes utterly tank for either of them).

I can assure you how pure existence of the Forza series was never seen as any kind of real "threat" from SCE's side, maybe only from the perspective os SCEA (because Forza only managed to seriously influence GT sales on the US market, which had more to do with penetration of X360 platform in general during 2005-2010 period, and less because of the actual influence of the Forza series on the market). SCEA is having their own internal issues regarding positioning GT as a game in the US market, and IMO they are failing constantly, despite efforts from PD to meet their complaints with heavy shift of content and focus towards US-related content in GT5/GT6. But again, I think it has to do more with US being primarily X360-oriented market in past years, so situation will change again if XboxOne fails to grab the same amount of market as it had in past years over US market.

Forza series has its own merits of problems, their sales are constantly declining since peak made in 2009 for FM3 (notice, it was the time where GT5 was not yet released), and even Horizon-project didn't meet internal forecasts. FM4 sales were significantly lower than forecasted as well, and current reception and results of FM5 are nothing short of disastrous when observed from production and business perspective (ongoing production costs, 400+ staff allocated all around the world, money poured into licensing the various content, etc). Of course, decline of sales of Forza series must be observed on multi-level (FM5 would certainly sold better if XboxOne is more successful as a platform) but it doesn't change the actual outcome. Forza never even managed to outsell any GT release and while we can argue "are the sales numbers showcase of quality" until hell freezes over, the overall result simply gives very simple picture: two first-party games from the particular publisher, both with AAAA budgets and AAAA marketing-machines, both in the same genre, catering towards same audience. One is always selling at least double numbers than the other, despite equilibrated platform-saturation worldwide, but the one is also having 2.5X smaller production team which generates significantly lower production costs.

Existence of Forza have no influence to decision of SCE regarding existence of GT series. GT is absolutely unique "product" for SCE and overall gaming industry and it is much more important for Sony as a company (especially since Hirai took over 2 years ago) that many can even imagine. Even if GT6 never sell more than 5 million games, it will not be seen as "failure" within the company, because they never forecasted GT6 towards such sale.

Decision to release GT6 in such late moment for PS3 and in the same time they're releasing PS4 was heavily discussed and planned and GT6 being a PS3 game is strategic and business move with much more long-term implications many even understand. GT6 on PS3 is made to accommodate PS3 players that will not jump PS4 in the first year of new platform, to approach to new PS3/GT players that are currently "growing up" from their childhood to teenage years and with PS3-price being lowered within next 12 months, to "open" the series on the emerging markets where PS3 is currently growing strong (BRICS countries, I guess you are aware what I am talking here) and to provide needed ground to develop "GT on PS4 engine" within next 18 months, using GT6 to establish many new functionalities and options (from network functionalities, to GPS Course Maker, new weather and daytime engine, tesselation engine, etc) while waiting for PS4 to catch enough saturation as a platform to accommodate release of GT game (to have at least 5 million consoles on the market for primary-sales and to use new GT game to push further quantities).

And no Forza game has anything to do with it, trust me. GT existed long before Forza, and will exist long after Forza. We can have very subjective and "objective" opinions over million small and bigger details regarding what we like or do not like or we think it could be better in either of games, but as long as PD is successful in delivering their unique vision of GT-game, GT series will exist. Next step will certainly be further evolution of the series towards "platform" model and I think we will witness that somewhere after GT7 releases on PS4. But I will not talk about that at this moment.

In short, PD is doing more than fine and GT series as well.
 
Last edited:
Here you go:

As I say in that original post its rough guestimates (as we have no idea how much sideways funding PD gets from Sony).
Scaff why you keep using misleading numbers (15% typical revenues for a multiplatform game) to prove you point with GT, the most important SCE first party game? In that exact thread you were provided with a detailed disection chart that will give you a more accurate perspective of your simplified view regarding global revenues from GT games to SONY and how much profitable could be PD to them.

aks9d.jpg

https://www.gtplanet.net/forum/thre...r-of-the-franchise.280683/page-4#post-8393629

Versus your choice:

video-game-sales-distt2sux.jpg


You even decided to ignore the small wording in your multiplatform example.
 
Even if PD do some of the marketing, their budget for that came from Sony. Left way around or right away around, all the costs are for Sony.

In this situation you cannot use the normal figure for what a developer would get, since the developer in question is part of Sony itself. It is pretty evident that Sony also fills in most of the parts of the process that would normally take away a lot of the revenue, therefore all this revenue will go directly to Sony. As per my earlier post, this should 80% if we follow the estimates you used (distributor, marketing, console maker and developer).

Again using your own estimate of revenue generated, which was $360 million, this would mean 0.8x360=288 million.
Now as you said this may be optimistic, but even at half that figure Sony would have to have had some VERY high costs for marketing, distribution & production to not run a profit.

I am not making any assumptions here at all, except for the estimates provided by yourself. I just adjusted these in the perspective of the scope of the corporation that is Sony.

In an age of limited liability that simply isn't correct. Large companies are like lizards, they can lose a bit and just shut down the systems that supply it. PD might well share its wins with the parent company but I bet it wouldn't share its losses.

Look at BP as a very extreme example - the company at the top of the pyramid took a hit in market perception and popularity but all the insured losses were isolated below them.
 
@amar212

I think you may have taken my point about FM and GT a little too literally. My point was (and it mainly applies to T10) that MS will fund a first party driving sim on the Xbox platform pretty much regardless so it has a counterpoint to Sony. It doesn't matter than they don't directly compete, its more from a marketing point of view that MS feel its important to have an answer to GT (and personally I doubt that T10 has ever returned a major profit to MS).


Scaff why you keep using misleading numbers (15% typical revenues for a multiplatform game) to prove you point with GT, the most important SCE first party game? In that exact thread you were provided with a detailed disection chart that will give you a more accurate perspective of your simplified view regarding global revenues from GT games to SONY and how much profitable could be PD to them.

aks9d.jpg

https://www.gtplanet.net/forum/thre...r-of-the-franchise.280683/page-4#post-8393629

Versus your choice:

video-game-sales-distt2sux.jpg


You even decided to ignore the small wording in your multiplatform example.
So I'm going to use a model that doesn't show a percentage going to the developer to put together approximate figures of how much a developer gets?

And as its approximate figures that's why the small print was not used - ignored is what you do to questions you don't like - totally different thing here. We could however take the second part of the small print into account, as GT has one of the largest marketing costs around (unless you think the GTA is free for Sony and PD), which would balance things quite differently, I simply took the figures for an approx value (which I have clearly stated all along). Not to mention that I have already addressed this point (and corrected your poor maths), something anyone who follows that link will see, so do not imply that I have ignored it, knowingly posting misleading information is not on and you know that.

The model you are touting here is not a more accurate perspective in that regard at all as it utterly fails to break down the publisher and developer figures.
 
Last edited:
Scaff, you are simply wrong in your calculations. Its that simpy and I cannot understand why you cannot grasp that.

It didn't cost PD 60mil to make GT5 (if that figure is correct). The costs were Sony's, as PD are a wholly owned subsidiary. Therefore, you have to take Sony's cut as publisher (and console manufacturer) into your maths.

If the 60mil is correct, then would you be kind enough to prove beyond doubt that the money did not in anyway go towards development of either GT5P or GTPSP which were in the same development window. Logic would say it did, in which case your maths is even more out as you didnt account for sales of either of them two titles.

You ask people to prove facts as a moderator, now its your turn
 
It's kind of worrying that we haven't heard anything from PD, other than the addition of those time trails. By know I'm sure they would've given us an update of why the RedBull events weren't unlocked at the stipulated time.

I hope (and at a huge risk of being disappointed) that this is because they are preparing a big update or something.
 
Scaff, you are simply wrong in your calculations. Its that simpy and I cannot understand why you cannot grasp that.

It didn't cost PD 60mil to make GT5 (if that figure is correct). The costs were Sony's, as PD are a wholly owned subsidiary. Therefore, you have to take Sony's cut as publisher (and console manufacturer) into your maths.

If the 60mil is correct, then would you be kind enough to prove beyond doubt that the money did not in anyway go towards development of either GT5P or GTPSP which were in the same development window. Logic would say it did, in which case your maths is even more out as you didnt account for sales of either of them two titles.

You ask people to prove facts as a moderator, now its your turn

What part of these figures being approximations to indicate the rough number of copies PD and Sony would have need to sell to break even on GT5 is causing such a problem?

Have I ever stated that these were 100% accurate figures? No
Have I ever stated that these were anything other than approximations based on the information we have available? No

As such (approximations) my figures are no incorrect.
 
What part of these figures being approximations to indicate the rough number of copies PD and Sony would have need to sell to break even on GT5 is causing such a problem?

Have I ever stated that these were 100% accurate figures? No
Have I ever stated that these were anything other than approximations based on the information we have available? No

As such (approximations) my figures are no incorrect.

The term "approximations" is for something similar but not equal to.

Thing is your figures are not even in the same ballpark and certainly not close enough to be classed as an approximation. Pure fiction based of incomplete information would be a better term to describe it
 
The costs were Sony's, as PD are a wholly owned subsidiary. Therefore, you have to take Sony's cut as publisher (and console manufacturer) into your maths.

I still think people are missing the important "devolved liability" factor, a very important part of how large businesses protect themselves against financial risk. PD will share profits with Sony but not losses. If Sony had to cut PD loose they would, but they'd cut the debts loose too.


PD have presumably worked themselves into a position where they license the GT brand to Sony, no one knows for sure who owns exactly what but the idea that Sony and PD are one and the same is erroneous.

EDIT: And, @xxxdinger, (isn't that a racist term?), you should look at Scaff's original figures again. His approximations are based on known proportions of sales shares, from that he extrapolates the known (ballpark) sales figure. It's very clear.
 
The term "approximations" is for something similar but not equal to.

Thing is your figures are not even in the same ballpark and certainly not close enough to be classed as an approximation. Pure fiction based of incomplete information would be a better term to describe it

Which is exactly what my figures are, we know from two sources roughly what the split is for devs and publishers, we know from published information roughly what the development cost was, we know from PD's own sources what the units shipped are and from that we can estimate what the split between full sale and budget sale units were.

As such the term appropriate fits very well, that you don't like that doesn't actually make a bit of difference (and I await your figures in the form of a rebuttal - because we don't have that at all).

Had I claimed these were 100% accurate you would have a point, but I have never come close to saying that (nor saying that PD are close to going bust or that 1.03 being allegedly late was an issue). You are also ignoring the context of my approximations in the first place, which was a claim (in this thread and the other thread) that PD had made enough from GT5 to be able to develop for decades without releasing another title (because they had made that much money). Odd that you seem to be doing all this digging in an attempt to discredit figures that have been presented as approximations, yet you give the patently absurd a pass?
 
Back